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Everything posted by Suhrvivor
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- 10 comments
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- devil may cry
- bioshock
- (and 5 more)
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Make sure LaunchBox doesn't unzip the arcade roms before it sends them to Retroarch.
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chd compression support PCSX2 (PlayStation 2)
Suhrvivor replied to Your Friendly A.I Overlord's topic in Noobs
I've compared with a couple of discs and I'm getting about 50MB difference per disc between cso and chd. It's a small difference but I think it's worth it, I'm definitely switching to chd. Now I'd hope for the Ps3 emu devs to start supporting chd or at least any disc image format, dumping and storing games in folders having thousands of files it's a royal pain in the ass. -
That game is not listed as playable on their compatibility website. You might have to wait a little longer to be able to play it on Xemu. Source: https://xemu.app/titles/4c410003/#Star-Wars-Knights-of-the-Old-Republic
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Moderator Guidelines and Contributor Rules
Suhrvivor replied to Jason Carr's topic in News and Updates
Fanart - Backgrounds are used as backgrounds for several Launchbox, Bigbox, startup and pause screen themes, having text or logos in the background plus the text and logos in the foreground of the themes makes it hard to read the foreground text and makes for an overall (and in my opinion) "bootlegged" feeling experience. -
Looks like my issue was solved too. Thanks for your hard work! ?
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The new Require Holding Back to Navigate to System Menu option doesn't seem to work when you Default Startup View is set to All Games.
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The LaunchBox team is Growing - Welcome Faeran
Suhrvivor replied to Jason Carr's topic in News and Updates
Welcome!! LaunchBox Enterprises is booming!! -
Wow, lots of submissions, Thanks for replying! This is the one I like the most, thanks!
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Noice! Looking forward to it.
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I'm surprised Panzer Dragoon Saga doesn't have a proper logo yet, If someone wants to tackle it, here's the best source I could find:
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This is actually pretty easy and quick to do by converting the colors to black using the Black and White adjustments in Photoshop:
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Can you give us an example? In my experience, the screenshots in the database are either native resolution or higher. A very small number are what you would call "worst quality".
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Try always writing a reason for your uploads, it makes them harder to be rejected, specially on artwork that might seem generic. That particular MK9 background might be rejected because it looks generic and iirc someone put it on every MK game and it was accepted! As for PNG vs. JPG for backgrounds, if you use high quality settings for the jpeg compression, the visual difference is almost non-existent but the file size difference is still massive. Remember that the database images are meant to be used in an application so performance and file size should be more important than quality or historical preservation efforts.
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You can find a couple of good ones in the Launchbox's database: https://gamesdb.launchbox-app.com/games/images/149223
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My advice is to rename the "Atari 2600" images folder to "Atari 2600.old", then go to LaunchBox, select all the games for that platform, go to tools > Download Metadata and Media, check all boxes from LaunchBox DB and none from Emumovies. After finishing the download process you can compare with the old folder and add what's missing.
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PS3_DISC.SFB is not the executable, just a file containing metadata for Bluray games. The executable of every PS3 game is named EBOOT.BIN (and is located inside the \PS3_GAME\USRDIR\ folder of the game Bluray's root directory), that's what you need to import. To add PS3 games, Find the EBOOT.BIN inside the game's disc dump folder, drag and drop it into LaunchBox, then in the last window of the import wizard rename it to its proper name and you're done. If you have a digital version of the game and have trouble finding the EBOOT.BIN. you can find the folder in the context menu of the game on the RPCS3's game list (right click and select Open Install Folder).
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Best Xbox Classic and Xbox 360 emulators: what do you suggest?
Suhrvivor replied to legolas119's topic in Noobs
I think it just picks up any xinput gamepad by default and works like a charm without any fiddling in the options. At least that's what happens to me when I use my Xbox360 gamepad on that emulator. -
The Check all and Uncheck all button in the Download Media dialog don't seem to do anything anymore, also, you have to double click the checkboxes to toggle them for some reason. Tried on my custom theme and the default theme, same thing happened on both.
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Thanks! This logo was tricky to crop because of the fire that has a lot of transparency you can't just crop with the pen tool. To crop this, I created the transparency for the fire by first converting the logo to black and white (In Photoshop, Layer > New adjustment Layer > Black and White) then messing with the red and yellow sliders until I got something resembling an alpha mask layer (I used the brush in a new layer to fill the gaps in the middle of the image), after finishing this I inverted the blacks and whites so you have a proper alpha mask. now you have the fire transparency done but the fire transparent edges are a mixture of red and white from the background, you have to remove the white somehow. I did it with the Clone Stamp Tool (in Darken mode, this is important), using it at the edges of the fire by sampling and cloning darker parts that are a few pixels inside from the edges (I did this having the alpha mask separated so you don't mess with the transparency). Now, the NBA Jam banner has a blue glow, I recreated that by creating a shape of the logo without the ball and moving it to the background, Then I used the brush to add a few lens flare lines coming from the N , then added both the shape and the brush strokes to a group folder and added the blue glow effect. I'm not sure if this explanation is clear enough. Hope it helps.
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Well, I decided to give it a go at the EA's NBA Jam logos. Here they are, not perfect but much better that the ones we have right now. Submitted to LB database.