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Retro808

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Everything posted by Retro808

  1. @shadowfire I agree with Neil and Rince. Most definitely worth a release. Who care if the code is messy. It looks excellent for someone without prior xaml experience. I would recommend making sure the license is visible since it is required.
  2. @Bamak Perhaps you could try using AHK to create a launcher for troublesome games like this. It is what I use with SFV with a remapper I use and finally got it to run without closing before the game launched. Create an AHK that contains code to launch your UCR, then Launch the game exe and then upon close of the game exe it closes UCR. Compile the AHK as an exe (Name it what you want) and then point to that for the game instead of the actual game exe file. Below is an example. You can just replace my paths and .exe file name's with yours. The script was compiled and named Street Fighter V Launcher.exe. Be sure to place the Launcher you create in the same folder as the game's actual .exe. May be worth a try. I am not an expert in AHK, this was help provided to me on our forum. I cannot remember if it was JayJay or JoeViking that helped. So if it works for you as well props to either of those two. #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance, Force #Persistent Run D:\Arcade\LaunchBox\Additional Programs\Arcade XInput.exe Sleep, 5000 Run, StreetFighterV.exe Sleep, 1000 SetTimer, ProcessCheckTimer, 2000 Return ProcessCheckTimer: Process, Exist, StreetFighterV.exe pid1 := ErrorLevel If (!pid1) { Process, Close, Arcade XInput.exe ExitApp } Return
  3. Not sure what you mean by "only in my MameUI64 frontend". Launchbox is the frontend and Mame or MameUI are the emulators. When you imported your Mame roms what emulator did you assign as default? Mame or MameUI?
  4. Given the fact you have posted questions in wrong sections before, then the answer to your attempt at being smart with me is “Yes, you would have”. I am trying to provide help. You do not like the questions I ask then be more concise with the information you provide.
  5. Doesn't work in Launchbox or doesn't work in Retroarch? What exactly is or is not happening. Just saying “it still doesn't work” is not very descriptive.
  6. In the \Launchobox\Videos folder create a folder called Startup. Then drop any videos you want in there. Names do not matter. Launchbox will now use a random one at startup.
  7. What version of Mame are you using? (Mame, MameUI, Arcade64???) For exiting a game from Mame back to BigBox it is best to open Mame and set the command to Exit inside Mame as well. Map it to same button or buttons you set in BigBox.
  8. Yes. You can move around in BigBox with just a controller or arcade controls and even set BigBox to start on when your pc boots up. You would need a keyboard to set-up everything and make tweaks, I would keep one handy even afterwards.
  9. I have not done it with that specific controller, but have done it with several other arcade encoders. If the encoder has spare control pins I wired to those pins so the coin slot has its own input command. If it does not like on one of the X-Arcade encoders I have it was just jumpered with the button I set as the "Add Coin" button. So that way if you press that button or insert a coin it acts as the same control. Looking at that controller you have it looks like you can just connect it to the Coin 1 and Coin 2 buttons. The coin door should come with a jumper wire to just wire it inline with those switches.
  10. No. Tested on 3 cabinets and all the same. One was even tested using my secondary office connection at home. Same result.
  11. @C-Beats I tested the steps you posted and for Blasphemous the Genre lists only "Action". Even if I delete any existing Genre text or delete all metadata it still pulls only from what our DB has.
  12. BigBox can be pretty taxing graphically on a machine depending on how much media you have displayed and the animations of a theme (so some themes can be harder on a system than others), if you have a bunch of auto-populated playlists (the constant need for BigBox to ensure the auto-populated playlist is pulling the required games), and volume of games in relation to the prior two items. There are other things that can affect performance within BigBox, but these are a few of the more common items. So strictly speaking about BigBox since you mentioned how long it took to load, based on what you plan to do within BigBox would drive your path of what system specs would need to be. We do have a thread about some performance tweaks you can make so I would say take a look at it here.
