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Everything posted by kmoney
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Just got a chance to check out this theme and it is awesome and will be putting this in my rotation of themes. I love all the views but I was wondering if you would consider making an additional game view that would utilize the the recorded Hyperspin themes in partial fullscreen with the clear logo wheel on the right or left side of the screen that @CriticalCid made on this thread: Great job on the theme!
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@Jason Carr I think you might have solved the error that I was having with this theme a few versions ago because I have not seen it since and I remember you commented on bitbucket that it was fixed. It was the same error that @imdavid555 was reporting. Although I do switch themes often and don't use the same one all the time.
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@Jason Carr I am in agreement with @shinra358 on the video issue of pausing and resuming. Although my system can handle it I am ok with the the game or platform video starting back over from the beginning of the video verses it pausing and resuming where the video left off when you exit back out from a game or platform. As long as the video starts back up automatically when exiting a game or exiting from the game list into the platforms list I am happy. On my system when exiting out of game the game video already starts back automatically from the beginning of the video. The only time I notice the pause and resume where the video left off is when exiting out of the games list back into the platforms list. I actually would prefer the platform video to start back automatically over from the beginning verses resuming where it left off when exiting from the games list. Maybe others can chime in and give opinion.
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@Jason Carr One thing I noticed with the newest beta that probally has something to do with the hiding of the taskbar is : The option in BigBox to switch to desktop mode to enter Launchbox no longer works as it just closes BigBox instead of switching to LaunchBox.
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@Jason Carr I got this error when I ran the audit one time but the next time I ran it it went fine. Great speed improvements!
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Amazing update...you are obviously very knowledgeable about xaml as it shows. Loving the theme and like the default background as it really makes the clear logos and box images pop and stand out!
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I justed wanted to chime in here and say I have been following this theme for a while and each revision you do it keeps getting better and better. This is an awesome theme and I really like seeing the scanlines on the game videos as they were ment to be shown as it just gives it that polished retro look. This theme has moved in to my top 3 list for sure and the one I am currently using as I switch up my themes every once in a while to keep BigBox fresh. Great job you are doing on this theme!
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Don's HyperSpin Tool for LaunchBox
kmoney replied to Kevin_Flynn's topic in Third-Party Applications and Plugins (Released)
Absolutely interest here...sounds like a great idea and great tool to have. Looking forward to it! -
Its a great plug for LaunchBox for sure especially since his first mame cabinet video got close to 400,000 views. Metal Jesus is a great youtuber that I enjoy watching about retro games because he comes across as genuine and has great content.
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@THK These look awesome... as these are super high quality and some of the best I have seen. Great job and thanks for sharing!
- 19 replies
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- vector logos
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@Jason Carr Awesome update as I have been wanting that feature for a while. Just tested it out and everything seems to be working great!
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That is the same error I have been getting only with the Futurestate theme as I have not had it occur while using any other themes. I have gotten the same error that @imdavid555 reported up above at least a dozen times. I have mentioned it in the beta thread and put a bug report on bitbucket.
- 158 replies
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Diagonal Screen Tearing when using Retroarch
kmoney replied to snoopybooh's topic in Troubleshooting
Make sure to have vsync enabled in Retroarch options as well. -
@Jason Carr With the newest beta I am noticing some awesome speed improvements especially when transitioning between videos or themes as there is almost zero delay. I have been testing Futurestate and CriticalZone and the speed improvements are very obvious in both themes. Great job!! Although I did get this different error while scrolling through the platforms one time while using Futurestate: Version 7.1-beta-2 System.ArgumentException: The root Visual of a VisualTarget cannot have a parent. at System.Windows.Media.CompositionTarget.SetRootVisual(Visual visual) at System.Windows.Media.CompositionTarget.set_RootVisual(Visual value) at (VisualTargetPresentationSource , Visual ) at Meta.Vlc.Wpf.VisualTargetPresentationSource.set_RootVisual(Visual value) at (<>c__DisplayClass32_0 ) at Meta.Vlc.Wpf.ThreadSeparatedImage.<>c__DisplayClass32_0.<LoadThreadSeparatedControl>b__0() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at (<>c ) at Meta.Vlc.Wpf.ThreadSeparatedImage.<>c.<get_CommonDispatcher>b__2_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
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@Mandoo Yes there is a way you can do it. The xml file you are looking for is in your LaunchBox\Data\Platforms folder as there is a seperate xml file in there for all your platforms. You need to edit the mame.xml or arcade.xml depending on what you named the platform. The easiest way would be to open the xml file in notepad++ and search and replace all with the correct path you want your mame roms to be in. I would advice to make a backup of your xml file before doing so.
