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Everything posted by JoeViking245
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I didn't pay attention to see that you were using MAME in RA. I've never used MAME in RA myself. That said, I wonder if you swap the controller indexes inside retroarch.cfg if that would (would have?) work(ed). input_player1_joypad_index = 0 input_player2_joypad_index = 1 input_player3_joypad_index = 2 input_player4_joypad_index = 3 input_player5_joypad_index = 4 input_player6_joypad_index = 5 input_player7_joypad_index = 6 input_player8_joypad_index = 7 Swap player1 and player2 to 1 and 0 respectively.
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View MAME High scores in Game Details - A plugin for LaunchBox/BigBox View File View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) One file that is included in the Version 3.0 downloaded zip file MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. (Only one file is required with version 3.0) The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked. Submitter JoeViking245 Submitted 12/04/2019 Category Third-party Apps and Plugins
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Version 4.1
466 downloads
View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) One file that is included in the Version 3.0 downloaded zip file MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. (Only one file is required with version 3.0) The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked. -
Under ..\LaunchBox\Data\Platforms\ you'll find the xml files for each platform that holds all your game info. From there it's just a matter of parsing the info into your db. I think that's what you were looking for.
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You can remap each controller to the order you want them in. At the command prompt in your MAME root directory, enter in "mame64 -v". Along with a a bunch of other stuff, it will list each controller's Device ID. With that info, you can remap your controllers to the order you want. I personally haven't tried it, but it seems to make sense. You can find more details here: https://docs.mamedev.org/advanced/devicemap.html
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BigBox requiring elevation - problem with autostart!
JoeViking245 replied to williambroad's topic in Troubleshooting
Also be sure not to have them installed under "c:\Program Files" or "c:\Users\me\..." and the like. -
Glad it's working! Ya, it seems with any type of gaming oriented programs (emu's to frontends and including batch files as you've found), admin privileges do more harm than good.
- 8 replies
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- joytokey
- visual pinball
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Run Before: No command line unless you're loading a specific profile for joytokey. Run After: taskkill /f /im joytokey.exe
- 8 replies
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- joytokey
- visual pinball
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I don't know anything about joy2key, but for getting a Visual Pinball (VPX) table to: Hide the editor window launch directly to the table and exit it completely with the Escape key (or whatever you've assigned to quit ...add the Default Command-Line Parameters -minimized -exit -play But definitely setup an emulator for all your tables.Nothing needs to go in the "Running AutoHotKey Script" and "Exit AutoHotKey Script" tabs. Then just point to the table. If you know the command-line to load and unload joy2key, in the games Additional Apps tab, Add Application, browse to your jo2key executable, set the 'load' command line and select Run Before. Select OK. Do the same thing again this time setting the 'unload' command and select Run After. Problem is this part you'd have to do for each table.
- 8 replies
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- joytokey
- visual pinball
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For PCSX2 it has just one lineAnd for Dolphin, it's actually "portable.txt" (not .ini [oops]) and it's just an empty file.
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I think most are good about that. (not adding anything to c:\Users\....) It's been a while since I've actually done a new install, but if I recall correctly, for both Dolphin and PCSX2 I had to add a "portable.ini" file to the emu's folder.
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You can just move the neogeo.ini to the ..\ini folder. If you want to have things a little more tidy, create a "source" folder below ini ..\ini\source You will then need to add that inside mame.ini on the "inipath" line. (as you have found, it's not setup up by default that way by MAME)
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If you're working with just the LaunchBox directories there shouldn't be any issues syncing the two as LaunchBox is portable. The issues come about with emulators. Some will store data in your c:\Users\name\AppData or even \Documents folders. Also if you use different drive letters for LB and emulators between the 2 PC's, that may become an issue. Now if you're adding systems to an emulator already setup like RetroArch, Sync would work. Same as with adding metadata and media. If you don't already own GoodSync, one I like using is FreeFileSync. Does a great job, has good features and is continually updated.
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I don't have a set up to test this. So I just used the code and Notepad (and a 360 controller) to see the output. And ya, SetMode Play didn't work here either. I was hoping it would when you tested it in an actual game. Though Send {z}{x}{q} did work with the same results as {z down}{x down}{q down}{z up}{x up}{q up}. At least for me. You definitely do need #Persistent. Otherwise it just closes itself (the script) right away. The SetTimer is also needed. But may want to increase it to somewhere 100 and 200. In fact, that's probably why it's saturating (spamming?) you key inputs'. When set to 5, you barely press the trigger and you instantly get "zxqzxqzxqzxqzxqzxqzxqzxqzxq".
