C-Beats Posted September 22, 2021 Share Posted September 22, 2021 14 hours ago, Rlad said: Filter still causing crashes. Reveal hidden contents Index was outside the bounds of the array. App: LaunchBox Version: 11.18-beta-4 Type: System.IndexOutOfRangeException Site: System.Windows.LocalValueEnumerator GetLocalValueEnumerator() Source: WindowsBase at System.Windows.DependencyObject.GetLocalValueEnumerator() at System.Windows.TreeWalkHelper.InvalidateResourceReferences(DependencyObject d, ResourcesChangeInfo info) at System.Windows.TreeWalkHelper.OnResourcesChanged(DependencyObject d, ResourcesChangeInfo info, Boolean raiseResourceChangedEvent) at System.Windows.FrameworkElement.OnAncestorChangedInternal(TreeChangeInfo parentTreeState) at System.Windows.TreeWalkHelper.OnAncestorChanged(DependencyObject d, TreeChangeInfo info, Boolean visitedViaVisualTree) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d, Boolean visitedViaVisualTree) at MS.Internal.PrePostDescendentsWalker`1._VisitNode(DependencyObject d, Boolean visitedViaVisualTree) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d, Boolean visitedViaVisualTree) at MS.Internal.PrePostDescendentsWalker`1._VisitNode(DependencyObject d, Boolean visitedViaVisualTree) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1.StartWalk(DependencyObject startNode, Boolean skipStartNode) at MS.Internal.PrePostDescendentsWalker`1.StartWalk(DependencyObject startNode, Boolean skipStartNode) at System.Windows.TreeWalkHelper.InvalidateOnTreeChange(FrameworkElement fe, FrameworkContentElement fce, DependencyObject parent, Boolean isAddOperation) at System.Windows.FrameworkElement.ChangeLogicalParent(DependencyObject newParent) at System.Windows.FrameworkElement.AddLogicalChild(Object child) at System.Windows.Controls.Primitives.Popup.OnChildChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal) at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value) at System.Windows.Controls.Primitives.Popup.CreateRootPopupInternal(Popup popup, UIElement child, Boolean bindTreatMousePlacementAsBottomProperty) at System.Windows.Controls.ContextMenu.HookupParentPopup() at System.Windows.Controls.ContextMenu.OnIsOpenChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal) at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value) at System.Windows.Controls.ContextMenu.set_IsOpen(Boolean value) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass87_1.MoveTransactionIssuer(Object , Boolean ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass87_1.AddInvalidBase() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.LogoutTransactionalRepository(Object , Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass87_0.ListTransactionInvocation(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass87_0.CloneInvalidBase() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CompareAspectState() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 23:28:36 Exception Are you seeing this a lot? Does the same steps make it happen every time or is it pretty random? Link to comment Share on other sites More sharing options...
Rlad Posted September 22, 2021 Share Posted September 22, 2021 (edited) @C-Beats Seems pretty random. 2021-09-22 15-01-07.mp4 2021-09-22 14-58-06.mp4 If i hammer the button it will crash. 2021-09-22 15-06-33.mp4 Edited September 22, 2021 by Rlad Link to comment Share on other sites More sharing options...
The Papaw Posted September 22, 2021 Share Posted September 22, 2021 19 hours ago, faeran said: Hi Everyone, Beta 4 has now been released with the following: New Feature: You can now use the Clean Up Media tool for a single platform (Community Poll feature) I have waited for this for so long, TY I can't wait to give it a try Link to comment Share on other sites More sharing options...
RULLUR Posted September 22, 2021 Share Posted September 22, 2021 My issues with the Playlists that I made as Platforms disappearing with some Betas seems fine now. Just want to give an update and thank you all on how that's going too Link to comment Share on other sites More sharing options...
klepp0906 Posted September 23, 2021 Share Posted September 23, 2021 (edited) On 9/21/2021 at 4:27 PM, faeran said: Improvement: EmuMovies downloads are now downloaded last to allow them to continuously download and avoid session timeout errors I assume this is going to resolve what was preventing me from updating metadata+media on all my playlists at once and forcing me to split them up? (it would just die out previously) if so, huuuuuge. at least for me. my platforms are-a-many (~40) and my games even moreso (~20k) and I used to basically run this once every month or two overnight and into the next day. At some point a particular update made this no longer possible. Assuming (hoping) it now is again Edited September 23, 2021 by klepp0906 Link to comment Share on other sites More sharing options...
C-Beats Posted September 23, 2021 Share Posted September 23, 2021 @klepp0906 That's the goal. EmuMovies requires us to hit their API consistently over a period of 5 minutes or it resets your session, since this only talks to EmuMovies when we are ready to start downloading files it should make the API happier and not require us to constantly ask for new URLs. Let us know if it improves things for you or not. 1 3 Link to comment Share on other sites More sharing options...
klepp0906 Posted September 23, 2021 Share Posted September 23, 2021 20 minutes ago, C-Beats said: @klepp0906 That's the goal. EmuMovies requires us to hit their API consistently over a period of 5 minutes or it resets your session, since this only talks to EmuMovies when we are ready to start downloading files it should make the API happier and not require us to constantly ask for new URLs. Let us know if it improves things for you or not. excellent. ill give it a run tonight when im done with work for the day and let ya know tomorrow when it finishes. thanks a bunch ❤️ Link to comment Share on other sites More sharing options...
klepp0906 Posted September 24, 2021 Share Posted September 24, 2021 (edited) @C-Beats Not looking good. While it hasnt hung like it was previously, i just looked and errors are in the 10's of thousands and going up up up. Edited September 24, 2021 by klepp0906 1 Link to comment Share on other sites More sharing options...
