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Jason Carr

LaunchBox 2019 New Feature Poll

LaunchBox 2019 New Feature Poll  

1,698 members have voted

This poll is closed to new votes
  1. 1. Round 1 - Choose all features that you would like to prioritize:

    • New Paid Android Version (Select Games on the Desktop, Export to Android)
      539
    • Platform-specific Zoom and Aspect Ratios for LaunchBox
      332
    • Marquee Video Support, Customization Options for Placement and Image Types
      422
    • Add Alternate Names, Game Type, Max Players, Wikipedia Link, and Video Link fields from the LaunchBox Games Database to LaunchBox
      544
    • Integrated Retroarch Netplay Lobby Browser
      458
    • Display Platform/Playlist/Category Information in the LaunchBox Game Details Sidebar when No Game is Selected
      327
    • Add Sort By Options to Big Box (another item in the alphanumeric list)
      433
    • Integrate MAME High Scores and Show Community Scores
      499
    • Disable Certain Controllers (such as Flight Sticks), Multiple Controllers with Different Bindings
      222
    • Bulk Edit Additional Apps
      294
    • Per-Game AutoHotkey Script Support
      329
    • Previous and Next Buttons in LaunchBox Edit Window
      365
    • Automatic Multi-Disc Playlist Creation for Retroarch
      470
    • Backup and Restore Options for Data and Settings
      687
    • Big Box Wall View Overhaul
      451
    • Game Screenshot Grabber
      410
    • Big Box Theme-Specific Settings (Save and Restore Settings for Each Theme)
      474
    • Indicator/Icon for Games with Multiple Versions Available
      594
    • Bulk Edit Platform and Move Media to Proper Folders
      497
    • Option to Reverse Sort Order in LaunchBox
      217
  2. 2. Round 2 - Choose all features that you would like to prioritize:

    • Amiga WHD Name Conversion (Like MAME)
      325
    • Icons for Types of Controls (Keyboard/Mouse, PS4/Xbox Controller, Wiimote, Nunchuk, etc.)
      746
    • API importer for GOG
      387
    • Option to Force Update Games Database Metadata
      446
    • Option to Manually Check for Updates
      524
    • Retro Achievements Gamer Score, Profile, and Leaderboards
      567
    • Proper Support for Year-Only Release Dates
      250
    • Auditing Overhaul - Add Missing Fields and Allow Full-Library Audits
      434
    • Parsec Integration
      173
    • Allow Launch With for Additional Apps/Versions
      282
    • Media Cleanup Overhaul - Review/Change Items, Move to Folder or Delete
      525
    • Xbox Controller and PS4 Controller Home Button Support
      1062
    • New Document Fields for Hintbooks, Cheats, and Maps
      417
    • Video Clip Grabber for Missing Videos
      608
    • Steam Achievements in Details like Retro Achievements
      422
    • Visual icon/indicator for Broken Games
      535
    • Filter to Games with Missing Media
      590
    • Proper Support for MAME Software Lists
      392
    • Big Box Parental Restrictions (Use Pin Code to Hide Games with Certain Ratings)
      251
    • Option to Name Media via ROM File Name instead of Game Title (where possible, won't work for non-ROM-based platforms)
      235


Recommended Posts

BigBox theme support for Options menu.

I am trying to add this plugin (GitHub) to the OptionsView.xaml and OptionsPage.xaml but I get the error below. It is accepting the FontSize and also stays centred in the OptionsView.xaml however it throws the error when I press up or down also not sure if/or I can add it to OptionsPage.xaml.

Object reference not set to an instance of an object.

