LogicalEgo Posted January 27, 2017 Share Posted January 27, 2017 Oh yeah if anyone didnt know, CriticalZone and CityHunter have been updated to 1.7. New views and performance gains. Check them out! Also by popular demand, i have reverted back to the original font styles. 3 Link to comment Share on other sites More sharing options...
Zombeaver Posted January 27, 2017 Share Posted January 27, 2017 7 minutes ago, keltoigael said: Oh yeah if anyone didnt know, CriticalZone and CityHunter have been updated to 1.7. New views and performance gains. Check them out! Also by popular demand, i have reverted back to the original font styles. Is there an option to use the new font? I actually kinda preferred it. 1 Link to comment Share on other sites More sharing options...
ckp Posted January 27, 2017 Share Posted January 27, 2017 10 minutes ago, Jason Carr said: So it's having an issue searching for and matching games in bulk mode. I'm wondering if maybe it's a culture issue since everything is working fine in my testing. Where are you located, @ckp? I'm near Sacramento CA. I never had this issue with my mame games that were imported several LB versions back. but just yesterday i deleted all my mame games to import my new killer no filler set in the latest LB and this is where i see the issue of it not using my gameplay screenshots that are indeed in the LB gameplay screenshots folder. i "assume" (but i have no idea really) that it is not filling in the screenshots in bulk mode because none of the recently imported mame game seem to have a LB game id when i edit them manually. so if i edit one manually and just try to download the gameplay screenshots, it will get nothing until i click the search metadata thing to pick a mame arcade game from the drop list which gets me a game id and then it lets me d/l the gameplay screenshots. Link to comment Share on other sites More sharing options...
Jason Carr Posted January 27, 2017 Author Share Posted January 27, 2017 Hahahaha. Poor @keltoigael. I whined that I liked the old one @Zombeaver. Link to comment Share on other sites More sharing options...
Jason Carr Posted January 27, 2017 Author Share Posted January 27, 2017 @ckp Let's keep this conversation over in the other thread; I just responded there. I'm understanding more now of what's going on: Link to comment Share on other sites More sharing options...
Zombeaver Posted January 27, 2017 Share Posted January 27, 2017 1 minute ago, Jason Carr said: Hahahaha. Poor @keltoigael. I whined that I liked the old one @Zombeaver. Hahaha no worries. I like the shape of the original font, but the way it's sortof dotted/segmented makes it look a little weird to me when it's scaled down in Big Box. I guess I could always just replace it with something else myself. I love browsing through 1001 Fonts anyway. Link to comment Share on other sites More sharing options...
LogicalEgo Posted January 27, 2017 Share Posted January 27, 2017 Darnit, I guess I will go ahead and release as an alt. Is there anyway to rearrange the download list when we upload? I hate bring down all the files just so I can have things in order they way I want them. Sorry I am OCD. Example, every time I load a updated version of the theme, its placed at the bottom of the list. So I remove all the large background files, re-upload everything in the order I want them listed as. T_T Link to comment Share on other sites More sharing options...
kmoney Posted January 27, 2017 Share Posted January 27, 2017 Youre not the only one @Jason Carr as I prefer the original font as well with the City Hunter theme as it was easier to read. Awesome update @keltoigael! 1 Link to comment Share on other sites More sharing options...
staticfade Posted January 27, 2017 Share Posted January 27, 2017 Any one know if this is a theme thing or a Big Box thing...in the new beta 7.6 using the updated Critical Zone there is one view I love which has game boxes at the bottom that scroll horizontally and video and description above. This works great. But in other systems like Arcade where I have the game being displayed as a clear logo those are now boxes as well. My question after all that rambling is, can you not customize box art on one system and logos on another and cartridges on another system when you flip between them with the Critical Zone theme? Link to comment Share on other sites More sharing options...
Jason Carr Posted January 27, 2017 Author Share Posted January 27, 2017 5 minutes ago, staticfade said: Any one know if this is a theme thing or a Big Box thing...in the new beta 7.6 using the updated Critical Zone there is one view I love which has game boxes at the bottom that scroll horizontally and video and description above. This works great. But in other systems like Arcade where I have the game being displayed as a clear logo those are now boxes as well. My question after all that rambling is, can you not customize box art on one system and logos on another and cartridges on another system when you flip between them with the Critical Zone theme? It depends on the view. Some views are hardcoded to use a particular image type, while others can be switched up with the Switch Image Type key or button. I'm going to go ahead with the official release here shortly, even though we still haven't figured out @DOS76's issue. We'll get back to that soon. Scream at me if anyone notices any issues with the 7.6-beta-3! It'll take me a bit yet to get the release put out. Link to comment Share on other sites More sharing options...
