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JoeViking245

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Everything posted by JoeViking245

  1. Check that you're not running either RetroArch or LaunchBox as admin. (Neither of them should be running as admin)
  2. The MAME Arcade Full Set Importer gets which ROMs to import directly from your mame.exe file. To see/import Nebula, you need to have the MAME executable v0.251. (verified) Same for Mega Man 3 (except mame.exe v0.250 [or newer]). (verified) Even if you try to fool LaunchBox by selecting 0.251 as your Full Set Version ..your executable's version is what determines the games are available to import. Edit: If there are just one or two [new] games you'd like to add, you can also drag and drop those ROMs onto LaunchBox and import them that way.
  3. You're welcome. Glad it's all working as intended. lol Those are only there because of testing for my Software List Importer plugin. I've only ever played any one of those just long enough to say "Yup. It works.".
  4. Yes. Looking at soft-lists for stand-alone MAME (as an example), edit your MAME emulator and add them accordingly in the Associated Platforms section. To make these work (as shown), you'll need to add your software lists folder to your mame.ini "rompath = " line. Or, in each of the Default Command-line Parameters for each Platform, add "-rompath %romlocation%" (without quotes). i.e. -rompath %romlocation% nes -cart -rompath %romlocation% snes -cart -rompath %romlocation% cpc6128 -floppydisk1 I've never done it this way (via the command-line for soft-lists), but I assume the parameters are OK in this order.
  5. Change the Default Command-Line Parameters (ref: "Screen 1") to: -keyboardprovider dinput -rompath %romlocation% ..and un-check the box for Extract ROM archives before running. In "Screen 2", un-check the box for Extract ROMs. Click OK to save these changes. Play games. Only if the games for those various emulators don't run.
  6. I think what you're seeing is actually the 'software parts selection menu'. You can turn it off in MAME under Miscellaneous Options (change "Skip software parts...." to On). Remember to select Save Configuration before exiting MAME's Configuration Options menu. Then for the Command Line Parameters in LB under Associated Platforms (of your MAME emulator) I have: pegasus %romfile% I just tested Invaders v1.2 and it started up.
  7. lol Glad you got it fixed. I hear it's a pretty good plugin, but tends to work best when you actually have multiple monitors.
  8. Looks like you might have some Multi Monitor plugin loading images that would normally go on a second monitor, but are displaying on your primary monitor. That's how I was able to replicate it, at least.
  9. Cruis'n USA also needs the Device file tms32031.zip. It should be in with your MAME full romset.
  10. Googling "LaunchBox import MAME" will bring up a YT video describing how to use the MAME Arcade Full Set Importer tool. The link will be something like this. If you don't already have your MAME emulator added to LaunchBox, when you get to the 'choose emulator' part, click add. From there (and for the entire process), it's just a matter of following the prompts.
  11. Try selecting a game or multiple games (click one game, then press and hold Ctrl and click on other games) and then right-click on one of the selected games to bring up LaunchBox's game menu. In the menu that appears, select "Bulk Command Line Editor" (at the bottom of the menu). Similar to Step 4, above. Let me know if it's still not working.
  12. Yuzy. Yuzu. Yuku. Try the middle one.
  13. You can create an AutoHotkey script and then set it as an Additional App for the game. The script will look something like: Sleep, 10000 Send {Enter} ..where "10000" = 10 seconds. You can increase or decrease this amount of 'delay' time before it 'presses Enter', depending on how long it takes for the game to load. See here on how to add the script as an Additional App.
  14. Click Add in the lower right corner of LaunchBox. Or Tools, Import, Manually Add Game.... Add the Title, make sure the Platform is set to the one you want. In the Launching section, Browse... to the ROM file location. In the Emulation section, make sure the correct emulator is selected. Click OK. Play games.
  15. Duley Noted. But I think this would be a logistical nightmare. Namely in making it user friendly to setup via the GUI. Since this works with Platform Categories and Playlists, as well as Platforms, it would probably need to somehow accommodate those as well. I'm not envisioning how to make the Setup Menu simple to follow and understand without having a myriad of checkboxes, option lists, dropdowns etc. to accommodate the users every Platform. Coding it's the easy part. Making it be end-user friendly is what I'm not seeing. At this point, it's not going to happen. If someone can come up with pictural layout for the plugin's Setup Menu that's not all convoluted and overwhelming or confusing for the average user to navigate that will accomplish what you're after, I may entertain looking at this again in the future.
  16. Try adding the command-line for your associated platform... -rompath %romlocation%
  17. If it doesn't work with a script, it probably won't work with a compiled exe. I've never used save states in PCSX2, but I have created and setup an AutoHotkey script or 2. My guess it's how you setup the script to run. To directly answer your question, to compile an AHK script to an exe, you need to download and install AutoHotkey. Once that's done, you simply right-click your script file (in Windows Explorer) and choose Compile. But this really isn't necessary. If you want to have it 'press F3' after launching any game with PCSX2, copy the above script**, edit your PCSX2 emulator [in LaunchBox] and paste in into the Running Script section. ** a 4-year later update: Change the last part of the script to (which actually should already be in that section) ; This section closes PCSX2 when pressing Escape $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} } If you wanting to do it on a per game basis using Additional Apps, follow these instructions: If you do it this way, remove the last part of the script.
  18. Thanks to @garrett521 for volunteering to help with testing. Version 1.1.1 is out with an added option that will stretch marquee images to fill the screen. This option is intended for marquee monitors and only works on "LaunchBox 2nd Monitor". You could turn it on and use it with a regular (2nd) monitor, but it'll look funny.
  19. If you tried it like that, it simply won't work. (or were you just typing too fast?) There needs to be a space between the "f" and the "-" after the "f".
  20. Might try (if it's not already) setting your Hack platform to Scrape As Super Nintendo Entertainment System and see if that works.
  21. Either it was fixed, or it had already been working. Both of course, in Super Nintendo Entertainment System.
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