App:     Big Box
Version: 9.10-beta-5
Type:    System.NullReferenceException
Site:    Int32 (System.Windows.Controls.ListBox)
Source:  Unbroken.LaunchBox.Wpf

   at (ListBox )
   at Unbroken.LaunchBox.Wpf.ListBoxHelper.GetNumberOfVerticalVisibleItems(ListBox listBox)
   at (<>c__DisplayClass15_0 )
   at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.OptionsViewModel.<>c__DisplayClass15_0.<set_SelectedMenuItem>b__0()
   at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
   at (Action , DispatcherPriority )
   at Unbroken.LaunchBox.Wpf.Threading.Invoke(Action callback, DispatcherPriority priority)
   at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.OptionsViewModel.set_SelectedMenuItem(MenuItemViewModel value)
   at (OptionsViewModel , Boolean , Boolean )
   at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.OptionsViewModel.OnDown(Boolean held, Boolean onlyDownPressed)
   at (MainViewModel , Boolean )
   at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.OnDown(Boolean onlyDownPressed)
   at (MainViewModel , KeyEventArgs )
   at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e)
   at (MainView , Object , KeyEventArgs )
   at Unbroken.LaunchBox.Wpf.BigBox.Views.MainView.MainView_OnPreviewKeyDown(Object sender, KeyEventArgs e)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndKeyboardInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawKeyboardActions actions, Int32 scanCode, Boolean isExtendedKey, Boolean isSystemKey, Int32 virtualKey)
   at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled)
   at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers)
   at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Recent Log:

   7:38:25 AM Music.Pause Start
   7:38:25 AM Music.Resume Start
   7:38:25 AM Music.Resume Start
   7:38:28 AM Music.Pause Start
   7:38:29 AM Music.Resume Start
   7:38:29 AM Music.StopAndResumeBackground Start
   7:38:30 AM Music.Initialize Start
   7:38:30 AM Music.Kill Start
   7:38:30 AM Music.Kill Finished
   7:38:34 AM Music.Kill Start
   7:38:34 AM Music.Kill Finished
   7:38:35 AM Exception

 

I edited the project as follows.

OptionsView.xaml

xmlns:lbsc="clr-namespace:ListBoxScrollCenter;assembly=ListBoxScrollCenter"

<lbsc:OptionsList Name="MenuItems" FontSize="30">
			<i:Interaction.Triggers>
				<i:EventTrigger EventName="MouseDoubleClick">
					<cal:ActionMessage MethodName="OnEnter" />
				</i:EventTrigger>
			</i:Interaction.Triggers>
</lbsc:OptionsList>

 

OptionsList.xaml

<UserControl x:Class="ListBoxScrollCenter.OptionsList"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             xmlns:local="clr-namespace:ListBoxScrollCenter"
             mc:Ignorable="d" 
             d:DesignHeight="400" d:DesignWidth="600">
    <local:DPIFix>
        <ListBox Name="CenteredLB" SelectionChanged="ScrollIntoView" Style="{DynamicResource ListBoxStyle}" ItemsSource="{Binding MenuItems}" SelectedItem="{Binding Path=SelectedMenuItem}">
            <ListBox.ItemsPanel>
                <ItemsPanelTemplate>
                    <VirtualizingStackPanel IsItemsHost="True" Orientation="Vertical" VirtualizingPanel.VirtualizationMode="Recycling"/>
                </ItemsPanelTemplate>
            </ListBox.ItemsPanel>
            <ListBox.ItemTemplate>
                <DataTemplate>
                    <Border Name="Border" Width="{Binding ActualWidth, RelativeSource={RelativeSource AncestorType={x:Type ListBox}}}" Padding="10,5,0,5">
                        <DockPanel>
                            <TextBlock Name="Text" DockPanel.Dock="Left" Text="{Binding Text}" TextTrimming="CharacterEllipsis" TextWrapping="NoWrap"/>
                        </DockPanel>
                    </Border>
                </DataTemplate>
            </ListBox.ItemTemplate>
        </ListBox>
    </local:DPIFix>
</UserControl>

 

OptionsList.xaml.cs

using System.Windows.Controls;

namespace ListBoxScrollCenter
{
    public partial class OptionsList : UserControl
    {
        public OptionsList()
        {
            InitializeComponent();
        }

        private void ScrollIntoView(object sender, SelectionChangedEventArgs e)
        {
            CenteredLB.ScrollToCenterOfView(CenteredLB.SelectedItem);
        }
    }
}

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Jason, I don’t like Hyperspin at all.

