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Showing content with the highest reputation since 07/21/2025 in Files

  1. Version 1.0.0

    92 downloads

    This is Alekfull-XN The theme is originally from Retrobat and Batocera and i really like it. I remember autumn 2024 i took the images and start make it for Launchbox Bigbox and then my laptop got broken luckly i got the files for the theme in (ctc) Community Theme Creator and with a new pc i finally complete this theme and i hope you like this feel free and downlad. cheers Ninjaman
    9 points
  2. Version 1.2

    56 downloads

    Hi, LaunchBox often downloads multiple images for the same category (e.g., multiple front covers for a single game). However, not all images are equal — sometimes you want to keep the higher quality version, or prefer the American cover over the European one. My tool helps you quickly compare and clean up duplicate images by relying on filenames to group related images (like multiple covers for the same game). Instead of going through the LaunchBox interface, selecting a game, navigating to the images tab, and manually sorting through them, this tool shows image pairs side by side so you can instantly decide which one to keep or remove. ⚡ This will save you countless minutes when cleaning up large collections. 🔧 Features: Compare images from two folders based on filename similarity (e.g., Zoop-01.jpg vs Zoop-02.jpg) Detect and display duplicates within the same folder Preview matching images side-by-side Move or delete images with one click Optional: Move unselected images to a target folder while recreating the original folder structure Automatically sends deleted files to the Recycle Bin if no target folder is set 🚀 How to Use: Select Primary Folder and Secondary Folder — These are your two image collections (e.g., cart and fan art cart). (Optional) Choose a Target Folder — This is where non-selected (duplicate) images will be moved. If left empty, files will be sent to the Recycle Bin. Click Start to begin the comparison. If matches are found: Images are shown side-by-side. Use Move/Delete buttons to act on one of the files. Use Skip to move to the next pair. After inter-folder comparison, the tool will automatically check for duplicates within Primary Folder, then within Secondary Folder. 🗂️ If a file is moved to the target folder, the tool preserves its original structure. Example: If the file is located at V:\Launchbox\images\snes\Cart\Zoop-01.png, and the target folder is V:\Duplicates, the moved file will be placed at: V:\Duplicates\Cart\Zoop-01.png
    6 points
  3. Version 1.0.0

    25 downloads

    An extension of my initial default 'box' thingy--now in actual boxy form! It looks a little better than the flat logo on 3d models... Default 3D Box and Default Box folders go into Launchbox\Images\Platforms\PlatformName\ AND/OR Launchbox\Images\Platform Categories\CategoryName\ I also experimented with different looks for funzies, so I'm sharing those too, in case anyone wants them. GIMP .xcf files are included as well. For an explanation of how I use symbolic links to disperse the default image across multiple platforms to avoid tedious copy/pasting, see my initial post below: Credits: Mr.RetroLust for the base box images, niglurion and DerSchlachter for the backgrounds I used as overlays in some of the alternate boxes. ( ´◔ ש◔`) ノシ 👾
    4 points
  4. Version 1.0.0

    1,298 downloads

    I handmade some custom neon-style arcade signs for use as playlist logos and decided to share them! 18 logos in total, all made with identical text size and dimensions (3840x2160) to help with cohesiveness! Logos include: All Games Favorites Consoles 2-Players 4-Players Beat 'em Ups Classics Fighters Light Gun Platformers Puzzles Racers Rhythm Run 'n Guns Shoot 'em Ups Spinner Sports Trackball Inspired by AlabasterSlim's neon logos!
    4 points
  5. Version 1.0.0

    47 downloads

    Hi everyone, I’d like to share a small utility I created called M3U Generator. It’s designed to automatically generate .m3u files for multi-disc games, commonly used with emulators like RetroArch and others that support playlist-style disc switching. 💡 What it does: Scans a selected folder for game files (.cue, .iso, .img, .bin). Groups discs belonging to the same game (based on filenames). Creates .m3u playlist files in a subfolder named m3u. Optionally includes single-disc games as well. 📦 Features: ✅ Supports subfolder-style or flat playlist paths (..\\ or current folder). 🔍 Filter results based on a keyword (e.g., "Disc" or "CD") to process only relevant files. 📝 Displays a log of the generated .m3u content directly in the software. 🧠 Automatically names playlists based on the first disc. 🕹 Example use case: Let’s say you have these files: Game Title (Disc 1).cue Game Title (Disc 2).cue The software will create: m3u/Game Title (Disc 1).m3u With content: ..\Game Title (Disc 1).cue ..\Game Title (Disc 2).cue 📥 How to use it: Launch the application. Click "Select Folder" and choose the directory where your ROMs are located. Optionally enter a filter term like Disc to process only multi-disc games. Choose path mode (relative or current folder). Check the "Include single-disc games" option if needed. Click "Start" – the .m3u files will be generated in a m3u subfolder. The output will be shown in the result textbox and also saved to 1-m3u_results.txt.
    4 points
  6. Version 0.279

    20,554 downloads

    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame. Contents: mame.exe - Normal Mame with Nags removed. (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229) This version also allows the games Akai Katana and Dodonpachi Saidaioujou to be played. It's advisable to download the full mame official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install. If you are using your own installed/setup of mame then make sure you also set in the mame.ini 'Skip_gameinfo 1' If you got Launchbox to setup mame for you when asked, you only need to replace the exe and play. As some are not sure about False Positives, and report a virus was detected, As goes for all versions i upload, they are all ran through virustotal before i upload, and if by any chance something did end up with an issue it would be noticed very quickly after upload and would be removed/restricted. 0.279 - VirusTotal - File - 57af1c54e2347a6e72f9049ef21682082a6a639ba75db74b0908ae9cbacd5766 All NEW versions of the No-Nag will be posted in this download thread only, if you wish to get the new releases every month, either follow myself or the thread, As the download section will not show any new releases.
    3 points
  7. Version 1.0.0

    8 downloads

    BomberGirl Rainbow Theme
    3 points
  8. Version 1.0.0

    9 downloads

    Here is some box art for some recent Super Metroid Rom Hacks. They Include Hyper Metroid Super Super Metroid X-Fusion Super Metroid X-Fusion GBA Controls I may add more box art as I customize my launch box. 👍
    3 points
  9. Version 1.0.4

    60 downloads

    Hi, This application helps you find missing games for all your main consoles. Step-by-step usage: Select the folder that contains your platform XML files — usually located at LaunchBox\Data\Platforms. Choose the output folder where the result files will be saved. Check the consoles you want to scan. Click Start to begin the comparison. Important notes: For each selected console, the app will generate a CSV and an Excel file with the results (own and not found). Only games marked as "Released" in your database will be included in the comparison. If you click on Auto select all platforms in launchbox, all the platforms displayed or not in the software will be processed. As the software compares the results with the local launchbox database file, as long as it is up to date or used by launchbox, this software will work and have an up-to-date list.
    3 points
  10. Version 1.5

    58 downloads

    Originally requested for NTSC/J titles which are usually missing 3D boxes in the database. Created by my friend clymacs with modifications by me. Requirements: GIMP Basic image editing skills (no tutorial) Samples: Notes: Tested with GIMP 2.10.38 (should work with latest 3.x.x). Spine text needs to be edited in a text layer then rotated to maintain compatibility with older GIMP versions.
    3 points
  11. Version 1.2

    1,077 downloads

    Amstrad CPC Real 3D Box Art Project. There are a few sources of 3D box art out there for the CPC464, though none that are as high resolution, realistic looking and true to the original as I wanted. In the absence of support for true 3D rotatable models, I decided to make this set. This set uses a real cassette template in Photoshop into which the front covers and spines are inserted. English versions used where available, though foreign games are covered too. Most 3D boxes are a "single" cassette box, though there are also double cassette boxes, disk boxes and cardboard boxes. I try and make the box art true to the original. Cassette boxes are prioritised where available. There are a very small number of games that came in boxes of anomalous sizes - I have tended to use the cardboard box template for these. The single cassette box template is of superior quality to the double and disk box templates - if anyone can find the latter 2 in higher quality, let me know, though I'm relatively happy with the ones I have. For freeware/PD/etc games, I am making "blank" cassette templates with the game name stuck to the front and spine of the cassette insert as an embossed label strip (like you could make with those old machines). The rom set used is the Gamebase CPC set, which contains 3299 games. New packs will be added here, so click follow to get updates. Any errors or missing games let me know! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Updates 19 Aug 2021: Pack added (A) 24 Aug 2021: Packs # and A being reworked: double cassette case will have the feint background removed, and 3D boxes for cardboard box games will be added 27 Aug 2021: Freeware/PD/etc games will have a 3D box made - using a blank cassette insert template with the game name printed on an embossed label and stuck to the front and spine 28 Aug 2021: Packs # (75 covers) and A (242 covers) have been updated to fix the translucent background issue for double cassette and disk cases, and PD/freeware 3D boxes have been added 10 Sep 2021: Packs added (B - 219 covers) 6 Nov 2021: Packs added (C - 249 covers) 15 September 2022: Apologies for the lack of updates since...well, the last update. This work is still on my radar. It is currently on pause as the "true 3D model box" feature has made it into the Launchbox implementation list as per the most recent poll. If this works well then I would plan to convert all these boxes to proper 3D model ones. So I'm just waiting to see what it looks like. 30 November 2022: So the 3D model box feature is now working in Launchbox, with a full-screen view having been implemented. Once a good jewel cassette box type has been added to the list of templates in Launchbox, I will go ahead and convert these images to a format that can be used with the 3D models, and continue to complete the set to work with the 3D models. There will then be little need to have these static 3D boxes in addition to the 3D model boxes and I likely won't complete the static set - but if anyone is interested in continuing this work with the static images, I'd be happy to share the resources. 26 February 2024: Over a year later and still no support for cassette-based platforms with the 3D box model feature, which is disappointing. Hopefully this will come soon. 5 August 2025: Almost 3 years down the line and still waiting for a cassette box model to be added to the 3D model options. Hopefully soon. I’m not sure what to do with this work meantime. A new version of the CPC Gamebase set has also been in the works for a while and will hopefully be released soon.
    2 points
  12. Version 1.0.0

    9 downloads

    Video snap for Billy Hatcher: Hyper Shoot (Nintendo Game Boy Advance) Made this because I could find one readily available online. Hopefully someone else can make use of it too. Cheers! Video is: 640x480p h265 mp4, 42 seconds in length, and 3.53 mb in size.
    2 points
  13. Version 1.0.1

    435 downloads

    Hey Guys Recreated a high Quality PSX Cover with changeable ESRB items from the Playstation era, This is in no way done to undermine the one done by "Nuboko", i just wanted the easier PSD to drop files or using upscaling and drop change the code and save As always let me know if you have any issues!
    2 points
  14. Version 6.1.0

    3,102 downloads

    Use this plugin to filter and import MAME Software Lists into LaunchBox. New - version 6.0 Requires LaunchBox 13.3 or newer* Slightly different look. Same old features. A lot of (behind the scenes) code improvement. This update has been rewritten in .NET 6.0 to “keep up with the times”. *If you’re using LaunchBox version 13.2 or older, download version 4.5 of the plugin. (For now, at least) v4.5 will still work with LaunchBox 13.3 and newer. Features: Import MAME Console/Computer ROMs into a new or existing Platform Import clones as Additional Apps, separately or not at all (Option) Skip Prototypes (Option) Skip Non-Supported ROMs Adds the Platform and Command-line Parameter to the selected MAME emulator (ex. Atari 2600 a2600 -cart) (Option) Copy ROMs to a new folder during importing Imported games tagged as not supported by MAME will be marked as "Broken". (Option) Import only games that exist in your ROMs Source Folder (Option) Ignore games that only have a Title change (when updating) Version information found inside parenthesis in a Games Title will be added to the games "Version" (metadata) Audit Feature: Compare your existing softlist console/Platform against the MAME hash.xml. Will cross check Title and Rom names. - Select the respective hash.xml and Platform - Click Audit (last page) - Any differences along with a brief description will be shown. - Option to select files (if any) and have them removed from your LaunchBox Platform. - Will check main Titles as well as Additional Apps (if you imported them that way). This does NOT check rom integrity. That's between you and Clrmamepro (or related utility). What's needed: (1) dll file included in the zip. MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) MAME Software List ROMs* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import If you plan to not import clones, any type set will work. What it won't do: Filter/Sort by Region (it's a MAME hash file limitation) Determine if/what BIOS files are needed Import Metadata and Media (just use the built in LaunchBox Tool) To remove extra information from the games titles [Example "(Jpn)"], select Yes, download and replace all existing metadata and media when running the tool.) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the .dll file. (Right click, Properties, and click Unblock) - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists". - Navigate through the wizard. - After running the plugin, right-click your new platform and select Edit. Set Scrape-as to whatever your platform is and save. Notes: ROM Folder Locations (screen): The Destination Folder is required even if you don't plan to copy the files. It's needed to set up the Application Path for the ROMs when Importing. Copy and/or Import (screen): To add Version info (if it exists in the Games Title) to an existing console (Platform), run the plugin and DO NOT CHECK Ignore games that only have a Title change (when updating) Selecting an emulator: The main intent of this plugin is to import consoles and computers using MAME softlist ROMs and set the games "proper" Title and application path. It will also attempt to add the appropriate Command-line Parameter for the platform in MAME’s Associated Platforms. If you prefer to use an emulator that can load MAME ROMs other than MAME (or a variant there-of), go for it. It’s recommended to select MAME while using the importer, and then change the Default Emulator when done importing. You can select the 'other' emulator in the plugin, and it will be set as the default for the platform. But it will also have the default command line parameters for the associated platform set using MAME parameters. So be sure to adjust as necessary. Importing: (optional) "Import games that only exist in the ROMs Source Folder" If using a Merged softlist set, clones will not get imported using this option. But if you have a curated Split set, this can be handy. (optional) "Ignore games that only have a Title change (when updating)" If you manually renamed your game titles, check this box. Updating: If you’ve updated your MAME emulator and MAME softlist ROMs, simply run the importer and point to the updated hash file and select your existing platform. When updating, this plugin will NOT remove any games from your collection that MAME has removed from the hash file(s). You can use Audit to compare your collection to the MAME hash file and manually remove games from your collection that don't exist in the hash file (if you so desire). Downloading Metadata: After running the plugin, right-click your new platform and select Edit. Set Scrape-as to whatever your platform is and save. When downloading metadata and Media, choose "Yes, download and replace all existing metadata and media". This will remove the Version info from the games Title. After updating the metadata, if some, but not all games got updated, restart LaunchBox and try the bulk metadata downloader again. Auditing: When auditing, if a game originally had the version info in its Title and you have ran the Download Metadata and Media wizard selecting "Yes, download and replace all existing metadata and media", you WILL see games marked as Missing. * MESS xml * Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS
    1 point
  15. Version 0.9.6.0 - Beta

    12 downloads

    Intro Unibox allows you to add roms to any Launchbox installation you have running on your local network. It also automatically adds metadata and media. This can be done in real-time, making it useful for installations such as arcade machines or rigs dedicated to running BigBox. No manual adding of roms to folders required, or going into Launchbox to add more games. Video of it in action: Getting started guide: Presently in Beta, so maybe test on a test installation first. Hope helps!
    1 point
  16. Version 0.278

    97 downloads

    Latest Release: .278 ----279 has a compiler error, will try again tonight ARCADE64 is a Windows-based frontend for MAME, a multi-arcade emulator. Its useful if you want mame but want a nice gui for settings. No support will be provided, due to me checking the forum very infrequently. https://arcade.mameworld.info/ ARCADE64 is a continuation of the MAMEUIFX project. It is based on the latest MAME source at the time of release. It is in maintenance only (no active development of new features). What's in it? Arcade games only NO mechanical games (pinball, crane games, etc) NO computers, consoles, terminals, appliances, etc Only playable games are included –-------- This is the No-Nag version of MAME front end, Arcade64 You need to have setup Arcade 64 in advance. This is only a replacer for the exe. source code and project files available through my Github: https://github.com/xechostormx/arcade64-No-Nag I will upload new versions as long as I am still using the software. Changes are made to ui.cpp as shown below. virus scan results here: https://www.virustotal.com/gui/url/2560d1667ac15800ac23011d93a6ae75b60932ad9596b3a250a2c536501cd835/detection Line 629: void mame_ui_manager::display_startup_screens(bool first_time) { const int maxstate = 3; int const str = machine().options().seconds_to_run(); bool show_gameinfo = !machine().options().skip_gameinfo(); bool show_warnings = false; bool video_none = strcmp(downcast<osd_options &>(machine().options()).video(), OSDOPTVAL_NONE) == 0; // Removed conditional logic for nonag build
    1 point
  17. Version 1.4.5

    2,188 downloads

    These are platform banners that I've created for Big Box that have been available on the forums for some time now but haven't actually been in the downloads section. I'm uploading them here as some may not be aware of them. Platforms currently covered: 3DO Amiga Arcade (2 variants) Atari 8-bit Atari 2600 Atari 5200 Atari 7800 Atari Jaguar Atari ST (2 variants) Atomiswave Capcom CPS-1 (2 variants) Capcom CPS-2 (2 variants) Capcom CPS-3 Classic PC (custom platform) Commodore 64 GCE Vectrex MS-DOS Neo Geo Neo Geo Pocket Color Nintendo 64 Nintendo DS Nintendo Entertainment System Nintendo Gamecube Nintendo Game Boy (2 variants) Nintendo Game Boy Advance Nintendo Game Boy Color (2 variants) Nintendo Wii PC/Windows PC Engine PC Engine-CD (2 variants) ScummVM Sega 32X Sega CD Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System (2 variants) Sega Model 2 Sega Naomi (2 variants) Sega Saturn Sony Playstation Sony Playstation 2 Sony PSP Super Nintendo Entertainment System SuperGrafx Taito Type X TurboGrafx-16 TurboGrafx-CD (2 variants) Sharp X68000 I will continue to create more based on requests as time allows. If you have a specific request, post it in the comments and I'll see what I can do. Other image/video projects:
    1 point
  18. Version 1.0.0

