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sundogak

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Everything posted by sundogak

  1. One other thing to try that I noticed on my setup. I don't use BB much for pinball so hadn't notice prior. I was getting script errors ("Index out of Range") on some tables in VP (Fireball, 24, Fish Tales) that would cause VP to halt and BB to hang. It only occurred in BB and only if the back glass settings were set in B2S Server to launch the EXE rather than standard startup and only for some tables. I didn't want to fiddle with my back glass settings though. Upon searching there were some threads on the GamEX site for similar issues when running their front end that noted odd crashes, hangs, and screen issues. The fix was to check the program compatibility setting. So in LB case, go to the BigBox.exe and right click on it for properties. Select the compatibility tab and see if "Compatibility Mode" is checked. If so, uncheck it. I don't recall ever checking this but apparently it was. Once I did that the oddball tables worked with no crashes or hangs in BigBox. If the above doesn't work, then try checking the "Disable B2S" box in Visual Pinball. Since you don't use back glass function, then not a big issue to check it. B2S appears to be the program that isn't playing nicely with BigBox so before I did the above fix, disabling (or turning B2S Server to run in Standard Mode versus EXE Mode) also fixed the sporadic table crashes.
  2. Not sure why they wouldn't launch without seeing snaps of your setup in LB. VPX tables launch fine in my Bigbox setup and also exit out according to whatever command you have in LB (or via Pause menu in LB). I assume you have the following default commands in your setup for the VPX emulator: -minimized -exit -play Other things to try: In BigBox, might go into Options and try turning off the Mouse (shouldn't matter, but something to try). Make sure running VPX 10.6 In VPX try turning toggling Windowed Fullscreen to Exclusive Full Screen (or vice versa). On your question on which theme: in the first video that is Unified Refried theme. On your question on backglass issue: that can get complicated with VPX. First off, I would go to the VPX table sites and download the most recent version of the one of the tables you are having issues with to make sure the script hadn't been modified. Make sure it is the desktop version and not the cabinet version of the table (if given an option). Many of the newer tables are coded to detect if two or more screens are turned on and will turn off the DMD on the primary screen since logic is it is cabinet and will have a separate backglass screen. There were a couple VPX "sets" floating around that had all been modified for dual screen cabinet (but didn't indicate that) so the script code had been manually altered from original to turn off DMD on the main screen along with backgrounds. Makes sense for cabinets but for single screen not so much. If you know your way around the script code in VPX you can alter the code for the DMDs. You can also download the DMD Extensions program which allows you to place a floating DMD wherever want. However, it can be a pain to setup and you have to manually indicate coordinates of DMD. If want a simple "in the upper left corner" setup not too bad otherwise means each table has an entry in the ini file with coordinates that have to determine manually. Most tables should have desktop setup with background and DMD on main screen if not using B2S server (backglass program). So more than likely, my guess is that the table set you have is a cabinet version. In most cases, likely will be easier to download the current table rather than fiddling with the code. This helpful Google Spreadsheet tool lists all VPX tables along with links to table site. Also useful to keep up on updates to tables for bug fixes.
  3. The command works as before on 1.16 so might want to check no spaces/typos in entry: -f -g
  4. You can have custom paths to art and ROM folders in LB> Select the platform and right click on platform name, select Edit. Then change paths of the various media folders you want on the other drive (see screen snap below)
  5. @mohanned85 Assuming you have all the proper bios zip files within the Retroarch\system\fbneo directory: Setup in RA with the fbneo_libretro core with SNK Neo Geo AES platform. Within RA and the fbneo core selected, select Quick Menu, Options Change "Neo-Geo mode" to "Use AES Bios". As example, using King of Fighters 2001 AES ROM (kof2001h.zip) it should then launch the game using the AES platform
  6. haha, well started as "Sundog_AK" for sundog Alaska many moons ago, but some sites didn't like underscores so morphed over time. They are an interesting weather phenomenon but has to be !@#*& cold to see them. Sadly don't live in Alaska anymore and here in southeast Texas anything below freezing is comparable to a zombie apocalypse
