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faeran

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Everything posted by faeran

  1. Hi @rbarr110, I would run a test with your playlist images. Download a png image that you are not currently using. Right click your playlist, go into Edit. On the right side of the window, press the Add button and add your image file. Click where it says the image type and change it to Clear Logo (if it isn't already). Press OK to save out. Then open up the edit window again and see if you still see the image there.
  2. Check Big Box Options > Marquee Screen, and make sure you have everything in there unchecked, and that you have Screen Hardware Compatibility Mode set to None. Let us know if that helps.
  3. Beta 6 has been released with the following fixes: Fixed: Videos in the LaunchBox carousel with embedded thumbnails of different aspect ratio from its source (like some EmuMovies videos) will now play correctly in the default theme Fixed: Videos in the LaunchBox carousel now have the right-click context menu to Fullscreen and Delete Fixed: Viewing a video fullscreen in the LaunchBox carousel now opens a window inside of LaunchBox instead of a VLC instance
  4. faeran

    Noob questions

    Right click Sega 32X Hacks, go into Edit. Click on the Parents tab and place it in any location(s) you like.
  5. faeran

    Noob questions

    1. I’ve imported a full Mame set along with the corresponding mame.exe, but I have noticed that at least 1 game is missing. If I search for Virtua Fighter, it doesn’t show up in LaunchBox. If I load mame manually and run it there, it works fine. Any ideas? Virtua Fighter is considered by MAME to be in an unplayable state. During import "Skip games unplayable in MAME" was most likely checked. For games that are mostly playable, but is considered by MAME to not be, you can just drag and drop those ROMs into LaunchBox (or use the ROM importer). Make sure you choose The "Force using MAME metadata", and uncheck the "Skip games unplayable in MAME" filter. 2. My 32x rom collection has the official games, and a folder of hacks. Is there a way I can keep these separate? Having the hacks as a child menu item for 32x? You can import everything under your Sega 32X platform and create 2 playlists, one for your official games, and one for you hacks. You could also import them as separate platforms, just make sure whatever you call the platform, you make sure your "Scrape As" value is set to Sega 32X. Either way you do it, using the Platform Category filter, you can set up the hierarchy the way you are looking for. 3. Can I set a controller hotkey combination to exit a game? Both LaunchBox and Big Box have controller mappings for exit game, and you can achieve what you are looking to do. 4. Anyway I can hide BIOS files from the game list? If you mistakenly imported a BIOS file, simply remove it from your library. By default, it will not delete it from your computer, just from your LaunchBox library. Alternatively, in LaunchBox, you can right click the BIOS entry, go into Edit and toggle "Hide"
  6. Here's an example code you can look at. You will need to replace the coverFlow code that's there with this one, and adjust what you need. <coverFlow:FlowControl x:Name="FlowControl" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="0" Grid.RowSpan="8" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Endless="True" Columns="1" ItemSpacing="1.5,0" SelectedScale="2,2" VisibleCount="7"> <coverFlow:FlowControl.Camera> <OrthographicCamera Position="0,0,5" LookDirection="0,0,-1" NearPlaneDistance=".01" FarPlaneDistance="1000" Width="5"/> </coverFlow:FlowControl.Camera> <coverFlow:FlowControl.FlowTemplate> <DataTemplate> <coverFlow:FlowContext> <Grid Height="225" Width="500" Background="Transparent"> <Grid.Style> <Style TargetType="Grid"> <Setter Property="Opacity" Value=".3"/> <Style.Triggers> <DataTrigger Binding="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type coverFlow:FlowContext}}, Path=IsItemSelected}" Value="True"> <Setter Property="Opacity" Value="1"/> </DataTrigger> </Style.Triggers> </Style> </Grid.Style> <coverFlow:FlowImage ImageType="Clear Logo" Stretch="Uniform" StretchDirection="Both"/> </Grid> </coverFlow:FlowContext> </DataTemplate> </coverFlow:FlowControl.FlowTemplate> </coverFlow:FlowControl>
  7. Yes, with the changes today, a theme dev should now be able to alter the PreviewBackground property and have videos adhere to those changes. This was the main issue Mr. Retrolust brought up. It will not be changed for default due to needing seamless margins no matter the content's aspect ratio. This is what's great about custom theme support. We just have to make sure it's as flexible as we can make it
  8. Just to clarify: having black bars is not actually an issue. The issue was that Videos were not adhering to the PreviewBackground property, if a theme dev decided to change its color.
  9. Thanks for the feedback. Just to clarify a few things. The new GameDetails was a team effort. The goal was to update the look, but to have it streamlined for as many users as possible. We tried to make things as flexible and customizable as possible, so that custom themes can be made with as many alterations as possible. That's what's great about LaunchBox, we provide a default canvas, and you guys can go crazy. Just to answer a few of your inquiries: "Black Bars" can be easily removed via the PreviewBackground property You can get the effect of adding all images to your carousel by turning on all items in either the Background priorities or screenshot priorities. Font sizes and colors can be adjusted from within LaunchBox options (this is a premium feature of LaunchBox). You can also hard code other values if you create a custom theme (like you noticed).
  10. Beta 5 is out with the following fixes: Fixed: Game Details background no longer stops you from deleting the file being shown Fixed: Videos now only take the space required to play them (Which caused the black box on either side even when PreviewBackground was Transparent) - For Theme Devs Fixed: Items were showing twice in the carousel previews if the item was used both in Background and Screenshot Image Priorities Fixed: Wikipedia and YouTube link mouse-over wasn't working on the transparent sections of the icons Fixed: Some menu items weren't updating their strings correctly Fixed: Document badge wasn't showing up correctly for all items with a manual Fixed: Completed check box was missing it's tooltip Fixed: Carousel play button flickering when GameDetails is first opening up Fixed: Carousel video now responds to volume change correctly Fixed: Carousel video can now be double clicked to open a full screen player like you used to be able to in previous versions
  11. Yeah, both should be done using code. Depending on the opacity mask, you may find it easier to use an image. With the new flow control stuff, you would just need to replace the code with other code. I may have time to give you an example at some point.
  12. You can do this with either an opacity mask, or using the new flowcontrol, like I mentioned before.
  13. From what I think you want to do, the best way would be to change the Wheel's flowcontrol to the newer version. You'd be removing the current wheel, and its animation and building a template of what you want each item to look like. Would take some doing, but it's definitely possible.
  14. CriticalZone v2 is a Big Box theme. Is this correct? Your first post indicates that you were having issues with LaunchBox. CriticalZone has some views that use a video background, and others that use game fanart backgrounds. Which views are you trying to get a static background working in?
  15. Hi @nearvanaman, Have you checked the first post in the beta thread to see if it relates to your situation?
  16. This is based on your screenshot priorities. You can adjust this in Options > Screenshot Priorities
  17. Beta 4 is now out with the following changes: New Premium Feature: Added a Documents badge for games with manuals and other documents New Feature: MAME can now be automatically downloaded (or updated) and installed via the MAME Full Set Importer. This makes it super easy to get up and playing just by running the MAME Arcade Full Set Wizard and nothing else. New Feature: Game Details in LaunchBox has been overhauled with a new, modern look New Feature: Added new controls and bindings for use inside of LaunchBox Game Details (for theme devs) For any prospective LaunchBox theme devs, the new view should show off some new functions that you can use in your own themes. Most notably, we added a Media Carousel Control, and an Achievements summary panel. Tagging previous LaunchBox theme devs, just in case you want to check it out: @Karoline @Mr. RetroLust @Rincewind @raviol @Natouse @shadowfire @Lordmonkus @Grila @nosh @harryoke
  18. With the way the forums work, you'll have to click on the image first, so it displays in the pop-up, and then save it.
  19. You can check the first post out: Also, another way I missed is to update via Big Box. That should work too if you have access.
  20. Email support@unbrokensoftware.com with the Google Play email address you used while purchasing the app. You can also check out the Android License page for more info: https://www.launchbox-app.com/android-license
  21. faeran

