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sundogak

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Everything posted by sundogak

  1. I use the FBNeo core with RA on SNK AES. But I also have plain standalone MAME setup to work as well. For standalone MAME it is: aes -cart For LB, have to have the file path and extension excluded checkbox checked. So in the thread you got the NeoGeo CD working with neocdz -cdrm \"%romfile%\ suspect substituting the aes -cart command in will work in RA MAME. Thread for standalone MAME discussing above:
  2. I should clarify all I did was rerun the install and didn’t nuke settings. A normal update keeps all your settings (which was why odd it disappeared).
  3. @C-Beats This issue popped back up on Beta 5. When going to View, and then changing the "Image Group" to something different it did the same freeze behavior (didn't matter what selected). If I scroll down on left to the platform or do a menu action, it will "unfreeze". Similar to what described above. Oddly, didn't do on all platform/groupings. For example, it did it on all Pinball platforms but not Arcade. I rolled back to Beta 4 and couldn't replicate. Unfortunately, when I reinstalled Beta 5 to check again, I couldn't replicate it. The same problem platforms now worked fine after reinstalled. So now not sure if a reinstall of same version is a "fix" or the bug moved on temporarily to pop up later. Will continue to play around and see what happens.
  4. If the snaps (or any media for that matter) are named the same as the ROM then you can just place the files in the appropriate \Launchbox\Videos\(Platform Name). LB will pick up the name automatically (or can force with a F5 refresh by selecting all the platform games in LB). Alternatively, LB will pickup the media if it is named after the game title (excluding any text in brackets or parentheses). That can be more fiddly depending on how closely your media title matches the game title and can necessitate manual fixes by having to select in LB. The ROM name relative to media name is the most reliable and is typically the Hyperspin convention anyway. For example, I use ROM naming method for all MAME media since that is how the update packs are managed.
  5. I can confirm that I have this same issue although didn’t notice until this latest beta but I wasn’t doing much edit wise as of last few builds. It will basically prevent any edit right click actions until you scroll down to close to that platform entry in left scroll window and/or do some other command action in the menu directly. It basically acts as if stuck in some loop (versus say a complete program lockup). Edit: I haven't noticed it with most recent 10.11 Beta 4 and using the Default theme for LB. Will play around with it some more to see if pops up again.
  6. I have this link bookmarked for a step by step compile of a no-nag version. It also includes the DIFF files in a link about 3/4 way down as each MAME version is updated.
  7. Mame picks art or bezels by whatever the name of the rom being played matching the name of the art/bezel. So just duplicate the bezel you like and rename to the rom name (I.e., the fast shooter listed above). If using standalone Mame then bezels are in the Artwork path typically, unless you modified in the INI file for Mame.
  8. The fast shoot hack is the "galagamf.zip" file. So check you have it. If do, can use the "add application" feature in the last screen shot and manually add it. Make sure to set that as default once added if you want it to be the primary game.
  9. MAME is particular about how the rom files are organized, especially if it isn't a fully merged set. If you did a Mame Arcade Full Set Import (see snap below) then it will already be imported assuming you have a complete MAME rom set: If you used that feature then if you right click on the game you will see all the various versions of that game. You can click on it and it will play. When importing it will prioritize which game to default based on what you tell LB (i.e., North America, Japan, etc.). If the version of the game you want is not set as default you can do that by opening the Edit window of the game and selecting the version of the game you would like and hitting "Make Default". Keep in mind if you do a full MAME import again that depending on what region you select at import you might have to re-select the default again.
  10. Might check this plugin out.
  11. Thank you for the work on this set. I had been working (flailing?) to come up with something similar for awhile, but I was never quite happy with the results. I like your clear/concise graphic layout and it covers so many systems. Along with Retro808's pause theme, this was the last puzzle piece in my setup to make it easier to use. I appreciate you sharing the PSD files, that is very helpful to allow game specific tweaks. One question: are the background images source (I see the Wii BGs in that PSD) available somewhere? Sorry, I see you included them here!: Thanks again for all the great work on this set.?
  12. Here are a few quick versions using the newer "parrot" logo by djd (see credit below). This is one I picked up with the round "Hursty" logo format, again credit this to others. I don't have the individual graphics (i.e., logo and parrot png layers) to make similar in silver ring format. Original logo by djd.
  13. It’s at the end of the description text on the download page. Just below the Version 2.0 changes text. It is just attached to the post versus in the download zip files which is a bit confusing. I will add it there as well on next update when back at home PC in few weeks so clearer.
  14. Yep, using the Freezy DMD extension 1.7.3 and SamBuild VPinMame. Basically the setup and links shown here: https://vpinball.com/forums/topic/freezy-dmd-question/#post-115676 The issue I will have occasionally is not so much focus loss on main screen but that the external DMD will not "stick" in front of the backglass on second screen (will get hidden behind) event though all the settings are correct for it to do so. Usually with some fiddling will get it. Never figured a pattern on it to determine if some particular script code that is issue. From setup view, BAM and Future Pinball are far less twitchy I found.
  15. LB can do this. Go to Tools and select Scan for Removed ROMs and select that platform you want to scan. For this to work you need to make sure the path to your games in the Edit Platform, Folders Tab is set to your folder you want to scan/remove. Lastly, under Options need to verify that "Allow deleting of ROM..." is checked or it won't delete them during a scan. Best to uncheck that when done.