  7. Updated media pack with Volume 5 media.
  8. For the recreations, they will almost always have logos made for Visual Pinball or Future Pinball. Here are the logos I have:At some point I will update the master pack are for FX3 here: You can find backglass graphics here: https://github.com/TheTrainGoes/Pinball-FX3-Backglass/tree/master/Backglass
  9. For stand alone MAME setup, here is emulator setup I have for Bally Astrocade: astrocde -cart
  10. The newest core changed things around. 1) It now looks for roms in the RA System directory within the "neocd" folder whereas prior the roms were just under the System directory. They now must be in: \Retroarch\System\neocd 2) If you have neogeo.zip and neocdz.zip in your \Retroarch\System directory those have the at least one each of the needed roms that you can move in the neocd directory. If you had a working version prior, then likely have those zip files. Just open and extract the needed 000-lo.lo and neocd.bin files into the neocd directory. Those two should get you running again and are within a recent MAME rom set. See here: https://github.com/libretro/neocd_libretro for more info as well as rom hashes needed. Confusingly, the other ROMs listed can be from older sets but the above two will work: https://github.com/libretro/neocd_libretro/issues/6
  11. Just add -c "Path to config" to command line parameters. Path is relative to RA directory. For example, I have a specific config file loading the Atari800 core and it looks like: -c "config\Atari800_XL\Atari800.cfg"
  12. Likely because you have set region priorities (under Options, Legacy, General) so if LB sees the region you have set it will download that version as priority. So that plus whatever is set in your Region setting (likely Japan) and only downloaded Japan art (for that art where there is multiple images tagged with regions). You can test by changing your Region in game edit window to "North America" or to "Europe" and will download that front art. Also, those were listed as "Fanart" so they won't show up unless your box front priorities setting has included Fanart-Box-Front. That setting is also in Options, Legacy, Images.
  13. Very helpful with the new feature since can work more "live" outside the audit page. One item on the audit ability side would be "Manuals". I use a user plugin which generates text file for gaps but easier if it was in the audit panel. Understand that isn't likely high on the "list"
  14. Have you checked your MAME.INI setting to make sure it is set to full screen? Set the window switch to zero.
  15. On #1 Merged places children, parents, clones, various regions and needed ROM files into one zip file for each game. A merged set is ~64 GB (roms only, no CHDs). Split set takes middle approach with the parent containing needed files to run and the other versions (clones, etc) as separate archives. Those children archives only contain the "different" files versus the parent (i.e., common files remain with the parent). A split set is ~66 GB. So a split set will have a separate archive for each game but saves space by not duplicating a bunch of common files. Un-merged makes all versions of the game as standalone with all needed components in each archive for each parent and clone. An unmerged set is ~119 GB , lots of duplication. In theory, a merged zip file can be moved around and not have to worry about if it will have all the needed files from the parent. So if doing pruning from main set (say to move from a NAS a few games to your cabinet setup) that can be an advantage. But in my opinion, the size of drives these days makes that less of an issue. With an unmerged set you still pay a penalty somewhere to maintain 2 times the size of a split or merged set. Mame and LB are smart enough to not care which is used as long as the tool used did what it was supposed to when generating each set. Some other (or older) front ends had hard time with merged sets. So if looking at older info, they may say use Split or unmerged. Personally, I use a split set since balances all things (size, able to visually see each clone as separate archive). But that is just preference. For LB you should be seeing the same clones regardless unless the merged set isn't correct or there was an import issue (i.e., didn't use Fullset import feature). On #7, those arcade systems were major hardware groupings that some prefer to keep as separate platforms. In some cases, it was due to different emulators beyond MAME, or that MAME couldn't originally emulate the system across all games (i.e., Taito X). Or the case of SNK Neo Geo MVS where that system was both an arcade and home system at various points. Some of those reasons have evolved I suspect with more robust front ends like LB and playlists added as feature (not the case originally) but some still prefer they are separate platforms. Similar on the PC side. ScummVM is a platform in DB, but really it is an emulator of DOS/Windows games, so you will see the games listed in the DOS/Windows entries as well as in ScummVM platforms. Admittedly, I use ScummVM as a platform in my setup since have different art. So ultimately boils down to preference and if prefer to use playlists then can ignore the subsystems and just use the main parent (i.e., Arcade) and ignore the others.
  16. They are custom WADs, user created levels/modifications. https://en.wikipedia.org/wiki/Doom_WAD
  17. There was another thread, although more related to controller and may be unrelated to this issue. Have you tried changing the RA Input to "Raw"
  18. Yep, same here using 215. I typically had it set for Phasor if using Mame, but it will only output left speaker if using Mockingboard. Tried same dsk file with AppleWin and works fine. So looks like a glitch.
  19. For the Atari 5200, check your retroarch-core-options.cfg file and look for this setting to make sure it says "5200" . atari800_system = "5200" Also check you have the required 5200.rom. Lastly, if the above are right, then load the core and while running hit F1. Should come up with a window like this and check System Settings are properly set to 5200. For the Jaguar, not sure on that. I never have seen that boot screen. Do you have the "Bios" option set to "on" in the RA settings? Might toggle if that is the case. Just a guess though. For the 7800, looks to me like maybe not correct firmware. When you go to the Core Information setting in RA, do you show the 7800.BIOS (U).rom as present? Again a guess since haven't seen that unless it is a corrupted ROM.
