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Everything posted by damageinc86
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Hehe yeah, just been poking around doing searches for info and looking at screenshots of it. Getting the lay of the land, so to speak. Will get into it now, looks very promising.
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Ok thanks I guess ill have to actually get in touch the program to see what that looks like. Do you need a controls.dat or something for cpwizard to look at to populate the roms list with what the controls are? Then you superimpose your button setup to it? And then it always will put whatever the original say, "fire" button is, and put it on what you've designated as your fire button?
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Does any version of the CTC have the ability to render images as their rom name? Im doing some images for my arcade platform for use with the custom images startup theme, which is looking for the rom name. However, in my old CTC version, I dont see an option to render image using rom name. This is my last system, and I might just stop before I get to into it if you can't export using rom name. Since that would be way too much manual re-naming from launchbox db name, to mame rom name.
- 830 comments
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- bigbox
- custom bigbox themes
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That is phenomenal work!
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Hey Joe, was curious just how you use cpwizard to create a template of your own panel and have it "gray out" the unused buttons like you showed in your 1941 example? Any chance you could do like a screen capture tutorial video of you using the program to do that?
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CPWizBiz - Game Controls Display
damageinc86 replied to stigzler's topic in Third-Party Applications and Plugins (Released)
I hope you can pull through. If you succeeded in control display, it would forever change the emulation world. I have no idea how I'm ever supposed to know which one of my buttons corresponds to any other button in retroarch mame core. Who knows man. Just hunt and peck lol. Having it be a native launchbox plug-in seems like it would be beneficial. -
Yeah, im only using these ini files with the launchbox playlist from ini plugin. So i have them named what i want them to be named. Like this file control_type. Also, my lists probably technically don't have every single MAME game in them, as my set has been culled down a little. I'm not even sure I have any chd games included at all, since I never had the hard drive space for them. But these would still be helpful for most setups. As a good starting point if nothing else. control_type.ini
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Yeah I did try a different browser. nothing. But I ended up getting some powershell scripts running with help from chatgpt, that would take my resulting roms and make a horizontal.ini out of it, comparing it to the vertical list that I took out and put into their own folder earlier. All good! Now if I could just filter one more level (NeoGeo -> Horizontal only)
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I can't get that website to export anything. no pop-ups ever show up to save. It just says "(# of games) games exported" and then goes back to the search page. No idea where they were exported to lol.
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MAME / RetroArch: Set different shader for vertical games
damageinc86 replied to 8Phantasm's topic in Emulation
Came across this thread while searching for vertical mame game stuff. Coincidentally, I'm going through all of my vertical mame games in retroarch and manually rotating them to the correct orientation for 16:9 and then saving a per-game override Matsu's Bezels and Duimon's Bezel Project MegaBezel integration . I'm almost done! Then I can share all the configs and folders and stuff for a retroarch installation. -
As I've been going one by one through my vertically oriented games in retroarch and rotating them all to be right-side up on a standard widescreen monitor, I've been noticing that some games like deco cassette, and cave games, and other random games don't run via retroarch's MAME 2010 core, but they do run using the FBNeo core. So I've been getting those specific roms, and putting a custom command-line into launchbox for those games to launch using the FBNeo core.
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Dreamstate's - 4K and 8K - Realistic Vertical MAME Overlays
damageinc86 replied to Dreamstate's topic in Game Media
These are amazing! -
Any idea how to make the vertical games look how they look in your sample images? Not rotated "sideways" on a wide screen monitor lol. I've searched and searched, and nobody just comes out with a clear way to do it. And there's not rotate video options in my quick menu, core options either. Maybe you could share your config files to go along with these? EDIT: I researched it, and found the settings within retroarch to rotate. But it is suggested that you move the vertical games to their own directory and save the rotated versions using "save content directory override", and then if a game needs any other stuff, per-game on that.
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SNK Neo Geo Pocket Color 2.5D Front Box
damageinc86 commented on MrDeKat's file in SNK Neo Geo Pocket Color
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Just wanted to add a little screenshot image to show what the "-batch" looks like in the command line parameters. This helped me with closing down the PCSX2 window after shutting down the emulator. I also disabled the Confirm Shutdown checkbox, as suggested above. Also changed the hotkey mapping in PCSX2 (Settings>Hotkeys) to the Letter "P" for Opening the PCSX2 Pause menu, and Escape key to "Shutdown Virtual Machine".
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Obligatory Necro! I can confirm, Mupen core works great in Retroarch. Especially with The Duimon Shaders!
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Yeah, the database is amazing,..but sometimes is kind of an odd experience. I've come across so many oddities through my own box art projects. That's why, if possible, I prefer to download entire sets from the creator themselves (hopefully with templates, like WallyWonka so kindly provides), and then if there's a few gaps, sometimes the database will fill those in nicely. But it usually is easier to just fill up your directories with High Quality artwork sets manually, that way you know what you are getting.
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Any chance Someone could help alter an existing theme, or create a new theme that will pull fanart - Background if a game has it, and place Cart/disc, game clear logo, platform clear logo elements how I have placed them in the attached images? And load a Platform default image you can place into the startup theme folder (Theme\Images\Platform\Nintendo Entertainment System\Default\Nintendo Entertainment System.png) if there isn't a fanart - Background image for the game? And also have the ability to place custom override startup load screens in case you have to manually make an image with artwork elements that are moved around to say, uncover an important piece of the fanart background? Such as a customizing the cartridge placement to the left, or bottom center depending on which parts of the fanart - background image you wanted to see? (Theme\Images\Platform\Nintendo Entertainment System\GameOverrides\Total Recall (USA).png) *Romname* I've already manually made images using the CTC and They are able to show up using "Custom Startup Image" theme, but it is very tedious, and if you ever needed to make any changes, or if new artwork were to be created, you'd have to run everything all over again. Or if you upgraded/changed any of the artwork elements, it would need to be ran and edited all over again. Would be much easier if a theme could be made to just incorporate these specific elements, while having a fall-back, and ability to have a few select manual override images in certain cases that need it. There are a few themes that seem to get close, and I'm sure there's someone out there who could easily mark up a xaml to do this correctly. I just don't have a clue how to do it myself. And both chatgpt and claude.ai failed miserably lol.
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- 3 comments
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- bordered clear logos
- clear logo
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Yeah i found a .bat file in another thread as well. That worked for killing the joy2key window after successful loading and closing of emulator. It's all shaping up now! slowly but surely. Going to use your bulk additional apps too. We're going places! lol. Thanks.
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Thank you! FINALLY someone's settings worked for loading a profile for me lol.
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Yeah, I figured you might just have knowledge about it. Since i seem to see you posting a lot in relation to things im searching for haha. Yeah, apparently that was their exact settings. But of course, when I do it, I get an error message haha story of my life. So perhaps just scripting is the way? vs. using additional apps? This one worked at loading it: https://forums.launchbox-app.com/topic/57658-joytokey-command-line/#findComment-365775