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Posted
14 hours ago, Rlad said:

Filter still causing crashes.

  Reveal hidden contents

Index was outside the bounds of the array.

App:     LaunchBox
Version: 11.18-beta-4
Type:    System.IndexOutOfRangeException
Site:    System.Windows.LocalValueEnumerator GetLocalValueEnumerator()
Source:  WindowsBase

   at System.Windows.DependencyObject.GetLocalValueEnumerator()
   at System.Windows.TreeWalkHelper.InvalidateResourceReferences(DependencyObject d, ResourcesChangeInfo info)
   at System.Windows.TreeWalkHelper.OnResourcesChanged(DependencyObject d, ResourcesChangeInfo info, Boolean raiseResourceChangedEvent)
   at System.Windows.FrameworkElement.OnAncestorChangedInternal(TreeChangeInfo parentTreeState)
   at System.Windows.TreeWalkHelper.OnAncestorChanged(DependencyObject d, TreeChangeInfo info, Boolean visitedViaVisualTree)
   at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d, Boolean visitedViaVisualTree)
   at MS.Internal.PrePostDescendentsWalker`1._VisitNode(DependencyObject d, Boolean visitedViaVisualTree)
   at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren)
   at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren)
   at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d)
   at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d, Boolean visitedViaVisualTree)
   at MS.Internal.PrePostDescendentsWalker`1._VisitNode(DependencyObject d, Boolean visitedViaVisualTree)
   at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren)
   at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren)
   at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d)
   at System.Windows.DescendentsWalker`1.StartWalk(DependencyObject startNode, Boolean skipStartNode)
   at MS.Internal.PrePostDescendentsWalker`1.StartWalk(DependencyObject startNode, Boolean skipStartNode)
   at System.Windows.TreeWalkHelper.InvalidateOnTreeChange(FrameworkElement fe, FrameworkContentElement fce, DependencyObject parent, Boolean isAddOperation)
   at System.Windows.FrameworkElement.ChangeLogicalParent(DependencyObject newParent)
   at System.Windows.FrameworkElement.AddLogicalChild(Object child)
   at System.Windows.Controls.Primitives.Popup.OnChildChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
   at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
   at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
   at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
   at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
   at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
   at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
   at System.Windows.Controls.Primitives.Popup.CreateRootPopupInternal(Popup popup, UIElement child, Boolean bindTreatMousePlacementAsBottomProperty)
   at System.Windows.Controls.ContextMenu.HookupParentPopup()
   at System.Windows.Controls.ContextMenu.OnIsOpenChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
   at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
   at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
   at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
   at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
   at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
   at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
   at System.Windows.Controls.ContextMenu.set_IsOpen(Boolean value)
   at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass87_1.MoveTransactionIssuer(Object , Boolean )
   at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass87_1.AddInvalidBase()
   at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
   at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
   at Unbroken.LaunchBox.Windows.Threading.LogoutTransactionalRepository(Object , Object , DispatcherPriority )
   at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority)
   at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass87_0.ListTransactionInvocation(Object , DispatcherPriority )
   at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass87_0.CloneInvalidBase()
   at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CompareAspectState()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

Recent Log:

   23:28:36 Exception

 

Are you seeing this a lot? Does the same steps make it happen every time or is it pretty random?

Posted
19 hours ago, faeran said:

Hi Everyone,

Beta 4 has now been released with the following:

  • New Feature: You can now use the Clean Up Media tool for a single platform (Community Poll feature)

I have waited for this for so long, TY I can't wait to give it a try

Posted

My issues with the Playlists that I made as Platforms disappearing with some Betas seems fine now. Just want to give an update and thank you all on how that's going too

Posted (edited)
On 9/21/2021 at 4:27 PM, faeran said:

Improvement: EmuMovies downloads are now downloaded last to allow them to continuously download and avoid session timeout errors

I assume this is going to resolve what was preventing me from updating metadata+media on all my playlists at once and forcing me to split them up?  (it would just die out previously)

if so, huuuuuge.  at least for me.

my platforms are-a-many (~40) and my games even moreso (~20k) and I used to basically run this once every month or two overnight and into the next day.  At some point a particular update made this no longer possible.  Assuming (hoping) it now is again :P

Edited by klepp0906
Posted

@klepp0906 That's the goal. EmuMovies requires us to hit their API consistently over a period of 5 minutes or it resets your session, since this only talks to EmuMovies when we are ready to start downloading files it should make the API happier and not require us to constantly ask for new URLs. Let us know if it improves things for you or not.

