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kmoney

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Everything posted by kmoney

  1. @Mandoo Yes there is a way you can do it. The xml file you are looking for is in your LaunchBox\Data\Platforms folder as there is a seperate xml file in there for all your platforms. You need to edit the mame.xml or arcade.xml depending on what you named the platform. The easiest way would be to open the xml file in notepad++ and search and replace all with the correct path you want your mame roms to be in. I would advice to make a backup of your xml file before doing so.
  2. @Jason Carr @Hexxxer I don't know if it is a coincidence or not but the error I have gotten in BigBox that I posted above only has happened while using the Futurestate theme. I have gotten the error about 4 or 5 times times now or sometimes BigBox will just crash and close down but again only while using the Futurestate theme. I use CriticalZone equally as much and I have not gotten those same errors with that theme.
  3. Awesome...looking forward to trying this out. I was amazed when I played Super Mario 64 for the first time with the high res texture pack!
  4. Just got this error while using BigBox. Version 7.0 System.InvalidOperationException: Another target is already connected to this HostVisual. at System.Windows.Media.HostVisual.BeginHosting(VisualTarget target) at System.Windows.Media.VisualTarget.BeginHosting() at System.Windows.Media.MediaContext.RegisterICompositionTargetInternal(ICompositionTarget iv) at System.Windows.Media.VisualTarget..ctor(HostVisual hostVisual) at Meta.Vlc.Wpf.VisualTargetPresentationSource..ctor(HostVisual hostVisual) at (ThreadSeparatedImage ) at Meta.Vlc.Wpf.ThreadSeparatedImage.<LoadThreadSeparatedControl>b__32_0() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at (<>c ) at Meta.Vlc.Wpf.ThreadSeparatedImage.<>c.<get_CommonDispatcher>b__2_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
  5. @Jason Carr I still having the same issue since you added in the faster startup time of BigBox. The issue I am having is right after startup of BigBox if I scroll to my MAME platform on the wheel it will not even let me press enter to enter into the platform or show the mame video until BB has been running for about 5 to 6 seconds like it is still parsing through the mame xml after startup and then everything starts working normal. Again this only happens with the mame platform upon startup. On another note everything works fine in BigBox default view. I noticed this happens in the more graphic intensive themes like CriticalZone and even more so with Futurestate. My CPU is no slouch as it is a i5 4690K GTX970 with, 16GB Ram so it should handle it with ease. The main differences I notice between those themes and the default theme that make them more intensive is the added background video but if if I remove that, it still performs the same. I wonder why everything works normal in the default theme?I bet you being the code jedi master could put or reccomend some optimizations in the more popular graphic intensive themes especially since CriticalZone comes packaged with BigBox now? Edit: Looks like I figured out the issue with this. It was my platforms.xml file. I deleted it and let LaunchBox create another one and this issue does not happen anymore. I looked through the platforms.xml before I deleted it and the information was all over the place and not correct. I actually think this issue has been going on and happened when the xml files got split into seperate xml files. I noticed that info gets saved in different locations now in the platform.xml file than the one I deleted.
  6. It is definitely a great starter list and I agree, its not too much effort to add or remove games based on personal taste.
  7. Looking awesome...can't wait!!!
  8. I was just looking at this list and while I agree there are mostly all the great games out there and everybody has an opinion. I have not looked through the entire list but I cannot believe the creator did not include Mortal Kombat 1 and a few other games I noticed. I know MK II is better than MK1 but by no way does it deserve not to be on this list. I can remember wasting so many quarters on that game growing up. I was thinking about using the all killer no filler list but are having 2nd thoughts because if that game was left off what else is. I will still maybe use it and just add some more games manually that I think should be on the list.
  9. Just got this error after updating to the newest beta. Version 7.0-beta-23 System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at () at Unbroken.LaunchBox.Search.LocalDb.GetPlatforms() at (String , Boolean ) at Unbroken.LaunchBox.Search.LocalDb.GetValidPlatformName(String name, Boolean officialOnly) at (Platform , String ) at Unbroken.LaunchBox.Data.Platform.GetCustomThemeImagePath(String imageType) at (Platform ) at Unbroken.LaunchBox.Data.Platform.GetBigBoxPlatformRandomBackgroundImagePath() at (PlatformFiltersViewModelBase ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.PlatformFiltersViewModelBase.<selectionChangedTimer_Elapsed>b__11_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