Big box does everything I need except provide enough options for dynamic marquee support.  I don’t want to have to get a $500 stretch vitrolite monitor as a second screen. If we could position the marquee image where we wanted like in Hypermarquee, I’d be a happy guy.  That way, in my particular build (vewlix style cab) I could use any old monitor for the marquee by moving the image to the top of the screen and hiding the bottom.

I have a full blown working version of Launch box on my media computer that runs my console ROMs and I love it. This ain’t fanboy speak for Hyperspin - I think Hyperspin is a complete nightmare to work with - but it has hypermarquee   

Im a paid supporter of launch box btw. I just wish marquee support was something higher up on the new feature poll list, so it’s probably a long way away. I did what I could and voted, sent this same request through the feature wish list etc. I don’t expect you to just drop everything and put this feature in immediately - I just wish the poll system worked for my issue.  And that’s what I’m saying, my need is not as common in this community. 

I’m not probably starting the cab woodworking until October anyway when it cools off a little (in Phoenix). I appreciate that LEDBlinky is already supported and second screen is already there, I just need to move the image around. 

I appreciate your program and efforts that why I support it financially. 

 

 

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50 minutes ago, Jason Carr said:

What exactly are you missing for your cab? This came out of the blue as your first post and just comes off as straight fanboyism. I'm glad you like Hyperspin, but absolutely nothing you've said tells me *why* you like Hyperspin better. Tell me why, and I'll either help you to figure out what you're missing, or at least consider adding what you're missing.

I'm an ex-hyperspin user AND a cabinet builder and I get more than I've ever got from a front-end with LaunchBox/BigBox. 

If you pine for Hyperspin then you are clearly not understanding just how easy Big Box is mate. 

Please just give it a proper go. Try the YouTube tutorial and spend literally 20 minutes and you'll be up and running. It is really really really REALLY simple! 

I was amazing at how easy it is to set up. It makes tinkering a pleasure rather than a chore. 

Just make the leap!! (Don't worry - I'll catch ya!) 🙂

 

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2 minutes ago, thogar480 said:

Jason, I don’t like Hyperspin at all.

Big box does everything I need except provide enough options for dynamic marquee support.  I don’t want to have to get a $500 stretch vitrolite monitor as a second screen. If we could position the marquee image where we wanted like in Hypermarquee, I’d be a happy guy.  That way, in my particular build (vewlix style cab) I could use any old monitor for the marquee by moving the image to the top of the screen and hiding the bottom.

I have a full blown working version of Launch box on my media computer that runs my console ROMs and I love it. This ain’t fanboy speak for Hyperspin - I think Hyperspin is a complete nightmare to work with - but it has hypermarquee   

Im a paid supporter of launch box btw. I just wish marquee support was something higher up on the new feature poll list, so it’s probably a long way away. I did what I could and voted, sent this same request through the feature wish list etc. I don’t expect you to just drop everything and put this feature in immediately - I just wish the poll system worked for my issue.  And that’s what I’m saying, my need is not as common in this community. 

I’m not probably starting the cab woodworking until October anyway when it cools off a little (in Phoenix). I appreciate that LEDBlinky is already supported and second screen is already there, I just need to move the image around. 

I appreciate your program and efforts that why I support it financially. 

 

 

Your first post here mentioned nothing of marquees other than the # at the end of the post. Instead your first post was just some weird rant about XBox controllers.

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Right, I should have been more specific.  Not sure it was weird, but whatever.  I'm disappointed that marquee support is 22 on the list and xbox controller additional support is near the top.  XBOX controller support being something i personally have ZERO need for.  I realize that's a high priority for a large number of people in this community.  I just don't want to play Total Carnage with a controller.

