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Everything posted by damageinc86
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It must have saved the overlay to the main config. I had this happen a bunch when I was trying to do custom overlays for all my handheld systems. Retroarch would just randomly pick one system and save the overlay as being on in the main config. Even though I had turned save on exit off, and saved a core override everytime. It was just a weird glitch type thing. That meant it would have the previous system's overlay on top of the next system's overlay (e.g., sega saturn bezel on top of the dreamcast bezel; could see both). So I ended up having to make a good main config that was clear and just a base setting, and make a copy of it so that once I was done saving all the core overrides, I could then delete the original config and rename the copied one back to the main name and it would have clear settings and stop putting a previously saved override on top of the next system I loaded. Maybe if you just turn save on exit option off you will get lucky and it will not save the previous overlay everytime you exit.
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What playlist have you guys setup?
damageinc86 replied to Orionsangel's topic in Playlists & Playlist Media
I have: Mario Bros., Zelda, Mega Man, Metal Slug, a bunch of "best of" arcade genres (Fighters, golden age, Schmups, etc.), Pac-Man (includes all pac-related games), Nintendo black box collection, top 100 and top 50 for most of my consoles, and I think that's about it. -
Ohh damn I was searching for stuff about big box controller mapping and that sort of answered my question as well. I was curious if with the more recent updates you could select a controller, then go edit the mappings, then select a different controller, then go edit ITS mappings, so on and so forth. So that for each controller you could have buttons you chose for it to control bigbox. Currently, I have my xbox R3 click to start a game, but that button number is different on my SNES usb controller, and also different on my gamecube controller, etc. So I have to push buttons until for example, I remember that whatever button number that is, corresponds to a different button on a different controller. Because bigbox seems to just apply the first button mapping you do onto every other controller, regardless of where that button happens to physically be, and whether you want it to be that button on a different controller or not. Hopefully someday we get controller specific mappings to navigate bigbox, so that we can pick up any controller, and have mappings that make sense for each one depending on the buttons on the controller.
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I think someday it will handle everything artwork and streamline look related. Right now though it is either retroarch or rocketlauncher for bezels. Those are the only two programs that can handle it right now that i'm aware of. Well, besides the MAME bezels for arcade games that you can use natively within mame.
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I've had some luck by filtering the youtube search results for gameplay down to 2 minutes and under setting and then refreshing the search. When it's that short, usually people are doing legit gameplay real quick. Some trailer creators are getting better at jumping into it quicker and showing more gameplay.
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I just made a platform for each of my homebrew/romhacks. SNES Homebrew, NES Homebrew, etc. etc. Took a little bit of time, but not too bad.
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I can vouch for the SN30/SF30. I assume the SN30 would be similar enough to be a great controller.
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They are flyers in this case. Or someone could make a wooden crate with the name of the game stamped on it lol. Did they even ship arcade games in crates? Maybe they just loaded them up in the back of a truck or u-haul thing naked.
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I use mednafen for a bunch of systems, it just works. Love it. For most others it is retroarch. Dolphin of course, and ppsspp or whatever it is, citra, cemu.
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Play Time / Game Time Tracking. Potential and Posible solution
damageinc86 replied to 1bdaniel's topic in Features
Well how do things like steam calculate playing time? They don't account for the game being paused or anything do they? I wonder if it's just once it has been started, and once it has been stopped. Which would be good enough for most people. -
I think you might have to make your list ahead of time and then just type in each name to add the next game to it.
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Bezel Project! A custom bezel for every ROM!
damageinc86 replied to CoinJunkie's topic in Game Media
This is why it would be nice if people just posted a psd file with the working elements so that people could turn certain layers off if they prefer. -
We Are Hiring for a Full-Time Software Developer Position
damageinc86 replied to Jason Carr's topic in News and Updates
Amazing. Great news! -
Bigbox no images for background when game is selected
damageinc86 replied to spyksaturn's topic in Troubleshooting
i think there might be theme specific settings for the views that you need to have. or putting priority on the background video maybe? The theme authors usually put which settings they designed the theme with up on their download page. That might help. -
i had pretty good luck with all of my media that I already had before I installed launchbox for the very first time. It was all named very similar to the launchbox DB game names so launchbox applied the correct images for most of my games. But even if it is a bit slow, it's pretty nice to have it all being taken care of from within the program.
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I don't think there will ever truly be a way to get this type of thing to work until windows let's you set up usb ports to a controller and lock it in. I have so many original controllers plugged in and mapped, I don't dare unplug anything or add a wireless thing because I'm so afraid it will bump something around.
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Android Version cost for premium desktop version purchasers
damageinc86 replied to rodww's topic in Android
Yeah, as much as free is the most amazing thing ever, you gotta know when to be ok with supporting projects with monetary contributions. Especially THE best front end ever fucking made. I rest my case. -
It's like working on a car. Sometimes the smallest oversight can ruin the entire damn thing lol.
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Yeah you gotta get the one that is just a zip file. And put it in an emulators folder, or something else, outside of that appdata place. I just have an emulators folder I put in the launchbox root directory for easy access since I'm in there all the time.
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Have you put the path to the rom files into that platform in launchbox? Or is launchbox still looking in the default location "games"? Or does that matter? I forget if it does. But I remember setting launchbox to look in a different folder than it's "games" folders for some of my roms for certain platforms.