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@Jason Carr @Hexxxer I don't know if it is a coincidence or not but the error I have gotten in BigBox that I posted above only has happened while using the Futurestate theme. I have gotten the error about 4 or 5 times times now or sometimes BigBox will just crash and close down but again only while using the Futurestate theme. I use CriticalZone equally as much and I have not gotten those same errors with that theme.
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Awesome...looking forward to trying this out. I was amazed when I played Super Mario 64 for the first time with the high res texture pack!
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Just got this error while using BigBox. Version 7.0 System.InvalidOperationException: Another target is already connected to this HostVisual. at System.Windows.Media.HostVisual.BeginHosting(VisualTarget target) at System.Windows.Media.VisualTarget.BeginHosting() at System.Windows.Media.MediaContext.RegisterICompositionTargetInternal(ICompositionTarget iv) at System.Windows.Media.VisualTarget..ctor(HostVisual hostVisual) at Meta.Vlc.Wpf.VisualTargetPresentationSource..ctor(HostVisual hostVisual) at (ThreadSeparatedImage ) at Meta.Vlc.Wpf.ThreadSeparatedImage.<LoadThreadSeparatedControl>b__32_0() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at (<>c ) at Meta.Vlc.Wpf.ThreadSeparatedImage.<>c.<get_CommonDispatcher>b__2_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
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@Jason Carr I still having the same issue since you added in the faster startup time of BigBox. The issue I am having is right after startup of BigBox if I scroll to my MAME platform on the wheel it will not even let me press enter to enter into the platform or show the mame video until BB has been running for about 5 to 6 seconds like it is still parsing through the mame xml after startup and then everything starts working normal. Again this only happens with the mame platform upon startup. On another note everything works fine in BigBox default view. I noticed this happens in the more graphic intensive themes like CriticalZone and even more so with Futurestate. My CPU is no slouch as it is a i5 4690K GTX970 with, 16GB Ram so it should handle it with ease. The main differences I notice between those themes and the default theme that make them more intensive is the added background video but if if I remove that, it still performs the same. I wonder why everything works normal in the default theme?I bet you being the code jedi master could put or reccomend some optimizations in the more popular graphic intensive themes especially since CriticalZone comes packaged with BigBox now? Edit: Looks like I figured out the issue with this. It was my platforms.xml file. I deleted it and let LaunchBox create another one and this issue does not happen anymore. I looked through the platforms.xml before I deleted it and the information was all over the place and not correct. I actually think this issue has been going on and happened when the xml files got split into seperate xml files. I noticed that info gets saved in different locations now in the platform.xml file than the one I deleted.
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All Killer No Filler Mame Rom Copy
kmoney replied to Lordmonkus's topic in Third-Party Applications and Plugins (Released)
It is definitely a great starter list and I agree, its not too much effort to add or remove games based on personal taste. -
Looking awesome...can't wait!!!
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All Killer No Filler Mame Rom Copy
kmoney replied to Lordmonkus's topic in Third-Party Applications and Plugins (Released)
I was just looking at this list and while I agree there are mostly all the great games out there and everybody has an opinion. I have not looked through the entire list but I cannot believe the creator did not include Mortal Kombat 1 and a few other games I noticed. I know MK II is better than MK1 but by no way does it deserve not to be on this list. I can remember wasting so many quarters on that game growing up. I was thinking about using the all killer no filler list but are having 2nd thoughts because if that game was left off what else is. I will still maybe use it and just add some more games manually that I think should be on the list. -
Just got this error after updating to the newest beta. Version 7.0-beta-23 System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at () at Unbroken.LaunchBox.Search.LocalDb.GetPlatforms() at (String , Boolean ) at Unbroken.LaunchBox.Search.LocalDb.GetValidPlatformName(String name, Boolean officialOnly) at (Platform , String ) at Unbroken.LaunchBox.Data.Platform.GetCustomThemeImagePath(String imageType) at (Platform ) at Unbroken.LaunchBox.Data.Platform.GetBigBoxPlatformRandomBackgroundImagePath() at (PlatformFiltersViewModelBase ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.PlatformFiltersViewModelBase.<selectionChangedTimer_Elapsed>b__11_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
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theme CriticalZone / CriticalZone - BlueBox
kmoney replied to CriticalCid's topic in Big Box Custom Themes
That is a vertical view, sorry for the confusion...I really need to sleep more I agree its not that big of a deal and the glass bar would not look as good if it was larger.- 626 replies
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- bigbox
- widescreen
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theme CriticalZone / CriticalZone - BlueBox
kmoney replied to CriticalCid's topic in Big Box Custom Themes
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- bigbox
- widescreen
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