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Posted
1 hour ago, Jason Carr said:

You're the first person I've actually been able to talk to about any issues with the update. My guess is it's more of an issue with a driver conflict or something like that than an issue with LaunchBox, but it would still be good to figure out exactly what's going on. Can you explain the black screens? Where are you seeing them? And where are you seeing the freezes?

Generally, we're not seeing any issues at all for the vast majority of people. That said, we have had a couple of reports of problems, though I expect that they're more likely Microsoft bugs on certain hardware configurations than anything else. My recommendation at this point is to go ahead and upgrade, as the chance that you're going to run into any issues is very slim, and you can always revert if necessary.

I'm sorry if my post implied that I was having problems with LaunchBox with the new Windows update. LaunchBox is fine. I am getting Random freezes and black screens that effect the whole desktop. Mouse pointer can still be moved around though; which is weird.

  • Like 1
Posted
Just now, EyeQue said:

I'm sorry if my post implied that I was having problems with LaunchBox with the new Windows update. LaunchBox is fine. I am getting Random freezes and black screens that effect the whole desktop. Mouse pointer can still be moved around though; which is weird.

Oh, ha. Good to know, thanks @EyeQue. :)

Posted

@Jason Carr The new Retroarch implementation doesn't allow for custom configs as it only has a drop down box now. Can you please add the ability to fill in the "core" with whatever the user wants? I use one core for multiple systems, each with their own config. While my current systems are unaffected (they show up in the drop down with config info), I cannot add any new systems with the new implementation.

Untitled.thumb.png.50991b6bf834002335a3e86ce07083fd.png

 

Posted
6 minutes ago, Retro808 said:

@Omen I believe I saw that mentioned earlier in the thread and Jason did mention leaving a parameters column in there to allow for adding those parameters. So it should be coming.

 

5 minutes ago, DOS76 said:

@OmenI already reported this and Jason is aware now we are waiting on the fix

Thanks guys :) I should have searched first, it's been a hectic day.

Posted

Hi Jason, just got this error in Launchbox Next when starting a game.

Object reference not set to an instance of an object.

App:     LaunchBox
Version: 8.3-beta-2
Type:    System.NullReferenceException
Site:    Void (<>c__DisplayClass190_2)
Source:  LaunchBox.Next

   at (<>c__DisplayClass190_2 )
   at Unbroken.LaunchBox.Desktop.Next.ViewModels.GameDetailsViewModel.<>c__DisplayClass190_2.<AttachView>b__8()
   at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
   at (Action , DispatcherPriority )
   at Unbroken.LaunchBox.Wpf.Threading.Invoke(Action callback, DispatcherPriority priority)
   at (<>c__DisplayClass190_0 , Object , SizeChangedEventArgs )
   at Unbroken.LaunchBox.Desktop.Next.ViewModels.GameDetailsViewModel.<>c__DisplayClass190_0.<AttachView>b__1(Object sender, SizeChangedEventArgs args)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.FrameworkElement.OnRenderSizeChanged(SizeChangedInfo sizeInfo)
   at System.Windows.ContextLayoutManager.fireSizeChangedEvents()
   at System.Windows.ContextLayoutManager.UpdateLayout()
   at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Recent Log:

   4:27:48 PM Music.Pause Start
   4:30:07 PM Music.Pause Start
   4:30:07 PM Exception

 

  • Like 1
Posted

I'm getting this error when I try open an emulator in the Manage Emulators window.

Object reference not set to an instance of an object.

App:     LaunchBox
Version: 8.3-beta-2
Type:    System.NullReferenceException
Site:    Void (Unbroken.LaunchBox.Desktop.Forms.EmulatorForm)
Source:  LaunchBox

   at (EmulatorForm )
   at Unbroken.LaunchBox.Desktop.Forms.EmulatorForm.AddCoresFromApplicationStartupPath()
   at (EmulatorForm , Object , EventArgs )
   at Unbroken.LaunchBox.Desktop.Forms.EmulatorForm.field_Changed(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)
   at System.Windows.Forms.Control.set_Text(String value)
   at System.Windows.Forms.TextBoxBase.set_Text(String value)
   at System.Windows.Forms.TextBox.set_Text(String value)
   at (EmulatorForm )
   at Unbroken.LaunchBox.Desktop.Forms.EmulatorForm.LoadValues()
   at Unbroken.LaunchBox.Desktop.Forms.EmulatorForm.EmulatorForm_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Recent Log:

   1:52:50 PM Music.Pause Start
   1:52:50 PM Music.Prepare Start
   1:52:50 PM Music.Kill Start
   1:52:50 PM Music.Kill Finished
   1:52:50 PM Music.NotifyTrackList Start
   1:52:50 PM Music.NotifyTrackList Invoke
   1:53:18 PM Exception

 

  • Like 1
Posted

Beta 3 is out now guys with hopeful fixes for the above issues, as well as the ability to add custom command lines for Retroarch cores again. The drop down column will handle the core selection, and you can add any extra command line options in the command line column. The dialog should properly split up your existing commands to accommodate the new columns.

I will admit that I haven't tested this beta as much as usual (because it's late and I'm tired lol), so fair warning there, but I wanted to get this beta out to resolve the above issues. Let me know how it fares. :)

  • Like 2
Posted
2 minutes ago, wirtual82 said:

LB does not download music files from Emumovies (in batch).

It can download only one file at a time through the edit menu.

Something is broken here.

Its working just fine for me.

 

2018-05-07.png

Posted
2 minutes ago, wirtual82 said:

Strange. It is downloading NES music files, but it does not want to download Amiga music files

I don't have Amiga in my setup, but are you sure there is music for that system?

Posted
8 hours ago, wirtual82 said:

Yes, it can find and download a single music file for Amiga through "Download images/media" in the edit menu.

thats weird? We need @Jason Carr to chime in. Maybe it has something to do with Emumovies api, im not sure.

Posted

I haven't installed the beta yet, as I prefer to stick to stable releases on my main retro gaming machine.  However I have a question related to the drop down selection for retroarch cores.  Is this a set list that you have populated, or can we add cores as needed?  I see above you mention that you added a section to add command lines, but that the cores would still be selected from the drop down.  My concern would be if it's a set drop down list for the cores, and new cores are added, we will not be able to use them until you add them to the drop down list.

Just looking for clarification if possible on the drop-down functionality is all :) Thx

Posted

No problem, when I just checked my dropdown menu it's showing files that I have in the /cores folder that aren't actually cores, such as a zip file backup of an older Mame 185 core and an exe file that generates extra Genesis GX cores for the other systems it emulates like the Game Gear and Master System.

2018-05-07 17_30_30-.png

Posted

I'm sure he could but I don't think it's a big deal to be honest, most people won't have other oddball files in their /cores folder and they are easy enough to ignore and not select them.

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