spycat
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Everything posted by spycat
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Posting links to rom download sites is not allowed on these forums.
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I doubt very much that LaunchBox/BigBox can interract with another frontend as you would like. LaunchBox/BigBox can launch another frontend no problem, as all you're doing here is treating the other frontend's executable as an application similar to, say, a Windows game. The other frontend, however, needs a platform and I don't believe that LaunchBox or BigBox can detect that a platform contains just one "game" and have it launch directly by clicking on the platform. Just out of curiosity, what is your other frontend?
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@Zeaede blueMSX can emulate the Spectravideo as can MAME.
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The diagonal lines and the absence of the bezel image is usually down to a difference between the bezel name and it's image file string within the lay file - these must be identical.
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It's nice to see the UK/European 8-Bit machines getting a bit of attention. I'm a BBC Micro man myself, although I also have a soft spot for the others, especially the Spectrum, Dragon, Enterprise and MTX.
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The parent of the game is Super Pang (World 900914) and Super Buster Bros. (USA 901001) is one of it's clones. See image below. You can also verify this from MAME's own UI. As you have a merged set, the files for the parent and it's clones will all be in the rom spang.zip
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Enable the LaunchBox Don't Use Quotes and Use File Name Only tickboxes for the emulator. By the way, there are much better alternatives to WinKawaks out there.
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My Perfect Dark.zip contains the file Perfect Dark (V1.1) (U) [!].v64 which works with both RA (mupen64plus_libretro core) and Project64 I can't recall where I sourced it, but Vimms Lair does the game zip containing the file Perfect Dark (USA) (Rev 1).z64 and this also works with RA and Project64. If you're interested in other regions and alt versions, then see Edge Emulation.
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Those bezels have a transparent game window of approximately 1440 x 1080 which is a 4:3 aspect ratio. A2600 games have an 8:5 aspect ratio. Also, some games have offsets. MAME has Position and Stretch sliders that allow you to adjust each "out of step" game to fill it's bezel game window. This, however, distorts a game's aspect ratio. I don't know if RA supports this feature. While the A2600 bezels could be reworked to match the game aspect ratio, the issue of some games having offsets would still show up as black areas. Designing each bezel to have a window that fits the actual game playing area and hides the unwanted bits would result in some bezels having a lopsided look. Some users might find this as unsightly as seeing the black bits.
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Hi folks. Back in the days of the old forums it was possible to view a list of the forum members ordered by their ranking. Is this still possible? Some friends and I were recently wondering just how many forum members there are now.
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For the BBC Micro: While MAME 0.212 emulates the BBC Model B, from a game playing aspect it's not perfect although it is improving. You may come across sound and graphics issues with some games. For overall emulation, including game playing, you would be better off using one of the free dedicated emulators such as B-Em or BeebEm. I use BeebEm 4.14 For the games themselves I would go with disk images such as the ssd and dsd formats, as they load automatically in LaunchBox using BeebEm (and possibly B-Em also) and very quickly too. Tape images load just like cassettes did on the BBC Micro itself - very slowly. Some years ago Acorn waived it's rights to it's OS, BASIC and DFS ROMs. This has allowed emulators like BeebEM to now legally include and distribute the ROMS, making the emulators work "out of the box".
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Also, with emulating the old home computers, you often launch games only to reach the BASIC screen with the prompt and no idea of what to do next. It's worth looking online for the machine's original user manual which may be found as a pdf.
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I don't have the Plus/4 in LaunchBox anymore, but I just dug out what I have backed up on an external drive. I've got enough to add it again to LaunchBox and refresh my vague memory. By the way, I don't have either of those games in my cart cass or flop sw lists.
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I remember trying out the Plus/4 with MAME itself using the cart and flop sw lists. Most of the cart games opened automatically, but the disk games just opened to the Basic screen with the Ready prompt. Here you need to press F2 which types DLOAD" add the game name and the end quotes and press Return. Once Loaded you need to press Shift+F3 (or was it Control+F3) to run the game. There wasn't much in the games lineup apart from some text adventures and a few other games. I think that typing KEY at the prompt brings up the Function Keys usage.
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@joseph goes to space Just to clear things up, which version of MAME are you using and which version are your roms?
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Also bear in mind that where a MAME software system has games in various formats such as cartridge, cassette and floppy disk formats, or has multiple software lists it's not a simple matter to "consolidate" them into a single Platform due to the Default Parameters required by MAME. You would need to either create different Platforms for each format, or go with a single Platform using Default Parameters for the majority of games that use a particular media or software list type amd use Custom Parameters for the other formats.
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Did you check out The Cover Project site? If not, when you go in, go to Guides and scroll to Templates.
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Just to clarify things here, there is a difference between emulating a game using a software list and emulating a game using a direct media call. Games in a software list need the Use File Name Only... box checked. Also, your MAME ini file's rompath needs to know where the software list folder is (it's normal practice to put it in your MAME roms folder). The Default Parameters need only have the system, there's no need to add a media option as it doesn't make any sense here and MAME will not expect it and will just ignore it. And, if you wish, you can just point LaunchBox to the game's software list name minus it's extension instead of the path to the game. Launching a game using a direct media call needs the Use File Name Only... box cleared. Your MAME ini file doesn't need to know the game's location, but LaunchBox does of course. The Default Parameters need both the system and media options. The choice of the Adventure Vision as a testing ground was unfortunate and confusing in that the software list has the games dumped in bin format, a format that is also compatible with Adventure Vision games using the direct media call emulation. A software system such as the NES has the nes software list games dumped in a format that will not allow them to be emulated as direct media which only accepts the nes, unf and unif formats. And that's why the nes software list doesn't emulate using direct media emulation. It works fine when proper software list emulation is used. Software list dump formats vary, with some in a format that direct media calling also supports, others have what I would call, for want of a better term, an arcade style look to the files within the game roms. As a rule, games suitable for direct media emulation will have a format that the dedicated emulators such as AdViEmulator, ColEm, Nestopia and so on would also use.
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Apart from setting the Associated Platforms fields up, there really isn't anything else to set in LaunchBox for MAME apart from ensuring that your paths are ok. Do you have any arcade games using MAME in LaunchBox and if so, do they run ok in LaunchBox? MAME issues in LaunchBox are usually down to Associated Platform errors, rompath errors, or ini file location errors (this is a regular issue when using MAMEUI). Out of curiosity, could you post a capture of your Associated Platforms window for your MAME emulator?
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78081g503.ic655 This is a file for Bios roms such as TPS ZN1 ZN2. Unfortunately it hasn't been dumped yet. x2pe_04.2h This looks like a file for a game rom. The game name would be a help in finding out if it too is a no dump. You may find this link useful https://mamedev.emulab.it/undumped/index.php?title=Bad_dump
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For bezels that come with lay files to go, your best bet may be Mr Do's website or the LaunchBox forums downloads section. The Bezel Project may also cover the lay approach for the arcade games, but I'm not really sure about that. There are some very good collections (image wise) out there, but they're not bundled with lays, some have Rocket Launcher type ini files while others come with RetroArch type cfg files. To use those bezel pngs in MAME you would need to supply the lays yourself. As I posted earlier, an image of one of your lay file's contents and it's bezel png name might help solve things.
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The diagonal lines usually mean that MAME can't load the bezel due to a difference between the bezel png's name and the image file string inside the lay itself. Although when this occurs, the lines are full screen and the bezel image doesn't show. There may be something else wrong in the lay. Could you post the lay's contents?