    48 downloads

    MAME Curated Platform Softlist Importer for LaunchBox (v1.0.0) Have you ever wanted to import your MAME Software Lists (softlists) into LaunchBox in a clean, organized, playble, and automated way? This plugin is designed to do just that, acting as a powerful companion to tools like mess-curator. It goes beyond simple importing by using a highly-configurable YAML file to intelligently map MAME systems and softlists to the correct LaunchBox platforms, apply the right emulator settings, mark games as broken if there is relevant metadata, and even handle complex scenarios like clones and importing artwork. This plugin, when importing using my MAME 0.278 system-softlist YAML preset, will add 106 Platforms and ~16k games to your Launchbox collections, all ready to play, or at least those that I tried :-) Important Plugin Note Note: This is NOT a successor nor replacement for the amazing MAME Software Lists Import Tool - plugin 6.0.2 that is developed by @JoeViking245 that also serve the purpose to import MAME softlist into Launchbox. The original tool is perfect for users who want a simple, direct way to import softlist games using the MAME hash XMLs. If that's your goal, I strongly recommend using it. This plugin, however, was inspired by it and was born from my own OCD needs and is designed for a more complex, automated workflow. It excels at creating highly customized "curated" platforms that can contain a mix of different softlist media, obscure systems, and custom launch commands—all managed through a central configuration file that simplifies maintenance for future MAME updates. The curated list (system-softlist YAML) used by this plugin is also maintained by me and is readily available as preset by this plugin. Perhaps that list will be contributed by the communities if it is able to gain some attention 🙂 Release Note 2025.07.11 - Initial release to the public community Launchbox forum Motivation While there exist other tools can import MAME Software Lists such as MAME Software Lists Import Tool by @JoeViking245, they often fall short when dealing with the complexity and quirks of MAME's database. This plugin was created to solve common frustrations: Platform Clutter: MAME often has multiple system drivers and media types (cassette, floppy, cartridge) for a single real-world platform. Other importers can create a messy platform list (e.g., "Amstrad CPC (Cassette)", "Amstrad CPC (Floppy)"). This tool intelligently maps them all to a single, clean platform like "Amstrad CPC". Manual Emulator Configuration: Getting softlist titles to run correctly often requires specific command-line arguments for each game or media type. This tool automates that process entirely based on a flexible configuration file. Complex System Mapping: What about systems that have no softlists but are still desirable to import, like JAKKS Pacific Plug & Play devices? This tool allows you to map them to the correct platform, ensuring they are not overlooked. Or even better, having a mixture of systems and softlist titles under one single platform, e.g. some JAKKS Pacific Plug & Play devices has pluggable soft keys. Fine-Grained Control: The import process is driven by a powerful YAML file, giving you complete control to override default settings, define custom command lines for specific games, and handle exceptions gracefully. In short, this plugin was built for curators who want their MAME softlist collection in LaunchBox to be not just imported, but correctly and cleanly organized with minimal manual effort. What's best is that job is already done for you by me, which I also maintained a template here. Key Features Wizard-Style Interface: An easy-to-use, step-by-step wizard to guide you through the import process. Intelligent Platform Mapping: Uses a YAML configuration to map multiple MAME systems and softlists to a single, clean LaunchBox platform (e.g., mapping a2600, a2600_cass, etc., all to "Atari 2600"). Automatic Emulator Configuration: Sets the correct MAME driver and command-line parameters for each game, ensuring they are immediately playable. Advanced Clone Handling: Choose how to handle clone ROMs: Import as Additional Apps (Recommended). Import as separate, standalone games. Skip them entirely. Artwork & Manuals Importing: Automatically finds and copies associated artwork (Gameplay, Title, Select Screens) and manuals from your MAME extras folders. Game Health Status: Automatically flags games as "Broken" in LaunchBox if they are marked as supported="no" or status="preliminary" in MAME's database. Detailed Progress Reporting: See real-time updates on which platform and file is being processed. Cleanup Options: Can remove all existing games from a platform before import to ensure a fresh start. How It Works The importer relies on three main sources of information: Your Curated ROMs Folder: It scans a folder where your ROMs are organized by platform, system, and softlist. This structure is essential for the importer to understand the context of each file. MESS's XML Database (mess.xml): This file provides the ground truth for all machine information, software details, and parent-clone relationships. YAML Configuration (system_softlist.yml): This is the heart of the importer. It defines how a system or softlist titles is mapped to LaunchBox platforms, which emulator to use, what custom command-line arguments are needed, and more. This file gives you complete control over the final import. The YAML Configuration (system_softlist.yml) can be automatically generated using my mess_curator tool. The tool processes this information to create perfectly configured game entries in LaunchBox, complete with metadata, artwork, and the correct launch commands. Dependencies To use this importer plugin, you must first organize your MAME softlist ROMs using a companion tool, mess-curator CLI/UI that I developed. The importer relies on the specific folder hierarchy and metadata references created by mess-curator's system_softlist.yml configuration. You can either use a preset system_softlist.yml provided by mess-curator or generate your own. Prerequisites Before you begin, you will need: 1. MAME Curated Softlist Importer Launchbox Plugin Download and place the MAMECuratedSoftlistImporter.dll file into Launchbox\Plugins\MAMECuratedSoftlistImporter folder. 2. Curated ROMs Folder A folder containing your MAME softlist ROMs, organized in a specific structure. My mess-curator companion tool can generate this structure for you via mess-curator copy-roms subcommand. - Your_Base_Roms_Folder/ <-- e.g., "roms" - platform-friendly-display-name/ <-- e.g., "jakks-pacific-tv-game" - mame_system_name/ <-- system without any softlist titles, e.g., "jak_batm" - system.zip <-- e.g., matches the mame_system_name (zip file), should only have one single zip file - mame_system_name/ <-- system with softlist titles, e.g., "jak_dora" - softlist_name/ <-- e.g., "jakks_gamekey_nk" - softlist_game1.zip <-- e.g., "dora.zip" - softlist_game2.zip <-- e.g., "popsnow.zip" - softlist_game3.zip <-- e.g., "volbird.zip" Steps Download the latest release from mess-curator Releases page. Run python src\mess_curator.py and go through the initial setup wizard until you reach the point where it download the mess.xml for your matching MAME romset version. Refer here for the initial setup. Run python src\mess_curator.py copy-roms to start copying roms from your MAME romset adhering to the system/softlist structure defined in the system_softlist.yml file. Check your output rom folder, profit! 3. MAME/MESS XML File An XML file containing metadata for non-arcade systems that matches your MAME ROMset version, downloadable from https://www.progettosnaps.net/mess/repository. E.g. for MAME 0.278, download https://www.progettosnaps.net/download/?tipo=mess_xml&file=/mess/packs/xml/mess278.zip. 4. system_softlist.yml YAML Config File This is the most important file that defines the metadata for the rom files detected during import configurations. You can use a pre-defined template that is selectable in Step 1 Setup Wizard with my mess-curator tool. This file is critical. It tells the importer how to handle each system and softlist titles. Here is an example snippet with explanations: # This is a single entry for the Amstrad CPC system. amstrad_cpc: # A list of all MAME system/driver names that should be mapped to this platform. mame_system_names: - cpc464 - cpc664 - cpc6128 # ... and so on. # The final, user-friendly name for the platform in LaunchBox. platform_name: Amstrad CPC # A list of all MAME softlist names that belong to this platform. softlist_names: - cpc_cass - cpc_flop # (Optional) The category for this platform in LaunchBox. platform_category: Computer # (Optional) Defines the emulator and command-line parameters. emulator: # The name of the Emulator entry in your LaunchBox setup. name: MAME (Cartridge) # {mame_system_name} and {media_type} are placeholders that the importer will fill in. default_command_line_parameters: '{mame_system_name} {media_type}' See my mess-curator repo README here for more information. 5. MAME (MESS) Emulator Create an emulator named as MAME (MESS) and configure it to point to your mame.exe emulator. The emulator name is not hard coded in the plugin itself, and is lookup from the system_softlist.yml, and MAME (MESS) is the default emulator name specified in that file. Usage: Step-by-Step The importer is designed to be run from within LaunchBox (Tools > MAME Curated Softlist Importer). Step 1: Configure Paths Set the paths to your ROMs, MAME hash folder, MAME XML file, and the system softlist YAML file. For the system softlist YAML file, you can also automatically select a template matching your MAME ROMset version from my mess-curator repo. Step 2: Select Platforms Choose which platforms (as defined in the system softlist YAML file) you want to import or update. You can select by category and see a list of platforms that belonged to that category. Step 3: Import Options Configure how clones and unsupported games are handled. You can also choose to remove existing games in the platform before importing to ensure all rom paths are up to date. Step 4: Import Artwork & Manuals Select which types of artwork and manuals you want to copy over from your MAME extras folders. Ideally you want all since Launchbox database might not have the snaps for all of these softlist titles. The plugin will intelligently mapped each artwork type to the right Launchbox artwork folder for each selected platform. Step 5: Processing & Summary The tool will now process all selected platforms, providing real-time progress updates. Once complete, it will display a detailed summary of the import session. The screenshot above shows the output for all 105 platforms (took ~5 minutes). Import complete! Games Removed: 3254 Imported: 16542 games Updated: 0 games Skipped (already existed): 462 games Clones Added as Additional Apps: 4365 games Platforms Created: 68 platforms --- Metadata Details --- Used MAME System Description Fallback: 1054 games Metadata Not Found (used filename): 1 games --- Health Status --- Marked as Broken (Unsupported/Preliminary): 3828 games --- Artwork & Manuals Summary --- Title Screens Copied: 6886 Gameplay Snaps Copied: 7583 Select Screens Copied: 117 Manuals Copied: 424 A Note on Saving: After the import is finished, LaunchBox needs to save all the changes to its database. For very large imports (100+ platforms), this can take several minutes. The UI may appear to hang during this time—this is normal. Please be patient and let it complete the save. Just for reference, this is what a fresh Launchbox collections will looked like after importing all 106 platforms for MAME 0.278 ROMset, using my preset 0.278 system-softlist YAML file. FAQ Q: Why create per-game custom command lines instead of using a universal LUA script? A: Simplicity and reliability. This method ensures that every game has a self-contained, correct launch command without relying on external scripts that can sometimes fail or require complex setup. It's the most straightforward way to guarantee playability out of the box. For advanced users who want to automate complex sequences (like loading from a tape, entering commands, etc.), MAME's autoboot_script feature is the ideal solution. You can find excellent examples of such scripts at RandoMame's autoboot_script repository. As a matter of fact, I'm also working on a separate project to provide these autoboot scripts. Stay tuned! Future Work Automatically assign newly added Platform to the Platform Categories from system-softlist YAML file Even though the system-softlist YAML file already defined various Platform Categories for the Platforms, I couldn't find any reference in the Launchbox Plugin API that mention how to assign multiple Platform Categories for a Platform. So for now you have to add them manually. Disclaimer This tool modifies your LaunchBox database (LaunchBox.xml and other files). Please back up your LaunchBox Data folder before running a large import for the first time. The author is not responsible for any data loss. Use at your own risk.
    1 point
  19. Version 1.0.0

    107 downloads

    A collection of 1920 x 1080 platform bezels for horizontal game systems. Backgrounds derived from the Standard Classic CRT. With thanks to Exodus for the original. Platform logos are courtesy of @Dan Patrick and @Gill Figno. A big thank you to you both for your excellent logos and for your kind permission to use them to make the bezels. The download consists of two separate zips - Bezels.zip for general use, and MAME_Art.zip which is solely for MAME use. Bezels.zip Contains 153 platform bezels plus the background template, and 153 RetroArch cfgs. Bezels come in two styles, with and without a curved frame inset. MAME_Art.zip Contains 128 artwork zips in two bezel styles, suitable for MAME only. See info.txt in each download. Meow!
    1 point
  20. Version 1.0.0

    685 downloads

    Visual Pinball clear logos pack consisting of 300+ images collected and edited from sites like VPForums, Pinsimdb, Google image search, Hyperspin Forums, and other users' collections. NOTE: These logos may be large and, in most cases, were originally intended for use with HyperPin and HyperSpin. They can be easily resized in HyperSpin and LaunchBox but BigBox apparently doesn't allow for resizing (that I can find). If you need smaller versions of the images, let me know and I will post an update. TO VIEW THESE IMAGES DO THE FOLLOWING: 1. Remove any images in your ..\LaunchBox\Images\Visual Pinball\Clear Logo folder 2. Unzip the archive to the same folder. 3. Delete your LaunchBox and/or BigBox cache. 4. Set LB/BB to show Clear Logos for the Visual Pinball games. The Visual Pinball Videos can be found at EmuMovies: https://emumovies.com/files/file/1393-visual-pinball-pack/
    1 point
  21. Version 1.0.0

    252 downloads

    I used to make MS-DOS video snaps back in 2015 and submitted to Emumovies, and now I am back to making video snaps, starting with Nintendo Switch since I like the platform and the video snaps submitted, even Official ones are sort of a mixed bags. Most of them are either game trailer or having inconsistent video length. Not to mention the subpar edits that sometimes doesn't reflect the interesting part of the game. E.g. character dialog, meaningless wandering in town. In short, I simply don't like it. I prefer actual game play footage since the trailer could be a hit or miss, some only showing FMV. Not to mention the annoying few seconds ESRB/PEGI rating that announced the start of the trailer that really game browsing experience continuity when using frontend like BigBox. Most videos are 40s in duration, in which most of them consist of 35s of gameplay + 5s of title screen. A few of them are 30s gameplay + 10s of title screen if I couldn't find a suitble cutoff point to fit that 35s gameplay duration. An alternate version of 40s length is included if I find the snap interesting such as having different battle music. I also included a couple of long version video snap that are 1 minute in length if I find the gameplay interesting. But the long version is always accompanied with the regular 40s version. I am OCD when it comes to content creating. I meticulously and manually pick all scenes in hope that those capture the hightlight and essence of the game. Cuts are also combined with music transition so that the transition from one scene to the next are smooth. I even go as far as picking the interesting part of the title song that is attractive, rather than always the start of the theme song. On average, each video edit took me 20-30 minutes. All video snaps are edited using Da Vinci Resolve. Few of the video snaps are recorded by myself if I already have the recordings. For the rest, I manually search and download those game footage from YouTube that contains NO Watermark. I only resorted to video having subtle watermark if I couldn't find otherwise, such as several Atelier titles. Loudness are controlled so that True Peak (TP) is < -1.0dB and LUFS is < -14dB. All file are named according to Launchbox naming format, where any special character is replaced with underscore _. Enjoy this video snap pack, and leave me a comment or reply to this thread if you find my work interesting or need improvement. Pick your favorite snaps so I know the editing preference that you like. If you want, feel free to request any Switch title that you find subpar and I will try to best it out! Enjoy! --- Game List Atelier Lydie & Suelle_ The Alchemists and the Mysterious Paintings DX.mp4 Atelier Lulua_ The Scion of Arland.mp4 Atelier Totori_ The Adventurer of Arland DX.mp4 Atelier Rorona_ The Alchemist of Arland DX.mp4 Atelier Meruru_ The Apprentice of Arland DX.mp4 Atelier Ayesha_ The Alchemist of Dusk DX-long.mp4 Atelier Ayesha_ The Alchemist of Dusk DX.mp4 Atelier Escha & Logy_ Alchemists of the Dusk Sky DX.mp4 Atelier Escha & Logy_ Alchemists of the Dusk Sky DX-long.mp4 Atelier Shallie_ Alchemists of the Dusk Sea DX-02.mp4 Atelier Shallie_ Alchemists of the Dusk Sea DX.mp4 Astral Chain.mp4 Atelier Ryza_ Ever Darkness & the Secret Hideout.mp4 Atelier Ryza 2_ Lost Legends & the Secret Fairy.mp4 Atelier Ryza 2_ Lost Legends & the Secret Fairy-long.mp4 Atelier Ryza 3_ Alchemist of the End & the Secret Key.mp4 Atelier Marie Remake_ The Alchemist of Salburg.mp4 Asterix & Obelix XXL3_ The Crystal Menhir.mp4 Tales of Vesperia_ Definitive Edition.mp4 Tokyo Mirage Sessions #FE Encore-02.mp4 Psychic 5 Eternal.mp4 Radiant Tales.mp4 Rune Factory 4 Special.mp4 Shantae and the Pirate_s Curse.mp4 Shantae_ Half-Genie Hero Ultimate Edition.mp4 Super Neptunia RPG.mp4 Tactics Ogre.mp4 SaGa Emerald.mp4 Earth Defense Force.mp4 Etrian Odyssey 3.mp4 Etrian Odyssey II HD.mp4 Akiba_s Trip_ Undead & Undressed - Director_s Cut.mp4 Attack on Titan 2.mp4 Bloodstained_ Ritual of the Night.mp4 DEEMO.mp4 DEEMO -Reborn-.mp4 Kingdom Hearts_ Melody of Memory.mp4 Melon Journey.mp4 New Pokemon Snap.mp4 Moving Out 2.mp4 The Legend of Legacy HD Remastered.mp4 Mon-Yu_ Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.mp4 Superbeat_ XONiC.mp4 SUPER CRAZY RHYTHM CASTLE.mp4 Tokyo Mirage Sessions #FE Encore.mp4 Super Bomberman R 2.mp4 Super Street Racer.mp4 Darkest Dungeon.mp4 Star Ocean_ The Second Story R.mp4 SnowRunner.mp4 Monster Hunter Rise.mp4 Layton_s Mystery Journey_ Katrielle and the Millionaires_ Conspiracy Deluxe Edition.mp4 Langrisser I & II.mp4 Valkyria Chronicles 4-long.mp4 Valkyria Chronicles 4.mp4 Trouble Witches Final! Episode 1_ Daughters of Amalgam.mp4 Tristia Restore.mp4 WarioWare_ Move It!.mp4 Trine 5_ A Clockwork Conspiracy.mp4 Zombies Ate My Neighbors and Ghoul Patrol.mp4 Yu-Gi-Oh Legacy of the Duelist.mp4 Yu-Gi-Oh Legacy of the Duelist-long.mp4
    1 point
  22. Version 1.0.0

    429 downloads

    Created a template to a 3D ps3 case, its pretty simple to use in photoshop, pretty much drag and drop the cover art and name the spine and you are good to go, I also included a few i did that i couldn't find online using the template, hope it helps someone
    1 point
  23. Version 1.0.1

