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Everything posted by sundogak
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Dragon57 did a whole slew of blank templates in this thread (Page 33) and Neo Geo CD is one of them. See the zip file he attached.
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@weller96c Here are the SHMUPs you wanted and since quite a few I have zipped them and attached. Examples are below of what is in zip file below. Credit Retrohuminoid on many of the Platform logos from his Refried Bigbox theme. SHMUPS.zip
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see the above thread where PSX2PSP was discussed and the PBP format. It is a PS1 only solution since was designed by Sony for running PSX images on PSP.
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Glad you got a workable solution. I use the PSX2PSP single file method myself which also has advantage of simpler file management even with Retroarch core.
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Only the DLL is needed now. Some quick instructions: 1) Download DLL file 2) unblock the DLL by selecting file, properties and checking unblock 3) Close LB. Place the DLL file in your LB directory :\LaunchBox\Plugins 4) start LB and go to the Tools menu. Should see the new commands for the plugin on the bottom of the Menu.
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How do I populate more of the game ratings?
sundogak replied to noiseordinance's topic in Troubleshooting
Go to the LB Tools Menu in upper right and select Download Updated Community Star Ratings. Should update all the games you have in library. Can take some time for large collections. -
Seems odd, in that LB by it self doesn't have any command mapping to close the emulator if not using Autohotkey tab or the controller automation (i.e., if emulator isn't setup to action ESC then won't do anything in LB either). For example when I used CEMU emulator, I added Autohotkey command to close the emulator when hitting ESC since it wouldn't without AHK. So since you want the reverse, you can use this command and place it in the Autohotkey tab of the emulator you want to disable ESC actions: ESC::Return ; disables ESC key I tried this with Retroarch which by design of the emulator (both in and out of LB) actions an ESC as a command to exit the emulator. The above AHK command in the Retroarch AHK tab redirects any ESC input and now Retroarch does nothing when hitting the ESC key since the emulator never gets the key press. So might be something to try.
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Yes, any media that is named the same as the ROM will also be picked up automatically by LB. For example, all my MAME media uses the ROM name, not the game title and works fine. A couple things to look at: 1) Validate that your Video path is pointing to where you put the videos. Right click on the Platform and edit to see listing as below. As quadruple check, browse to the directory you know you have stored them and then hit okay. 2) Make sure you have put the videos in the correct path and indeed do have the same name. Do a test of one you know is not showing, go to LB and copy the ROM name then go to the video and overwrite/copy over the name. Do a F5 refresh on that game and see if picks up. If not, likely a path issue (see #1 above). One thing to keep in mind as well is that LB ignores things after brackets and parenthesis. So for example if game title in LB is "Action Force" and ROM is titled "Action Force (USA).7z" then media will be picked up if called "Action Force.mp4". Special characters can cause issues. LB takes care of renaming if downloading. 3) Make sure you have done a "refresh" after you have dumped the media and/or renamed something to your directory (Select All, then F5). 4) it would be interesting to understand why you couldn't download from the LB DB. For most part, that process just works and takes care of linking the file names and media when downloading. So makes me wonder if something associated with that issue is causing problems here as well.
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Go to Tools, Manage Emulators and then Add button. Add Retroarch and point to your existing install. LB runs whatever install you point it to. You don't need to click the link to install since you have it already. Just browse to Retroarch directory path and should have similar settings to below. In the associated platforms tab you tell LB what core you are using:
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Black screen when exiting Dolphinlaying Wii in Big Box
sundogak replied to Tatts4Life's topic in Emulation
I have basically that same setup (Mayflash Dolphin bar) and ESC brings back to BB with no hanging. Does ESC in BB hang for other platforms or just Dolphin? -
Where did you have your images and videos stored? If stored in the Refried theme would need to restore them.
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Several thoughts: Did you do a refresh of image cache? Also did you do a right-click and unblock of the zip files? Where did you have your video files? Doesn't look like it is picking them up.