CriticalCid Posted January 27, 2017 Share Posted January 27, 2017 1 hour ago, staticfade said: Any one know if this is a theme thing or a Big Box thing...in the new beta 7.6 using the updated Critical Zone there is one view I love which has game boxes at the bottom that scroll horizontally and video and description above. This works great. But in other systems like Arcade where I have the game being displayed as a clear logo those are now boxes as well. My question after all that rambling is, can you not customize box art on one system and logos on another and cartridges on another system when you flip between them with the Critical Zone theme? The 2 new views are only allowing 2D Boxes. I had to make some compromises because they are using a modified version of a Wheel instead of CoverFlow. So unfortunately, you have the use the similar looking View with the Clear Logos instead for Arcade games. I hope that this won’t be a problem anymore once @Jason Carr adds different views for each platform in the future. Link to comment Share on other sites More sharing options...
kmoney Posted January 27, 2017 Share Posted January 27, 2017 @Jason Carr I got this error when switching from LaunchBox to BigBox just now,only had it happen one time thus far. I am not sure if I copied the whole error or not, sorry if so. Spoiler Version 7.6-beta-3 System.ObjectDisposedException: Cannot access a disposed object. Object name: 'MainForm'. at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at Unbroken.LaunchBox.Music.<>c__DisplayClass64_0.<MediaOnParsedChanged>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 1 Link to comment Share on other sites More sharing options...
Jason Carr Posted January 27, 2017 Author Share Posted January 27, 2017 2 minutes ago, kmoney said: @Jason Carr I got this error when switching from LaunchBox to BigBox just now,only had it happen one time thus far. Hide contents Version 7.6-beta-3 System.ObjectDisposedException: Cannot access a disposed object. Object name: 'MainForm'. at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at Unbroken.LaunchBox.Music.<>c__DisplayClass64_0.<MediaOnParsedChanged>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Gotcha, thanks @kmoney. Still gonna proceed with the release; looks like it's just an odd random thing that happens if it tries to switch music tracks or something while you click the Big Box button. It's on my list though to fix for the first 7.7 beta. 2 Link to comment Share on other sites More sharing options...
Zombeaver Posted January 27, 2017 Share Posted January 27, 2017 @Jason Carr I'm very happy to report that this beta has fixed the controller issues for me! I attempted several times with multiple games on both CCS64 and Demul and in both cases the controls worked perfectly (weren't tied to Big Box). Woot! Thank you!!! The only thing that I encountered was twice when launching Demul I had the problem where the background music didn't resume after exiting. It wasn't every time though - I probably started/exited about 10 times. Also @CriticalCid and @keltoigael the performance/hitching issue I mentioned before with the horizontal clear logo view is completely gone now! I love the new horizontal box view too! 3 Link to comment Share on other sites More sharing options...
Jason Carr Posted January 27, 2017 Author Share Posted January 27, 2017 Well that's a win! Time to hit the button on the release lol. Link to comment Share on other sites More sharing options...
Zombeaver Posted January 27, 2017 Share Posted January 27, 2017 I'm also occasionally having an issue where the background music doesn't stop when CCS64 or Demul are launched. The controls are working correctly regardless. Link to comment Share on other sites More sharing options...
DOS76 Posted January 27, 2017 Share Posted January 27, 2017 5 hours ago, Jason Carr said: I haven't been able to replicate it either. Do the different machines have separate collections or are they the same synced collection? They are separate Link to comment Share on other sites More sharing options...
CTRL-ALT-DEFEAT Posted January 28, 2017 Share Posted January 28, 2017 @Jason Carr So I did my little test: Installed a fresh version of LB onto a different PC (internal HDD; updated it 7.6) Created a platform for SNES Imported 10 SNES games into LB Scraped only for music and videos from EmuMovies (no other art) Booted up into BigBox and enable the prioritize background music over videos option Went into the Game View and started scrolling, waiting about a half second on each game and.... Version 7.6 System.NullReferenceException: Object reference not set to an instance of an object. 1 Link to comment Share on other sites More sharing options...
LogicalEgo Posted January 28, 2017 Share Posted January 28, 2017 Same issues with Demul, entering and exiting issues with music playing or not playing. Link to comment Share on other sites More sharing options...
kpop Posted January 28, 2017 Share Posted January 28, 2017 Same problems with demul also. Link to comment Share on other sites More sharing options...
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