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@Parse AHK sometimes has issues sending simultaneous key presses within games. Especially with odd <letter><letter><letter> combos. Try setting the SendMode to Play (instead of Input) and see if that does anything for you. #Persistent SendMode Play SetTimer, WatchAxis, 5 return WatchAxis: GetKeyState, JoyZ, JoyZ KeyToHoldDownPrev = %KeyToHoldDown% if JoyZ > 55 Send {z}{x}{q} else if JoyZ < 45 Send {a}{s}{w} return On the 2 actual "Send" commands, they may need to be "SendPlay". But I think setting the SendMode is supposed to take care of that.
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My latest discovery... loading a floppy and CD based game in MAME. At least for FM Towns. In LaunchBox, under Game - Edit and in the Emulation tab, check the box "Use Custom Command Line Parameters". Then enter in the box below it fmtowns -flop1 %1% -cdrm %1% This will work assuming your paths are setup in MAME itself. The easiest way I've found for Software Lists is to put the all in 1 folder. Then all you need to tell MAME for the 'rompath' in mame.ini is just that one folder ("software" in this example). So for Lord of the Rings 2, it would look like: D:\emulators\MAME\software\ D:\emulators\MAME\software\fmtowns_cd\lotr2.zip D:\emulators\MAME\software\fmtowns_cd\lotr2\the lord of the rings - the two towers.chd To run this game from the command line, you'd use mame64 fmtowns -flop1 lotr2 -cdrm lotr2 It will know to look for both the "lotr2.zip" file and ...chd_file under the "fmtowns_cd" folder because of the "fmtowns" parameter in the command line.
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Some Pop-Up Message when i change my Bigbox Theme
JoeViking245 replied to Justine Randell's topic in Troubleshooting
For me, I just use CriticalZoneV2. It's simple in style, but not to too simple. It has a lot of nice visual "bells and whistles", but is not overwhelming to the senses. Look through the different views and find one you like. -
I don't know the answer to your question but to help in your search, what you're looking for is a [game] frontend.
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Some Pop-Up Message when i change my Bigbox Theme
JoeViking245 replied to Justine Randell's topic in Troubleshooting
The issue is not your PC nor BigBox. The message says there's an issue with the Theme you're using: "Nostalgia". Try a different Theme and see if the issue doesn't reappear. -
@slagfart Thanks for being my guinea pig. lol jk Looks like you found one (of possibly many) anomalies to MAME, it's Software Lists and how they deal with CD-ROMs and their hash files. In MAME's collection of "Fujitsu FM Towns CD-ROMs" (at least according to their hash file), the set contains both CD-ROMs and floppy disks. That's why the popup, well... didn't popup. It saw some floppies in there and took them all to be floppies. So it didn't ask you about CD-ROMs. And to top that off (as I now look through it closer), the hash file doesn't have the full_name.ext like other hash files do for CD-ROM consoles. So using your example, all it has is disk name="abel" instead of something like disk name="abel.chd". I don't know if there's something special about FM Towns CD's or if that particular contributor decided since they're not all CD-ROMs, they'll just format the xml like non CD-ROM consoles. I really don't know. I ran the Import for fmtowns_cd, got no popup regarding CD-ROMs, and it did seem to go fast. Though it didn't 'crash' when I clicked OK. Did you have to do something like Ctrl+Alt+Del to shut down LB then? I did have a Windows Explorer window open looking at the Data\Platforms directory and indeed the xml was not there after import was [successfully] completed. Like you indicated. It did however show up inside in LB ui as a [new] Platform with 488 games. When I exited LB, the xml file then appeared in the Data\Platforms folder. So I'm guessing that's just how it works and I'm good with that. When you went back into LB, was the FM Towns platform there? If not, go to Tools, Manage Platforms and see if it's in there and how many Associated Games are with it. Also I see you were looking at "Platform Category". Change that to "Platform". I think. Don't think I can help too much with the anomaly as I can only work with what MAME gives me. But I would like to figure out the issue with the 'crash'.
- 202 replies
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I cannot exit Demul using ATOMISWAVE - help?
JoeViking245 replied to cleverest's topic in Troubleshooting
I've never used demul and am not familiar with it. It just seems odd that Esc from the keyboard works but not via the controller. Just looking, RA and Dolphin don't need scripts to close. Look for a setting or command line parameter for demul for exiting with Esc. That's all I can think of. -
I cannot exit Demul using ATOMISWAVE - help?
JoeViking245 replied to cleverest's topic in Troubleshooting
@tallpr24 From your early posts (now that I've read them all), it sounds like closing the emulator was not an issue as you were able to hit Esc and it closed. The issue sounds to be with mapping your controller. If pressing Esc closes it, don't mess with that part any more. Look into the controller mapping. As stated, LaunchBox and BigBox have separate places where you need to map to them. -
I cannot exit Demul using ATOMISWAVE - help?
JoeViking245 replied to cleverest's topic in Troubleshooting
Putting in the code where it was suggested, if you hit Escape on the keyboard, does it close?