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JoeViking245

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Everything posted by JoeViking245

  1. The referenced dlls that don't attach in Visual Studio are proprietary and closed source. You can [temporarily] remove those xmlns lines and comment out the calls to them in the xaml. This will allow you to visually get a basis for the layout of your theme. For the lines needing to commented out, you can put a "placeholder" in its place for representation if needed. Then when ready to implement, add back in the xmlns declarations, the necessary UserControl.Resources, and replace the placeholders. The beauty of Big Box is, to a degree, you can make changes (spacing , alignment etc.) on-the-fly, without having to close/restart it for [most] every change.
  2. I don't think you can start Big Box and have it open in a platform (i.e. in game view). The intent of this plugin is: if you have a platform that has only one game in it, when selecting the platform, instead of going into game view to see just the one game, it launches that game instead.
  3. It's an apparent issue with the beta. Switching to Images View [Ctrl+Alt+A] (vs. List View which is what you're in) is what fixed it for me.
  4. There's an article in the LaunchBox Strategy Guide regarding the Media Packs. See here: LaunchBox Media Pack Feature – Version 13.21 - LaunchBox
  5. Tools < Manage < Platforms... Select your platform, click Edit, check Disable ROM Auto-Import and click OK to save and close.
  6. If anything, it would make it "slower". You've essentially added 4 additional fields that it now has to parse through as well. However, my guess is it'll search the main Title first, then the alternate names [if there wasn't a hit in the main title]. Making the alternate title(s) a moot point [in this example]. (IF my guess is correct) Now... say, if you rename the games' Title to "My Favorite Game", it would probably be nice to have those alternate names available. ("I renamed the game to something really cool but forgot what I called it. But I know it had the game "Doodle" in it.") That all said, searching happens pretty dang fast. I think you'll spend way more time adding in the alternate titles than you could ever collectively save waiting for search results.
  7. A direct answer to your question, I don't know. But in my readings, I found that as of version 13.15 (July 2024), you only need to have them loaded into RPCS3 and have the Auto Import feature enabled.
  8. In short, yes. In your example, you'll note the middle 2 are German (listed to the right). The other 2 might be how the game is listed is something like a no-intro set (or similar). The above might be 'the benefit'. Not really. e.g. If you manually enter the game and type in only the last one, the searched result still gives you "the right answer". Also, some platforms may have the game 'combo-pack' as well as the individual games, separately.
  9. You can apply filters in Big Box by; when in the Arcade platform, open up the Filter. If you have a vertical wheel view, navigate left or right to bring up the search bar and select the 'hamburger' menu. I'm not sure what the navigation is for other views. You can also map a key and/or button [combo] to Filter and bring it up that way. System Menu < Options < Keyboard Mappings or System Menu < Options < Controller Mappings Rather than applying a filter, you could also create a playlist(s) for those and switch to View Playlists.
  10. The entire error message would probably be most helpful for the developers. When you have the message box in focus (selected), you should be able to press Ctrl+C to copy it to the 'clipboard'. Then you can press Ctrl+V here, in your reply. Try switching to Images View [Ctrl+Alt+A] (vs. List View). That's what seemed to fix it for me. At least until it's resolved in the next beta release. However, for me... [doing some "stress-testing"] after switching the views back and forth several times (and needing to close the error messages in between, but ONLY when switching to List View) , restarting LaunchBox into the different views [several times], it seems to "have fixed itself". Running Windows 10. Error 1 (taken from Logs) 2025-05-23 12:23:14 PM FIRST CHANCE EXCEPTION: The DisplayIndex for the DataGridColumn with Header 'System.Windows.Controls.Border' is out of range. DisplayIndex must be greater than or equal to 0 and less than Columns.Count. (Parameter 'displayIndex') Actual value was 35. Error #2 (taken from Logs) 2025-05-23 12:23:14 PM DISPLAYED EXCEPTION: Exception has been thrown by the target of an invocation.
  11. I'm believe Default Plus was the 1st theme to implement the platform icons feature. So it had placed them into it's own folder structure. Subsequently a 'universal' folder was added to store those images. If you wish to have those icons available for all your Themes (i.e. themes other than just Default Plus), they can be placed in: \LaunchBox\Images\Platform Icons\Platforms\ Note: As a fallback, Default Plus will also look for icon images in this folder if a particular one doesn't exist within its own folder structure.
