Jump to content
LaunchBox Community Forums

Suhrvivor

Members
  • Posts

    508
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Suhrvivor

  1. I deleted the old folder and copied the updated theme but the carts still rotate. I did it twice just to make sure. I fixed by editing line 45 of both of the affected views, changing the rotation to go from 0 to 0. Anyway, thanks for sharing your work!
  2. That's for the default theme, the specific themes don't spin if they are not discs.
  3. The Nintendo Switch theme has a little problem, the carts spin as if they were discs.
  4. Update your Cemuhook, that should fix the crashes after shader compiling.
  5. Soul Calibur VI Video Theme (16:9) View File Welcome to the frontend stage of history. This one is quite long but I like it that way. Videosnap I made and used in the video theme also included. Download, rename and move to the theme folder. Preview: Submitter Suhrvivor Submitted 10/18/2018 Category Game Theme Videos
  6. I might be tripping, but Bigbox feels smoother now and more responsive..
  7. I've been using RocketLauncher since it was named Hyperlaunch, was part of HyperSpin and never bothered with the pause menu. I still have it on my HyperSpin build and also in LaunchBox but I stay out of it as much as I can when I'm using the latter. Not worth it for mostly a 1 second fade in and out. I only use it with a few big 7z iso games because I like to see the progress bar when extracting (LaunchBox just shows a loading game screen the whole time). I still keep it anyway since it's already set up and took me hundred of hours to make it work perfectly.
  8. Tried to make my "favorites" auto playlist to be shown in the platform category root. It appears in LaunchBox but not in BigBox. Refund!
  9. LaunchBox already uses generic images for some image types, if you select image group and choose backgrounds and a game doesn't have a fanart - background image, it will display a background image located in the platfrom folder. Shouldn't be too complicated to mimic this behavior for other image types.
  10. You need to make a shortcut of the MAME executable (mame.exe or mame64,exe). You created a shortcut of the containing folder. BTW, you can easily open the command line interface by navigating to the MAME folder in Windows Explorer, then in the address bar just type CMD and press enter. (you can enter "mame.exe -cc" or "mame64.exe -cc" to create the ini files).
  11. Not sure if this is the place for asking this but can we have different aspect ratios for every system? better yet, for each image group, that would be great.
  12. How come the new generic playlists only contain arcade games? You would expect that a playlist in LaunchBox titled "2-Players Games" would include all multiplayer games, not just for one platform. If they're only for Arcade, they should be named "2-players Arcade games", don't they?
  13. Seems like you added something extra. Make sure there isn't anything beyond the last bracket }.
  14. Good news, that can be easily fixed. You just need to edit the emulator settings in Launchbox to add a simple script that closes everything but the frontend when you press escape. To do this, open LaunchBox and go to Menu -> Tools -> Manage Emulators -> RPCS3 (Or whatever you named your emulator). In the AutoHotkey tab paste or add the following: ; This section closes RPCS3 when pressing Escape $Esc:: { Process, Close, {{{StartupEXE}}} } This works too with other emulators that have the same issue and when using controller automation.
  15. I only have 720 MAME games (all killer no filler), would I get any benefit by deleting and re adding them? I've noticed that when you batch update your games' metadata, if a game gets its name changed, Its images don't get the new name, making the game end up without images event though the images are sitting there, but with the old name.
  16. It's in the properties of the desktop shortcut. If you don't have one you can create it by right clicking the game on Steam and selecting "Create Desktop Shortcut".
  17. Don't add any parameter Just add the following to the application path and it should work just fine: steam://rungameid/389730
  18. I'd love for Launchbox to remember scroll position for each platform and not always start at the top.
  19. My best guess is that a core based of a 15 years old MAME version is not compatible with modern romsets, specially CHDs. Try a different core.
  20. No, you don't have OCD, you're just a perfectionist. At least that's what I say to myself when I end up in russian forums or Baidu cloud servers hunting for a particular art.
  21. Can fanart already in the LaunchBox Database be used as the center image or do you need special ones for the theme?
  22. Beware of the Reicast cores, their CHD support it's outdated. They don't support the latest version (v5). If you grabbed a recent software list or compressed your games to CHD in the last three years, chances are they won't work with Reicast. Redream can read CHDs v5 but that core its very glitchy, not recommended. I personally use Demul for Dreamcast related stuff, great compatibility and CHD support. UPDATE march 2019: The reicast core now fully supports CHD for a while now, so if you update your reicast core to the latest version, you should be able to load any CHD. And it should support multi disc games too.
  23. Clear logos in the background look awful. Change it to display fanart only. That way you'll see full-blown artwork from the selected game in the background instead of a tiny logo. I don't know why this isn't the default. Here's a screenshot of the setting you need to change: Uncheck all but "Fanart - Background", that way. if no fanart is found, the default of that game's platform will be used.
  24. Damn, I just updated to 20, give us a break! I'm definitely seeing better performance in the crappy AMD A4 CPU laptop I use at work, even while grabbing the images from the cloud. Good job, Jason with all the updates, first time I see a Launchbox beta passing the 20th version.
×
×
  • Create New...