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Everything posted by JoeViking245
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Moderator Guidelines and Contributor Rules
JoeViking245 replied to Jason Carr's topic in News and Updates
In some form, on the Database site, I think that's a good idea. "Some form" being like a sidebar note(s), popup tooltip or sub heading in that section (as appropriate). Or somewhere consolidated to less than 30 forum pages. If it's not already there, add a suggestion/feedback/feature request, then create a post to let people know to upvote it. If there is already something there, upvote and [still] create a post to let people know to upvote it. Feedback - LaunchBox Games Database -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Well, despite what I said earlier about running fullscreen, I found in my settings that I had Start Fullscreen checked. If I un-check that, I get what you're showing. One other setting (that may be the key) is to set Fullscreen Mode to Borderless Fullscreen. Hopefully the latter (in conjunction with the prior) is "the fix". -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Correct. Fullscreen must be disabled. PCSX2 is one of the ones that just works. Just tested with the most recent version and had no issues. Is you emulator setup with just -batch as the Command-line Parameters? -
You would be doing just the reinstall over you existing installation part. No uninstalling. Doing it this way you wouldn't lose any of your existing settings, imported games, downloaded etc. But... manually downloading and installing K-Lite works too.
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If you didn't install the codecs before, you should be able to just reinstall LaunchBox and it'll ask again. Click yes this time. Instructions here: https://feedback.launchbox.gg/help/articles/8637029-installing-updating-and-managing-launchbox#owlpb0sqz6q Make sure to select the correct directory to re-install to as described here: https://feedback.launchbox.gg/help/articles/8637029-installing-updating-and-managing-launchbox#rcilxi12sqr
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Progress Badges: "last ditch effort" I like the colored Progress Badges found in Nostalgic Platform Badges (\Nostalgic Platform Badges\Progress\) (beta-3). "Issue": When using the Legacy Conversion Badge Pack, the "last ditch effort" isn't kicking in show the Progress badges from Nostalgic Platform Badges. Result: No progress badges are shown. (They do show when Nostalgic Platform Badges is selected.) Some Testing: Attempted copying the images directly into \Nostalgic Platform Badges\ (from the Progress subfolder) to no avail. Copying the \Progress\ folder into \Legacy Conversion Badge Pack\ does work.
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Did they work for in LaunchBox version 13.21? When you initially updated to 13.21, did you install the K-Lite Codec Pack? Or by-pass/skip that part of the update?
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Look under Default Rules and Values in the link provided.
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-silent was only for Steam. Use the shortcut method for all others. Maybe I'm missing something, but why start up an NVidia app? Unless when shelling direct into BB, it's necessary. If you actually actively use stuff in the "GeForce Experience", then maybe. Otherwise, (like myself) I removed that from the driver updater/installer. A form of bloatware as I see it. But that's just me. And also Afterburner. If when using it, you see physical improvements during gameplay, then sure. If you only see "improvements" in the number display, graph thingys, but don't really notice in actual game-play, may not be worth it. That was my personal experience at least. But then again, I'm not really a hard-core hardware guy. So may not know any better in that regards.
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I'm guessing you have it on auto-hide? It might be one of the extra startup apps taking focus. Maybe not actually "taking focus", but going to the taskbar, making it popup. If that's the case, the shortcut method might resolve that. But once BB is "in play", you should never see it.
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No idea what "SW and MC" and "SW,ESB" are. If they're arcade machines, check if there's a "SW and MC".ini file or "SW,ESB".ini file. Of course, replace you acronyms with the ROMs' name. Or look for an ini file named after those machines BIOS name or parent system. If the machines use the same monitor type atypical to most games, look for their monitor type .ini file (vector, raster, lcd...) Whatever may be in those would override what's in mame.ini.
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email support@unbrokensoftware.com
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For Steam, last I read you can add the parameter -silent. Whether it's still valid in 2025, not sure. For apps that just hang out in the background waiting to be used/triggered, you should be able to: Create a shortcut to the app Right-click the shortcut and select Properties Next to Run: change it to Minimized Click OK to save Then point your Startup to the Shortcut No. Not really. If you do see a performance boost by running it shelled, you're probably running your system near it's limits already. The main benefit I see is that it's just plain cool to turn on your cab and have Big Box do its thing. I personally don't use the shell feature because I'm OK with clicking an icon on the task bar. Also, I'm periodically making changes (emulator or game or writing a new plugin) and need direct access back to LaunchBox or Windows. Hopefully someone else will chime in on this one. I've never used the Big Box shell feature.