17 minutes ago, Johnny T said:

I'm an ex-hyperspin user AND a cabinet builder and I get more than I've ever got from a front-end with LaunchBox/BigBox. 

If you pine for Hyperspin then you are clearly not understanding just how easy Big Box is mate. 

Please just give it a proper go. Try the YouTube tutorial and spend literally 20 minutes and you'll be up and running. It is really really really REALLY simple! 

I was amazing at how easy it is to set up. It makes tinkering a pleasure rather than a chore. 

Just make the leap!! (Don't worry - I'll catch ya!) 🙂

 

  I know Johnny T, like I said I'm already using Big Box and i love it.  It just doesn't have a specific feature I would like to see added, but apparently I'm in the minority.   

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3 minutes ago, thogar480 said:

I'm disappointed that marquee support is 22 on the list and xbox controller additional support is near the top.  XBOX controller support being something i personally have ZERO need for.  I realize that's a high priority for a large number of people in this community.

The people who voted determined it, that's what a vote on a poll is for.

4 minutes ago, thogar480 said:

I just don't want to play Total Carnage with a controller.

And no one says you have to, use whatever controller you want.

Launchbox doesn't determine what controller you use in any emulator.

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With all due respect Lordmonkus, you're missing the point.  Currently, Big Box can't do what i need it to do for my project.  So in my arcade cabinet, I will probably go with another front end that can do what i need it to do regarding marquees. That's disappointing to me because i would rather use LaunchBox/Big Box in the cabinet project.  For my HTPC, Big Box works great to emulate my console roms, so I will continue to use Big Box there.  Sorry, that I mentioned the "H" word.  

     

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17 minutes ago, thogar480 said:

Right, I should have been more specific.  Not sure it was weird, but whatever.  I'm disappointed that marquee support is 22 on the list and xbox controller additional support is near the top.  XBOX controller support being something i personally have ZERO need for.  I realize that's a high priority for a large number of people in this community.  I just don't want to play Total Carnage with a controller.

  I know Johnny T, like I said I'm already using Big Box and i love it.  It just doesn't have a specific feature I would like to see added, but apparently I'm in the minority.   

I hear ya mate. It's frustrating if you vote for something and the sentiment isn't shared. But, take heart mate, Jason is the brilliant at enhancing the software and I'm sure he'll fire through some of the requested mods pretty quickly. You'll get your marquee support soon enough. 

Alternatively, keep an eye on flea-bay. I just bought a 28" Litemax stretched bar LCD tonight for £100 in full working order for my new build I'm starting. They do come up. Just set a reminder in your phone to check once a week or whatever 🙂

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22 minutes ago, thogar480 said:

With all due respect Lordmonkus, you're missing the point.  Currently, Big Box can't do what i need it to do for my project.  So in my arcade cabinet, I will probably go with another front end that can do what i need it to do regarding marquees. That's disappointing to me because i would rather use LaunchBox/Big Box in the cabinet project.  For my HTPC, Big Box works great to emulate my console roms, so I will continue to use Big Box there.  Sorry, that I mentioned the "H" word.  

     

No, you mentioned a bunch of stuff about XBox controllers and none of it is preventing you from using a none XBox / Xinput controller. I'm ignoring anything about marquees since your first post here mentioned nothing of it other than a hashtag at the end of it.

Like I said before, I use a TankStick on my HTPC which for all intents and purposes is just a sit down arcade cabinet since that is all it gets used as. My TankStick doesn't have an Xinput encoder in it and it controls both LB/BB and Mame perfectly with no issues.

So if you are going to tell me i'm missing the point then perhaps you would actually like to make a point that is clear and understandable beyond "i dont want to play Total Carnage with a controller"

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1 hour ago, thogar480 said:

Big box does everything I need except provide enough options for dynamic marquee support.  I don’t want to have to get a $500 stretch vitrolite monitor as a second screen. If we could position the marquee image where we wanted like in Hypermarquee, I’d be a happy guy.  That way, in my particular build (vewlix style cab) I could use any old monitor for the marquee by moving the image to the top of the screen and hiding the bottom.