Jason Carr Posted September 24, 2021 Share Posted September 24, 2021 So we decided to bite the bullet and make this the big 12.0 release. Therefore, this new beta is now called 12.0-beta-1. The big change for this beta is that we've introduced a new dark theme for all of the popup dialogs in LaunchBox, and premium users can now customize all popup dialog colors: Colors can all be customized under Tools > Options > Visuals > Dialog Theme. Lastly, FYI, there are still a few dialogs that have yet to be upgraded from the old Windows Forms approach to WPF, such as Add/Edit Additional Apps, etc. We're currently working on getting these converted over to WPF so that they can take advantage of the new themes. 13 1 Link to comment Share on other sites More sharing options...
Krakerman Posted September 24, 2021 Share Posted September 24, 2021 (edited) Problem from the tools menu ... The plugin settings get cutoff when viewing from the menu toolbar. Size looks different too like like spaced out too big. Switched back to old beta 11.18 beta 4 and back to normal and working Edited September 24, 2021 by Krakerman 1 Link to comment Share on other sites More sharing options...
Rlad Posted September 25, 2021 Share Posted September 25, 2021 Dark theme looks great and my filter button issue is fixed, thanks for the update 👍 2 Link to comment Share on other sites More sharing options...
Rincewind Posted September 25, 2021 Share Posted September 25, 2021 Great work on the dark dialog menus, they definitely give Launchbox a modern feel. 1 Link to comment Share on other sites More sharing options...
MadK9 Posted September 26, 2021 Share Posted September 26, 2021 Loving the dark dialog menus, ty again team. 1 Link to comment Share on other sites More sharing options...
Suhrvivor Posted September 26, 2021 Share Posted September 26, 2021 (edited) The dark theme is one of those things I didn't know I wanted and now can't live without it! Thanks for adding it! Edited September 26, 2021 by Suhrvivor Link to comment Share on other sites More sharing options...
MadK9 Posted September 26, 2021 Share Posted September 26, 2021 (edited) I'm having an issue dragging and dropping images into the Edit screen, if i add a new game where i have no images, it wont let me just drag images into the window, i have to use the file dialog to get at least one image added, then i can drag and drop, but i have to make sure the mouse is on top of the image that is there, i cant just drop anywhere in the image window as i used to be able too. I will add i'm on Win11 so maybe a result of that, but i cant remember it happening before the new beta patch. Edited September 26, 2021 by MadK9 Link to comment Share on other sites More sharing options...
Rlad Posted September 26, 2021 Share Posted September 26, 2021 7 hours ago, MadK9 said: I'm having an issue dragging and dropping images into the Edit screen, if i add a new game where i have no images, it wont let me just drag images into the window, i have to use the file dialog to get at least one image added, then i can drag and drop, but i have to make sure the mouse is on top of the image that is there, i cant just drop anywhere in the image window as i used to be able too. I will add i'm on Win11 so maybe a result of that, but i cant remember it happening before the new beta patch. Just tested this on win10, can confirm same issue. Link to comment Share on other sites More sharing options...
darreldearth Posted September 30, 2021 Share Posted September 30, 2021 (edited) using ver. 11.17 the same problem is still present that I had before where movies being scraped from emumovies in bulk amounts will not download anything (When it does manage to download it still misses a bunch of the games videos for some reason). it will search and then just stop and download nothing after searching. downloading from the launchbox servers works perfectly, its just something with emumovies. is this happening to anyone else? Did even more testing and thought it might just be because the platform was named something like Commodore 64 (Single Disc Games) instead of just Commodore 64, but that wasnt it. I can bulk download from emumovies for platform Nintendo 3DS, but not for Commodore 64 (Single Disc Games), So I renamed Commodore 64 (Single Disc Games) to just Commodore 64. Then i moved Commodore 64 out of the platform categories it was under just to be even safer and it still wouldn't download from emumovies in bulk. So Some systems work and some just wont I dont get it. Edited September 30, 2021 by darreldearth 1 Link to comment Share on other sites More sharing options...
C-Beats Posted September 30, 2021 Share Posted September 30, 2021 9 hours ago, darreldearth said: using ver. 11.17 the same problem is still present that I had before where movies being scraped from emumovies in bulk amounts will not download anything (When it does manage to download it still misses a bunch of the games videos for some reason). it will search and then just stop and download nothing after searching. downloading from the launchbox servers works perfectly, its just something with emumovies. is this happening to anyone else? Did even more testing and thought it might just be because the platform was named something like Commodore 64 (Single Disc Games) instead of just Commodore 64, but that wasnt it. I can bulk download from emumovies for platform Nintendo 3DS, but not for Commodore 64 (Single Disc Games), So I renamed Commodore 64 (Single Disc Games) to just Commodore 64. Then i moved Commodore 64 out of the platform categories it was under just to be even safer and it still wouldn't download from emumovies in bulk. So Some systems work and some just wont I dont get it. This thread is for the beta version of LaunchBox (12.0 - beta 1 as of right now). If you're still on 11.17 I'd appreciate it if you would create a new thread elsewhere with your issue, or opt-in to the beta and let us know if you still are experiencing issues in the beta version. 1 Link to comment Share on other sites More sharing options...
The Papaw Posted September 30, 2021 Share Posted September 30, 2021 Had started new thread for 12.1. Read @C-Beats post about this is for that, so re-posting it. Was adding some games manually (v12.1), when I try to copy-n-paste something into the "Notes", the right mouse button isn't working (not bringing up the context menu). That's the only place I have found it not working so far. Link to comment Share on other sites More sharing options...
bbweiners Posted September 30, 2021 Share Posted September 30, 2021 Hey guys, I'm still seeing the issue where if you import a game, after it finishes importing, you manually change the metadata (as of present I've tried genre and rating) sometimes some of your images will be deleted for that game. This does not affect any images you have manually added. Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts