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Everything posted by damageinc86
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Right, I have no idea how to do any of that xaml stuff or whatever in order to build a fade, pause, or theme. But all I need to do in RL is put some images in a folder and turn the fade on. Of course, you have to have the emulator launching perfectly which may or may not take a bit of tinkering, but then after that it's literally just dragging images into the fade folder.
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Yeah and making my own fade screens over the weekend was a breeze. Literally just put a now loading transparent text image and a bunch of cool wallpapers in the correct folder and that was it. It's the little details in there that really set it apart like the per-game tweaks and stuff. I'm thinking of doing a little tutorial someday just to show that it isn't really that big of a monster to deal with.
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Wow,...i just looked up that thing... crazy. I'm willing to bet retroarch won't ever get it right. Retroarch won't even recognize my mayflash gamecube adapter and let me bind anything to those controllers.
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That's a great feature. I like starting up in platform category,...but i bet a lot of people would like to always go to a specific platform.
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Yup that's what i did with the turtles 2 player and 4 player. I just made a copy of my mame rom (since it was the merged one) renamed it to the turtles 2 player one, and then imported it and named it differently in launchbox. Works fine.
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Yup. make a copy of that one because odds are you'll have to do the same thing again. I had to save a core override, and save a new config for each core I was setting up. Then at the end I took my copy of the config and replaced the messed up config with it so that when you started retroarch again on its own, it was a clean setup without anything leftover from the cores.
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yeah I would also assume the quick and easy way would be to delete/rename the old config and then start up RA, it should refresh with a new one.
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exactly!... damn. I might just use it because of that alone.
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That's the weird thing. That's the first option I turn off. Have been doing that since RA had a green text menu. For some reason it just wanted to randomly suck up the options from whatever core I was saving an override for. It was also random when it decided to do it. Eventually I just did save new config in addition to the override, for all the systems, and then put the copy of the retroarch.cfg that I saved when it was blank, and put that back in the directory.
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I know, even with the vast improvements, it can be a pain. I love it still, but when it ignores the core overrides and saves what i did to the main config anyways, and I have to go back and forth a bunch of times, that crap pisses me off. Hours later, got all configs actually saved on their own, and then cleared the main config which kept sucking things in from each override save, and then made a back up copy of it so that I could rename it to the default one once the new core was saved. It all works now for all systems I set up for it. I'm willing to bet that dolphin needs some of those visual C++ or whatever it is you mentioned before.
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I've noticed most people for some reason or another do not ever want to include their psds. Just the finished product. But for people that want to continue the work, or add their own to actually complete their set, this doesn't work well. Especially when a project looses steam and stops, or just needs a little tweak to be perfect for someone's setup.
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Well I have actually seen it mentioned a few times but yeah, guess you don't know what you don't know lol. But now hmmmm, might have to take a closer look. I do like the volume controls, that's interesting. Is that windows volume?
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Haha exactly! Well I've only ever imported, added themes and that's about it. Never have had a reason to delve into much past that.
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wow, that's awesome. I never knew about this. I don't need it yet (RL keymapping takes care of that for me) but it's nice to know that it is there.
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Playstation 1 Logo Not Appearing in Big Box
damageinc86 replied to Smellbringer's topic in Troubleshooting
This is a nice set of bordered platform and playlist logos, if you like that style.- 11 replies
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- playstation
- bigbox
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True on the arcade front for sure.
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yeah good point. I think for most people though they will probably just be running the major consoles and stuff, which RL can pretty much handle.
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Playstation 1 Logo Not Appearing in Big Box
damageinc86 replied to Smellbringer's topic in Troubleshooting
You might get it to show up if you go into bigbox options and then images i think,...then refresh images.- 11 replies
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- playstation
- bigbox
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(and 3 more)
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Mr. RetroLust's Lights Out! Retroarch Bezels
damageinc86 commented on Mr. RetroLust's file in Platform Bezels/Overlays
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That looks so damn distracting. I don't really get it.
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Mr. RetroLust's Lights Out! Retroarch Bezels
damageinc86 commented on Mr. RetroLust's file in Platform Bezels/Overlays
Oh oh, if you use photoshop you could (and should) have a cart layer, and then you could create a macro that records you insterting and placing a cart from a directory and then opening the save as dialog box. I did something similar to help me quickly place what I opened and then bring up the save as box when I was making a mame wheel set back in the hyperspin days. Made pretty quick work of it. If you'd like some help I'd be happy to see if I could get it going using that method.