    5,225 downloads

    I spend hours doing this so you don't have to. Creating configurations for play....not display. As you are most likely aware, arcade platforms are a pain to setup. Controls aren't standardised and changing settings via test menus can be tiresome. This is just a small configuration pack for the 12 Naomi 2 games. I separated these from the Naomi 1 games as they are far more demanding on HW. As a result OpenGL isn't the best choice if you don't have a high spec PC. Vulkan isn't the most stable either, so I absolutely recommend D3D11. After testing, I discovered this almost doubles the performance with some games compared to OpenGL. What you get with this pre configuration: -All Naomi 2 Games working (apart from Driving Simulator as it's not supported yet) -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. -Wild Riders working correctly with no pesky rear brake being a dick. -All fixes needed have been done with Test Menu adjustments. Many of these games will not boot unless done so. -Only English versions apart from Initial D Arcade Ver. 2 as only the Japanese version works at the moment. INSTRUCTIONS: Download NVMEM Naomi, Remap Files for RA. Place NVMEM files in one of the following folders. RetroArch/saves/"roms folder location"/reicast or just RetroArch/saves/reicast. Depending on how you have your saves set to save it may be either of these. Place Control Remap files in RetroArch/config/remaps/Flycast Use my control images however you want. Frontends, pause menus etc. Here is the documentation for this configuration. Everything I have done on a per game basis is listed here along with which ROM version you need to use. I have also provided any passwords, engineers codes, cheat codes and important information here also. This is a consolidation of information. Everything that needs to be actioned by a player for e.g. a cheat code to unlock something will be in green. Beach Spikers beachspi -CHD required -2 Players needed setting in Test Menu to enable 2 Players -Needs dual monitor cabinet/setup for 4 Players Club Kart: European Session clubk2k3 -clubk2k3 doesn't ues a save card and already has everything unlocked -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. -Card System needed Disabling in Test Menu before game would boot. -Steering may be inverted due to the orientation on first boot being random. -Driveboard Error on startup. Just press start to skip, it has no adverse effects. Driving Simulator -Not supported at this time. Flyinghead does have plans to get this game working Initial D Arcade Stage initdexp -CHD required -initdexp is the English Version -Analogue Volume correctly adjusted at default values Initial D Arcade Stage Ver. 2 initdv2j -CHD required -Only the Japanese version works at the moment. initdv2e (English Version) doesn't work -Analogue Volume correctly adjusted at default values Initial D Arcade Stage Ver. 3 initdv3e -CHD required -initdv3e is the English Version -Analogue Volume correctly adjusted at default values Soul Surfer soulsurf -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. -Connecting the floor mat requires a button be held, otherwise the text will stay on screen. Put in a github request to have this input on by default. The King of Route 66 kingrt66 -Motor Power in the Test Menu needed turning off (NO-USE) for this game to boot. -CB-MIC has been disabled (NO-USE) in the Test Menu as this isn't emulated. -Auto-Acceleration has been turned off. This was for kids who couldn't reach the pedals in the OG cabinet. -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. Virtua Fighter 4 vf4cart -CHD Version is available (vf4) however I opted for the cart version as it's a later revision. Virtua Fighter 4 Evolution vf4evoct -CHD Version is available (vf4evo) however I opted for the cart version as it's a later revision. Virtua Fighter 4 Final Tuned vf4tuned -CHD required -Network is off as this skips the loooong network check on boot, -Advertise Network is off as this gets rid of the icon on screen when in game. VF2 Music Cheats: Both players have to hold P&G after choosing a stage, and then a corresponding direction to get different music, U, D, L, or R, I think there's 4 0r 5 as neutral may be a direction too, they are slightly quieter than the normal bgm though. Different Costumes: Hold Start when selecting a character. Virtua Striker 3 vstrik3c -CHD Version is available (vstrik3) however I opted for the cart version -Game time set to MAX. Golden Goal set to 1m and PK set to Real PK Ranking mode: Insert your coin(s) then hold Down and press Start. Play against FC Sonic team: Win the final match of the game, and wait until the team photo appears at the congratulations screen. Then, press Short Pass three times, Shoot, Short Pass. If done correctly, the FC Sonic team will replace the FC Sega team. Unlock FC Sonic team: Highlight "Sweden" at the team selection team, then press Start. Highlight "Morocco", and then press Start. Highlight "Denmark", then press Start. Highlight "Spain", then press Start. Highlight "France", then press Start. If done correctly, the "FC Sonic" option will appear at the top right of the screen. Note: You may first need to play against the FC Sonic team before they can be selected as playable. Unlock FC Sega team: Highlight "France" at the team selection team, then press Start. Highlight "Cameroon", then press Start. Highlight "Spain", then press Start. Highlight "England", then press Start. Highlight "Germany", then press Start. Highlight "Argentina", then press Start. If done correctly, the "FC Sonic" option will appear at the top middle of the screen. Wild Riders wldrider -I managed to get this game to play properly without the rear brake being a dick. It took some lateral thinking but I done it without losing the use of the rear brake. Achieved by finagling the analogue volume. -Analogue Volume correctly adjusted for 1:1 analogue range with a controller.
    1 point
  24. Version 2.0.0

    16 downloads

    Version 2.0.0 of the D&D 5th Edition Platform The relaunch of the D&D 5th Edition Platform has arrived! Quite some time ago (several years in fact) I had created a 5th edition version of the D&D Platform but eventually removed it. It had too many items with no artwork, no real content, or any real collectability. It was all 5th edition related content, just very unruly and not as graphically fleshed out or robust and my D&D Manuals & Modules Platform. Once I finally finished the D&D M&M Platform I was able to refocus my efforts on this 5th Edition with the experience points to produce a much more solid platform; worthy of sitting alongside the original. I create these platforms not only for those to use in their gaming sessions but to illustrate the amazing artwork, preserve the history and mythology of D&D, and as checklists for RPG/D&D collectors. There are so many variations, limited editions, rereleases, etc. that pulling them together in one place makes it much easier to manage and perhaps helps others discover items that were previously unknown. However, that meant leaving out a lot of the old miscellaneous supplementary content and only focusing on actual official retail releases from Wizards of the Coast. I hope you like the new platform. I am sure there will be updates as I discover more items to add, mistakes in the data, and find better quality images. Thanks so much to websites like TSRArchive, RPGGeek, eBay, and Worthpoint which without these amazing sites, none of this would be possible. I must reiterate, however, that NO PDFs or Software are included with this platform. This contemporary image and data compilation is for the preservation, enjoyment, and appreciation of the mythology, artwork, history, development, and universe that is 5th Edition D&D. --------------------------------------------------------------------------------------------------------------------------- INSTALLATION INSTRUCTIONS For a new installation, just extract the LaunchBox folder in the archive into the same folder where your LaunchBox installation exists. There should not be any prompts asking to overwrite any core LaunchBox files. Only images and platform data files are included. You may need to clear your image cache in LaunchBox and BigBox to see the latest images. The paths to the Game/PDF files are all now set to Z:\5th Edition\ in the D&D 5th Edition.xml, since I am currently using a network drive that contains my files. You can change this to your path by doing the following: Navigate to your \LaunchBox\Data\Platforms folder and open the Dungeons & Dragons.xml file in TEXT Editor program (such as Notepad++). Find/Replace Z:\5th Edition\ with yourpath\ - You can use a RELATIVE (no specific drive letter) path such as ..\D&amp;D5E\ or an ABSOLUTE path such as C:\DnD5E\ Setting Up the D&D 5th Edition Platform after copying: Using your PC's Explorer/file system: Place your D&D PDFs in a folder that is at the same level as your LaunchBox directory (I use a network drive mapped to z:/D&D). See the image above on how to change that. Use FATMATCH or a similar program to rename your PDFs so they are similar to the image filenames: https://emumovies.com/files/file/227-fatmatch-file-renamer/ I've included a file named D&D 5E File Names.txt in the ZIP archive that contains all the filenames used. This may help you in renaming your files. I've also included a text file with XML code from the platforms XML named D&D 5th Edition Platform XML Snippet.txt. If you know how to edit XML, you can simply paste this in. This code snippet also contains the Platform Description that shows in the right-side display. Be sure to back up your Platforms.xml BEFORE editing. You can also right-click on the D&D 5th Edition menu icon to edit the platform them paste in the description. Selecting Platform Categories should make the D&D Platform automatically appear. If it doesn't, you can do the following: Within the LaunchBox Application Add a new Platform by selecting TOOLS ==> IMPORT ==> ROM Files Select the folder where you've stored your PDFs. In my case it's Z:\5th Edition\ If you use a folder named D&D that's at the same level as your LaunchBox folder, you'll only need to scan in a few files. This is just to get the Platform to show up. If you store your PDFs in a different named folder or at a different level then you'll have to rescan all the files. It's easier just to rename the directory. You can also FIND/REPLACE the ..\D&D\ path in the Dungeons & Dragons XML with your path. For example, if your D&D PDFs folder is c:\Emulators\Dungeons & Dragons 5E, you would need to set the <ApplicationPath>..\D&amp;D5E\ for every game in the XML to <ApplicationPath>..\Emulators\Dungeons &amp; Dragons 5E\ I have done this installation numerous times on different PCs to test. If you need help, please ask. I am not responsible if you mess up your LaunchBox installation Included in this archive is a 5th Edition directory that contains BAT files and LNK (shortcut files) to these BAT files. I created these a simple and seamless way to open multiple PFDs at one time. These are used to open all the books contained within a boxed set; such as the Core Rules Gift Sets or the Planescape book sets. You will likely need to edit the BAT file so the text commands point to your PDF's location. The shortcuts are used to open the BAT files so the multiple PDFs launch without showing any command prompt windows. You may need to edit the book sets images so they point to these shortcut files. I have already done this but your location may be different than what I used. These BAT and LNK files DO NOT contain any PDFs or website links. To get the 5th Edition D&D 3D images to show up do the following: Select the D&D 5th Edition menu item in LaunchBox Navigate to VIEW ==> IMAGE GROUP ==> 3D BOXES To have the PDFs Launch with the PDF reader of your choice: In LaunchBox, select ALL images that pertain to PDFs Right-click on one of the images and select EDIT. The BULK Edit window will pop up. Select EMULATOR from the Field and change the value to Adobe Acrobat. In order to launch your PDFs, you can set up Adobe Acrobat (or some other PDF Reader) as an emulator in LaunchBox. Click on the 3 horizontal lines near the top left then navigate to TOOLS ==> MANAGE ==> EMULATORS Click ADD then add Adobe Acrobat as a new emulator as seen in this image. Add D&D 5th Edition as an associated Platform for the Adobe Acrobat emulator. To have the background image in LaunchBox be the same as the Box-Front image, perform the following steps: Navigate to TOOLS ==> OPTIONS Click on Background Priorities and check the BOX-FRONT checkbox. Set the Default Background to Use Blown Up Art To get all D&D screenshot images to display for previewing, check the BOX-FRONT, BOX-BACK, BOX-3D, and BOX-SPINE checkboxes in SCREENSHOT Priorities. If you want to add a description to the main D&D Platform, do the following in LaunchBox: Open the D&D 5th Edition Platform XML Snippet.txt text file included in the ZIP archive. Right-Click on the Dungeons & Dragons Platform and select EDIT. Click on the Notes tab. Copy then Paste the text from the NOTES section of the D&D 5th Edition Platform XML Snippet.txt into the NOTES text box. Click OK SPECIAL NOTE: When installing the D&D Platform on the FREE version of LaunchBox, the LaunchBox application will automatically remove the custom filters from the D&D 5th Edition XML file. If LaunchBox is later updated to the PAID version, it will no longer show/contain the custom filters. You will need to re-extract the D&D 5th Edition XML from the ZIP archive (\LaunchBox\Data\Platforms) then overwrite the existing XML in the ..\LaunchBox\Data\Platforms directory on your local drive. This must be done while the LaunchBox application is shut down.
    1 point
  25. Version 2.2.0

    1,086 downloads

    What is it? Use this plugin to display bezels for emulators that don't natively support them. What does it do? It displays a bezel and resizes the emulator window to fit within the bezels transparent area. What's required to make this plugin work? LaunchBox v13.3 (or newer), the plugin file, bezel images and some minor setup. No more. No less. (See Setting up) Do I need to provide my own bezel images? Yes. (See Setting up for where to place them) Will it work with game specific bezels? Yes. Will this work with all emulators? Yes, with exception. RetroArch and MAME emulators will not show in the list of emulators and cannot be used with this plugin. The emulators that have been tested so far all work. Some adjustments may be necessary. (see Emulator Settings) Will this work with storefront games or Windows games? No. Can I use my existing RocketLauncher bezel configuration files?You can use the existing platform.png and platform.ini files from RL. These existing files should be located under: /RocketLauncher/Media/Bezels/platform_name/_default/something.ini (and something.png) (See Setting up [step #3]) What are the .ini files for? The .ini (configuration) files tell the plugin how to resize and move the emulator window to fit within the bezel. (See .ini (configuration) Files for more info and Testing for creating and saving them) Can this plugin add shaders as well? No. Yes. See Using Shaders (new v2.1.0) Disclaimer This works on my test PC. I didn’t test it on my cab because I didn’t want to change my emulator settings to not use fullscreen (see Emulator Settings). Outside of RetroArch and MAME, I don’t use bezels, so didn’t want to mess-up-a-good-thing. There are no guarantees, express or implied… blah blah blah blah blah blah blah. There is no risk. This plugin makes no changes to LaunchBox or your emulators. If you decide this isn’t for you, simply undo any fullscreen changes you made and (with LB/BB not running) delete the BezelLauncher folder. Special Thanks Special thanks to @MadK9 for the idea, direction and help with testing! Without him, I would have never contemplated starting this project. Also a big thanks to @Sbaby for testing un-tested emulators with the plugin. Installing With LaunchBox/BigBox not running... Download the plugin .zip file "Unblock" the file Right-click the file, select Properties, check the box "Unblock", click OK. Or better yet, just use 7-zip to open the file Copy the contents (a folder called "BezelLauncher") into your \LaunchBox\Plugins\ folder Start LaunchBox Setting up Start BezelLauncher Setup from the LaunchBox Tools menu, then click Close This will create the \Plugins\BezelLauncher\Bezels\platform_name\ subfolders Copy your bezel images into their respective platform_name subfolders See Bezel Images for more information (optional) If you have existing RL platform_name.ini files, copy those alongside the image files See .ini (configuration) Files for more information Restart BezelLauncher Setup Select a platform Choose an emulator you wish to use for that platform. Check Disabled to enable it Click Test Adjust (Move/resize) the orange frame to fit within the view area of the bezel (See Testing) Click Shaders to enable, adjust and change shader (see Using Shaders) (new v2.1.0) Click Save [to save the .ini file] Click Save on the main setup screen to add the emulator to the list of Enabled platform emulators Repeat for other platforms and emulators you wish to add You must click "Save" for each emulator you've enabled, separately. Maintenance After adding/removing platforms or emulators Run BezelLauncher Setup Click Refresh Continue with Setting up, step #5 Testing To configure the placement of the emulator window within the bezel (Requires an existing bezel image): Run BezelLauncher Setup Select a platform and an emulator Enable it (if it's not already) Click Test Move and resize the frame Click [and hold] the left or right side of the frame to move it around Click [and hold] the bottom right corner to resize Use the on-screen buttons to fine-tune the adjustments The on-screen display will show information about the emulator window. (You can click and drag the OSD to move it around as needed) x, y = upper left monitor-coordinates of the emulator window w, h = width and height of the emulator window x, y = lower right monitor-coordinates of the emulator window If any of the values are red, they are off the screen The OUTSIDE edge of the frame is the emulator window extents After adjusting, click Save. This will overwrite any existing configuration file. Using Shaders (new v2.1.0) First you need some shaders. Place the .png images in the /Bezels/Shaders/ folder (Scanline.png 'shader' is included) Start BezelLauncher Setup Select your platform and emulator and click Test Click Shaders Check the box to turn shader on Use the slider to adjust the shader Adjust the opacity down to lighten the shader Use the drop-down box to select a different shader Click Save to save your settings Parameters Depending on the emulator and the bezel, you may need to check 1 or more of the following parameters: (h) hideStuff Check this if you see the desktop behind bezel while the game is loading. This adds a black background during the startup process. (s) startupSleeper “Hide stuff” for a little longer during startup (3 seconds) (l) longerSleep Same as above (4 seconds) (g) hideGameStartup Check this if LB Game Startup screen is showing behind the bezel at game startup When selecting a platform, if the plugin detects an emulator that has been tested, “suggested” parameters will be shown. Your mileage may vary. Emulator Settings For the plugin to move/resize the emulators’ window, you will need to disable fullscreen in the emulator(s). This may be as easy as removing "-f" or "-fullscreen" from the Default Command-line Parameters (depending on the emulator). Beyond that, of the emulators I've tested, the only one that needs to have its Default Command-line Parameters altered is SuperModel. You will need to manually set the resolution. Start BezelLauncher Setup Select your Super Model 3 platform and Enable it Click Test and after adjusting the frame to where you want it, make note of the W(idth) and H(eight) #'s shown in the OSD. Save and Close. (Be sure to click Save on the main Setup screen to save Enabled as well.) Edit your SuperModel emulator (in LaunchBox) and set the Default Command-line Parameters to "-res=W,H" (no quotes, no spaces and replacing W & H with the #'s noted above) Example: -res=1420,1076 Bezel Images When you run BezelLauncher Setup for the 1st time, the plugin creates subfolders for each of your eligible platforms. They are created in: \LaunchBox\Plugins\BezelLauncher\Bezels\[platform_name]\ The platform image file needs to be in the [platform_name] folder and must be named the exact same as the platform. \BezelLauncher\Bezels\Sony PSP\Sony PSP.png Game-specific bezel files Game-specific bezel folders (or files) can be named after the games ROM filename or the games Title. Using the games Title: If the Title has 'invalid file name characters', those characters will need to be replaced with _ (underscore). The exact same way LaunchBox does with its image files (but without the -01 suffix). Example: Title = Disney-Pixar's Toy Story 2: Buzz Lightyear to the Rescue! Bezel = Disney-Pixar_s Toy Story 2_ Buzz Lightyear to the Rescue!.png NOTE: Additional Apps game Titles are (i.e.) "Play USA Version...". So the bezel would be "Play USA Version....png". Same rules apply with 'invalid file name characters'. Invalid characters are: < (less than) > (greater than) : (colon) " (double quote) / (forward slash) \ (backslash) | (vertical bar or pipe) ? (question mark) * (asterisk) ' (single quote) Not technically invalid (post-DOS), but consistent with LaunchBox character replacement Storing game-specific bezels: Option 1: Place your game bezel images directly inside their respective \[platform_name]\ folder. Game-specific image files must be named the exact same as the games ROM file or the games Title (accounting for invalid characters). example: \BezelLauncher\Bezels\Sony PSP\After Burner - Black Falcon (USA) (En,Fr,Es,It,Nl) (PSP) (PSN).png Option 2: Place your game-specific bezel image folders under the \[platform_name]\ folder. The subfolder must be named the exact same as the games ROM file or Title (barring invalid characters). The .png and .ini files in the subfolder can be any filename. example: \BezelLauncher\Bezels\Sony PSP\After Burner - Black Falcon (USA) (En,Fr,Es,It,Nl) (PSP) (PSN)\thisIsAnyFileName.png See Launching different game versions for information about bezel requirements for games that are combined as Additional Apps. ScummVM Setting up ScummVM for use with this plugin: In LaunchBox, Edit games using ScummVM. In the ScummVM section, have both checkboxes un-checked. (Fullscreen and Aspect Correction). This cannot be done using the Bulk Edit Wizard, so will need to be done on a per-game basis. One-at-a-time. If it's not displaying correctly with just the above, try the (optional) following: Navigate to /LaunchBox/Third Party/SummVM/ and start ScummVM.exe. On the Graphics tab, set Graphics Mode to opengl. Leave the other 2 as default and the check box's un-checked. Click OK and Exit. ScummVM Bezel Files: To use bezels with games using LB's integrated ScummVM, you will need to set them up manually. It will not appear in BezelLauncher Setup. Navigate to the plugins Bezels subfolder and add your platform folder. i.e. \LaunchBox\Plugins\BezelLauncher\Bezels\ScummVM\ Add your platform default png and ini files to this folder. i.e. ScummVM.png ScummVM.ini Game specific bezels for ScummVM must be named the same as the Game Data Folder. i.e. D:\LaunchBox\Games\ScummVM\King's Quest 1 - Quest for the Crown\[game files] use: "King's Quest 1 - Quest for the Crown.png" DOSBox The integrated version of DOSBox is NOT supported by this plugin. I couldn’t get it to cooperate 100% of the time. So going with plan “B”. To use DOSBox with this plugin, you will need to install and set up DOSBox-X. Setting up DOSBox for use with this plugin: Note: BezelLauncher Setup will NOT show your DOSBox platform ('MS-DOS') as an available platform. So don't bother looking for it. Download DOSBox-X DOSBox-X releases can be found here: https://github.com/joncampbell123/dosbox-x/releases Download the vsbuild-win64 version. (direct link for the download file) Create a new folder under \LaunchBox\ThirdParty\ and name it DOSBox-X Extract the contents of the downloads "\bin\x64\Release\" folder into the new folder Be sure to unblock the zip file before extracting (unless you’re using 7-Zip) Configuring DOSBox-X In Windows Explorer, navigate to \LaunchBox\ThirdParty\DOSBox-X\. Make a copy of dosbox-x.conf. Rename the copy to [something like] "BL-dosbox-x.conf" Right-click the new 'BL-dosbox-x.conf' file and select edit (Notepad++ works great for this. But any text editor (Notepad) will work) Look for the following keys and change their Values as shown: (starting on approximately line 78) fullresolution = 1400x1080 windowresolution = 1400x1080 windowposition = 260,0 output = ttf showmenu = false "1400x1080" (2 locations) is the dimension of the transparent area of your bezel. Adjust as necessary. From your MS-DOS.ini file, use [Right X]-[Left X] for the 1st value (1400) and [Right Y]-[Left Y] for the 2nd (1080) "260,0" is the upper-left coordinate of the transparent area. Use the Left-X value for the 1st number and Left-Y for the 2nd. Save the changes and close the editor. Configure games to use DOSBox-X The following assumes your MS-DOS platform games are already setup to use the integrated version of DOSBox. In LaunchBox, select all your DOSBox games and press Ctrl+E to start the Bulk Edit Wizard. (Select 1 game in the MS-DOS platform, then press Ctrl+A to select all) On the 2nd screen select the Field Custom DOSBox Version EXE Path for Value, Browse to and select dosbox-x.exe Click Next, Next Click “Yes, I would like to make more changes” select the Field DOSBox Configuration File for Value, Browse to and select the new file you created (BL-dosbox-x.conf) Click Next. Next (again). Click "No, I would not like to make more changes" MS-DOS Bezel Files: This assumes your DOSBox platform is called "MS-DOS". In the Bezels subfolder under the plugin folder, create a new folder called 'MS-DOS'. In \LaunchBox\Plugins\BezelLauncher\Bezels\MS-DOS\, add your bezel files (MS-DOS.png and MS-DOS.ini). Game specific bezels for DOSBox need to be named the same as the Game Data Folder i.e. D:\LaunchBox\Games\MS-DOS\Cosmos Cosmic Adventure\COSMO1.EXE use "Cosmos Cosmic Adventure.png" .ini (configuration) Files The .ini files contain the monitors' coordinates for placing the emulator window. The Upper Left x,y coordinate and the Lower Right x,y coordinate Example: Upper Left X Coordinate=240 Upper Left Y Coordinate=100 Lower Right X Coordinate=1680 Lower Right Y Coordinate=1080 The platform ini file must be named the exact same as the platform. If copied from RocketLauncher, you may need to rename it (removing any under_scores). i.e. \BezelLauncher\Bezels\Sony PSP\Sony PSP.ini For game-specific ini files, if they are located in a subfolder below /[platform_name]/ (see Bezel Images, Option 2, above), they can have any filename. If they are inside the /[platform_name]/ folder (Option 1), then they must be named the exact same as the games ROM file or Title. If a game-specific .ini file doesn’t exist, the plugin will use the games platform.ini file. Launching different game versions Also known as Additional Apps, when right-clicking a game and selecting Play Version, the Additional App is not required to have its own bezel files. If the Additional App doesn't have its own bezel, the plugin will look for the Default Games' bezel. If neither of those exist, it will use the platforms’ bezel. This eliminates the need to have a separate set of bezel files for each version of the game. Useful since they most likely all use the same image. This only works for games that are Additional Apps. Plugin Folder Structure As always, any thoughts, views, opinions, [constructive] criticism, comments and suggestions are welcome.
    1 point
  26. Version 1.0.0