This should already be possible you would just need to know how to code and then edit the GameMarqueeView.xaml and PlatformMarqueeView.xaml to position the image where you would want on the view. Similar to how you would position any other image or video in a BigBox theme on the canvas. You dictate the proper grid size for your monitor and set the image to be positioned in the required row/columns. So there is a way to accomplish this. Maybe not the easiest way, but at least a way exists. I have tinkered with it and got it to work and I even think Retrohumanoid has done that same. I recall seeing a couple posts from him on it. 

Unfortunately, even though cabinets may be pretty common, cabinets with video marquees do not seem to be as common with at least those users voting and posting in our forums. It was the only thing I really have been looking for since I joined and it just missed out last year and this year. I can say from my own direct talks with Jason he will get to this, it just is not high up with many users at this time. 

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3 minutes ago, Lordmonkus said:

So if you are going to tell me i'm missing the point then perhaps you would actually like to make a point that is clear and understandable beyond "i dont want to play Total Carnage with a controller"

His initial post was pretty confusing but after the other posts the point seems pretty clear. "I want marquee support and don't like that it scored low and stuff I don't care about (xbox controllers) scored higher".

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1 minute ago, Agent47 said:

His initial post was pretty confusing but after the other posts the point seems pretty clear. "I want marquee support and don't like that it scored low and stuff I don't care about (xbox controllers) scored higher".

Yeah I get that except for this:

51 minutes ago, thogar480 said:

I realize that's a high priority for a large number of people in this community.  I just don't want to play Total Carnage with a controller.

Which has nothing to do with anything. The XBox guide button has nothing to do with controlling BB or emulators. So him bringing up as some sort of negative is just stupid and pointless and pollutes his own message.

When I get into a debate with Jason about a feature I don't start randomly bitching about something else that has nothing to with anything at the same time.

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27 minutes ago, Lordmonkus said:

When I get into a debate with Jason about a feature I don't start randomly bitching about something else that has nothing to with anything at the same time.

Just part of the joys of dealing with end users, especially in closed source software.

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Thanks for the input Retro808. I don't code so I'll just wait and see what happens in the updates.  But again thanks your response, you obviously get what I'm saying about my problem being an uncommon one.  This will be my third cab and I'm trying to trick it out with all of the toys.  Sorry my initial rant came off too negative.  It would be nice to maybe be able to vote for more than one thing.  Not unlimited votes or anything, but maybe our top two or three features instead of one. 

Johnny T, I'll keep my eyes to eBay for a deal like that.  Congrats on that purchase!   

And yeah guys, Jason is the man and for the third time now, I love Launch Box/Big Box and all it does.  Just hoping it fits my needs better in the future.   

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11 minutes ago, thogar480 said:

It would be nice to maybe be able to vote for more than one thing.

You could have voted for as many of the items as you wanted, there was no limits on what you could vote for, only how many times you could vote and you couldn't change your vote. I voted for 3 items not a single one made the top 20.screenshot_165.thumb.jpg.82f2ab06946ec9d81e922ffdfd3f81c3.jpgscreenshot_166.thumb.jpg.ddc64ff90f5db17c363305d3cec548be.jpg

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@thogar480 When the polls are live you are able to vote for as many items as you wanted. You were not limited to just one item, only one time choosing your top items. 

Jason keeps making it better and better and I am confident it will fit your needs in time. Jason does great work and has mentioned updates to marquee support is something that will get added at some point. 

edited: 

So I just had a quick mess around (I am no coder, but having been learning as I have been tweaking some marquee stuff, so this is all with elementary knowledge) and here is an example of marquee image moved to the top. The scrolling text in the bottom is to show there is real estate there and the image is in fact positioned in the upper most part of a 16:9 monitor. 

