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CriticalCid

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Everything posted by CriticalCid

  1. New Update! Just a small update which includes some changes that @NJDave71 did for his HelperControl plugin. Changelog: 0.2.2 - Fixed: The games count in the Platforms Views now works for Playlists and Platform Categories. - Updated: The HelperControl plugin was updated to the latest version.
  2. That’s definitely possible but nothing that you can do by just copy+pasting some code around if you don’t know what you exactly do. I’ll take a look at it over the weekend.
  3. If you use the default elements to display the banners than Big Box should automatically cycle through all the images you have in the banner folder of a platform. Code for platforms views: <transitions:TransitionPresenter TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" /> Code for games views: <Image Source="{Binding Path=ActiveGame.BannerImagePath}" /> The only thing that won’t work is to have the banners cycle automatically in the wheels because Big Box uses an image cache for these. Of course you can load a new batch of random images for the wheel when you force "refresh the Platform Wheel Images" in the Big Box options but I don't think it's possible to do that without completely re-caching the wheel images everytime you want to alternate between them.
  4. 1. That depends. You can edit the whole TextList Games View like that but you can’t specifically edit only the Game Details as it’s the same thing for BigBox internally. So if you don’t mind that the TextList View is affected by this as well, sure, it would be pretty easy to do that. 2. I guess you mean the community ratings as V2 already supports your own ratings as ESRB-like banners. Sure, I could add them but I would need a new set of ESRB-like banners for that which also look different than the ones for your local ratings. If you or somebody else would be willing to create these than yeah, I'll add them.
  5. Here you go http://retrogaming.cloud/ Their API Documentation: http://retrogaming.cloud/api/v1
  6. To do this you can add the following to the storyboard element RepeatBehavior="Forever"
  7. Interesting. I guess we should tag @Grila as well then. Edit: As Jason pointed out above I've renamed the thread title to reflect the issue.
  8. I might be wrong but I think that's the same issue that @eatkinola has encountered a while ago as well. I'll just quote him:
  9. Ah sure, I haven’t thought about Excel at all. Great that you got it sorted out
  10. I guess the easiest way to do that without any fancy macros or regex would probably be to just sort all lines of the .xml file alphabetically, use the search to jump to the <Titles> section and then copy all of them to a new text file.
  11. Every single element of the theme should be commented in the respective View files so that you can easily identify them. You should be fine by just deleting all date/time/clock code blocks.
  12. Well that’s only an issue if you use more FE’s than LB with your RL setup. If you only use LB as your main FE than you can just rename the manuals you have in your RL installation and move them to LB to avoid duplicates and still have the ability to access them in both LB and RL. And with the right batch files it only takes a minute (per platform) to rename hundreds of manuals from the RL to the LB naming conventions. At least that’s what I did with the RL manual packages from RetroHumanoid.
  13. It already works. Just the other way around. RL finds the manuals (and other media) you have in your LB folder and can open them in the Pause menu.
  14. Thanks for reporting that. I’ve accidentally forgot to include a file in the latest 0.2 release. I just uploaded a new version, should be good now.
  15. CriticalCid

    GPDWin

    The game count currently only works for playlists and platform categories when a theme creator integrates it in a specific way which isn’t feasible for a lot of Views. The reason for this is that the current way of how the game count is calculated for playlists/categories is a little buggy and Jason wants to revamp that method first before he adds support for it to the other way the game count can be displayed. So for now we all have to live with that fact until jason has tackled it,
  16. This is indeed a very fine slim theme and I’ll definitely have to take a closer look at the customizer app as it sounds very interesting. You are always good for a nice surprise by bringing such innovations into Big Box theming.Thanks for being a part of this community
  17. It definitely looks very promising. Keep up the good work
  18. The native element for videos in Big Box doesn’t support any kinds of stretching. It’s possible with a workaround by using the background element for it and force enable background videos in the Big Box options. But that also means that you can’t use fanart images anymore, so that’s not an option. There’s also already a transparent black box around them to give the videos a more unified profile, isn't that enough in your eyes? I’m lost here. The WallView shows 3 rows with 5 games per row, for every platform, so that’s definitely consistent and the TextList and CoverFlow aren’t affected by this issue at all. Are you talking about the favorite games list in the platform views?
  19. I’m not quite sure if I understand you correctly. You want that all videos get stretched to 16:9? I also don’t know how that should work for boxart as you have completely different formats across all platforms, for example it would like horrible if you stretch a SNES box into a DVD case format. Besides playlists and PC games I can't think of a scenario where you would run into these situations.
  20. Version 0.2 is out! Changelog: - General: The WallView now does support game videos! Important: You need at least LaunchBox v8.0 Beta-2 to see the videos in the WallView, otherwise you won't see anything at all, not even screenshots. If you don’t want to update to the latest LB beta version yet I suggest you to stay on one of the previous 0.1.x versions of this theme.
  21. New update Changelog; 0.1.4 - Updated: NJDave71's HelperControl plugin was updated to the latest version - General: The speed of the horizontal scrolling text was increased
  22. According to Wikipedia it's: Namco System ES3 https://en.wikipedia.org/wiki/Mario_Kart_Arcade_GP#Mario_Kart_Arcade_GP_DX
  23. Speaking of utterly garbage games for your collections. I hope you already have these horrible Maxis education games on your list for Win3.X that LazyGameReviews dug up a few months ago. (links to the games in the description of the video)
  24. I’m not sure if you can even change the text speed at the moment. The horizontal scrolling text was made possible with a custom plugin created by @NJDave71. Only he can answer your question.
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