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neil9000

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Everything posted by neil9000

  1. Thanks for the update, is your platform called Genesis in Launchbox?
  2. Psi-ops, Burnout 3 Takedown, Amplitude and Frequency for me thanks.
  3. @Jason Carr, could that be a platform naming issue? The game I clicked on was Zero Wing for Sega genesis, except that was never released in the USA, it was a Europe and Japanese game only and my platform is named Sega Mega Drive not Sega Genesis. So could peoples naming of platforms on there specific system cause issues when pulling the achievement data?
  4. Sorry Jason, just got this. Object reference not set to an instance of an object. App: LaunchBox Version: 7.15-beta-1 Type: System.NullReferenceException Site: Unbroken.LaunchBox.RetroAchievements.GameInfoWithProgress (System.String, System.String, System.String, System.String) Source: Unbroken.LaunchBox at (String , String , String , String ) at Unbroken.LaunchBox.RetroAchievements.RetroAchievementsApi.GetGameInfoWithProgress(String username, String apiKey, String gameName, String platformName) at (<>c__DisplayClass80_0 ) at Unbroken.LaunchBox.Desktop.Drawing.GameDetailsGui.<>c__DisplayClass80_0.<RefreshImage>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 19:06:25 Music.NotifyTrackList Start 7:06:25 PM Music.NotifyTrackList Invoke 7:08:13 PM Music.Pause Start 7:08:13 PM Music.Prepare Start 19:08:13 Music.Kill Start 19:08:13 Music.Kill Finished 19:08:13 Music.NotifyTrackList Start 7:08:13 PM Music.NotifyTrackList Invoke 7:08:17 PM Music.Pause Start 7:08:17 PM Music.Prepare Start 19:08:17 Music.Kill Start 19:08:17 Music.Kill Finished 19:08:17 Music.NotifyTrackList Start 7:08:17 PM Music.NotifyTrackList Invoke 7:08:19 PM GameDetailsGui.RedrawDetails Start 7:08:19 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 7:08:19 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:08:19 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:08:19 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:08:19 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:08:19 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:08:19 PM GameDetailsGui.RedrawDetails End 7:08:20 PM Music.Prepare Start 19:08:20 Music.Kill Start 19:08:20 Music.Kill Finished 19:08:20 Music.NotifyTrackList Start 7:08:20 PM Music.NotifyTrackList Invoke 7:08:30 PM GameDetailsGui.RedrawDetails Start 7:08:30 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 7:08:30 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:08:30 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:08:30 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:08:30 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:08:30 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:08:30 PM GameDetailsGui.RedrawDetails End 7:08:35 PM GameDetailsGui.RedrawDetails Start 7:08:35 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 7:08:35 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:08:35 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:08:35 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:08:35 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:08:35 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:08:35 PM GameDetailsGui.RedrawDetails End 7:12:46 PM Music.Pause Start 7:12:46 PM Music.Prepare Start 19:12:46 Music.Kill Start 19:12:46 Music.Kill Finished 19:12:46 Music.NotifyTrackList Start 7:12:46 PM Music.NotifyTrackList Invoke 7:12:54 PM GameDetailsGui.RedrawDetails Start 7:12:54 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 7:12:54 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:12:54 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:12:54 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:12:54 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:12:54 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:12:54 PM GameDetailsGui.RedrawDetails End 7:12:55 PM Exception
  5. Those are the views you were referencing right? Because I haven't seen a single theme that doesn't have the list views, I have seen them edited, but not removed from a theme.
  6. I am not a theme developer so am not sure exactly how that works, but I don't think that the text views can be disabled as those views are also used for the options and game details screen. @CriticalCid or @eatkinola should be able to confirm that for you however.
  7. Cool, cheers @DOS76, I got mine from that punks place so can't link here.
  8. I am also using Retroarch for N64, I have never personally used Project64. It does seem strange that controls for the other N64 games work OK and that specific game doesn't, they should be the same across the board.
  9. Hi and welcome to the community. The -f -g is working just fine for me, these are the settings I have in manage emulators.
  10. Yeah absolutely, but that is a lot more work. Maybe when Jason gets around to the parental controls he has talked about it can all be rolled in together. So user accounts will have restricted access to mature rated games and there own retro achievements login.
    Thank you so much for these it is much appreciated, my spectrum collection is looking so much better now.
  11. Yeah that's a good way to do it, I am the only user on my system, but I could see that being useful for people who have more than one user.
  12. They do have some modified emulators on there site you can use, however Retroarch has support built in, and a good selection of cores already support Retro Achievements. I have been using them in Retroarch for quite a while now, so this will just add a nice place to easily see what achievements I have without having to go to there website.
  13. Correct, but the place I got the pack from has roms also, so it would.
  14. The import name matching is stricter than the edit game matching. This is to ensure you don't get a load of mis-matched games on initial import.
  15. That doesn't look like a image from our database, it's way to small.
  16. I can't post a link here, but if you google "MrDo bezel pack" i'm sure you will find something.
  17. No probs, here is 19XX as a example.
  18. I believe so yes, it may not automatically display them though, it depends on what version of MAME you are using. If you have one that is not displaying, you can hit tab while in a game to bring up the MAME menu and scroll to video options and it should be selectable there.
  19. Its actually very easy in MAME, you just need the zips and they go in the MAME/artwork folder.
  20. Ha ha, your post wasn't there when I hit post, so it was close.
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