spycat
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Everything posted by spycat
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For the Videopac Plus G7400 command line is g7400 -cart bios is g7400.zip Note that as this machine is a clone you will also need the parent bios odyssey2.zip For the Amstrad CPC 464 command line depending on game format is for cassette games with .wav or .cdt file extensions cpc464 -cass for dumps of games with .sna file extension (if -snap doesn't work try using -dump instead) cpc464 -snap for disk games with dsk extension cpc464 -flop1 or cpc464 flop1 -flop2 bios is cpc464.zip
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@dragon57 I was just wondering if there are future plans to do the Neo Geo CD bezels?
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You seem to have a space in your path between ZINCGUI and 1.9.5, so double quotes are needed as below (hope I typed your path ok). 63 --use-controller-cfg-file="L:\LaunchBox\Emulators\ZINCGUI 1.9.5\aquarush-controller.cfg" By the way, have you noticed any difference between how the games look, sound and play in Zinc as opposed to MAME?
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That solved things. Many thanks Jason.
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Neo Geo CD Custom Game Cases View File Note that these are not jewel case retail boxes, but custom ones (using Shenske's template) for those who prefer vertical boxes. I started doing these for my own use and thought I'd share for anyone interested. Meow! Submitter spycat Submitted 01/17/2020 Category Game Box Art
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Thanks Jason. I'll do that and try again later.
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Make a copy of your controller.cfg and rename it to, say, controllerAqua.cfg You can then edit controllerAqua.cfg to suit your needs for that game. And in the LaunchBox Application command Line Parameters box for the Aqua Rush game use 63 --use-controller-cfg-file=put_your_path_to_your_zinc_folder_here\controllerAqua.cfg
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I've just made three attempts to upload a file to the Downloads, Game Box Art section. On each attempt the zip, screenshots and text fields work ok and I'm still logged in. But, as soon as I click on Submit, the forums log me out and the file doesn't upload. I've uploaded many files before and never had this problem. Just wondering is it an my end or is it a LaunchBox issue?
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I use the Winterblast Input Controller plugin. Extract winterblast_inp_controller.zip to a location outside of your Zinc main folder and copy and paste the two files controller.cfg controller.znc into your main Zinc folder, overwriting if asked. I use an old PS2 controller which works fine. Note that Zinc doesn't support the analogue sticks.
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Your "Cannot open renderer plugin" is due to the absence of the file renderer.znc from your Zinc folder. You seem to have three renderers named d3d_renderer.znc ogl_renderer.znc glide_renderer.znc You need to decide on which renderer you want to use and rename it to renderer.znc The glide one was intended for computers with a voodoo card, so your choice will probably be between the other two.
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I've just readded my Zinc to LaunchBox and added Aqua Rush and Raystorm and both games launch ok. I don't ever remember getting a renderer file error. Can you post a snap of your Zinc folder contents?
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Zinc (latest ver 1.1) hasn't been updated for 15 years and setting it up and adding games to LaunchBox hasn't changed since I used it. Before dabbling with Zinc, why not try the latest game roms in the latest MAME and see if that's good enough for you. If not then give Zinc a go. Modern versions of the 71 games and 7 bios roms may not be compatible with Zinc. Source a game and bios set suitable for Zinc 1.1 which is what I did when I played around with Zinc.
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Capcom plays in standalone but not in launchbox mame 0.201
spycat replied to Arcade_Racer's topic in Troubleshooting
The missing dl-1425.bin qsound error can be fixed by adding the device qsound_hle.zip, which should be in your full 0.201 romset. All Capcom 1 and Capcom 2 games use this qsound_hle.zip device. In addition, all Capcom 2 games need a unique key file named after the game rom. These key files normally come with the game roms, at least they do with my split set. Alien Vs Predator needs both a key file and qsound_hle.zip The Punisher needs qsound_hle.zip Mortal Kombat 4 needs the device tms32032.zip Street Fighter Alpha needs qsound_hle.zip Street Fighter Ex and Street Fighter Ex Plus both need the two devices coh1000c.zip and qsound_hle.zip -
I like that you've kept the blur effect feature as users can play with small values to get a faint blur without slowdown. It was Jason's 200 radius that caused my slowdown and not the shadows whatever they are. A zero radius returned my scrolling to normal. Nicely done but I still prefer to use your bad old monkey theme due to the overall style of Jason's new default one.
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If this game is launching directly from MAME but no longer through LaunchBox, open the game's Edit Game window and see if LaunchBox is still pointing to the game. If the path looks wrong you can just manually browse to the game.
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You can do it by setting the BlurEffect Radius to 0 in the theme's ContentBackgroundView.xaml file. However, I believe a default theme cannot be edited, but it works with the New Default Performance theme. I just tested a copy of the new Default theme renamed as My Default and set the blur radius to 0 which works. Also with the blur radius at 0 the scrolling is much faster, just like normal.
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overlays:mame generic vertical overlay
spycat commented on Leatherface's file in Platform Bezels/Overlays
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@Headrush69 Many thanks for that tip. I wasn't aware that those lays for internal artwork views were so easily available in the source code.
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If you can't get the fallback artwork feature to work first check that your mame.ini has it's inipath set to recognize the ini folder. Also check the names of your generic artwork lays. A lay should be either named after the zip containing it, or as default.lay And check that your generic bezel png names match their image file definitions within the lays.
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You can use MAME's fallback artwork feature to allow any arcade game that does not have an external artwork file to launch with a generic bezel. First create two separate artwork zips for horizontal (4:3) and vertical (3:4) games. Each of these two zips should have a suitable lay file and a generic bezel. Name the zips as genericHoriz.zip genericVert.zip and drop them into your artwork folder. Next create two empty ini files named horizont.ini vertical.ini Add the line fallback_artwork genericHoriz to the horizont.ini and add the line fallback_artwork genericVert to the vertical.ini and drop both ini files into MAME's ini folder Now, any arcade game that does not have it's own artwork will use the fallback artwork. Edit: There are some games which, in the absence of an external artwork zip, will not by default use fallback artwork. Games such as Breakout and Rebound which are currently built in to MAME will use a built in video option known as Colour Overlay. Multiple screen games like Darius will use a video option such as Triple Side-By-Side. You can change these in the games video options menu to whatever you set in the lay's view name string to allow future launches to use fallback artwork. These are exceptions and the vast majority of arcade games will by default use fallback artwork in the absence of an artwork zip
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I don't know if a full set exists. The LBox Database submitter may see your post and respond. As regards the LBox 3D boxes sized 601x445 with unwanted horizontal transparent areas. What I did was use PaintDotNet to layer import, move, crop and object align each 601x445 3D box inside of a transparent png of 380x440. The finished 380x440 images were saved and overwrote the existing LBox 601x445 ones. See image.
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If you're referring to BigBox, then go to Options, General and enable the Skip Game Details Screen checkbox.
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Meowy Christmas to all LaunchBoxers.