  • Like 1
  • Thanks 3
Posted
20 minutes ago, C-Beats said:

@klepp0906 That's the goal. EmuMovies requires us to hit their API consistently over a period of 5 minutes or it resets your session, since this only talks to EmuMovies when we are ready to start downloading files it should make the API happier and not require us to constantly ask for new URLs. Let us know if it improves things for you or not.

excellent.  ill give it a run tonight when im done with work for the day and let ya know tomorrow when it finishes.  thanks a bunch ❤️

Posted

So we decided to bite the bullet and make this the big 12.0 release. Therefore, this new beta is now called 12.0-beta-1.

The big change for this beta is that we've introduced a new dark theme for all of the popup dialogs in LaunchBox, and premium users can now customize all popup dialog colors:

image.thumb.png.1c6b22ffd5463481ae0a4c72974bbccf.png

image.thumb.png.659ef16f7b3c5027f84a4f3896e993eb.png

Colors can all be customized under Tools > Options > Visuals > Dialog Theme.

Lastly, FYI, there are still a few dialogs that have yet to be upgraded from the old Windows Forms approach to WPF, such as Add/Edit Additional Apps, etc. We're currently working on getting these converted over to WPF so that they can take advantage of the new themes.

  • Like 13
  • Thanks 1
Posted (edited)

Problem from the tools menu ... The plugin settings get cutoff when viewing from the menu toolbar. Size looks different too like like spaced out too big. Switched back to old beta 11.18 beta 4 and back to normal and working

Edited by Krakerman
  • Like 1
Posted (edited)

I'm having an issue dragging and dropping images into the Edit screen, if i add a new game where i have no images, it wont let me just drag images into the window, i have to use the file dialog to get at least one image added, then i can drag and drop, but i have to  make sure the mouse is on top of the image that is there, i cant just drop anywhere in the image window as i used to be able too. I will add i'm on Win11 so maybe a result of that, but i cant remember it happening before the new beta patch.

Edited by MadK9
Posted
7 hours ago, MadK9 said:

I'm having an issue dragging and dropping images into the Edit screen, if i add a new game where i have no images, it wont let me just drag images into the window, i have to use the file dialog to get at least one image added, then i can drag and drop, but i have to  make sure the mouse is on top of the image that is there, i cant just drop anywhere in the image window as i used to be able too. I will add i'm on Win11 so maybe a result of that, but i cant remember it happening before the new beta patch.

Just tested this on win10, can confirm same issue.

Posted (edited)

using ver. 11.17 the same problem is still present that I had before where movies being scraped from emumovies in bulk amounts will not download anything (When it does manage to download it still misses a bunch of the games videos for some reason). it will search and then just stop and download nothing after searching. downloading from the launchbox servers works perfectly, its just something with emumovies. is this happening to anyone else?

Did even more testing and thought it might just be because the platform was named something like Commodore 64 (Single Disc Games) instead of just Commodore 64, but that wasnt it. I can bulk download from emumovies for platform Nintendo 3DS, but not for Commodore 64 (Single Disc Games), So I renamed Commodore 64 (Single Disc Games) to just Commodore 64. Then i moved Commodore 64 out of the platform categories it was under just to be even safer and it still wouldn't download from emumovies in bulk. So Some systems work and some just wont I dont get it. 

Edited by darreldearth
  • Like 1
Posted
9 hours ago, darreldearth said:

using ver. 11.17 the same problem is still present that I had before where movies being scraped from emumovies in bulk amounts will not download anything (When it does manage to download it still misses a bunch of the games videos for some reason). it will search and then just stop and download nothing after searching. downloading from the launchbox servers works perfectly, its just something with emumovies. is this happening to anyone else?

Did even more testing and thought it might just be because the platform was named something like Commodore 64 (Single Disc Games) instead of just Commodore 64, but that wasnt it. I can bulk download from emumovies for platform Nintendo 3DS, but not for Commodore 64 (Single Disc Games), So I renamed Commodore 64 (Single Disc Games) to just Commodore 64. Then i moved Commodore 64 out of the platform categories it was under just to be even safer and it still wouldn't download from emumovies in bulk. So Some systems work and some just wont I dont get it. 

This thread is for the beta version of LaunchBox (12.0 - beta 1 as of right now). If you're still on 11.17 I'd appreciate it if you would create a new thread elsewhere with your issue, or opt-in to the beta and let us know if you still are experiencing issues in the beta version.

  • Like 1
Posted

Had started new thread for 12.1. Read @C-Beats post about this is for that, so re-posting it.

Was adding some games manually (v12.1), when I try to copy-n-paste something into the "Notes", the right mouse button isn't working (not bringing up the context menu). That's the only place I have found it not working so far.

Posted

Hey guys,

I'm still seeing the issue where if you import a game, after it finishes importing, you manually change the metadata (as of present I've tried genre and rating) sometimes some of your images will be deleted for that game. This does not affect any images you have manually added.

Thanks!

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