  20. Take a look at these threads: This was specific to MAME (not Retroarch):
  21. I didn’t have the OpenGL switch in my setup. I gave it a whirl when I saw in your file but didn’t notice any difference either way. So at least for me, will go without it. Slowly learning to not fiddle if things are working fine. The wiki notes it may be buggy but “faster” with OpenGL, but hard to say if they were meaning the feature or OpenGL drivers at that time (+10 years now). Plus, not sure what sort of speed needed, not talking 3D emulation with Daphne. If you wanted to have it for all but Cliff Hanger could add the -OpenGL switch to the top command lines individually and leave off for Cliff Hanger if want no bands.
  22. Glad you got it working. With the fullscreen and ignore aspect switches it makes redundant any resolution settings in -x and -y switches since it will just blow up the screen to fit. Won't hurt anything though. Odd on the Cliff Hanger issue. Only thing is the -opengl switch but tried that and mine still works with that on or off, but maybe different driver. Daphne is always a bit of dark art to get it working and with no improvements in the emulator it is stuck in time on support. Plus, Daphne definitely doesn't like the LB Pause screen feature, which is a bummer. Sadly the Retroarch core is also non-operational (even if jump through the hoops, will get no sound) so that isn't an option either.
  23. A copy of the former guide is attached, although as noted it isn't accessible anymore (and not sure if this was a complete version). It is a bit of wonky format since it was screen snaps. It would be handy for those that are new to LB to have something similar/linkable/or in the DB topic. Guide LB.pdf
  24. When you say "not working", clarify what isn't working. Is it not working at the resolution you want or is it not working at all? Did it work before you started adding in the -x and -y parameters? If not working at all then typically that is path setup issue along with framefile problem. One thing I did notice later is your batch command is missing a variable for the dip switch bank settings: In your batch file you should have something like this since otherwise the bank settings are not getting passed when called in the batch. So add this to your last line in your batch file replacing your existing -fastboot entry: -fastboot%bank% Other things to try. When working with Daphne and its goofy setup, you are best to make sure your command line that is being sent is working outside LB. Once you know works, can work backward that the script is working with substitute variables like in the batch file. So open up a command line (easiest to do in text editor and paste in) and insert the command line (with the % variables substituted in) to test it and see if it works. If not it is an error in your setup somewhere. So for example this is what I have in my batch command (attached entire file to this post): daphne.exe %1 vldp -framefile G:\Emulators\Daphne\roms\vldp\%1\%1.txt -blend -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir G:\Emulators\Daphne -fastboot%bank% -fullscreen -nocrc -noissues -noserversend -sound_buffer 2048 -useoverlaysb 1 Note that your paths will differ depending on where the frame files are located. If testing this is what I use in a DOS command, say for Cliffhanger substituting in the variables the batch command will insert. If you do similar for your directories, you should get a working window open up with it stretched (didn't bother with the bank settings here). daphne.exe cliff vldp -framefile G:\Emulators\Daphne\roms\vldp\cliff\cliff.txt -blend -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir G:\Emulators\Daphne -fastboot -fullscreen -nocrc -noissues -noserversend -sound_buffer 2048 -useoverlaysb 1 -vertical_stretch 24 Using non-full screen, at the res you are trying to use and I do the same as above, I get this entry which opens up a window at 800x600 and runs: daphne.exe cliff vldp -framefile G:\Emulators\Daphne\roms\vldp\cliff\cliff.txt -blend -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir G:\Emulators\Daphne -fastboot -nocrc -noissues -noserversend -sound_buffer 2048 -useoverlaysb 1 -vertical_stretch 24 -x 800 -y 600 If all working with the command then something is off with the batch file. This link here helps with what is what on the command lines Lastly, not sure about the comment about the 800x600 resolution. The VLDP files I have are either 512x480, 640x480, or 720x480 (lair, space ace). So I would double check your VLDP file resolutions and confirm 800x600. If your goal is to have no-stretch then wouldn't be the case with that setting. The fullscreen command does okay job managing all that or you can use multiples of whatever resolution you have relative to your monitor. daphnebatch - Copy.bat
  25. Try moving the command after the bank settings. So for Cliff Hanger try and put stretch mode after the last bank entry and before the ampersand: if "%1"=="cliff" set bank= -bank 0 00000000 -bank 1 01000000 -bank 2 00000000 -bank 3 01111011 -vertical_stretch 24& goto :start The above command will perform the stretch on my setup, but not if placed prior to the "set bank" entries.
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