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C-Beats

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Everything posted by C-Beats

  1. AHK script goes in the Running Script. Running script is what is used while you're playing the game in the emulator. Exit Script is for when you press "Exit" in the pause menu and shouldn't have input requirements.
  2. Select the game, press Ctrl+E on your keyboard. In the Edit window that appears copy the title from the upper most control on the right hand side. Then on the left hand list of pages find "Sort Title" and click it. In the new page that appears paste the value into the only control on that page. Press OK on the window to close it and save the changes.
  3. Should be able to do "{Binding Game.Version}" and have it display. If that doesn't work could try "{Binding Game, Path=Version}"
  4. Sounds like an issue with how your file sync software is set to work. I've never used that app to really understand all it's pinch points. That being said if LaunchBox isn't even open when this is happening it obviously isn't on our end.
  5. What view are you attempting to do this with? Also are you referring to a theme provided device image, or one the user has added to LaunchBox already?
  6. I'll see if I can get you a POC as I get time this week.
  7. This may be an unintended change related to some of the website changes mentioned here
  8. Typically the message you see is because the game is added as an additional app. You'd want to check your games for multiple versions and see which it got put under. Alternatively you can check the "Force Import Duplicate Games" and it should add the game as it's own entry.
  9. I'd have to vet out what the XAML looks like but am fairly positive all 3 are currently possible. I admit it requires a bit more work to do than the old CoverFactories did, but should be possible. It's also entirely possible to use the CoverFactories still if you find that easier and they provide the image type you want displayed. 1) Done by using ItemSpacing on FlowControl 2) Stock look 3) Done by using the RotationAxis and RotationAngle properties in the FlowContext (will need to use some of the helper properties to drive a style that changes this based on if the item is above/below selected item). Will probably need to pair with the ItemSpacing property of the Flow Control as well if you want the items to look like they are being rotated around a circle like Unified does and is displayed in your picture.
  10. Does using the tool found in Tools > Options > Integrations > GOG work? Should look in the directory the game is installed in for the GOG file they put in their directory and attach the GOG information that way. This assumes you already have the game imported to your library.
  11. RetroAchievements changed how they do profile scores a while back and changed it so that only hardcore achievements count toward your profile score. Before it was both hardcore AND softcore.
  12. The theme in use may not support displaying custom fields
  13. Looks like you installed a theme that requires you to be on LaunchBox 13.2. You can upgrade your installation to the latest version, use a different theme, or look to see if the theme is on the download section and grab an older version that works with your version of LaunchBox.
  14. For entries regarding a specific game series you can probably find a sprite sheet online for one of the games in that series and then use that to make an icon fairly easily. Looked up a Kirby sprite sheet and was able to crop out this sprite for it for example
  15. I do want to continue to improve PC storefront functionality and get feature parity between all the storefronts. At this time I'm not certain how fast or easy it is to update those fields on startup like we do for Steam and GOG but I'll keep an eye on it as we move forward.
  16. This was corrected in this release and they should now be created with Root assigned as their parent
  17. If you name the icon image "Microsoft Windows 3.x - 95_" does it work?
  18. Changing out icons requires a premium license. If you don't have one the app won't use those files at all. There is no max resolution, but default has been designed and coded to only display the icon at a 24x24 resolution regardless of the size of image used. Themes can display them at whatever size they want.
  19. What file format is your rom in?
  20. C-Beats

    Beats

    Yeah, that ProgressBar you would add a Style to and place a setter in it for the foreground color you want when not all are earned, then create a trigger sections in it with a Trigger that looked at the Value property and when it was 1 would have a setter that changed it's foreground color. If you aren't comfortable making the change perhaps some one will read it and take a whack at it for ya.
  21. Scan should skip any platform that RetroAchievements doesn't support or doesn't have achievements for. So may say it's scanning them but once it gets to that platform just skip them all
  22. C-Beats

    Beats

    I'm not sure I will in the official theme (least not right away) but it'd be fairly strait forward to do. Use a DataTrigger in the ProgressBar style and when Progress bar Value property is 1 change the foreground color.
  23. Sounds like you all aren't seeing the toast notification that is thrown when this happens. If you load into a view where you have unscanned games the badge (by default) will shut itself off and let you know that it did so because the data is inaccurate or missing. You can shut this logic off in the Options menu by going to Integrations section and picking Steam, GOG, or RetroAchievements and checking the bottom most box that says something to the effect of "Ignore the warnings"
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