  12. Fortunately. the plugin only reads the existing files (rather than modifying them). It does provide the options to move the 'read' files to a location of your choosing "for backup" after converting or leave them where they are. There is a 3rd option, which is to delete the original files [only after a successful conversion]. It's not for everyone. But an option none-the-less. If I didn't add that in, someone, somewhere would have asked for it.
  13. The one and only (IMO) Arcade Database. http://adb.arcadeitalia.net/
  14. The issue When browsing a platform like Arcade or SNES on the Games Database website, the only way to navigate through a large list of games is via a numbered pagination bar (Page 1 → Page 70). If you’re looking for a game that starts with a specific letter (e.g. “R”), you have to jump from page to page, using guesswork to zero in on your target. This trial-and-error approach is inefficient—especially for platforms with hundreds or thousands of entries. Proposal Add an A–Z / 0–9 navigation bar at the top of each platform’s page in the LaunchBox Games Database. When a letter is clicked, the platform view scrolls or jumps to the first entry beginning with that letter or number. To see more details and to upvote this feature request, click the link below. And remember to click to upvote! Feedback - LaunchBox : Add Alphanumeric Navigation Bar to the Games Database Thank you for your consideration.
  15. Xpadder wouldn't have anything to do with MAME saving in-game changes. But what I was asking about was the high score leaderboard integration feature in LaunchBox itself. I assume your talking about in the MAME UI. I'm not sure about all settings, but I know if your change a controller setting from within MAME, it will show a different color between its' defaults and ones you change. It's just a visual indicator for you. It has nothing to do with the controllers you have set/attached/use in LaunchBox or otherwise. Also, it's not that the control setting changes you make in-game are being wiped. It's that they're not being saved [to /cfg/romName.cfg] in the 1st place. Any chance you're running LaunchBox as Admin?
  16. If you turn off the high score leaderboard integration feature, will it then save the controller configuration? Tools < Options < Integrations < MAME This is, of course, how it should be done. And fortunately, it is fairly rare the a single game needs tweaking. But yeah, not unheard of.
  17. Thanks. Glad it worked. But it's still a little perplexing as to why it was passing the emulators application path. But since you're the first that I'm aware of that has had that issue, maybe it's a one-off Burrito thing.
  18. 1st thought is to double check the path to the ROM file. (i.e. Edit the game and look there) It would be a major bug if it was actually passing the emulators path rather than the ROMs path. If it truly is, definitely file a bug report. Until then, you may try adding to the end of the parameters %romfile% -fullscreen %romfile% If you're still having issues, (not to say you don't know what you're doing and "prove it") can you post some screenshots? Emulator - Default section and Associated Platforms section Game_in_question - Main section, Launching section and the Emulation section.
  19. New Release: (May 16, 2025) beta version 0.0.9 Requires LB 13.19 or newer Rewritten for .NET 9 New look. New feel. Same features Except you no longer have the option to NOT import clones If clones exist in the xml, either import them as Additional Apps or import them separately (default) @paQ @mamizoune @dukdukgoos
  20. Glad to hear. Can you let others know how you fixed it? Did the images placed in the new folder automatically override the default ones? Or did you have to make other changes to get them to show? Funny thing is, I used Google to find the info I shared.
  21. I don't have any lightguns or play the games that use crosshairs. I only know what I've read. I'm sure if you search the web you'll be able to find some you can use.
  22. It seems to be an innate MAME thing. Also, the default crosshairs are embedded into MAME. (Actually, I think they use SDL_SYSTEM_CURSOR_CROSSHAIR and then maybe add color to that) So you can't just change "them". You can however create a folder under /MAME/ called crosshair and add crosshair images in there. (Double check it's the same in mame.ini for the "crosshairpath".) Suffix the filenames with 1, 2, 3, 4 for the respective players. i.e. cross1.png, cross2.png Not sure if these images will automatically override the default, or if you have to set them via the games TAB menu.
  23. May try refreshing the image cache. System Menu < Options < Image Cache
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