    10,145 downloads

    This one took a while. Way, way longer than expected. But here it is, everything that needed to be configured, calibrated, unlocked, mapped or generally a pain in the butt to get working, has been done for you. Firstly, thanks to @Joejoe who was instrumental in consolidating this info. He researched a bunch of stuff and got some things working that I couldn't. What's been done for you? Some of these games had crazy input methods with their arcade cabinets and were mapped to some unintuitive / bizarre default inputs mappings by default. Controls have been scrutinised and tested and revised and tested once again. I haven't just set whatever willy nilly. If a fighting game has a modern port or counterpart I have mapped it to the default layout for that modern version. Everything else has been mapped to be as intuitive as possible, and I have provided layout images so you need never be lost with buttons again. -All Hidden Characters & Content Unlocked. There are 20 games with some form unlockable hidden content. -Analogue Volume adjusted for every game that required it. 13 In Total. This ensures a 1:1 analogue range on a controller (makes racers steering less twitchy). For e.g. the steering and pedals for racing games. -Blood is now ON in the censored games -All light gun games have been calibrated for both players -Optional 2 Player Mouse Support INSTRUCTIONS Download NVMEM Naomi, Remap Files for RA and your choice of 1 or 2 Player cfg Files for Mouse Light Gun Place NVMEM files in one of the following folders. RetroArch/saves/"roms folder location"/reicast or just RetroArch/saves/reicast. Depending on how you have your saves set to save it may be either of these. Place Control Remap files in RetroArch/config/remaps/Flycast Place optional Mouse .cfg files in RetroArch/config/Flycast Use my control images however you want. Frontends, pause menus etc. ENJOY!!! Here is the documentation for this configuration. Everything I have done on a per game basis is listed here. Only games that have an enhancement, calibration, password, unlockable etc etc is listed here. A full list of supported games is at the bottom of the page. I have also provided any passwords, engineers codes, cheat codes and important information here also. This is a consolidation of information. Everything that needs to be actioned by a player for e.g. a cheat code to unlock something will be in green. 18 Wheeler: American Pro Trucker 18wheelu -The parent rom 18wheelr doesn't work in Flycast due to controls not working correctly -This game only has manual transmission that had a gear stick on the original hardware. The stick on the og hardware simply held down a button for high gear and reverse. The button needs to be held for those gears which the physical stick would do. Once pushed into place, it would stay there like a real gearstick using a spring loaded thingy, while keeping the button pressed. There isn't a way to have this held in place using a controller, you have to hold the desired gear button yourself. -Analogue Volume calibrated correctly for 1:1 analogue input for the steering and pedals on a controller. Makes racing games less twitchy. Airline Pilots alpilot -The controls do not translate well to a controller. -It also runs like garbage. It's here but who gives a crap. The novelty was in the arcade cabinet, as a stand alone game it's poo. -Analogue Volume calibrated correctly for 1:1 analogue input for the steering and pedals on a controller. Alien Front alienfnt -Analogue Volume calibrated for 1:1 analogue range with a controller. Canon Spike cspike -This game appears to have macro inputs or something like that hard coded to the core itself. L2 and R2 are special attacks, which are button combinations usually. These do not appear in the control options in RA. Also, these to not register in the test menu either but they sure as shit work. Always leave these inputs alone (L2 & R2) as you'll get clashing. An unexpected bonus. -Hidden macro controls mapped on images. -Mega Man and Baby Bonnie Hood Unlocked. Press all the way to the left or right to access them. -Cammy Shadaloo outfit from Street Alpha 2 Gold Unlocked Capcom Vs SNK Millennium Fight 2000 capsnk -Every hidden character unlocked: Evil Ryu Evil Lori Akuma -All hidden stages and bosses unlocked To set all character ratios to set to 2: Hold A + B, then hold Start at the title screen. Keep all three buttons held until the character selection screen appears. EX mode: Hold Start when selecting a fighter at the character selection screen. If done correctly "EX" will appear above your character's name. Note: Not all fighters have an EX mode. Passwords for Test Menu: SNIBD6IO Disables all EX character modes 0H2DK0EI Disables all hidden stages and bosses; disables all Ratio-4 playable characters OIASHCBR Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps) OGSDOROG Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled) KNOIRGON Enables some EX character modes MTOMHMNA Enables some EX character modes (different characters) ASTUERUP Enables some EX character modes (different characters) Capcom Vs. SNK 2 - Mark of the Millennium 2001 cvs2 -New Game Modes (Ratio Match, 3on3 Match or Single Match). Accessible via Test Menu -Boss Mode Unlocked (Fight all Bosses) To enable boss mode, press "Start" button while holding MP + MK on title screen. You will then fight all the bosses only. Passwords for Test Menu: YAMAOOUT only unlocks New Game Modes. MORIKAWA unlocks Boss Mode and New Game Modes Castle of Shikigami II shikgam2 -Young Fukimo Unlocked -Third "Turbo Button" Unlocked in the Test Menu and mapped. Your thumb will thank me. To Select Young Fumiko (the one with the purple hat) hold start and press 2 x right Remix Tune: Hold A+B then START at the title screen Extreme Mode: at the title screen input UP, A, DOWN, DOWN, LEFT, RIGHT, DOWN, B, B, A, A+B then START Cosmic Smash csmash -Announce SE set to English. The Default is Japanese Crazy Tazi crzytaxi -This game seems to have a hidden view change button. Like the hidden inputs in Cannon Spike these do not appear in the RA control options, and clash if you set anything to it. -Analogue Volume calibrated for 1:1 analogue range for the steering and pedals on a controller. Dead or Alive 2: Millennium doa2m -Costumes unlocked. Achieved by completing the game with those characters. School uniforms: Insert your coin(s), then hold Punch + Kick and press Start. The high school uniforms for Kasumi and Ayane will now be available. Reverse replay: Press Free + Kick during the "KO", then press Punch during the replay. Select winning pose: Hold Punch + Kick, Free + Punch, or Free + Kick during the replay to select a new winning pose. Control poses view: By winning a match in time attack or single mode. Then, hold Punch after the replay. Keep holding Punch and use the Joystick to move the camera. Press Free to zoom in and Kick to zoom out. Dynamite Baseball '99 dybb99 -Analogue Volume calibrated (both players) for 1:1 analogue range with a controller. Dynamite Baseball NAOMI dybbnao -Analogue Volume calibrated (both players) for 1:1 analogue range with a controller. Guilty Gear X ggx -Unlocked hidden characters Testament & Dizzy Hi-Score Mode: Hit all four buttons when you press Start at the title screen and medals will appear when you hit your opponent. Passwords for Test Menu: ROMANTI = Unlock Testament MISOSOUP = Unlock Testament & Dizzy Guilty Gear XX ggxx Medal Of Millionaire mode: Hold Punch + Kick + Slash + Hard Slash + Dust, then press Start at the title screen. Alternate winning pose: Immediately hold Punch, Kick, or Slash when the "Slash" or "Destroyed" message appears. Note: Note all fighters have alternate poses. Alternate quotes: Hold Punch, Kick, or Slash immediately before a match starts to choose between three sets of quotes spoken by your fighter during the match. Fast credits: Hold Punch, Kick, Slash, Hard Slash, or Dust during the credits. Guilty Gear XX : Reload ggxxrl Medal Of Millionaire mode: Hold all five Attack buttons then press Start. Alternate winning poses: Hold P, K, or S after the "Slash" or "Destroyed" message appears. Note: Not all fighters have alternate winning poses. Alternate character quotes: Hold P, K, or S after the vs. screen disappears and before the match begins. Gun Survivor 2 Biohazzard Code: Veronica gunsur2 -You can switch between Claire and Steve in the Test Menu options. I have 2 copies, one set to play as Claire and the other as Steve. Mars TV -Game hangs on stage select screen for about 5 seconds then resumes. Still playable as this only happens in the stage select screen. Marvel Vs. Capcom 2 New Age of Heroes mvsc2 -Unlocked all 56 characters available from the beginning, machine registered on Level 84 (USA) after using the 4 USA passwords. This is an absolute mission to do. The documentation is too long to put here. If you want it just ask. Melty Blood Actress Again Version A mbaa -Unlocked hidden character NECO-ARC using secret code. Press start on ARCUEID (Just left of random character select) to toggle on NECO-ARC. Secret Code for Test Menu: CKFY - Unlocks NECO-ARC Mobile Suit Gundam: Federation Vs.Zeon DX gundmxgd -Use the Deluxe version of this game "gundmxgd" NOT "gundmgd". The DLX version allows you to use both sets of characters for either side. Passwords for Test Menu: MYWC7ZKI - Allows for both sets of characters to be played on either side. Q3TIU6M5 - Unknown as to what this actually does. If you know or find out let me know. Monkey Ball monkeyba -Analogue Joystick calibrated in the Test Menu. The difference is night and day. I'm even gonna say it handles a little better than the GC version. Power Stone 2 pstone2 -Unlocked all time-release items and secret character Pride Project Justice pjustic -Unlocked all secret characters via password. Passwords for Test Menu: All secret characters - J2ACRC4U B-Batsu - 1B6GIMWN D-Hyo - MGNG8U92 Hyo - C83LKN59 Kurow - KROYV4EZ P-Akira - 5RC52J3M Vatsu - YDWVNBTU W-Daigo - RG026E1B Samba de Amigo samba Samba de Amigo Ver. 2000 samba2k -Both of these games have the maracas set on the incorrect sticks by default. I have correctly adjusted this. Still don't make it any easier. -The controls do not translate well to a controller. Sega Marine Fishing smarinef -Changed cabinet type to STD. The DLX version (which is the default setting) had an actual fishing line, which had an analogue "tension" input. The STD version does not have this. The STD version was the version ported to the Dreamcast, so it's perfect for a controller. -Analogue Volume calibrated for 1:1 analogue range with a controller. Sega Strike Fighter sstrkfgt -Analogue Volume calibrated for 1:1 analogue range with a controller. Slashout slashout New skins: Hold the start button, then press any of the 4 buttons when selecting a character. Spawn spawn More characters : On a machine that has had multiple games completed, a screen will appear stating that there is an extended story line available. Hold all buttons and Start in insert your coin(s). Release Start while keeping the other buttons held, then press Start again. Additional characters will appear at the selection screen. Sports Jam sprtjam Select all events right off the bat, instead of in round 2. When the metal gate is closing right before the sport selection, input Up, Down, Right, Left, Buttons 1 + 2. If done right, the ?'s will be available. Street Fighter Zero 3 Upper sfz3ugd -Secret Character Shin Gokui Unlocked To use Shin Gokui hold start when selecting Gokui. There wont be a name or colour change but he gains double air fireballs, faster recovery in some of his special moves, no dizziness, stun timer, etc. Play Modes: Classical (no ISM) : hold HP+HK at the title screen then START Mazi (mega damage) : hold MP+MK at the title screen then START Saiko (low guard) : hold LP+LK at the title screen then START Battle modes: Dramatic battle : hold LK+MK+HK at the title screen then START Survival : hold LP+MP+HP at the title screen then START Sari (Dhalsim's wife) in every stage: When playing as Dhalsim, hold LP+HP between rounds Tokyo Bus Guide tokyobus -Analogue Volume calibrated for 1:1 analogue range with a controller. Virtual On Oratario Tangram M.S.B.S. ver5.66 2000 Edition vonot -Different Skins and characters. Depending on which seat you have set (GOOD or EVIL) you will get different skins and characters. Also the hud colour will change. World Kicks wldkicks -This game will not work until calibrated. Which has been done of course. -This game used a football at the base of the cabinet which is an analogue input. -The Right Trigger has been used for the shoot / pass input. The speed and distance of the the ball depends on how far you press the trigger. Secret Teams: Kick ball device in team selection screen the number of specified times. Namco Starts '80: Kick 8 times Namco Starts '90: Kick 9 times World Series '99 smlg99 -Analogue Volume calibrated for 1:1 analogue range with a controller. World Series Baseball / Super Major League -Analogue Volume calibrated for 1:1 analogue range with a controller. Zombie Revenge zombrvn -This game has an analogue input alternative that can be activated and calibrated. -Analogue input used and calibrated. The difference is night and day, soooooo much better. -Violence mode set to ON. Red blood. Alternate costume: Pick a character at the selection screen. Hold Start and press Punch or Kick. Release Start after your character can be moved. Light Gun Games Confidential Mission confmiss -Calibrated for both players. Death Crimson OX deathcox -Calibrated for both players. -This game has an issue with reloading. A strange auto reload system is being used instead, and is not ideal. Playing the DC version is preferrable. The House of the Dead 2 hotd2 -Calibrated for both players. -Blood set to ON Lupin the Third: The Shooting lupinsho -Game has an issue with reloading rendering the game unplayable for the moment. It is still included as a fix may be implamented soon. -Calibrated for both players Mazan: Flash of the Blade mazan -Game will not work untill calibrated. -This isn't really a light gun game. You used a foam sword inside a sensor gate that was interperated on screen. -You can't tilt the sword but this game is still very playable. -Left click has been set to offscreen reload as pushing the sword in and out of the sensor gate is considered a stab attack. -Swing the sword and stab like a shooting game with the left click. The Maze of Kings mok -Calibrated for both players. Ninja Assult ninjaslt -Calibrated for both players. Casino, Mahjong, Quiz and Japanese Heavy Games (NOT INCLUDED) Dengen Tenshi Taisen Janshi Shangri-la LA Keyboards Idol Janshi Suchie-Pai 3 Moeru Casinyo Usagi - Yamashiro Mahjong Hen Super Shanghai 2005 Soreike! Anpanman Popcorn Kojou 2 Sega Yonin Uchi Mahjong MJ Quiz Katai Q mode Quiz Ah! Megami-sama Oinori-daimyoujin Matsuri Games not working with Flycast with Reasons (NOT INCLUDED) Manic Panic Ghosts! Pokasuka Ghost! -Not working with Flycast at the moment due to unemulated hardware. Outrigger! -This game is working but the controls are all over the place and seemingly cannot be remapped. It used a trackball which the mouse is being used for. However shoot is on the controller and keyboard. Ferrari F355 Challenge -Not working with Flycast at the moment due to unemulated hardware. Ferrari F355 Challenge 2 -Not working with Flycast at the moment due to unemulated hardware. Shootout Pool (All) -Not working with Flycast at the moment due to unemulated hardware. Triggerheart Exelica -Input delay of a about 1-2 seconds. Unplayable at the moment -A fix is coming soonish Mushiking (All) -Not working with Flycast at the moment due to unemulated hardware. -This game used physical rf cards. This game will not likely be emulated anytime soon due to how awkward this is to implement. Kick4Cash -Not working with Flycast at the moment due to unemulated hardware. Dragon Treasure 1-3 -Not working with Flycast at the moment due to unemulated hardware. -This game will not likely be emulated with Flycast anytime soon due to how awkward this is to implement. Derby Owners Club (All) -Not working with Flycast at the moment due to unemulated hardware. -This game will not likely be emulated with Flycast anytime soon due to how awkward this is to implement. -Not really missing out on anything. Crackin DJ (All) -Not working with Flycast at the moment due to unemulated hardware. -This game will not likely be emulated with Flycast anytime soon due to how awkward this is to implement. Dog Walking This game used a treadmill as an input device. Needless to say this one isn't on the list to work anytime soon. World Champion Football Serie/Clubs (All) -Not working with Flycast at the moment due to unemulated hardware. Touch de Uno! (All) -Not working with Flycast at the moment due to unemulated hardware. Star Horse (All) -Not working with Flycast at the moment due to unemulated hardware. -Not really a game Full List of working games in Flycast that have been configured and mapped. This is 1G1R, only the parent versions have been configured for, with 18wheelr being the only exception as it doesn't work. 18wheelu does, so you may want a separate split rom for that game if you are using a Merged set. DON'T FORGET CHD's.
    1 point
  27. Version 1.0.0