  16. Did you open up the CUE files in a text editor to verify they are actually referencing the correct file? If you only had CUE files to start that is not usually a good sign since the CUE and binary images should come as set. You didn't mention which emulator you are using but might verify which ever emulator using supports img format. For example, Retroarch supports only ISO, CUE, BIN and CHD. Does it do this when you use the emulator standalone outside LB? Last thing to try would be for a single BIN or IMG file you can typically launch file directly without the CUE (not ideal but good to test) and see if the IMG file will play.
  17. In BB I do have mouse disabled and I have also disabled the start up screen feature for VP (Pause feature active though). But I haven't had any issues on a two screen desktop setup (backglass on second screen).
  18. Looking at the X-Arcade ctrlr file looks like it is using keyboard inputs. I know some using arcade panel setups in RA had to switch their keyboard input to "RAW" within RA or it was causing odd behavior in LB. In theory, that wouldn't help you since your issue is not getting the pause screen and you are using MAME directly and not RA. LB wants the dinput for pause feature. But might be something to try since easy enough to test (just substitute RAW instead of dinput [or try AUTO], or take out that command and update the MAME.ini file). Other than that not sure, since seems like if a key conflict would be happening with LB and BB. X-Arcade.cfg
  19. Do you have this entry as noted below and relatively new MAME version? Older versions of MAME don't allow the dinput setting. -keyboardprovider dinput
  20. The SNK - Neo Geo CD (NeoCD) RA core supports mutl-bin/cue files and CHD. I tried it with ASO II - The Last Guardians with 24 bin files loading via cue file, and it loaded fine. I use NeoCD core for this platform since I prefer to use CHD format files. The FB Neo core doesn't support CHD files and as you noticed mult-bin files at the moment. It looks like they are working on the cue/bin side, but not likely support with CHD based on thread I saw. A full MAME software list set for NeoCD is ~30 gigs, so one advantage of CHD format compression. Link to core info: https://github.com/libretro/neocd_libretro
  21. One other thing to try that I noticed on my setup. I don't use BB much for pinball so hadn't notice prior. I was getting script errors ("Index out of Range") on some tables in VP (Fireball, 24, Fish Tales) that would cause VP to halt and BB to hang. It only occurred in BB and only if the back glass settings were set in B2S Server to launch the EXE rather than standard startup and only for some tables. I didn't want to fiddle with my back glass settings though. Upon searching there were some threads on the GamEX site for similar issues when running their front end that noted odd crashes, hangs, and screen issues. The fix was to check the program compatibility setting. So in LB case, go to the BigBox.exe and right click on it for properties. Select the compatibility tab and see if "Compatibility Mode" is checked. If so, uncheck it. I don't recall ever checking this but apparently it was. Once I did that the oddball tables worked with no crashes or hangs in BigBox. If the above doesn't work, then try checking the "Disable B2S" box in Visual Pinball. Since you don't use back glass function, then not a big issue to check it. B2S appears to be the program that isn't playing nicely with BigBox so before I did the above fix, disabling (or turning B2S Server to run in Standard Mode versus EXE Mode) also fixed the sporadic table crashes.
  22. Not sure why they wouldn't launch without seeing snaps of your setup in LB. VPX tables launch fine in my Bigbox setup and also exit out according to whatever command you have in LB (or via Pause menu in LB). I assume you have the following default commands in your setup for the VPX emulator: -minimized -exit -play Other things to try: In BigBox, might go into Options and try turning off the Mouse (shouldn't matter, but something to try). Make sure running VPX 10.6 In VPX try turning toggling Windowed Fullscreen to Exclusive Full Screen (or vice versa). On your question on which theme: in the first video that is Unified Refried theme. On your question on backglass issue: that can get complicated with VPX. First off, I would go to the VPX table sites and download the most recent version of the one of the tables you are having issues with to make sure the script hadn't been modified. Make sure it is the desktop version and not the cabinet version of the table (if given an option). Many of the newer tables are coded to detect if two or more screens are turned on and will turn off the DMD on the primary screen since logic is it is cabinet and will have a separate backglass screen. There were a couple VPX "sets" floating around that had all been modified for dual screen cabinet (but didn't indicate that) so the script code had been manually altered from original to turn off DMD on the main screen along with backgrounds. Makes sense for cabinets but for single screen not so much. If you know your way around the script code in VPX you can alter the code for the DMDs. You can also download the DMD Extensions program which allows you to place a floating DMD wherever want. However, it can be a pain to setup and you have to manually indicate coordinates of DMD. If want a simple "in the upper left corner" setup not too bad otherwise means each table has an entry in the ini file with coordinates that have to determine manually. Most tables should have desktop setup with background and DMD on main screen if not using B2S server (backglass program). So more than likely, my guess is that the table set you have is a cabinet version. In most cases, likely will be easier to download the current table rather than fiddling with the code. This helpful Google Spreadsheet tool lists all VPX tables along with links to table site. Also useful to keep up on updates to tables for bug fixes.
  23. The command works as before on 1.16 so might want to check no spaces/typos in entry: -f -g
  24. You can have custom paths to art and ROM folders in LB> Select the platform and right click on platform name, select Edit. Then change paths of the various media folders you want on the other drive (see screen snap below)
  25. @mohanned85 Assuming you have all the proper bios zip files within the Retroarch\system\fbneo directory: Setup in RA with the fbneo_libretro core with SNK Neo Geo AES platform. Within RA and the fbneo core selected, select Quick Menu, Options Change "Neo-Geo mode" to "Use AES Bios". As example, using King of Fighters 2001 AES ROM (kof2001h.zip) it should then launch the game using the AES platform
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