  10. That is a vertical view, sorry for the confusion...I really need to sleep more I agree its not that big of a deal and the glass bar would not look as good if it was larger.
  11. @Jason Carr I just noticed a new issue after the newest beta and its a strange one. If I immediately scroll to the Arcade/MAME platform after BigBox starts up, MAME video will not even startup while on the wheel and I cannot even press enter to enter the MAME platform until Bigbox has been running for about 5 to 6 seconds after startup, then the mame video finally starts and I can press enter to go into the games view. This only happens upon startup and does not happen once you are in BigBox as everything works normal. Is this because Mame has more games than any of my other platforms and it is still parsing the xml even after startup? I can go into any of my other platforms immediately after startup, it only seems to affect Mame. I have about 2800 games in my MAME platform which is the same before the newest beta.
  12. @CriticalCid One thing I noticed while surfing through some games today while using your theme is I noticed while using the Horizontal View 1 in the games view that some games that have long names get cutoff such as Super Street Fighter II : The New Challengers. Its not that big of a deal but I just wanted to point it out to you but I am sure you already know.
  13. Wow....I can see a huge difference in startup times on my rig with both BigBox and LaunchBox. Everything seems to flowing smoother as well while scrolling through the wheels and just going in and out of the option menus as well. I must say I think this is the biggest performance improvement update thus far in BB and LB!! Rock on @Jason Carr
  14. @RetroHumanoid Your fade and pause work with RocketLauncher is truly awesome work and much appreciated!
  15. Nice work on these...loving the game themed music choices on these as well!!
  16. @Jazzphone Are you by any chance using Rocketlauncher with LaunchBox when your background videos are not playing when returning from a game? That problem has been going on with me as well and I have noticed the bug for months now. I don't know how or why but I had to download a fresh copy of RocketLauncher which was not fun to make the problem go away. This is the 2nd time I have had to do this within the last 6 months and have no explanation but it has fixed the issue both times and it seems to only affect background videos not starting back automatically when exiting a game. @Jason Carr Can you confirm that if background videos start back for you automatically when exiting a game?
  17. @CriticalCid I am really enjoying your new views for the recorded HS themes for the Arcade platforms with your theme I am hoping that @Jason Carr can come up with a way to maybe save views per platform especially with the Arcade platforms. I really enjoy your new views for the HS themes for the Arcade platforms and think it looks awesome, but I prefer the coverflow type views for my console platforms that show boxart and a smaller size video box. I would love to have the best of both worlds combined I guess
  18. Great job on these!
  19. kmoney

    Theme 4K UHD

    Looks amazing....great job!
  20. I agree as I was lucky to find those 2 games locally at a yard sale a few years ago. Its a shame that some of these great games you cannot get digitally such as Elite Force 2 through Steam or GOG. It took a little bit of work to get Elite Force 2 to work on Windows 10 but once I did it works great and even looks good on a widescreen monitor @ 1080P when you make some changes in the cfg file manually. I have yet to play No One Lives Forever 1 or 2 but I just looked it up and it looks like a great game that is my style. I know a lot of these games were ported over to the PS2 but most of the time the PC port is always better.
  21. Just got done with Uncharted 4 on the PS4 ( I know I am a late one to the party on that one) and it was simply a masterpiece of a game as I always expect from the Uncharted games. I am also currently right now going back and replaying through 2 PC classics which are Star Trek Voyager Elite Force and Star Wars Jedi Knight II.
  22. Wow that is a huge difference in startup time....definitely looks like something worth investigating into.
  23. I remember your intros from HS....all top quality work!! Looking forward to it!
  24. @viking I have always been a fan of your work and your new Bartop theme is no exception and looking awesome! I have a 4:3 monitor that has been sitting around for a while that I have been planning on making a bartop with and I think your theme is getting me motivated to get started on it.
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