    3,695 downloads

    Yeahhhh..... this took ages.... it usually does. This project aims to present GC games in 16:9 to everyone, as easily as possible. Just drop Pre Configured files into Dolphin and enjoy. No need to setup yourself. Part 2 is here, and man did it almost break me. I could go on about what went into this but who really cares, so I'll get on with it. I have pre applied all widescreen cheat codes to per game .ini files for Dolphin. Ones that are available to my knowledge at least. There are a few sources for these codes and I made sure to check each one to ensure I was getting the best and most up to date codes. In a nut shell: All codes that are available and working have been applied per game. Many sources checked. As many versions and regions covered as possible. If a game has a code available for multiple versions / regions it has been configured for. Check the version list in the table below to make sure you are using the correct version. Most games tested and some games have been culled from the list if the codes still allowed pop-in and jank. Performance enhancements such as 60Hz for the PAL games that don't allow it to be selectable, have been applied also. If you don't want these simply turn them off. Dolphins Widescreen Hack disabled for all games that do not need it, and enabled for the ones that do. No need to worry if you have it on or not. I've made it idiot proof. Configured for both Force 16:9 and Stretch to Window. Make your choice. IMPORTANT: We are hacking widescreen here and where some of these games may look and feel like they were designed for 16:9, others do not. UI and Menus may be a bit misaligned and other relatively minor visual issues. Be a little forgiving. However, anything that was too crappy looking I have not included. Also, as we are pushing the HW to draw in more geometry, assets etc performance with some games has been impacted. This is especially true for games that have had their draw distance/culling completely disabled, allowing everything, even beyond the FOV to be drawn and rendered. These are few and far between but some key titles do this e.g. Metroid Prime 1 & 2. Some performance scrimping may be needed depending on your PC. IINSTRUCTIONS I advise using another instance of Dolphin specifically for widescreen. Choose your flavour and download - Forced 16:9 or Stretched to Fit Window Place the .ini files in the GameSettings folder of Dolphin. This will be in your roaming app data on your C drive if you are not using Dolphin in portable mode. Enjoy!!! In the table below is the list of supported games at the moment. This list will grow as more WS cheats are made. Please check the versions that are usable for each game. Some games have all versions covered and others only have one. Preferred versions are stated as such. If a game has multiple (Europe) versions available I have configured for the main PAL version. These can be identified with the 'P' before the numbers in their game ID's for e.g. GPEP08. TITLE REGIONS COVERED/REQUIRED ENHANCEMENTS AND GENERAL INFO 007: Agent Under Fire (USA) 007: From Russia with Love (Europe) 60Hz Enhancement Code for PAL 1080° Avalanche (USA) (Europe) Aggressive Inline (USA) Amazing Island (USA) American Chopper 2: Full Throttle All versions Animal Crossing (USA) (Europe) Animaniacs: The Great Edgar Hunt All versions 60FPS Enhancement Code Used for Both Versions Army Men: Air Combat: The Elite Missions (USA) Army Men: RTS (USA) Army Men: Sarge's War (USA) Asterix & Obelix XXL (Europe) 60Hz Enhancement Code for PAL ATV Quad Power Racing 2 (USA) (Europe) Auto Modellista (USA) Avatar: The Last Airbender (USA) Baldur's Gate: Dark Alliance (USA) (Europe) 60Hz Enhancement Code for PAL Barnyard (USA) 60FPS Enhancement for NTSC-U Baten Kaitos Origins All versions Baten Kaitos: Eternal Wings and the Lost Ocean All versions Batman: Vengeance All versions 60Hz Enhancement Code for PAL Beach Spikers: Virtua Beach Volleyball (USA) (Europe) Billy Hatcher and the Giant Egg (USA) (Europe) NTSC-U version has a better code. Blood Omen 2: The Legacy of Kain (USA) (Europe) BloodRayne (USA) (Europe) 60Hz Enhancement Code for PAL Bloody Roar: Primal Fury All versions Blowout All versions Bomberman Generation (USA) (Europe) Bomberman Jetters (USA) Bomberman Land 2 All versions Call of Duty: Finest Hour (USA) Cel Damage (USA) Chaos Field (USA) Chibi-Robo! (USA) (Europe) Chickin Little (USA) 60FPS Enhancement Code for NTSC-U City Racer All versions Cocoto Kart Racer All versions Conan All versions Conflict: Desert Storm All versions Conflict: Desert Storm II: Back to Baghdad (USA) (Europe) 60Hz Enhancement Code for PAL Crash Bandicoot: The Wrath of Cortex (USA) (Europe) 60Hz Enhancement Code for PAL. Crash Nitro Kart (USA) Crash Tag Team Racing (USA) (Europe) Crazy Taxi (USA) (Europe) Cubivore: Survival of the Fittest (USA) Custom Robo (USA) Dance Dance Revolution: Mario Mix (USA) Dark Summit (Europe) 60Hz Enhancement Code for PAL Darkened Skye (Europe) 60Hz Enhancement Code for PAL Defender (Europe) Menus are a bit jumpy/glitchy. Digimon Rumble Arena 2 (Europe) 60Hz Enhancement Code for PAL Digimon World 4 (USA) Disney-Pixar The Incredibles (USA) Disney's Meet the Robinsons (USA) 60FPS Enhancement Code for NTSC-U Disney's Tarzan Untamed All versions Donkey Kong: Jungle Beat (USA) Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku All versions Dora the Explorer: Journey to the Purple Planet All versions Doshin the Giant (Europe) Dr. Muto All versions Dragon Ball Z: Budokai 2 (USA) Dragon Ball Z: Sagas All versions 60FPS Enhancement Code for NTSC-U DreamMix TV World Fighters All versions Evolution Worlds (USA) (Europe) Fairly OddParents, The: Breakin' Da Rules All versions 60FPS Enhancement Code for NTSC-U Final Fantasy Crystal Chronicles (USA) (Europe) Finding Nemo (Europe) Fire Emblem: Path of Radiance (USA) (Europe) FireBlade (Europe) 60Hz Enhancement Code for PAL Frogger Beyond (USA) (Europe) Frogger: Ancient Shadow All versions Frogger's Adventures: The Rescue All versions Gauntlet: Dark Legacy (USA) (Europe) 60Hz Enhancement Code for PAL and NTSC-U Gladius (Europe) 60Hz Enhancement Code for PAL Godzilla: Destroy All Monsters Melee (Europe) Gotcha Force (USA) (Europe) Harry Potter and the Chamber of Secrets (USA) (Europe) Harvest Moon: A Wonderful Life (USA) Harvest Moon: Magical Melody (USA) Hot Wheels: Velocity X (USA) Hot Wheels: World Race (USA) Hudson Selection Vol. 1: Cubic Lode Runner All versions Hudson Selection Vol. 2: Star Soldier All versions Hudson Selection Vol. 3: Bonk's Adventure All versions Hudson Selection Vol. 4: Adventure Island All versions Hunter: The Reckoning (USA) Performance Significantly Impacted. Ikaruga (Europe) 60Hz Enhancement Code for PAL Incredibles, The (USA) 60FPS Enhancement Code for NTSC-U Kao the Kangaroo: Round 2 All versions Killer7 (Europe) Kirby Air Ride All versions Kururin Squash! All versions Legend of Zelda, The: The Wind Waker All versions Legend of Zelda, The: Twilight Princess All versions LEGO Star Wars: The Video Game (USA) (Europe) PAL version preferred. 60Hz Enhancement Code for PAL Lemony Snicket's A Series of Unfortunate Events (USA) Use widescreen hack at the same time. Lord of the Rings, The: The Return of the King (USA) (Europe) 60Hz Enhancement Code for PAL and NTSC-U Lord of the Rings, The: The Third Age (USA) (Europe) Lost Kingdoms All versions Lost Kingdoms II All versions Luigi's Mansion (USA) (Europe) 60Hz Enhancement Code for PAL Madagascar (USA) (Europe) 60Hz Enhancement Code for PAL Mario Golf: Toadstool Tour (USA) (Europe) 60Hz Enhancement Code for PAL Mario Kart: Double Dash!! (USA) (Europe) Wide menu add on code used also. Mario Party 4 All versions Mario Party 5 (USA) (Europe) (Japan) 60Hz Enhancement Code for PAL. Mario Party 6 All versions 60Hz Enhancement Code for PAL. Remove black bars for PAL code. Mario Party 7 All versions 60Hz Enhancement Code for PAL. Stretched Hud codes for NTSC-U and PAL Mario Power Tennis (USA) (Europe) PAL code works better. NTSC-U code has messed up menu transitions. Medal of Honor: European Assault (USA) Hack Fix Code. Use at the same time as the Dolphin Widescreen Hack. Mega Man Network Transmission (Europe) 60Hz Enhancement Code for PAL. Mega Man X: Command Mission (Europe) Metal Gear Solid: The Twin Snakes (USA) (Europe) 60Hz Enhancement Code for PAL. Metroid Prime (USA 1.00) (Europe) Performance Impacted. 2 Different codes for the NTSC-U and PAL versions. NTSC-U uses a hack fix and as a result tanks performance. PAL doesn't and may perform better. Metroid Prime 2: Echoes (USA) (Europe) Performance Impacted. 2 Different codes for the NTSC-U and PAL versions. NTSC-U uses a hack fix and as a result tanks performance. PAL doesn't and may perform better. 60FPS in Multiplayer Enhancement code for NTSC-U Micro Machines All versions 60Hz Enhancement Code for PAL. Monster House (Europe) 60Hz Enhancement Code for PAL. Monsters Inc. Scream Arena All versions Mortal Kombat: Deadly Alliance (USA) (Europe) Mortal Kombat: Deception All versions Muppets Party Cruise All versions Mystic Heroes (USA) (Europe) Naruto: Clash of Ninja All versions Naruto: Clash of Ninja 2 (USA) Naruto: Gekitō Ninja Taisen! 4 All versions Need for Speed: Hot Pursuit 2 All versions 60Hz Enhancement Code for PAL. Need for Speed: Underground (USA) (Europe) Performance Significantly Impacted. 60Hz Enhancement Code for PAL. P.N.03 (USA) (Europe) Pac-Man World 2 (USA) Paper Mario: The Thousand-Year Door All versions Cantered HUD codes used. Direct .iso patch works better. Phantasy Star Online Episode III: C.A.R.D. Revolution (USA) (Europe) Phantasy Star Online: Episode I & II (USA) (Europe) NTSC-U Code for Version 1.00. Pikmin (USA Rev 1.1) (Europe) NTSC-U Code for Version 1.1. 60FPS/Hz Codes Used for Both Versions. Pikmin 2 (USA) (Europe) Pinball Hall of Fame: The Gottlieb Collection All versions Pokémon Channel (Europe) Pokémon Colosseum (USA) (Japan) Pokémon XD: Gale of Darkness (USA) (Europe) Prince of Persia: The Sands of Time (USA) Prince of Persia: The Two Thrones All versions Prince of Persia: Warrior Within (USA) Rampage: Total Destruction All versions Rayman Arena All versions Reign of Fire (Europe) Resident Evil Code: Veronica X All versions 60Hz Enhancement Code for PAL. Ribbit King (Europe) 60Hz Enhancement Code for PAL. Road Trip: The Arcade Edition (USA) RoadKill All versions Rocky (Europe) Rogue Ops (Europe) Rugrats: Royal Ransom (USA) 60FPS Enhancement Code for NTSC-U Scorpion King: Rise of the Akkadian, The (Europe) Second Sight All versions Shadow the Hedgehog All versions Shonen Jump's One Piece: Grand Adventure All versions Shonen Jump's One Piece: Grand Battle (USA) Shonen Jump's One Piece: Pirates' Carnival (USA) Shrek 2 (Europe) Shrek SuperSlam (Europe) Shrek: Super Party (Europe) Simpsons, The: Hit & Run All versions 60Hz Enhancement Code for PAL. Simpsons, The: Road Rage (Europe) Sims, The (USA) Sims, The: Bustin' Out (USA) Skies of Arcadia: Legends (USA) (Europe) 60Hz Enhancement Code for PAL. Smuggler's Run: Warzones All versions 60Hz Enhancement Code for PAL. NTSC-U Version may work better. Sonic Adventure 2: Battle (USA) Performance Significantly Impacted. Aspect Ratio Correction Codes Used Sonic Adventure DX: Director's Cut (USA) (Europe) Aspect Ratio Correction Codes Used Sonic Heroes All versions 60FPS in Multiplayer Enhancement Code Used Sonic Riders (USA) Space Raiders (USA) Spartan: Total Warrior (USA) (Europe) SpongeBob SquarePants Movie, The (USA) (Europe) SpongeBob SquarePants: Battle for Bikini Bottom All versions NTSC-U version may work better. SpongeBob SquarePants: Creature from the Krusty Krab (Europe) 60Hz Enhancement Code for PAL. SpongeBob SquarePants: Lights, Camera, Pants! (Europe) SpongeBob SquarePants: Revenge of the Flying Dutchman (USA) Spyhunter (Europe) 60Hz Enhancement Code for PAL. Spyro: A Hero's Tail (USA) Star Wars Rogue Squadron II: Rogue Leader (USA) Star Wars Rogue Squadron III: Rebel Strike All versions Star Wars: Bounty Hunter (Europe) Star Wars: Jedi Knight II: Jedi Outcast (Europe) 60Hz Enhancement Code for PAL. StarFox Assult (USA) Street Racing Syndicate All versions Sum of All Fears, The (Europe) Summoner: A Goddess Reborn (USA) (Europe) Super Mario Sunshine All versions 60FPS codes alliable but not using due to issues with them. Super Monkey Ball (USA) (Europe) Super Smash Bros. Melee (USA Rev 2) (Europe) Codes available for the other revisions for NTSC-U. Rev 2 Code used. Tak 2: The Staff of Dreams (USA) (Europe) 60Hz Enhancement Code for PAL. Tak and the Power of Juju (USA) (Europe) 60Hz Enhancement Code for PAL. Tak: The Great Juju Challenge All versions 60Hz Enhancement Code for PAL. Taz: Wanted (Europe) TimeSplitters 2 All versions Tomb Raider: Legend All versions Tony Hawk's Pro Skater 3 (USA) Top Gun: Combat Zones (Europe) Urbz: Sims in the City, The (USA) (Europe) Vexx (USA) Overclocking at 200% to help with widescreen. Viewtiful Joe 2 (USA) Viewtiful Joe: Red Hot Rumble (USA) (Europe) Virtua Striker 2002 (USA) Wario World All versions 60Hz Enhancement Code for PAL. Wave Race: Blue Storm (USA) Widescreen + Fix Pixel Aspect Code Worms 3D (Europe) 60Hz Enhancement Code for PAL. Worms Blast (Europe) X-Men Legends (USA) (Europe) X-Men Legends II: Rise of Apocalypse (USA) (Europe) X-Men: Next Dimension (USA) (Europe) XGIII: Extreme G Racing (Europe) XIII (Europe) Zapper: One Wicked Cricket All versions Zoids: Battle Legends (USA)
    1 point
  28. Version 2.1

    9,977 downloads

    Welcome to Faeran's BannerBox. A horizontal banner based theme, inspired by 80s retro. This theme requires that you be running LaunchBox 11.10 or later due to its reliance on the new wheel. The following info is now considered legacy: Download banners created by the community in this thread: BannerBox Community Banner Thread - Platform Media - LaunchBox Community Forums (launchbox-app.com) Looking to create your own theme? Learn how by: Following me on Twitch: https://www.twitch.tv/retrofaeran Subscribing to me on Youtube: https://www.youtube.com/channel/UC2C5q0Muy-ehYpZUIIdJ94Q CREDITS ---------------------------- Theme was created by @faeran Theme was created using the COMMUNITY Theme Creator by @y2guru Theme uses some amazing artwork by Rachid Loft. Find his work at: https://rachidlotf.com/
    1 point
  29. Version 1.0.1