Screen Shot 2019-07-28 at 8.49.49 PM.png

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6 hours ago, thogar480 said:

Jason, I don’t like Hyperspin at all.

Big box does everything I need except provide enough options for dynamic marquee support.  I don’t want to have to get a $500 stretch vitrolite monitor as a second screen. If we could position the marquee image where we wanted like in Hypermarquee, I’d be a happy guy.  That way, in my particular build (vewlix style cab) I could use any old monitor for the marquee by moving the image to the top of the screen and hiding the bottom.

I have a full blown working version of Launch box on my media computer that runs my console ROMs and I love it. This ain’t fanboy speak for Hyperspin - I think Hyperspin is a complete nightmare to work with - but it has hypermarquee   

Im a paid supporter of launch box btw. I just wish marquee support was something higher up on the new feature poll list, so it’s probably a long way away. I did what I could and voted, sent this same request through the feature wish list etc. I don’t expect you to just drop everything and put this feature in immediately - I just wish the poll system worked for my issue.  And that’s what I’m saying, my need is not as common in this community. 

I’m not probably starting the cab woodworking until October anyway when it cools off a little (in Phoenix). I appreciate that LEDBlinky is already supported and second screen is already there, I just need to move the image around. 

I appreciate your program and efforts that why I support it financially.

I see. The good news is that I do plan on tackling more marquee options relatively soon, regardless of the results. Mostly because I'm working on getting a marquee for my own cab. It's also worth noting that the theming engine is extremely flexible, so the modifications you would need in order to put marquee images on only a portion of the marquee screen (however it's oriented) would actually be really easy to pull off. I could most likely do it in 10 minutes or so, and so could most of the theme developers we have around here. So worst case scenario, I can just help you get it done and we can post it on the forums for anyone else in that same situation.

I think part of the trouble we're having here is just nothing being clear about what people really still need with marquees.

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3 hours ago, Retro808 said:

@thogar480 When the polls are live you are able to vote for as many items as you wanted. You were not limited to just one item, only one time choosing your top items. 

Jason keeps making it better and better and I am confident it will fit your needs in time. Jason does great work and has mentioned updates to marquee support is something that will get added at some point. 

edited: 

So I just had a quick mess around (I am no coder, but having been learning as I have been tweaking some marquee stuff, so this is all with elementary knowledge) and here is an example of marquee image moved to the top. The scrolling text in the bottom is to show there is real estate there and the image is in fact positioned in the upper most part of a 16:9 monitor. 

Screen Shot 2019-07-28 at 8.49.49 PM.png

Thanks @Retro808; I didn't see this until after I posted the above. But yeah, it's super easy. :)

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That’s exactly what would help me a ton and save a bunch of money.  

Here’s a really rough photo to explain what I’m trying to do.  

Using a 16:9 or even a 21:9 monitor is a relatively inexpensive way to get that dynamic marquee affect.   The bottom half of the screen would be hidden behind the panel as it slopes forward. 

I have no idea how Retro808 did that but it’s fantastic.  I’m sorry if i was supposed to figure that out on my own - but other than checking the second monitor box in Big Box I had no idea how to reposition the image.  

D2ACF5E6-AC86-4F83-9C68-DDBECE96BF5E.jpeg

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10 hours ago, thogar480 said:

That’s exactly what would help me a ton and save a bunch of money.  

Here’s a really rough photo to explain what I’m trying to do.  

Using a 16:9 or even a 21:9 monitor is a relatively inexpensive way to get that dynamic marquee affect.   The bottom half of the screen would be hidden behind the panel as it slopes forward. 

I have no idea how Retro808 did that but it’s fantastic.  I’m sorry if i was supposed to figure that out on my own - but other than checking the second monitor box in Big Box I had no idea how to reposition the image.  

D2ACF5E6-AC86-4F83-9C68-DDBECE96BF5E.jpeg

Sure, let us know when it's ready to go and I'm sure we can help you get it oriented.

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