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C-Beats

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Everything posted by C-Beats

  1. You can do that but not with Big Box default ImageVideoView. Would need to use the new FlowVideo controls to do that. It is possible though, just requires quite a bit more custom XAML to pull off.
  2. Isn't built into the CTC but you can use the RandomGame binding to access a random game from the platform currently being hovered over.
  3. Any Windows game that doesn't have a Quit or Exit menu item should be removed from your computer and never heard from again....
  4. Yeah. Been kinda putting off changing that code until RetroAchievements gets an endpoint added to their API that allows you to search for a game by the ROMs file hash (same check they already do within RetroArch). That alone would solve most of our problems.
  5. Pretty sure only the primary name since that feature was built before Alt Names was implemented (or I'm FAIRLY certain it was).
  6. We added a bindable property to all filter views called "RandomGame" that is a game picked at random from the currently selected filter. You can use it do display information or media about a random game for the filter currently being hovered over. So for example you do something like make a dynamic text box that says, "{Binding RandomGame.Title} is a great {Binding RandomGame.Genre} game for the {Binding SelectedPlatform.Name}!" and would display something similar to: "Adventure is a great adventure game for the Atari 2600!" The RandomGame property changes when SelectedPlatform (or SelectedFilter) changes so that you can have multiple bindings pointing to the randomly selected game and they all point to the same game.
  7. Inside of LaunchBox you can go to Tools > Options > Region Priority and tell us what your region preference is and we will use that to prioritize roms based on region. We do have some other prioritization logic built into LaunchBox (and have updated it not too long ago to work better). That process should already be deprioritizing beta roms. I believe though for that logic to work "Beta" has to be in parens like so, "(Beta)"
  8. Run the LaunchBox installer over the directory so it can download and place dependencies and it should work. We have several users already on Windows 11 you have not had any issues getting LaunchBox or Big Box to run. That combined with the this particular error message makes it pretty clear this is a dependency issue on your machine. If this error occurs after running the LaunchBox installer, restart your computer. If it still happens after that let us know and there a few more tricks we can try to get it to work for ya.
  9. Inbox is always open if you run into a hurdle with the current functionality. Can't make any promises, but would love to hear when it happens so we can be aware and hopefully address it at some point.
  10. Really enjoy that preview video. Got a few views in there that are definitely something I'll probably sub into use in my own set up. I enjoy the more subdued minimalistic approach to your themes quite a bit. It's been pretty cool to watch your skills grow as you get more comfortable with your tool set. If this is just the beginning it'll be cool to see where you end up. Keep up the good work!
  11. I would assume this is because you pressed the Games tab. When pressing that tab we generate the list of games your filter would generate so you can see the results in real time. With no filters active this is your entire library, which can take time to add to the form and unfortunately cause some hanging. It shouldn't crash though. Windows may mark it as "Not responding" but that just means the UI thread hasn't told Windows to redraw in a long time. It isn't because the program stopped working. I'll look and see if there are things we can do to help with that.
  12. Can just use the realtime filter to filter games that have installed set to NO and then delete those games, no need to delete all and reimport.
  13. Pinball FX3 isn't a portable app at all and only the Steam version (with cabinet code) supports direct to table launch. If the relative path is the same between both machines you can still transfer seamlessly, but if it isn't then you will need to repoint the table files.
  14. If you have a premium license you can turn off videos, screenshots, and fan art in game details in the options menu if you don't want them there at all.
  15. Not really sure what you're referring to, could you post a screenshot (preferably before and after if possible) so we can see what exactly you're referring to?
  16. I attempted to recreate this last night and couldn't. Could you PM me your data folder (zipped preferably) so I can take a look and see if I can find out what may be causing what you're seeing?
  17. So it sounds like right now it happening on import. If you run the "Download Metadata and Media" wizard and selected videos using that tool do you still encounter the same issue?
  18. Can you explain how you are downloading the videos? What step you are taking so I can attempt to find out why you would be seeing what you're seeing.
  19. As @Retro808 stated, try default theme and let us know if that is working or not. If it is then something is wrong with the XAML file you are using.
  20. I'll take a look at what may be causing this.
  21. PlatformMarqueeView wasn't changed in this version and should be displaying the same as it was in 11.17. I just ran in Big Box on all 4 of my installs and all show banners as expected so unsure why you would not be seeing them. What theme are you running, and does that theme have it's own PlatformMarqueeView file?
  22. They still should download in 12.1 but there is one MAJOR difference in 12.1 compared to 11.10 and that is EmuMovies content is always downloaded last. We have been running into issues with the EmuMovies API and a session timer they use with their download links, to minimize those errors we now wait until EmuMovies is the only thing left to download, and then we get the download links from your search and then process them. Also different is that each EmuMovies search is actually cached until we are ready to consume download links, meaning we save what you want to download, but until it's time to actually start grabbing stuff from EmuMovies we don't ACTUALLY send the search request to EmuMovies (so that the links don't expire on us).
  23. Cool, I'm glad you found something that's working out for ya. I know we have a few users in the community with one of those (or something similar) and they all seem to enjoy them.
  24. What language the game is in would greatly determine on the version of the game you have. That isn't something we would know (outside of making a guess based on the ROM region). You could add language to your games as a custom field if you have premium, but again that isn't something you'd be able to really scrape and would need to add it to your games manually.
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