    Favorites

    While I'm not entirely following what you are saying here, you can create favorite playlists that will auto-update depending on which games you favorite. It is independent, and has no bearing, to what platform a game is in.
  22. You can change the code of any custom theme. You would need to know some simple XAML, so you can dive into the code and change what you want. Unified Refried files would be located in LAUNCHBOX\Themes\Unified Refried There's a good pdf that helps with Big Box specific bindings, located here: LAUNCHBOX\Themes\Documentation.pdf It would require you to find the game view you use, then the piece of code that deals with the background, and replace it with a background transitionpresenter.
  23. There are a few general Pause Screen settings you can play around with to see if you get different results. In LaunchBox: Go into Tools > Options > Gameplay > Game Pause In LaunchBox: Go into Manage > Emulators > [Your MAME entry] > Pause Screen In Big Box: Go to Options > Game Pause Sounds like you'll want to make sure you are muting the audio and suspend the emulator. There should be options for these.
  24. The author of Eclipse would most likely be the best person to ask on this: @Fry. I would guess you may have some files in your Plugins folder that could be causing what you are seeing.
  25. I haven't looked at the code, but if I had to guess, it's just displaying any Fanart - Background images that you downloaded. I can think of 3 options you can use to stop this from appearing in the theme: Remove everything from your Background Image Priorities. In LaunchBox, go to Tools > Options > Background Priorities and uncheck everything in there. You can delete every Game background image (especially if you don't want to use them, you'll save space). In a file explorer, go into LAUNCHBOX\Images\[platform name]\, and delete the Fanart - Background folder for each of your systems. You may also need to delete the storefront specific Background folders as well (if you've imported any). Delete the line of code within the theme files in LAUNCHBOX\Themes\Unified & Ultrawide\Views. Which file you edit will be determined by which view you use in Big Box. If you use Vertical Wheel 1, you'd open up WheelGamesView.xaml, if you use Vertical Wheel 2, you'd open Wheel2GamesView.xaml, etc... Then, delete the following line of code: <transitions:TransitionPresenter Grid.Column="7" Grid.Row="0" Grid.RowSpan="8" Panel.ZIndex="-2" TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" IsContentVideo="true" />
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