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I've never used that plugin that was mentioned and creates the batch files. I believe that when LaunchBox sees that the emulator is "ScummVM", it only looks for the games' folders. As that's what ScummVM looks for also. You might be able to change the name of the emulator you setup in LaunchBox (and probably rename the exe) so that LB will recognize files as games (vs looking only for folders). If you're wanting to stay that route. There is the option to let LaunchBox set things up for you. Yes, it will require starting the ScummVM process over. But it's pretty straight forward, fast and easy. It also adds the benefit of making ScummVM portable. aka, no data needs to be stored under /AppData/ for the emulator.
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Going off topic (which is fine by me )... If I understand it correctly: The Hybrid view is the Platform View (e.g. PlatformWheel1FiltersView.xaml) and Games View (e.g. GameDetailsView.xaml) combined into one (e.g. PlatformHybrid1View.xaml). Think of it as a base-line template for both. When, from the Platform View you go into the Game View, instead of setting aside the Platform View, loading the Game View and populating it with [that platforms'] games, it uses the same .xaml file that's already in place (loaded) and merely (re)populates it with the game data. ...If ... I understand it correctly.
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Can confirm, I'm seeing this too. Using the Hybrid View 1, when returning from the Game View to Platform View, the last game viewed will have it's video playing in the upper left of the main section of the Platforms View. Switching platforms, the same game-video continues to play. Switching to use VLC - when exiting the Game View, the video still appears, but goes away after a second (maybe 2). Windows 10 / LB13.22-Beta-2
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Yes. Best efforts are being made to resolve the hybrid sleep "out of memory" error for this release.
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SteamGridDB Scraper
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Switch to Add Image. Make sure the image type is correct, then click Add Image. This was changed in an earlier update and I didn't update instructions. Sorry about that. -
Switching from HS to LB - Rlauncher question
JoeViking245 replied to Shredder_guitar's topic in Noobs
Yeah, I got that part. I've never used RL so was curious what other [pause] menu items there could be. "Menu items" being clickable things vs. just the aesthetics of it all. -
Switching from HS to LB - Rlauncher question
JoeViking245 replied to Shredder_guitar's topic in Noobs
What other menu items are you thinking? Like view game images or game-specific controller images? Others? Just curious what things I may be missing out on. -
Ahh, OK. That makes sense. Looking through the plugin description, with the ROM path pointing to that batch file, do you still have the game using an emulator (i.e. Edit game, Emulation section, Use Emulator?) And that emulator points to the plugins "ScummVMLauncher.exe"? For reference, that command passed for the LaunchBox installed version of Scummvm (the one where, if you try to launch a game without having previously setup the emulator and LaunchBox asks if you want to have it installed for you) looks like below. Note, there's no user interaction with ScummVM needed. i.e. No need to load the games into the emulator via the UI, first. (may have to do with the --auto-detect parameter?) "D:\LaunchBox\Emulators\ScummVM\scummvm.exe" -p "D:\LaunchBox\Games\ScummVM\Amazon - Guardians of Eden (DOS)" --auto-detect --fullscreen In the end, use whatever works. If it ain't broke, don't fix it.
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XBSX LAUNCHPASS - XENIA CANARY PLAYLIST
JoeViking245 replied to MONKEYFRITZ's topic in Troubleshooting
Probably should ask the creators of LaunchPass. Maybe on their Discord site. -
Actually it was C-Beats that was asking about the game formats. Can't say that I've ever heard of ScummVM creating a batch file. But if, in LaunchBox, the game is pointing to a batch file and you have ScummVM set as it's emulator, I can see how that wouldn't work. My guess is the batch file is what DOSBox uses. As I tried illuding towards earlier. For your last 2 games you showed that don't have a batch file, in LaunchBox they should be set to use ScummVM in Emulation and the games ROM File paths should point to their respective folders. vs. pointing to a file. And especially not a batch file. I don't know if it makes a difference, but I had LaunchBox install and setup ScummVM for me. (vs. me installing it myself) The above screenshots are just for reference. I never open ScummVM by itself. I Just placed the game folders inside the /ScummVM/ folder and LaunchBox automatically imported them. Then when I clicked Play, it asked if I wanted it to install the emulator. "Yes. Of Course!" When it was done, I clicked Play again and the game loaded.