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Suhrvivor

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Everything posted by Suhrvivor

  1. Same problem here, seems like an issue with the way Yuzu handles launching games, not the frontend itself. I just tested those files on Ryujinx and they work fine. You can use that emulator with games with DLCs.
  2. Low traffic on both. I would stick with the forums because Discord sucks as a social media platform, pretty good as a modern Skype though.
  3. This is amazing! I hate not having 1 file per console game. I'm not wasting my time converting my games though (mainly because of having to verify integrity), I'll just wait for an Archive.org link 😎
  4. gg that was me Seriously, how boring must someone be to troll a god-forgotten videogame database...
  5. Oh, bummer. Alternatively, is it possible to force the TransitionPresenter to load a specific video type? That would be the ideal solution.
  6. FlowVideo doesn't seem to have transitions between videos, is there a way to add them?
  7. Retroarch with the mupen64plus next and Parallel is pretty good. What makes it so good you like it more than Retroarch?
  8. Not worth it at all, the difference in space it's negligible for most ROMs and disc based games have their own compressed format (chd), Unzipped roms load faster (specailly on mechanical drives) and make SSDs live longer (by saving writing cycles).
  9. For The --profile=**** name look in the TeknoParrot\UserProfiles folder. Sort by date created if you have a lot of xml files and can't tell which one you just added. Let's Go Jungle Special name is --profile=LGJS.xml
  10. Your mockup looks worse than any of the popular themes set up to start at Platform Categories; zero flashiness nor gameplay, just a boring menu, we already have LB for boring menus.
  11. Edit the button mappings using the emulator itself. The PCSX2's input implementation it's pretty good, you can bind multiple keys from the keyboard and or gamepads into multiple buttons.
  12. No need for ahk to do what you want. You can map the A button to a keyboard key on PCSX2's input settings. If it's just for that game you can create a specific configuration folder for it. To do that, Edit the game on Launchbox and add a custom command-line parameter. It should be something like this: --fullscreen --cfgpath="Game Configs\Time Crisis II (USA)" Copy the content of the pcsx2/inis folder to pcsx2\Game Configs\Time Crisis II (USA). Edit the button mappings as you please and that's it.
  13. Oh, yeah, that game. I'll put that on the top of the queue. Expect it to be up on the next update.
  14. Does the chd work when you open it with Redream? Maybe that chd is corrupted.
  15. No need for 7z when Dolphin supports superior compressed formats like rvz, nkit, gcz, etc.
  16. Tools > Manage > Emulators... On the details window of Redream the "Extract ROM archives before running" should be checked. Anyway, the best your could do is switch from 7z to chd, the latter is a better format, not even close.
  17. "Extract ROM archives before running" must be checked on the emulator's details for Launchbox to be able to send it correctly to the emulator.
  18. Nice topic to link people when they ask for MAME Sets links. Another similar way to find MAME sets is by searching "Roms Megathread". On the Retro tab you can find MAME Sets and other retro stuff. Be wary though, those sets might not be up to date.
  19. You have to point to the game's EBOOT.BIN executable for Launchbox to be able to launch that PSN game. Right click on the game's icon on RPCS3 after you installed the pkg and click on "OPEN INSTALL FOLDER", the EBOOT.BIN is inside the USRDIR folder (drag and drop it into Launchbox).
  20. The controller numbers are assigned by Windows as they get connected. I don't think it's a dongle problem. You can see which player is which by looking at the Xbox button's light on the controller itself.
  21. My bad, I forgot to upload it. Check now, it should be online. Sorry for the inconvenience.
    A M A Z I N G !! This is a milestone in the emulation and gaming preservation scene. The definitive source material for content creators of anything that uses these logos.
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