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Black screen when exiting Dolphinlaying Wii in Big Box
sundogak replied to Tatts4Life's topic in Emulation
Only thing else I can think of to check would be to see if in BigBox you have something mapped in the keyboard mappings under Options for the "Escape" key. It shouldn't matter (in theory) but doesn't hurt to check. Beyond that not sure other than trying to redownload most current LB and installing again in case something got corrupted. -
What you are seeing is by design. The LB database will have one entry and associated alternate names for other regions. So from LB DB view it is a duplicate entry and will not import because it sees it as duplicate. The check box to allow duplicates allows other regions to be imported. You could also use the Additional Apps tab and add in the other games similar to what Mame import tool does. However that is not ideal if you want to see media/art for both versions of the game.
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silver ring Silver Ring Clear Logo Play Mode Playlist Set
sundogak commented on sundogak's file in Playlist Clear Logos
@vaderagTwo missing cooperative logos added in the 1.2 Additions zip file. As to the color on the arcade logos, those were the colors used in the original sets done by Dragon57 which is actually almost canary yellow below the screen overlay. Actual poo color would be quite a bit darker /s. Colors have to be pronounced or the screen alters them. So could do red or something like below. Arcade one is the bigger pain template wise so might be a bit before any color change for other 24 ones. -
Black screen when exiting Dolphinlaying Wii in Big Box
sundogak replied to Tatts4Life's topic in Emulation
Assume you are not using a Retroarch Dolphin core but Dolphin directly. Would check you have the "-b" option in command line parameters which will close Dolphin when exiting a game. The other would be to check the Autohotkey Script tab and make sure you don't have something in there that is causing a conflict. -
EmuMovies and Hyperspin sites have various artwork packs with media, typically by the type (e.g., Atari 2600 2D Covers). Some packs are better/more complete than others and some will require membership (i.e., to download via FTP from EMUMovies). Using packs however requires you to have artwork names that match the naming convention of your ROMs so you will have to take that into consideration.
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Ahh, makes sense. I didn't think to look for PC name. Easy enough fix. I have gone back and forth on how to name modern Windows games grouping so can see how that one is problematic. Thanks again.
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@RetroHumanoidThanks for the reply. Let me do some troubleshooting. I can say with 100% surety that I didn't have any old refried files/folders for V1 when did V2. But could be an errant plugin as an issue (outside of Refried theme). So will play with that. On the PSP, understand what saying since did see the dual named borders as well. I will give whirl with clean install now that I know my PlayStation titles in LB are all consistent and see what happens. On another note, in the Queso addon under "_Computers" image folder I don't see any custom images for "Windows" anymore like in older plugin. There are the MS-DOS, and Windows 3.1x folders. Is that by design? Cheers.
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@RetroHumanoidAlso seeing some inconsistencies in the Queso Fresco Addon with Sony PlayStation Portable. In addon the image directory is referenced as Sony PSP but in main theme it Sony PlayStation Portable. So doesn't pull up the addon border (pulls the vanilla version). When went through and renamed all to Sony PlayStation Portable in the folders and XAML file references worked fine. Lastly, the Sony PlayStation (PS1 to PS4) name references have mixture of lower and uppercase in the "S" (PS4 and PS3 are upper, and others lower). I didn't think it would matter but my PS3 name in LB was lowercase and wouldn't pull the addon border until renamed to match the theme name which was with upper case "S". The PS3 addon border came up okay then after that. Although oddly, didn't seem to be issue with PS2 and PS1, I went and renamed all PS references with uppercase (i.e., Sony PlayStation) so everything was same. Could just be me but maybe something to look at on next revision pass. Thanks again for the work. Edit: I also see that the theme is generating empty directories in the Themes folder. They are empty except for a "plugin" directory which has no files. I had completely started from scratch with V2 so these folders were not there prior. They seem to generate by platform when launching BB and scrolling /selecting a platform.