  13. Because emulators and rom dumps can and do change over time. A rom may get a cleaner/better dump and therefore the emulator may need to be updated to work with the new dump. So that is partially why an older set of roms may work with a very old emulator and not with a newer version. Mame documentation has some good info explaining Roms and Sets. It is worth a read if you really want to understand the changes. The "Troubleshooting your roms..." section is a good spot to look at.
  14. Launchbox has 3 main layers you can add. Category, Platform, and Playlist. To add any of those just right click in the left hand pane of Launchbox and choose which on you want to add. A category or a platform can be a parent.
  15. No worries. Our forum is a small community but we do provide as much help as we can.
  16. You should not need to. 3D engine showed up even though I did not close and reopen Launchbox. That does not mean there might not be a hiccup or something. But as long as you got them showing up you are at least a step forard.
  17. Some of the most common cores are prepopulated in the drop down. Others will show once you download them. As you see in the first pic I do not have the core for 3D Engine in the list. In the second pic it now shows up now that I have downloaded it.
  18. Yeah I deleted that post as soon as I posted it as I was not confident in the answer. I never tried it and just looking at the tab I thought it may be something to try. Then I saw @neil9000 post and it reminded me why a core would not show up.
  19. The names you see in the Retroarch menu are not really the full core names. Which is what you are seeing in the drop down list in the Associated Platforms tab in Launchbox. If you open your \Retroarch\Cores folder you will see all cores you downloaded and their full name. What you will find is nearly all of them end in "libretro.dll" So the core for Atarti 2600 would show as "Stella" in the Retroarch UI menu, but the core name is "stella_libretro.dll". So just look for the matching name and it will end in libretro in the Launchbox dropdown. Or if you want to be sure open the folder I mentioned and see what the full name is and choose that one in the drop down.
  20. If you did not create them someone had to manually do it as that is not how Launchbox names the backup files and it also does not store them in the same folder. Launchbox stores a backup with a date in the name (Example Capcom Play System II_2020-01-25_21-07-00.xml). If you did not make it, did you by chance download a prebuilt Launchbox? As to why it would now be an issue if it has always been there I cannot say. I can confirm it causes issues. here is a post with the exact thing causing problems.
  21. Run a game and hit F11 to send to Fullscreen. Then exit the game. Next time you launch it should remember that and go fullscreen. If not follow the steps below. In >Tools>Manage Emulators edit Xenia. Then in the Running AutoHotKey tab paste the following code. The sleep portion is just to delay the code from entering F11 to fast. Sleep, 2500 SetKeyDelay, -1, 110 Send {F11} Return
  22. Yes. That is correct. BigBox has controller automation to exit a game back to BigBox. Some emulators may need a tweak, but most of the more common ones (Mame, Retroarch, etc.) work fine.
  23. Its supposed to do what I mentioned it does In my post. You need to download a Mame 217 or 218 rom set and run the bat file in it. It just pulls out the necessary Neo Geo rom files from a good Mame rom set. This way you now have good up to date working roms instead of that old out of date set you downloaded. You can use these to now set up to work with Mame or Retroarch. Once tested the emulator is setup and working you can then import. Are you wanting to use Mame or Retroarch? I have mine set to work with Mame.
  24. @Jason Carr New beta fixed the coloring issue on my side. Thanks.
  25. I am combining this thread with your original. It is not necessary to open a new thread for the same issue. There probably are not newer rom sets for the individual arcade systems. Most of the ones I have seen online are older rom versions. If you want to run a separate platform for Neo Geo I would download the latest full mame romset and run a bat file to copy out the NeoGeo games. This way you have a modern set that works with newer Mame standalone or Retroarch cores. Here is a .bat file that copies out all of the Neo games (the different versions of each game and the bootlegs) along with the Neo Geo bios/support file(s) needed. This was made off of Mame 217 roms and still works in current Mame version of 218. If you have a 217/218 full mame rom set drop this bat file in it and run it. All it does is make a new folder called NeoGeo and copies to needed files into it. It does not delete them from the Mame set. You can then move the NeoGeo folder where you want and import it as its own platform. If you right click and open the file you will see it is just simple commands to copy the files. Similar to what Monkus did here. NeoGeo Zip Mame 217 Copy.bat
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