    1,943 downloads

    Watch the video. There's a lot to explain with bulk renaming. YOU WILL NEED TO SELECT THE CORRECT MAPPINGS FOR YOUR SPECIFIC XINPUT CONTROLLER. IF YOUR CONTROLLER IS NOT INCLUDED YOU WILL NEED TO BULK RENAME THE MAPPINGS FILES TO YOU CONTROLLER NAME/ID. IF YOUR CONTROLLER IS NOT HERE, LET ME KNOW WHAT THE ID IS AND I'LL ADD IT...AT SOME POINT. DINPUT USERS WILL NEED TO USE DS4WINDOWS or X360CE TO GET THEIR CONTROLLER TO SHOW AS A XBOX 360 CONTROLLER. RAWINPUT MAPPING FILES ARE NOW NAMED TO INCLUDE YOUR VID NUMBER. YOU WILL NEED TO BULK RENAME THESE TO INCLUDE YOUR SPECIFIC ID's. -Current list of controller specific XINPUT PRE MAPS: PDP Rock Candy XBOX Controller Xbox 360 Controller Xbox 360 Wireless Receiver (XBOX) Xbox One Controller Xbox One Elite Controller Xbox One S Controller Xbox Series X Controller Xbox Series X Elite Controller Last time, I configured this for RetroArch as it has a better and more mailable control configuration. But....now Standalone supports more games and it's an overall better experience for the end user. Not for the person configuring mind you. My main issue with Standalone is that you can't stack inputs like you can in RetroArch. So you can't have the same input in multiple locations or map multiple inputs to the same button. This prohibited mapping the D-Pad and the Left Stick so you have the choice for those relevant games. However, I "found" a work around. By adding the directional analog inputs directly to the mapping file, with the d-pad inputs already mapped (stacking them...kinda), it'll force Flycast to use both the D-pad and Left Stick. This presented a bit of an issue as it didn't seem to like having any other analog inputs mapped at the same time as the left stick and d-pad. So LT&RT and any other anaolg inputs needed to be avoided when mapping these games with the left stick in addition to the D-Pad. Not a big deal at all. Still can't stack other inputs but that is just fine also. Trackball Games / DJ Games / Pool Games = Mouse Usage All the trackball games now play great and are included. They are hardcoded to the mouse, so consider these games to be keyboard/controller AND mouse games. Some of these can be controlled just with the mouse and others will require you use the keyboard or controller in conjunction with the mouse. Shootout Pool's 'Cue Tip' input (for spin) can ONLY be controlled with the left stick controller. The DJ games are actually playable and enjoyable when you figure out the controls. Shootout Pool works amazingly, which I thought I'd never see. It plays great and the 'Prize' version is super addictive, new fav game on Naomi unironically. RAW INPUT MUST BE USED WITH THESE GAMES. LIST IN DOCUMNTATION BELOW As a side note, OutTrigger now plays like an Arena shooter PC FPS with movement on WSAD....it's AWESOME. Cards and VMUs We also have card scanning functionality with Mushiking that is easy to use. Card saving for Virtua Fighter network character progression, with the possibility to don funny hats, different outfits and network exclusive moves. Inital D card saving is awesome, overall the whole card saving system is absolutely awesome tbh and works with all games that use them. VMU functionality is something I have just discovered with Naomi and I need to do some more investigating as to what the VMU actually does for each game. I have setup the VMU per game (ones that have VMU functionality) to future proof this if I end up providing some saves or you want to take a look yourself. Light Gun Stuff Light gun games now all reload correctly while retaining accuracy. Some games have off screen reload in addition to a reload button. Check the documentation for more info on this. As per usual RawInput for 2 Player Light gun usage had been done in addition to SDL. If you are only using 1 player mouse or just controllers, turn RawInput OFF. If you are using 2 mice or Lightgun(s) turn RawInput ON. You can turn it on and off easily mid gameplay with no restart required and the buttons will be the same, with no adverse effects. RawInput setting is NOT saveable per game with Standalone. Unlike RetroArch, controllers can be used in conjunction with mice/lightguns, as long as a controller is plugged in you can use it at any point during gameplay. No excuse not to play 2 player. You know what to expect by now. Obsessive configuration CONFIGURATION FILE INSTRUCTIONS You will want to use another instance of Flycast specifically for Arcade. Download Flycast Pre Config Files from this page. Place .cfg file & data folder into Flycast file system. Replace anything already there. Find out what your controller ID is. It will be in the controller settings, plain as day at the top. Select the correct remaps FOR YOUR SPECIFIC CONTROLLER in the Pre Configured Remaps Folder. Place the mappings folder contained into Flycast file system. If your specific controller isn't included you will have to bulk rename the mappings files to your controller name/ID. As long as you have an XINPUT controller these should work. Set ROMS/bios/Content path. PLAY!! Platform XML INSTRUCTIONS Download the platform XMLs from this page. Backup your old xmls just in case (if you have them) Make sure LaunchBox is not running Place the platform XMLs into Data->Platforms folder in LaunchBox Start LaunchBox. The Sega Naomi 1 & 2 and Atomiswave platforms should be showing in the Platforms list. DO THE FOLLOWING FOR EACH INDIVIDUAL PLATFORM Select all games in the new platform (Ctrl+A), then go to Tools->File Management->Change ROMs Folder Path for Selected Games Find your ROMs folder and select it. Don't forget to set your emulator path, and set it as the default for Atomiswave/Naomi/Naomi 2 platforms. Below will be the test menu & config documentation for this project. It will be split up into platforms. Naomi Will be split into some subsections as there are 128 games. Cheats and other info is also included here. NAOMI 18 Wheeler: American Pro Trucker 18wheelr -Analog Volume calibration is present in Test Menu but it just sets the centre, which is correct by default. -All settings fine on default Airlin Pilots alpilot -The controls do not translate well to a controller. -Analog Volume calibrated. Alien Front alienfnt -Analog Volume calibrated. -A compramise had to be made with the menu navigation, name input etc...it's using the right stick. Akatsuki Blitzkampf Ausf. Achse ausfache -Unlocked extra characters: Adler, Blitztank, and Murakumo. This is done by beating the game twice -VS character select is on. This allows to swap characters per VS game. -Practice mode time set too 600 as per netplay standards. -Language is Japanese but isn't a problem at all unless you are interested in the story. Personally, I just want to punch people with a tank. Asian Dynamite asndynmt -All settings fine on default VMU screen appears but not sure if it actually has any function. Azumanga Daioh Puzzle Bobble azumanga -All settings fine on default -Test/service menu is in Japanese. -Japanese Language Only Border Down bdrdown -All settings fine on default Canon Spike cspike -This game appears to have macro inputs or something like that hard coded to the core itself. L2 and R2 individually are special attacks, which are button combinations usually. These do not appear in the control options in RA. Also, these to not register in the test menu either, but they sure as shit work. Always leave these inputs alone (L2 & R2) as you'll get clashing. An unexpected bonus. -Hidden macro controls mapped on images. -Mega Man and Baby Bonnie Hood Unlocked -Cammy Shadaloo outfit from Street Alpha 2 Gold Unlocked Passwords for Test Menu: 81700 - Unlock B.B. Hood 16817 - Unlock B.B. Hood & Mega Man 51264 - Unlock Cammys' 2nd Outfit 44444 - Disables all hidden features VMU is usable with this game. Not sure what it does ATM. Capcom Vs SNK Millennium Fight 2000 capsnk -Every hidden character unlocked: Evil Ryu Evil Lori Akuma -All hidden stages and bosses unlocked To set all character ratios to set to 2: Hold A + B, then hold Start at the title screen. Keep all three buttons held until the character selection screen appears. EX mode: Hold Start when selecting a fighter at the character selection screen. If done correctly "EX" will appear above your character's name. Note: Not all fighters have an EX mode. Passwords for Test Menu: SNIBD6IO Disables all EX character modes 0H2DK0EI Disables all hidden stages and bosses; disables all Ratio-4 playable characters OIASHCBR Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps) OGSDOROG Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled) KNOIRGON Enables some EX character modes MTOMHMNA Enables some EX character modes (different characters) ASTUERUP Enables some EX character modes (different characters) Capcom Vs SNK Millennium Fight 2000 Pro cvsgd -Every hidden character unlocked: Evil Ryu Evil Lori Akuma -All hidden stages and bosses unlocked To set all character ratios to set to 2: Hold A + B, then hold Start at the title screen. Keep all three buttons held until the character selection screen appears. EX mode: Hold Start when selecting a fighter at the character selection screen. If done correctly "EX" will appear above your character's name. Note: Not all fighters have an EX mode. Passwords for Test Menu: SNIBD6IO Disables all EX character modes 0H2DK0EI Disables all hidden stages and bosses; disables all Ratio-4 playable characters OIASHCBR Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps) OGSDOROG Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled) KNOIRGON Enables some EX character modes MTOMHMNA Enables some EX character modes (different characters) ASTUERUP Enables some EX character modes (different characters) VMU is usable with this game. Not sure what it does ATM. Capcom Vs. SNK 2 Mark of the Millennium 2001 cvs2 -New Game Modes Unlocked (Ratio Match, 3on3 Match or Single Match). Accessible via Test Menu -Boss Mode Unlocked (Fight all Bosses) To enable boss mode, press "Start" button while holding MP + MK on title screen. You will then fight all the bosses only. Passwords for Test Menu: YAMAOOUT only unlocks New Game Modes. MORIKAWA unlocks Boss Mode and New Game Modes VMU is usable with this game. Not sure what it does ATM. Castle of Shikigami II, The shikgam2 -Young Fukimo Unlocked -Third "Turbo Button" Unlocked in the Test Menu and mapped. Your thumb will thank me. To Select Young Fumiko (the one with the purple hat) hold start and press 2 x right Remix Tune: Hold A+B then START at the title screen Extreme Mode: at the title screen input UP, A, DOWN, DOWN, LEFT, RIGHT, DOWN, B, B, A, A+B then START -Japanese Language Only Chaos Field cfield -All settings fine on default -Japanese Language Only VMU screen appears but not sure if it actually has any function. Cleopatra Fortune Plus cleoftp -All settings fine on default -Japanese Language Only Cosmic Smash csmash -Announce SE (voices) set to Engligh. The Default is Japanese Crazy Tazi crzytaxi -This game seems to have a hidden view change button. Like the hidden inputs in Cannon Spike these do not appear in the RA control options, and clash if you set anything to it. -Analog Volume calibrated for 1:1 analog range for the steering and pedals on a controller. Dead or Alive 2 doa2 Dead or Alive 2: Millennium doa2m -Costumes unlocked. Achieved by completing the game with those characters. School uniforms: Insert your coin(s), then hold Punch + Kick and press Start. The high school uniforms for Kasumi and Ayane will now be available. Reverse replay: Press Free + Kick during the "KO", then press Punch during the replay. Select winning pose: Hold Punch + Kick, Free + Punch, or Free + Kick during the replay to select a new winning pose. Control poses view: By winning a match in time attack or single mode. Then, hold Punch after the replay. Keep holding Punch and use the Joystick to move the camera. Press Free to zoom in and Kick to zoom out. Doki Doki Idol Star Seeker starseek -All settings fine on default -Japanese Language Only Dynamite Baseball '99 dybb99 -Analog Volume calibrated (both players) for 1:1 analogue range with a controller. -Japanese Language Only Dynamite Baseball NAOMI dybbnao -Analog Volume calibrated (both players) for 1:1 analogue range with a controller. -Japanese Language Only Giant Gram 2000 gram2000 -Japanese Language Only -VMU set to ON VMU is usable with this game. Giant Gram: All Japan Pro Wrestling 2 ggram2 -Japanese Language Only -VMU set to ON VMU is usable with this game. Giga Wing 2 gwing2 -All settings fine on default Guilty Gear X ggx -Unlocked hidden characters Testament & Dizzy Hi-Score Mode: Hit all four buttons when you press Start at the title screen and medals will appear when you hit your opponent. Passwords for Test Menu: ROMANTI = Unlock Testament MISOSOUP = Unlock Testament & Dizzy Ferrari F355 Challenge f355 f355twin -This game can only be played with Standalone version. -Due to being a multi screen link game (even with the single player version) it requires network linking 2/3 individual (emulated) screens. This is something RetroArch can't do for the moment. -You can play this game with 1 or 3 screens. When using one screen, the second screen is used for the twin version or just the test menu if set to single cab. -There's way too many inputs to map the 6 Speed gear stick and you would also need to use the clutch on the right stick. Soooo, DONT PLAY SIMULATOR MODE. No view change. Only 1st Person. It's a simulator racing game so be very gentle with the steering. VMU is usable with the 'twin' version of this game, but only when cabinet board is set to deluxe (triple screen). Ferrari F355 Challenge 2: International Course Edition f355twn2 -This game can only be played with Standalone version. -Due to being a multi screen link game (even with the single player version) it requires network linking 2/3 individual screens. This is something RetroArch can't do for the moment. Standalone does this seamlessly. -You can play this game with 1 or 3 screens. -There's way too many inputs to map the 6 Speed gear stick and you would also need to use the clutch on the right stick. Soooo, DONT PLAY SIMULATOR MODE. -When set to twin there is no option for simulator mode, as the clutch and 6 speed gear lever are only on the deluxe cabs. No view change. Only 1st Person. It's a simulator racing game so be very gentle with the steering. VMU is usable with this game. Guilty Gear XX ggxx Medal Of Millionaire mode: Hold Punch + Kick + Slash + Hard Slash + Dust, then press Start at the title screen. Alternate winning pose: Immediately hold Punch, Kick, or Slash when the "Slash" or "Destroyed" message appears. Note: Note all fighters have alternate poses. Alternate quotes: Hold Punch, Kick, or Slash immediately before a match starts to choose between three sets of quotes spoken by your fighter during the match. Guilty Gear XX: #Reload ggxxrl Medal Of Millionaire mode: Hold all five Attack buttons then press Start. Alternate winning poses: Hold P, K, or S after the "Slash" or "Destroyed" message appears. Note: Not all fighters have alternate winning poses. Alternate character quotes: Hold P, K, or S after the vs. screen disappears and before the match begins. Guilty Gear XX Accent Core ggxxac -All settings fine on default Guilty Gear XX Slash ggxxsla -All settings fine on default Gun Survivor 2 Biohazzard Code: Veronica gunsur2 gunsur2j -You can switch between Claire and Steve in the Test Menu options. -In the true spirit of ResiEvil I have setup the parent 'gunsur2' as Claire and 'gunsur2j' as Steve so you have the choice without having to switch between them in the test menu. Only downside is Steves campaign is in Japanese, but isn't really a barrier at all. There is some hilarious writing tho, no voices but the subtitles are amazing cringeworthy gloriousness. Heavy Metal Geomatrix hmgeo -All settings fine on default -VMU Set to Capcom (ON) VMU is usable with this game. Not sure what it does ATM. Ikaruga ikaruga -All settings fine on default -Japanese Language Only Illvelo illvelo -All settings fine on default -Japanese Language Only Jambo! Safari jambo -Analog Volume calibrated for 1:1 analogue range for the steering and pedals on a controller. Jingi Storm: The Arcade jingystm -Unlocked extra characters. Boss Selectable in test/service menu set to Yes. Input these codes on the title screen to unlock the mid-bosses. Each character costs a credit to unlock, and will be freely selectable until a hard reset. Asuka - ↑, ↓, ←, →, Start Fenrir - G, G, P, P, K, K, G, P, K, Start Noel - Hold G + P + ↑, Start -Difficulty set to Normal.Hard is the default -Language is English. No other language options Karous karous -All settings fine on default -Japanese Language Only Kurukuru Chameleon kurucham -All settings fine on default -Japanese Language Only Lupin The Third: The Typing luptype -Setup to be used with a Keyboard. -DON'T FORGET...Flycast will implement the emulated keyboard on startup. To be able to access the normal keyboard functions like ESC, you need to hold 'Left Shift' to bypass the emulated keyboard. Mamoru-kun wa Norowarete Shimatta! mamonoro -All settings fine on default -Japanese Language Only Mars TV marstv -Game hangs on stage select screen for about 5 seconds then resumes. Still playable as this only happens in the stage select screen. Marvel Vs. Capcom 2 New Age of Heroes mvsc2 -Unlocked all 56 characters available from the beginning, machine registered on Level 84 (USA) after using the 4 USA passwords. This was an absolute mission to do. The documentation is too long to put here. If you want it just ask. Melty Blood Actress Again Version A mbaa -Unlocked hidden character NECO-ARC using secret code. Press start on ARCUEID (Just left of random character select) to toggle on NECO-ARC. Secret Code for Test Menu: CKFY - Unlocks NECO-ARC Melty Blood: Act Cadenza Ver.A meltybld -All settings fine on default Melty Blood: Act Cadenza Ver.B2 meltyb -All settings fine on default Mobile Suit Gundam: Federation Vs.Zeon gundmct gundmgd -There is a GD Rom version and a cart version. Both are here. -Deluxe version of this game 'gundmxgd' has a cheat so both sets of characters can be used on either team. This has of course been setup in addition. -All settings fine on default Mobile Suit Gundam: Federation Vs.Zeon DX gundmxgd -Setup so both sets of characters can be used on either team. Passwords for Test Menu: MYWC7ZKI - Allows for both sets of characters to be played on either side. Q3TIU6M5 - Unknown as to what this actually does. If you know or find out let me know. Monkey Ball monkeyba -Analog Joystick calibrated in the Test Menu. The difference is night and day. Mushiking The King of Beetles (All Versions) mushike mushik2e mushik4e -An odd game where you would scan collectable cards, like Top Trumps for beetles, and use the beetle from the card in game. Along with a power up card of your choice. -You then battle in Rock, Paper, Scissors battles against enemy beetles. -This can be played in RetroArch but due to how the card scanning mechanic works it can't be facilitated. Without the cards you will always default to the Japanese beetle, unable to select another character or power up. -The card system for this game does work in Standalone, all you need is the codes from the cards and manually enter it into the card section of the pause/quick menu of the standalone version and insert card when prompted. -To play 2 players, when prompted to select 1 or 2 players you need to press any button on the second controller. YOU WILL NEED A KEYBOARD TO ENTER THE CARD CODES Musapey's Choco Marker chocomk -All settings fine on default -Japanese Language Only Noukone Puzzle Takoron takoron -All settings fine on default -Japanese Language Only Power Stone pstone -All settings fine on default Power Stone 2 pstone2 -Unlocked all time-release items and secret character, Pride. VMU is usable with this game. Not sure what it does ATM. Project Justice pjustic -Unlocked all secret characters via password. Passwords for Test Menu: All secret characters - J2ACRC4U B-Batsu - 1B6GIMWN D-Hyo - MGNG8U92 Hyo - C83LKN59 Kurow - KROYV4EZ P-Akira - 5RC52J3M Vatsu - YDWVNBTU W-Daigo - RG026E1B VMU is usable with this game. Not sure what it does ATM. Psyvariar 2: The Will To Fabricate psyvar2 -All settings fine on default Puyo Pop Fever puyofev -All settings fine on default Puyo Puyo Da! puyoda -All settings fine on default -Japanese Language Only VMU screen appears but not sure if it actually has any function. Radirgy radirgy -All settings fine on default -Japanese Language Only Radirgy Noa radirgyn -All settings fine on default -Japanese Language Only Rhythm Tengoku rhytngk -All settings fine on default -Japanese Language Only Ring Out 4x4 ringout -All settings fine on default Samba de Amigo samba -Not really working properly at this time. Almost there, just needs a little more work on the controls. Samba de Amigo Ver. 2000 samba2k -2 Players needed setting in System Assignments -Calibrated Sega Marine Fishing smarinef -Changed cabinet type to STD. The DLX version (which is the default setting) had an actual fishing line, which had an analogue "tension" input. The STD version does not have this. The STD version was the version ported to the Dreamcast, so it's perfect for a controller. -Analogue Volume calibrated for 1:1 analogue range with a controller. Sega Strike Fighter sstrkfgt -Analogue Volume calibrated for 1:1 analogue range with a controller. Sega Tetris sgtetris -All settings fine on default Senko No Ronde senko -All settings fine on default -Press all 3 buttons for OverDrive Mode. Senko No Ronde Special senkosp An updated version. This has a dedicated overdrive and special button, unlike the original that requires simultaneous button inputs for those moves. -All settings fine on default Shakatto Tambourine shaktam -2 Players needed setting in System Assignments -Tambourines calibrated in test menu. -Continue set to ON. Shakatto Tambourine Cho Powerup Chu shaktamb -2 Players needed setting in System Assignments -Tambourines calibrated in test menu. -Continue set to ON. Shakatto Tambourine Motto Norinori Shinkyoku Tsuika shaktmsp -2 Players needed setting in System Assignments -Tambourines calibrated in test menu. -Continue set to ON. Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition toukon4 -2 Players needed setting in System Assignments -Japanese Language Only -VMU set to ON. VMU is usable with this game. Shooting Love 2007 sl2007 -All settings fine on default Slashout slashout slasho -There is a GDRom version 'slashout' and a cart version 'slasho'. Both are here New skins: Hold the start button, then press any of the 4 buttons when selecting a character. Spawn In the Demons Hand spawn -Violence set to MAX -VMU set to SEGA -Game seems to try and network on first boot. This will 'timeout loop' with no access to the test menu. Accessing the test menu during bootup (Naomi logo) is the only way to access the test menu and save an nvram. This seems to fix the issue and the network off setting seems to stick. More characters : On a machine that has had multiple games completed, a screen will appear stating that there is an extended story line available. Hold all buttons and Start in insert your coin(s). Release Start while keeping the other buttons held, then press Start again. Additional characters will appear at the selection screen. VMU will work with this game not sure what it does ATM. Spikers Battle spkrbtl -All settings fine on default Sports Jam sprtjam Select all events right off the bat, instead of in round 2. When the metal gate is closing right before the sport selection, input Up, Down, Right, Left, Buttons 1 + 2. If done right, the ?'s will be available. Street Fighter Zero 3 Upper sfz3ugd -Secret Character set to ON. Shin Gokui Unlocked -VMU set to SEGA -Japanese Language Only To use Shin Gokui hold start when selecting Gokui. There wont be a name or colour change or anything visual to signify that he is in use, but he gains double air fireballs, faster recovery in some of his special moves, no dizziness, stun timer, etc. Play Modes: Classical (no ISM) : hold HP+HK at the title screen then START Mazi (mega damage) : hold MP+MK at the title scren then START Saiko (low guard) : hold LP+LK at the title screen then START Battle modes: Dramatic battle : hold LK+MK+HK at the title screen then START Survival : hold LP+MP+HP at the title screen then START Sari (Dhalsim's wife) in every stage: When playing as Dhalsim, hold LP+HP between rounds VMU will work with this game. Super Shanghai 2005 ss2005 -All settings fine on default -Japanese Language Only Tetris Kiwamemichi tetkiwam -All settings fine on default -Japanese Language Only Tokyo Bus Guide tokyobus -Analogue Volume calibrated for 1:1 analogue range with a controller. -Japanese Language Only Toy Fighter toyfight -Bonus Bomber is ON -Reselect at VS is ON Trigger Heart Exelica Ver.A trgheart -All settings fine on default -Japanese Language Only Trizeal trizeal -All settings fine on default Typing of the Dead, The totd -Setup to be used with a Keyboard. -DON'T FORGET...Flycast will implement the emulated keyboard on startup. To be able to access the normal keyboard functions like ESC, you need to hold 'Left Shift' to bypass the emulated keyboard. Under Defeat undefeat -All settings fine on default Virtua Athletics vathlete -All settings fine on default Virtua NBA virnba -All settings fine on default Virtua Tennis vtennis vtennisg -There is a GD Rom version 'vtennisg' and a cart version 'vtennis. Both are here. -All settings fine on default Virtua Tennis 2 vtennis2 vtennis2c -There is a GD Rom version 'vtennis2' and a cart version 'vtennis2c'. Both are here. -All settings fine on default Virtua Striker 2 Ver. 2000 vs2_2k -All settings fine on default Virtual On Oratario Tangram M.S.B.S. ver5.66 2000 Edition vonot -Different Skins and characters. Depending on which seat you have set (GOOD or EVIL) you will get different skins and characters. Also the hud colour will change. -As there is only 1 version of this I can't setup an additional version using the alternative characters. If there's a way around this let me know. VMU can be used with this game. Wave Runner GP wrungp -All settings fine on default World Kicks wldkicks -This game will not work until calibrated. Which has been done of course. -This game used a football at the base of the cabinet which is an analog input. The harder you kicked it the faster/further the ball would travel. -The Right Trigger has been used for the shoot / pass input. The speed and distance of the the ball depends on how far and fast you pull the trigger. Secret Teams: Kick ball device in team selection screen the number of specified times. Namco Stars '80: Kick 8 times Namco Stars '90: Kick 9 times World Series '99 / Super Major League 99 smlg99 -Analog Volume calibrated for 1:1 analogue range with a controller. -Japanese Language Only World Series Baseball / Super Major League wsbbgd -Analog Volume calibrated for 1:1 analogue range with a controller. -Japanese Language Only WWF Royal Rumble wwfroyal -All settings fine on default Zero Gunner 2 zerogu2 -All settings fine on default Zombie Revenge zombrvn -This game has an analogue input alternative that can be activated and calibrated. -Analogue input used and calibrated. The difference is night and day, soooooo much better. -Violence mode set to ON. Red blood. Alternate costume: Pick a character at the selection screen. Hold Start and press Punch or Kick. Release Start after your character can be moved. NAOMI LIGHT GUN GAMES Confidential Mission confmiss -Calibrated for both players. Reload Behaviour: -This game depicts an off screen reload system but it doesn't implement it in the traditional sense. It's essentially a switch in the gun that detected if it was pointed down (off screen). Although, I could have just made that up. -As a result this game can ONLY be reloaded via an offscreen button. -There is no off screen reloading with this game. Death Crimson OX deathcox -Calibrated for both players. Reload Behaviour: -This game has both off screen and button reloading. -This game is set to 'auto reload' when an off screen is detected, removing the need to fire a shot when pointing off screen. -Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets. Lupin the Third: The Shooting lupinsho -Calibrated for both players Reload Behaviour: -This game has both off screen and button reloading. -This game is set to 'auto reload' when an off screen is detected, removing the need to fire a shot when pointing off screen. -Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets. Manic Panic Ghosts! manicpnc -Calibrated for both players. -A touchscreen game that can be played as a lightgun game in emulation. PLAY THE GOD DAMN TUTORIAL PEOPLE! Mazan: Flash of the Blade mazan -This isn't really a light gun game. You used a foam sword inside a sensor gate that was interpreted on screen. -You can't tilt the sword in emulation but this game is still very playable. -Off screen reload registers as stab attack. Set to trigger/left click. Ninja Assult ninjaslt -Calibrated for both players. Reload Behaviour: -This game has both off screen and button reloading. -Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets. -For off screen reloading you will need to fire a shot. The House of the Dead 2 hotd2 -Calibrated for both players. -Blood set to RED -Keeping this thing accurate and retaining the off screen reload system was looooong. Reload Behaviour: -This game has BOTH off screen reload & a button reload. -This game is set to 'auto reload' when an off screen is detected, removing the need to fire a shot when pointing off screen. -Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets. The Maze of Kings mok -Calibrated for both players. Reload Behaviour: -This game depicts an off screen reload system but it doesn't implement it in the traditional sense. It's essentially a switch in the gun that detected if it was pointed down (off screen). Although, I could have just made that up. -As a result this game can ONLY be reloaded via an offscreen button. -There is no off screen reloading with this game. Touch de Uno! tduno -Calibrated -Japanese Language Only -Name entry set to Alphabet -A touchscreen game that can be played as a lightgun game in emulation. Touch de Uno! 2 tduno2 -Calibrated -Japanese Language Only -Name entry set to Alphabet -A touchscreen game that can be played as a lightgun game in emulation. Touch de Zunou zunou -Calibrated for both players. -Japanese Language Only -A touchscreen game that can be played as a lightgun game in emulation. NAOMI TRACKBALL / DJ / POOL GAMES. ONLY USE RAW INPUT Crackin' DJ crackndj -Turntable is hardcoded to the mouse. It's super confusing as there were 2 turntables on the og cab, both of which are mapped to the mouse. It looks like up and down on the mouse is the right turntable with left and right being the left turntable. It may have to stay as one of those slightly awkward ones due to the turntables being hardcoded to the mouse. It would be awesome to have 2 turntables mapped to mice individually, you could easily make your own simple turntables out of cardboard lol. -Crossfader is hardcoded to the controller in RetroArch but not in Standalone. -I'm a genius, I don't proclaim it often, but man I have outdone myself on this one. The crossfader is pretty much the most used input. I have mapped this to the controller and keyboard for choice....but....by simply mapping the cross fader left/right to the left and right click, it has made this game actually playable. Like I have actually been having fun with this one. Once you figure out the Up Down Left Right / left turntable right turntable thing, you're set. -Calibrated -RAW INPUT MUST BE USED -ALL INPUTS ARE MAPPED TO THE MOUSE. NO NEED TO USE A CONTROLLER OR KEYBOARD FOR GAMEPLAY -Despite this the fader is still mapped to A,D on keyboard or the LEFT stick on a controller. The usual menu functions/coins/start are also bound to keyboard and controller for extra ease of use. -The control layout image will depict the best way to play. Crackin' DJ Part 2 crakndj2 -Turntable is hardcoded to the mouse. It's super confusing as there were 2 turntables on the og cab, both of which are mapped to the mouse. It looks like up and down on the mouse is the right turntable with left and right being the left turntable. It may have to stay as one of those slightly awkward ones due to the turntables being hardcoded to the mouse. It would be awesome to have 2 turntables mapped to mice individually, you could easily make your own simple turntables out of cardboard lol. -Crossfader is hardcoded to the controller in RetroArch but not in Standalone. -I'm a genius, I don't proclaim it often, but man I have outdone myself on this one. The crossfader is pretty much the most used input. I have mapped this to the controller and keyboard for choice....but....by simply mapping the cross fader left/right to the left and right click, it has made this game actually playable. Like I have actually been having fun with this one. Once you figure out the Up Down Left Right / left turntable right turntable thing, you're set. -Calibrated -RAW INPUT MUST BE USED -ALL INPUTS ARE MAPPED TO THE MOUSE. NO NEED TO USE A CONTROLLER OR KEYBOARD FOR GAMEPLAY -Despite this the fader is still mapped to A,D on keyboard or the LEFT stick on a controller. The usual menu functions/coins/start are also bound to keyboard and controller for extra ease of use. -The control layout image will depict the best way to play. Kick '4' Cash kick4csh -Trackball game. -Trackball is hardcoded to the mouse. -All other inputs are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone. -RAW INPUT MUST BE USED -Mouse sensitivity dropped to 65 for much easier control. -ALL INPUTS ARE MAPPED TO THE MOUSE. NO NEED TO USE A CONTROLLER OR KEYBOARD FOR GAMEPLAY -IF YOU GET THE RESTART ERROR, JUST RESTART THE EMULATOR (CLOSE IT DOWN) OutTrigger otrigger -Trackball game. -Trackball is hardcoded to the mouse. -All other inputs are hardcoded to the controller in RetroArch but not in Standalone. -Play this exactly like a PC First Person Shooter. -RAW INPUT MUST BE USED Very Important: -Hold start when selecting control type invert UN invert the Y axis (unless you like it inverted). It'll tell you in the bottom left corner when you need to press and hold start at the same time as the trigger. -Mouse sensitivity dropped to 40 for much easier control. Way too sensitive at 100 Shootout Pool shootopl -Not a trackball game but similar. You used a small cue on a sensor and stroke the cue like you would in real life. Ooo err. -This is still hardcoded to the mouse like a trackball game. -All other inputs including shoot are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone. -RAW INPUT MUST BE USED. -Mouse sensitivity dropped to 65 for much easier control. -You have the option to use the keyboard or controller for the Start/Change Mode, Zoom/View and Bet inputs. The mouse will always be the cue. Hold left click to strike the ball. -The Cue Tip input is an analog input, and cannot be used with a keyboard/digital input at the moment. If you want to use Side/Top spin you MUST use the left stick on the controller at the same time as striking the ball with the mouse. Personally, I can get on with this game without using top/side spin. It's there if you want it. Shootout Pool Prize shootpl shootplm -A stripped down version made as a gambling game of sorts. You pay a credit, and get money per ball you pot with the option to pay out or continue after every shot. Actually plays better than the 'normal' version due to less inputs. -A super addictive game. Even though it's not real money I still get bummed out after getting to £15 and losing it all. I will one day get the full £40, you gotta have a perfect game. -Not a trackball game but similar. You used a small cue on a sensor and stroke the cue like you would in real life. Ooo err. -This is still hardcoded to the mouse like a trackball game. -All other inputs including shoot are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone. -RAW INPUT MUST BE USED. -Mouse sensitivity dropped to 65 for much easier control. -The Cue Tip input is an analog input, and cannot be used with a keyboard/digital input at the moment. If you want to use Side/Top spin you MUST use the left stick on the controller at the same time as striking the ball with the mouse. Personally, I can get on with this game without using top/side spin. It's there if you want it. Virtua Golf / Dynamic Golf dygolf -Trackball game. -Trackball is hardcoded to the mouse. -All other inputs are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone. -RAW INPUT MUST BE USED -Mouse sensitivity dropped to 65 for much easier control. WaiWai Drive waidrive -Trackball game. -Trackball is hardcoded to the mouse. -All other inputs are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone. -RAW INPUT MUST BE USED SAMMY ATOMISWAVE Animal Basket anmlbskt -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 5. Anything above that is way too loud. Default is 15 -Difficulty set to Normal. Default is Easy -Coin Assignments set to Free Play Block Pong-Pong blokpong -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Location set to Normal -Coin Assignments set to Free Play Demolish Fist demofist -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Dirty Pigskin Football dirtypig -Audio set to Stereo. Default is Mono -Audio Volume set to 11. Anything above that is way too loud. Default is 15 -Game set to 4 Players. 2 is the Default. -Coin Assignments set to Free Play Dolphin Blue dolphin -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Extreme Hunting xtrmhunt -Calibrated for both players -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Reload Behaviour: -This game only has a button reloading system. Extreme Hunting 2 xtrmhnt2 -Calibrated for both players -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Reload Behaviour: -This game only has a button reloading system. Faster Than Speed ftspeed -All cars unlocked. Type IX, X, XI and XII are selectable without having to unlock them -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Game Mode set to Single Race. Default is Pre-Set -Analogue input calibrated in I/O Test. This ensures the 'analogue volume' covers the entire controller input range. (Makes driving games steering less twitchy) -Speedometer set to MPH. Default is KPH -Coin Assignments set to Free Play Fist Of The North Star fotns IN MY OPINION THE BEST LOOKING 2D FIGHTER EVER. THE ANIMATION IS JUST SOMETHING ELSE. BETTER THAN GUILTY GEAR...... -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Guilty Gear Isuka ggisuka -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Unaware of any unlocks. Please let me know if there is Guilty Gear X ver. 1.5 ggx15 -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Unaware of any unlocks. Please let me know if there is King of Fighters Neowave, The kofnw -All 7 extra characters unlocked via Password. -You need to hold start then select the character on the following characters - K' = Young Geese Juhn = Kim Maxima = Ramon Whip = Vanessa Chris = Orochi Chris Shermie = Orochi Shermie Yashiro = Orochi Yashiro -Blood is On -Area set to Other. This allows Blood to be enabled in the Game Settings. Language set to English. Default is Japan/Japanese -Audio Volume set to 11. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Passwords for Test Menu: ASF4 A4DQ F35S L568 - Unlocks all characters and Geese CM09 VIWM 1AHC 56ZL - Unlocks all characters except for Young Geese King of Fighters XI, The kofxi -All 5 extra characters unlocked. Normally takes multiple days of power on to unlock as its on a time release Scroll all the way to the left or the right of the character select screen to find extra characters: Adelheid Jazu Silver Gai Hayate -Area set to Other, Language set to English. This allows Blood to be enabled in the Game Settings -Blood is on -Audio set to 3. This game is ridiculously loud, stupid loud even. So 3 believe it or not is the best setting. Default is 15 -Coin Assignments set to Free Play Knights of Valour: The Seven Spirits kov7sprt -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 9. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Maximum Speed maxspeed -Analogue input calibrated in I/O Test. This ensures the 'analogue volume' covers the entire controller input range. (Makes driving games steering less twitchy) -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Metal Slug 6 mslug6 -Red Blood enabled -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play NeoGeo Battle Coliseum ngbc -All 5 extra characters unlocked, which required the machine to be active for at least 74 days since power-on: Scroll all the way to the left or the right of the character select screen to find extra characters: Athena King Lion Mars People Mizuchi Neo-Dio -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 9. Despite the volume being reduced this is still a loud game. This is due to the balance of the audio, music is really loud but if I bring it down to a tolerable level you can't hear the sound effects. A compromise had to be made. Default is 15 -Coin Assignments set to Free Play Ranger Mission rangrmsn -Calibrated for both players. -Audio Volume set to 6. Another offensively loud game. Default is 15 -Coin Assignments set to Free Play Reload Behaviour: -This game supports both off screen reloading and button reloading. Needed to be set to 'Shotgun & Handgun' in test menu to retain both methods. -You will need to pull the trigger if using off screen reload. No auto offscreen detect/reload. Rumble Fish 2, The rumblef2 -All 3 extra characters unlocked. Greed Hazama Beatrice To play as Beatrice, move the cursor to Hazama, then press Upx4, Rightx2, Downx4, Leftx2, and finally Down. -Time Attack and Survival Mode unlocked To play Time Attack mode, hold both punch buttons and then press Start at the Title Screen. To play Survival mode, do the same but holding both kick buttons instead. -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 2, yes 2. My ears are bleeding, what's with these games being savagely loud. Default is 15 -Coin Assignments set to Free Play Rumble Fish, The rumblef -Greed character unlocked via password SINKORSWIM. You need to do the following on the character select screen: Highlight Orville, then press Rightx2 Highlight Typhon then press Left Highlight Boyd then press Leftx3 Highlight Zen and press Rightx2 Press Up Greed should appear -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 3. Oww my freeekin ears. Default is 15 -Coin Assignments set to Free Play Salaryman Kintaro salmankt -Only Japanese Language -You control a small cursor on screen. Start toggles this on and off. Not sure why you would want it off. -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Card Saving Support. Insert card input mapped to L1 Samurai Spirits Tenkaichi Kenkakuden / Samurai Showdown VI samsptk -Area set to North America, Language set to English. Default is Japan/Japanese -Voice changed to English -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 Sega Bass Fishing Challenge Version A basschal -Somewhat playable. Trackball game. -Trackball is hardcoded to the mouse. -I tried my hardest to get this to control with relative ease. The trackball seems to be using some kinda pulse input system. -It works but you really gotta wrestle with the mouse to catch a fish, even with the sensitivity set to 200. Like catching a real fish I suppose. "It's not crap controls...it's immersion". Sounds like a Ubisoft statement. -Feel free to get this one working better people. Sega Clay Challenge claychal -Calibrated for both players. -Aspect Ratio set to Wide. -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments are unavailable. Requires coins to be input -MENU NAVIGATION. Because of complicated (possibly mercury switch related) reasons, the menu items are only shootable if the cursor is moving. If the cursor is at rest you won't be able to fire a shot. This used to be an issue in game also, but that is now thankfully fixed. However, the menus are still a dick. Reload Behaviour: -This game only has a button reloading system. Sports Shooting USA sprtshot -Calibrated for both players -Auto Reload is On -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Reload Behaviour: -This game has off screen reloading and auto reloading. -No button reloading. Sushi Bar sushibar -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play WaiWai Drive waidrive -Trackball game. -Trackball is hardcoded to the mouse. It's the only input in the entire game, simply use the mouse to steer the little car. -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play NAOMI 2 Beach Spikers beachspi -4 Players is setup for one cab use. Club Kart Prize Version B clubkpzb -A strange version designed as a gambling game of sorts. You pay for a play and collect as much money as you can on the track for a payout. -Double Down is on. This is an additional game mode where you can double your money before you collect. -Analogue Volume correctly adjusted at default values Club Kart: European Session (No Save Card Ver.) clubk2k3 -This version already has everything unlocked, compared to other version where the save card system is required to progress. -Driveboard Error on startup. Just press start to skip, it has no adverse effects. -Analogue Volume correctly adjusted at default values Club Kart: European Session (Save Card Ver.) clubkrt -Save Card System works. ONLY 3 saves per card. -Analogue Volume correctly adjusted at default values Driving Simulator sgdvrsim -This is a driving simulator using the Naomi hardware. You wouldn't have seen this in the arcades. This game is supported but not sure to what degree. There are like 15+ inputs, more than what's available on a controller. Gimme a bit of time to get this one figured out and controlling well with a mix of controller and keyboard inputs. Initial D Arcade Stage initdexp -initdexp is the English Version -Save Card System works. ONLY 3 saves per card. -Analogue Volume correctly adjusted at default values Initial D Arcade Stage Ver. 2 initdv2e -initdv2e is the English Version -Save Card System works. ONLY 3 saves per card. -Analogue Volume correctly adjusted at default values Initial D Arcade Stage Ver. 3 initdv3e -initdv3e is the English Version -Save Card System works. ONLY 3 saves per card. -Analogue Volume correctly adjusted at default values Soul Surfer soulsurf -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. -To ollie, play it like EA's Skate. The King of Route 66 kingrt66 -Motor Power in the Test Menu needed turning off (NO-USE) for this game to boot. -CB-MIC has been disabled (NO-USE) in the Test Menu as this isn't emulated. -Auto-Acceleration has been turned off. This was for kids who couldn't reach the pedals in the OG cabinet. -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. Virtua Fighter 4 (Network Ver.) vf4 -CHD Version WITH Card Saving and network functionality. Virtua Fighter 4 (Non Network Ver.) vf4cart -Non CHD version with no card saving or network functionality. Virtua Fighter 4 Evolution (Network Ver.) vf4evo -CHD Version WITH Card Saving and network functionality. Virtua Fighter 4 Evolution (Non Network Ver.) vf4evoct -Non CHD version with no card saving or network functionality. Virtua Fighter 4 Final Tuned vf4tuned -CHD Version WITH Card Saving and network functionality. VF2 Music Cheats: Both players have to hold P&G after choosing a stage, and then a corresponding direction to get different music, U, D, L, or R, I think there's 4 0r 5 as neutral may be a direction too, they are slightly quieter than the normal bgm though. Different Costumes: Hold Start when selecting a character. Virtua Striker 3 vstrik3 vstrik3c -CHD Version is vstrik3 -Game time set to MAX. Golden Goal set to 1m and PK set to Real PK Ranking mode: Insert your coin(s) then hold Down and press Start. Play against FC Sonic team: Win the final match of the game, and wait until the team photo appears at the congratulations screen. Then, press Short Pass three times, Shoot, Short Pass. If done correctly, the FC Sonic team will replace the FC Sega team. Unlock FC Sonic team: Highlight "Sweden" at the team selection team, then press Start. Highlight "Morocco", and then press Start. Highlight "Denmark", then press Start. Highlight "Spain", then press Start. Highlight "France", then press Start. If done correctly, the "FC Sonic" option will appear at the top right of the screen. Note: You may first need to play against the FC Sonic team before they can be selected as playable. Unlock FC Sega team: Highlight "France" at the team selection team, then press Start. Highlight "Cameroon", then press Start. Highlight "Spain", then press Start. Highlight "England", then press Start. Highlight "Germany", then press Start. Highlight "Argentina", then press Start. If done correctly, the "FC Sonic" option will appear at the top middle of the screen. Wild Riders wldrider THE MOST RESOURSE DEMANDING GAME FOR FLYCAST ARCADE. IF YOU WANT TO BENCHMARK, USE THIS GAME. -I managed to get this game to play properly without the rear brake being a dick. It took some lateral thinking but I done it without losing the use of the rear brake. Achieved by fanagaling the analogue volume. -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. NON SUPPORTED GAMES Derby Owners Club (All) -NOT SUPPORTED ATM. It's one of those Japanese horse management/racing games with at least 6 different screens all network linked up. It's heavy on the Japanese also. Dog Walking -NOT SUPPORTED ATM. This game used a tredmill as an input device which is currently mapped to the mouse. This one may actually work with some more effort. Need to experiment more with mouse sensitivity and the tredmill. Dragon Treasure 1-3 -NOT SUPPORTED ATM, NOT REALLY A GAME. This was the display part of a coin pusher with a mini game. Soreike! Anpanman Popcorn Kojou 2 -NOT SUPPORTED ATM, NOT REALLY A GAME. This was the display part of a popcorn dispenser with a mini game attached. Star Horse (All) -NOT SUPPORTED ATM. It's one of those Japanese horse management/racing games with at least 6 different screens all network linked up. It's heavy on the Japanese also. World Champion Football Serie/Clubs (All) -NOT SUPPORTED ATM. Another huge multiscreen setup like the horse games, but with scannable trading cards. NOT INCLUDED Dengen Tenshi Taisen Janshi Shangri-la LA Keyboards Idol Janshi Suchie-Pai 3 Moeru Casinyo Usagi - Yamashiro Mahjong Hen Sega Yonin Uchi Mahjong MJ Quiz Katai Q mode Quiz Ah! Megami-sama Oinori-daimyoujin Matsuri
    1 point
  30. Version 1.0.0

