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Retro808

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Everything posted by Retro808

  1. I just upgraded to this version as I do not use Project64 much and had no issues launching the game from LB/BB. Can you share a pic of what you are seeing. I know you said the error has no text, but pics are still helpful. Also share pics of your emulator settings from LB. In manage emulators edit PJ64. Show pic of Details tab and Associated Platforms tab.
  2. It is not something currently available in a BigBox setting. Best option is to submit a ticket in bitbucket.
  3. You will have to create or edit the GameMarqueeView.xaml and depending on how you have your view laid out the simplest thing is to add a text block and bind it to the notes. <TextBlock Text="{Binding Path=ActiveGame.Notes}" Foreground="White" /> You could also bind the notes and use a horizontal or vertical scrolling canvas. There is a line you would need to add to the user control for this as well. But an example of using the code is below for a vertical scroll. <Canvas x:Name="NotesCanvas" ClipToBounds="True" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="6,10,40,40"> <controls:ScrollableTextBlock Name="ScrollingNotes" Text="{Binding Path=SelectedGame.Notes}" FontSize="24" FontFamily="LAUNCHBOX_ROOT_FOLDER/Themes/Unified Redux/Fonts/Prototype.ttf#Prototype" Foreground="White" TextWrapping="WrapWithOverflow" Width="{Binding ElementName=NotesCanvas, Path=ActualWidth}" ScrollBeginDelay="6" ScrollSpeed="2" ScrollAutoReverse="False" ScrollEndDelay="6" ReverseScrollSpeed="0.5" ScrollDirection="Up" > <controls:ScrollableTextBlock.Effect> <DropShadowEffect BlurRadius="2" ShadowDepth="2"/> </controls:ScrollableTextBlock.Effect> </controls:ScrollableTextBlock> </Canvas> If you go into the Launchbox\Themes folder there is a Documentation.pdf file than can help you see what bindings do what and examples of how to use them.
  4. I have no issues with any of those games running correctly. Perhaps something in your setting is slightly off. Can you post a couple pics. It is always better to see your exact set-up. I assume Rambo and Far Cry run fine when launching directly in TeknoP without using LB? Right click Rambo and edit that game. Share 2 pics. 1. Pic of the Launching page. 2. Pic of the Emulation page.
  5. That is not an issue that is how BigBox is designed. So that's the misunderstanding. When you move up or down to the different platform names if you just stop on one it does not automatically go into the games. It just stays on the platform name and plays a platform video. You have to click what ever button you map to actually go into the game list. So you map a "Select/Enter" button and a "Back" button. In your BigBox settings there are specific sections for Controller and Keyboard mapping. You change them there. While you are in the BigBox settings I recommend spending time looking around at all the options. There are a bunch to to get familiar with.
  6. Yes that is platform level. So your NES showing a blank screen means you never downloaded or added an NES platform image. If you use a different theme can you go into a platform and see the list of games?
  7. That's the platform level. The metadata bottom of the image is for the platform not the game. When in the actual game list that bar would show a game's metadata. I can create the same image by removing my NES platform video. So something is not letting the user get into the actual game level. Map a button in BigBox controller or keyboard options to "Change View" and then go back into that screen and hit that button see if the view changes. When you are on the platform level before you click a button to go into that platform to see the games does the platform video show at all?
  8. Looks like your using one of the Unified themes. The image shows you are still in the platform level and that view is designed to show a full screen platform video. Do you have platform videos downloaded?
  9. What exactly do you mean you cannot open game wheel? You cannot go into a platform and see the list of games?
  10. You can vote for it here.
  11. BigBox startup video process was restructured a while ago so it should play the video in full. How do you have the startup video set up? (What folder is it in).
  12. Thanks @Archmage_R We appreciate the support and understanding. The actual LB team is growing a little so maybe in the future there can be a smoother process. I have attached your ticket in case users search and find this topic. We can steer them towards the ticket and support with a vote. Vote below to support the ticket request. https://bitbucket.org/jasondavidcarr/launchbox/issues/6137/tickbox-for-infobox-when-importing-games
  13. I understand it can be annoying to some users. There are only 2 devs and many things have to be triaged due to the limited time they work on LB updates and features. The more users vote on a feature the better chance it has of becoming a priority. We have offered you an option to request a feature. Bitbucket is our best source to track requests. If you choose not to do so then unfortunately there is less of a chance it gets updated.
  14. If a game is in a playlist there is currently not a way to hide it inside the parent platform. Feel free to request a feature for this. At the top of the forum under "Help and Support" is a "Request a Feature" link. Open a ticket there than I suggest porting a link to it here to drive users to vote.
  15. Highlighted in blue...
  16. @C-Beats We tend to see two common reasons for this. One is more often the culprit over the other. 1. People using Skraper. It has a backup feature that only has 3 options (Off, Backup Existing XAML then Update, or Edit original Xaml with no backup). It does not allow the user to specify the backup location. If it did, Skraper would cause less issues as you would be able to have it place the backup outside the \Data folders. 2. User manually creates the backup. Number 1 is typically the most common culprit we see.
  17. When you resize the game details pane it should retain that size when you open and close LB. I know it does for my custom theme and a couple others I use. I just tested it LBPlex and it retains the size when the pane is adjusted and the I close LB and reopen it.
  18. If you are talking about skipping the game details screen then yes. In BB settings under "General" page there is an option to "Skip Game Details". Tick that then when you enter a platform and click on a game it just loads. I would also go into your keyboard or controller mapping options in BB and set a key/button for the Game Details page so you can easily access if you need.
  19. The only extra pop-up is the media download confirmation done at the end. This is now due to the fact LB imports a game and downloads the media separately so the extra confirmation screen was added. There is no way to turn that on or off. If you desire that option please use the "Request a Feature" link located at the top of the forum under "Help & Support".
  20. Do you get any error when it crashes or does LB just shutdown? Do you have logs turned on in your LB tools settings?
  21. Model 2 Emulator
  22. I do not believe there is a specific setting for this. This might be something you want to request a feature/feature upgrade using our link located under "Help & Support" at the top of the forum.
  23. There is no Marquee Image Priority like there is for select other images. It has been asked for so hopefully at some point we can get this. LB default is to show the image locate in the Arcade - Marquee folder. In the absence of an image there is reverts to your Box - Front image priorities. In order to have the marquee show other images you would need to be able to code a PlatformMarqueeView.xaml and GameMarqueeView.xaml to show what images/data you like.
  24. Try going into the Nvidia Display settings and creating a custom resolution of 1280x390 and set the scaling to "full-screen". I think that is what I did. You can also try these slightly modified marquee xaml files. Just drop them in the theme (or themes) you are using. Place them in the view folder. If you have no luck with the custom resolution these will take the 1280x720 setting and adjust the marquee images to fit in the upper portion of that resolution. It is a hack, but sometimes those cut lcd's do not play nice. PlatformMarqueeView.xaml GameMarqueeView.xaml
  25. I do not recall what resolution on my non AMD cabinet is being ued. I can check. I do know on my AMD cabinet I had to use 1280x720 and it works with no issue.
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