    2 downloads

    Clear logo I whipped up for Thorsten Lange Rock 'N Rope
    1 point
  31. Version 1.0.0

    3 downloads

    I kitbashed this box front for Thorsten Lange C64 Rock 'n Rope from the Colecovison box art since no media exists for it.
    1 point
  32. Version 2.1

    1,744 downloads

    Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.1) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.1. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.1. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time!
    1 point
  33. Version 1.0.0

    336 downloads

    If there was one system platform that needed a decent 2D front and spine image set, its GBA. There are some decent GBA 2D front image collections out there, but none of them include spine images. I tried to be as accurate as possible and I think most of the FRONT covers are accurate, some spines images may be completely custom tho. (no, I dont have a list of the ones that might be completely custom, I should have kept track). And yes some front covers are upscaled, but not to the point where they look terrible. All North American games are included, along with most Euro exclusives. All the shitty GBA Video movie "games" are included, but it was hard to find decent source scans for most of them. I did not include most of the 2 or 3 game packs that had a single release. The 2 or 3 game packs I did include, are those that did NOT have a single release. Some Japanese exclusives that have been translated or use english menus have been included, but not many. I did include ALL Famicom Mini boxes that were only released in Japan, only because the boxes are cool. I did include PSD templates for the various box styles, for those that may want to create their own boxes that were not included here. Enjoy this much needed set. Any questions, let me know. I will upload a 3D Box version of this (that is the main reason I create these sets).
    1 point
  34. Version 1.0.1

    47 downloads

    Just made some custom spines for PS1 PAL as did not fit well with the default setting, i find that these work better with the box model set instead of jewel case, provided a screenshot of my setting for the option. the pack contains 1395 items The serial version has 1220 items
    1 point
  35. Version 1.0.0

    593 downloads

    I made a Sega Game Gear 2D and 3D box set years ago, and I always thought they were acceptable given the scans were hard to find at the time. A few years have passed, and with better scans available and the use of AI upscaling I have decided to remake this set. Not only have I collected and cleaned front and spine images, but also the back of the boxes. The quality of these boxes are ultra HD throughout, I did the best I could to clean up the source images I found. All USA games are included, plus some Euro and Japanese exclusives. A few prototypes are also included. I will also upload cropped versions of the full boxes. PSD Templates are included.
    1 point
  36. Version 1.0.1

    7,807 downloads

    UPDATE 1 - Added Extreme Hunting 2, KenJu & Force Five UPDATE 2 (11/08/2024) - Major update to folders for easy placement into the root folders of RA & LB. Everything is soooo much easier. Lightgun games can now be simply switched between Controllers & Lightguns. Inputs & Images are the same as the standalone pre config for consistency. Issue mitigations with content directory .cfg files. NEW install video coming very soon. The old one is now outdated. Lets not mess about with this one. If you are familiar with what I do then you know you are getting a quality pre configuration that has been researched and tested to death. I spend hours doing this so you don't have to. Creating configurations for play....not display. As you are most likely aware, arcade platforms are a pain to setup. Controls aren't standardised and changing settings via test menus can be tiresome. What this pre configuration gives you: Firstly I want to talk about audio separately. More to the point just how ear bleedingly loud these games are and how they care not for your main device volume. So I have lowered the volume on a per game basis in their test menus so you don't have to reach for the volume control or wince every time you start a game. Most of these games are in MONO by default. I have changed all of these to be in STEREO. Controls have been scrutinised and tested and revised and tested again. I haven't just set whatever. If a fighting game has a modern port or counterpart I have mapped it to the default layout for that modern version. Everything else has been mapped to be as intuitive as possible, and I have provided layout images so you need never be lost with buttons again. -2 Player Mouse/Light Gun Ready -All Extra & Hidden Characters unlocked. There are 7 games with unlockable content -Censored content like blood is now uncensored -Analogue Volume adjusted for the racing games. This ensures a 1:1 analogue range for the steering and pedals on a controller (makes racers steering less twitchy) -All games in English -All games set to Free Play -Controls pre configured with layout images for reference and frontends. -Light gun games calibrated for both players -Audio lowered on a per games basis -All games in Stereo -Sega Clay Shooting has native widescreen and has been setup for 16:9 INSTRUCTIONS: I have only configured for the parent versions Download RetroArch Files - Control Images & PlatformXML Place unzipped config & saves folders into the root folder of RetroArch Place unzipped Data & Images folders into the root of LaunchBox ENJOY!!! Intuitive controls and everything unlocked. Here is the documentation for this configuration. Everything I have done on a per game basis is listed here. I have also provided any passwords, engineers codes, cheat codes and important information here also. This is a consolidation of information. Animal Basket anmlbskt -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 5. Anything above that is way too loud. Default is 15 -Difficulty set to Normal. Default is Easy -Coin Assignments set to Free Play Block Pong-Pong blokpong -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Location set to Normal -Coin Assignments set to Free Play Demolish Fist demofist -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Dirty Pigskin Football dirtypig -Audio set to Stereo. Default is Mono -Audio Volume set to 11. Anything above that is way too loud. Default is 15 -Game set to 4 Players. 2 is the Default. -Coin Assignments set to Free Play Dolphin Blue dolphin -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Extreme Hunting xtrmhunt -Light Gun for mouse calibrated and accurate for RawInput 2 Players -Per game .cfg used for 2 Player mouse support -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Extreme Hunting 2 xtrmhnt2 -Now playable in Flycast as of 03/2023 -Light Gun for mouse calibrated and accurate for RawInput 2 Player -Game Mode set to 'Full Tour' -Per game .cfg used for 2 Player mouse support -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Faster Than Speed ftspeed -All cars unlocked. Type IX, X, XI and XII are selectable without having to unlock them -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Game Mode set to Single Race. Default is Pre-Set -Analogue input calibrated in I/O Test. This ensures the 'analogue volume' covers the entire controller input range. (Makes driving games steering less twitchy) -Speedometer set to MPH. Default is KPH -Coin Assignments set to Free Play Fist Of The North Star fotns -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Guilty Gear Isuka ggisuka -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Unaware of any unlocks. Please let me know if there is Guilty Gear X ver. 1.5 ggx15 -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Unaware of any unlocks. Please let me know if there is King of Fighters Neowave, The kofnw -All 7 extra characters unlocked via Password. -You need to hold start then select the character on the following characters - K' = Young Geese Juhn = Kim Maxima = Ramon Whip = Vanessa Chris = Orochi Chris Shermie = Orochi Shermie Yashiro = Orochi Yashiro -Blood is On -Area set to Other. This allows Blood to be enabled in the Game Settings. Language set to English. Default is Japan/Japaneese -Audio Volume set to 11. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Passwords for Test Menu: ASF4 A4DQ F35S L568 - Unlocks all characters and Geese CM09 VIWM 1AHC 56ZL - Unlocks all characters except for Young Geese King of Fighters XI, The kofxi -All 5 extra characters unlocked. Normally takes multiple days of power on to unlock as its on a time release Scroll all the way to the left or the right of the character select screen to find extra characters: Adelheid Jazu Silver Gai Hayate -Area set to Other, Language set to English. This allows Blood to be enabled in the Game Settings -Blood is on -Audio set to 3. This game is ridiculously loud, stupid loud even. So 3 believe it or not is the best setting. Default is 15 -Coin Assignments set to Free Play Knights of Valour: The Seven Spirits kov7sprt -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 9. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Maximum Speed maxspeed -Analogue input calibrated in I/O Test. This ensures the 'analogue volume' covers the entire controller input range. (Makes driving games steering less twitchy) -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Metal Slug 6 mslug6 -Red Blood enabled -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play NeoGeo Battle Coliseum ngbc -All 5 extra characters unlocked, which required the machine to be active for at least 74 days since power-on: Scroll all the way to the left or the right of the character select screen to find extra characters: Athena King Lion Mars People Mizuchi Neo-Dio -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 9. Despite the volume being reduced this is still a loud game. This is due to the balance of the audio, music is really loud but if I bring it down to a tolerable level you can't hear the sound effects. A compromise had to be made. Default is 15 -Coin Assignments set to Free Play Ranger Mission rangrmsn -Light Gun for mouse calibrated and accurate -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload. -Audio Volume set to 6. Another offensively loud game. Default is 15 -Coin Assignments set to Free Play Rumble Fish 2, The rumblef2 -All 3 extra characters unlocked. Greed Hazama Beatrice To play as Beatrice, move the cursor to Hazama, then press Upx4, Rightx2, Downx4, Leftx2, and finally Down. -Time Attack and Survival Mode unlocked To play Time Attack mode, hold both punch buttons and then press Start at the Title Screen. To play Survival mode, do the same but holding both kick buttons instead. -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 2, yes 2. My ears are bleeding, whats with these games being savagely loud. Default is 15 -Coin Assignments set to Free Play Rumble Fish, The rumblef -Greed character unlocked via password SINKORSWIM. You need to do the following on the character select screen: Highlight Orville, then press Rightx2 Highlight Typhon then press Left Highlight Boyd then press Leftx3 Highlight Zen and press Rightx2 Press Up Greed should appear -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 3. Oww my freeekin ears. Default is 15 -Coin Assignments set to Free Play Samurai Spirits Tenkaichi Kenkakuden / Samurai Showdown VI samsptk -Area set to North America, Language set to English. Default is Japan/Japanese -Voice changed to English -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 Sega Bass Fishing Challenge Version A basschal -Unplayable in RA at the moment due to unique controls. Playable in Flycast Standalone Sega Clay Challenge claychal -Light Gun for mouse calibrated and accurate. Did not register trigger properly until calibrated. -You can only shoot when moving the mouse due to mercury switches in the real light guns for the cabinet. They detect if you have the rifle pointed up-ish. So as a result you can only shoot when the mouse is moving. Like real trap shooting you have to track the target and shoot. There is an Infrared Gun Type option in the game bios however this doesn't work -Setup for 2 player mouse use. Using RawInput -Aspect Ratio set to Wide. Please adjust your RetroArch scaling settings to 16:9 and save a game override. One will be provided -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments are unavailable. Requires coins to be input Sports Shooting USA sprtshot -Light Gun for mouse calibrated and accurate for both players. -Setup for 2 player mouse use. Using RawInput -Auto Reload is On -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload. -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Sushi Bar sushibar -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play WaiWai Drive waidrive -Unplayable in RA due to unique controls. Playable in Flycast Standalone
    1 point
  37. Version 1.0.0

    1,728 downloads

    While I am not the original creator of the LaunchBox / BigBox logos, I have the best versions available in this collection. After roughly 30 hours, I have redrawn and perfected the recognizable cube shape and have multiple variants for multiple use cases. All previously used versions are available here, as well as new versions that are slightly different. All my drawings use perspective correct line work making these the best versions of these logos. They come in three sizes Small (1920x1080 max), Large (3840x2160 max) and SVG which is a vector file type. A lot of the BigBox logos can’t be properly saved in SVG format so I included vector PDFs for all logos as well. The LaunchBox logo had some uneven shapes which I corrected. In addition, I noticed the entire LaunchBox logo is not a perfect cube. Its sides are actually rectangles. I never noticed this until now. Once I saw it, I created a separate perspective correct version. I created a further revised version as well, with thicker lines, consistent line widths and punchier colors. The same standard goes for the BigBox logos. The thicker LB logo also has a glass BigBox variant which took a solid amount of work to get right. I really tried to make the glass thick enough to not be too busy and easily visible large or small. I went back and forth on every shade of every gradient until I felt it looked pretty good against dark and light backgrounds. The only versions that are official are the original taller designs. I wanted to improve them as much as I could while still keeping all of the artist’s intent. Feel free to use these how you’d like. I’ll always appreciate credit. If you like what you see here, please also check out my extensive platform logo collection:
    1 point
  38. Version 1.0.0

    124 downloads

    Platform video in the Unified style for Sony Playstation Vita
    1 point
  39. Version 1.0.0

    86 downloads

    Dont know if anyone will find this useful but here it is, I recreated the side cover bar with the playstation logo so people can clean up media as needed. included ESRB logos as well
    1 point
  40. Version 1.5

    2,125 downloads

    This is very my first attempt at making a Big Box theme from scratch using the Community Theme Creator. I had previously fiddled around with other people's themes to get a feel for the software. I made this for a friend who wanted a familiar, easy to read theme similar to how he has his Kodi set up. I've based this on a simple, Netflix type of layout, trying to be basic while still giving all the info you need as fast as possible. The main aims are speed, simplicity and legibility. The theme works best with video snaps rather than any type of themed video. VIEWS INCLUDED: System Text List Horizontal Coverflow Horizontal Wheel (boxes) Horizontal Wheel (logos) Horizontal Coverflow Vertical Wheel (boxes) Vertical Wheel (logos) Full screen Wall Wall with game info I've used the brilliant system boxes from Styphelus found here. Many thanks to them for their hard work. Also, it uses the Source Sans Pro free typeface which is included in the zip. Also, of course, thanks to y2guru for the Community Theme Creator, and Faeran's very helpful Youtube videos. I no longer provide the system logos as Dan Patrick's awesome set have been that I was previously using have been incorporated into the main Launchbox collection. I also have removed the system images, mainly for size purposes but also just so people can use whatever they want to. I've uploaded a matching startup theme here.
    1 point
  41. 768 downloads

    I made this custom Launchbox icon for personal use and wanted to share it with the community. I wish I had more to give but it's a small gesture to say thanks for all your help and making this the best frontend on the market. Also I'm sorry if this is posted in the wrong section but I did not find an option for icons.
    1 point
  42. Version 1.0.0

    4,957 downloads

    Zaccaria Pinball video snaps. Gathered from a few VP websites, and a number of them were snatched from Youtube and cut to a smaller duration/filesize.
    1 point
  43. Version 1.0.0

    702 downloads

    As a continuation of the Nintendo set I released, this is more of that. The Spines for SNES games Launchbox puts on the top and bottoms and not on the sides. Missing the Top/Bottoms for: - Champions - World Class Soccer - Creepy Bird - Super Chase H.Q. - Super Mario All-Stars + Super Mario World - Super Star Fox Weekend - Trials of Mana - Unholy Night - The Darkness Hunter Outside of them, each game on the list should be complete. The games are also linked to the Launchbox Database. The quality can vary some but this is still a good stopgap while Launchbox's database starts adjusting to the newer 3D boxes.
    1 point
  44. Version 1.0.0

    355 downloads

    Heres are some European (Pal) front boxes to make the new 3D models look more realistic for the Playstation (as shown below) At the minutes there is only 287 as thats all i have in my collection but if someone has the full european box front colletion and can point me to them ill make all the rest. The Spines for these i have also uploaded and that is the full collection.
    1 point
  45. Version 1.0.0

    446 downloads

    Size: Usa 1504x969 Europe 1504x1044 I ❤️ Super Nintendo I hope y'all like it
    1 point
  46. Version 1.0.0

    215 downloads

    Platform video for the PICO-8 Fantasy Console set. Use and enjoy!
    1 point
  47. Version 1.0.0

    476 downloads

    Hello everyone! I made this Overlays to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course! I thank the original creators for each material used! They are all 1080p overlays based 4:3 displays. Use to your home console systems INSTRUCTIONS: Unzip to Retroarch's overlays folder SCALING SETTINGS: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 310 Custom Aspect Ratio (Y Position): 68 Custom Aspect Ratio (Width): 1300 Custom Aspect Ratio (Height): 975 Shader: anyone for flat screen Have a good time!
    1 point
  48. Version 3.0.0

    334 downloads

    Default 3D Box Pack To use together with this set:
    1 point
  49. Version 1.0.0

    740 downloads

    I made some dynamic themes from some platforms to use in Retroarch as a dynamic wallpaper. The background images I used from a Bigbox Theme that I got here in the community, but I'm not remembering who is the creator of these arts. If you see them here, please speak up so I can give you credit. Hope you like it!!!
    1 point
  50. Version 1.0.0

    419 downloads

    A 16:9 bezel/overlay themed for Super Metroid (SNES) Designed for use with retroarch on 16:9 displays. Unzip and drop the .png and config file in 'Overlays' folder in retroarch directory.
    1 point
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