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Everything posted by sundogak
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Here are my steps: New MAME Set Arrives Update your ROM location with your normal tools you use outside of LB, so complete version set (i.e., 220, 221). In LB Select Tools >> Import >>MAME Arcade Full Set Select Media - I personally turn off all media at this point. See Step 3 for why I do it this way. If you want one stop done, select the media you want downloaded here. Select What ROMS To Import - Option boxes, toggle which you do and do not want LB will do its thing Delete media as you noted if you have dupes/don't like. I personally run LB media images with emuMoves video/manuals only settings. Then if no images in LB, run emuMovies via media download with just emuMovies to catch any missing. Done. MetaData Note: any data in the MAME XML file will always over-write any modifications you make if you use the MAME importer tool. So things like Player Mode, Name, Date, Publisher, etc will always nuke whatever is there and replace it with the MAME data. Where this is a bit annoying is for the Genre and PlayMode settings since MAME has completely different options there than LB. So using this tool, you somewhat have to live with the genre differences. You can change them in LB, but if you reimport with fullset tool, you will lose all your changes since the XML takes priority. Currently, there is no way to lock fields (wish there was!). MetaData Version Note: LB can lag behind the monthly updates MAME (typically) does. I know of no easy way to tell which XML version each version of LB is using (seems like that should be something visible to me). Since LB has been updated a lot lately this hasn't been issue. But if you download the new MAME set on Day 1, the XML is not likely updated and it won't import the game even if the romset has it physically in the folder. However, you can force add a Game ROM via drag drop or Tools >>Import>>ROMs or alternatively wait until LB is updated with current set. If want to see the XML used, it is in here: ....Launchbox\Metadata\Mame.xml Optional: I hide some MAME games I have no interest in seeing, particularly ones with no media. If you just want a full complete set visible at all times, then most of this isn't applicable; hence optional. I turn off media in Step 2 so I can see what "new" games are added and decide what want to do with them. By not downloading Media at Step 2 it makes easy to see. Monthly Arcade updates don't really add that many new games for most part so not like you have to wade through 100s of roms. For the ones I don't care about, I select them and move to a Playlist I call "ZZ-Do Not Use". Everything in this playlist I hide in LB. The "ZZ" just keeps it sorted at end and out of way. If you have games hidden, then in BB and LB they will not show up along with the associated playlist since BB doesn't show playlists where all games are hidden. I don't worry about media at that point for hidden ones, since won't see them (most don't have media anyway, which is why started doing this to begin with). For the few games I want visible, I download via the Tools >> Download Metadata and Media option (you can select all of them and do in one download batch then). Alternatively, if you are getting MAME media updates, you can dump those in corresponding image folders since LB will pickup media with named with ROM. Interestingly, with the MAME importer tool, LB will "hide it again" when you do another monthly import with the Importer tool as long as you don't delete it. So in my case, the ones I have hid reimport as "hidden" and are still in the Playlist(s) I setup. That way I have fullset if want to see "all" the files but don't see them otherwise. The reason for all this is that if you delete a MAME entry from LB, then when you re-import with the tool it will import them again (as it is designed to do). So you are back to having to hunt them down and removing each month. If you hide, don't have to mess with them other than one time. Also, if you delete an entry in LB, it loses its Playlist, Hidden, and LB specific metadata.
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Note I just replaced it with correct one. Had wrong series number in top text. Should have been 9800 series instead of original which was 9000
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@EgoBizarroHere are the rings. Some of these are pretty obscure, so quality variations with those that don't have any quality art available.
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@GreatStone The issue was during the initial early Beta phase of LB. It recorded as my high score a score that was in the default nvram as #1 position, and not something I earned. It did record a far lower "high" score I earned later on and the issue hasn't popped up since the beta. So suspect just early teething pains on working the plugin, Mame, and LB interfaces. So unfortunately, I don't think a log will do much since doubt will replicate at this point. Ultimately, I just didn't want someone thinking I had cheated/put cheats on (this was before the it was known all HS were going to be reset). So all good at this point, but thanks for looking at it and the work on the LB/MAME plugin interfaces.
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@Jake612 CEMU uses Alt-F4 to close in standalone mode. So this is what I use and this works on current versions of CEMU and LB: In the CEMU Emulator Tab "Exit AutoHotkey Script" put this in: Send !{f4} The above will work in the Pause Screen exit command as well as whatever controller combination you set up in LB for exit game. The "Process Close" AHKs given in the past have been found to not always be reliable. Plus, the Alt-F4 is what CEMU expects as normal exit anyway. Optional: If you also want to use the keyboard Escape key to exit then optionally add this in the "Running AutoHotkey Script" tab: ESC:: { SetTitleMatchMode, 2 WinWaitActive, Cemu Send !{f4} } You shouldn't need to run CEMU in admin mode for either of these or really any reason I can think of at least for BB/LB usage.
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@legolas119Ray Crisis is an example of where there is only a CHD file and no corresponding ROM zip file in a MAME set. Whereas others such as Area 51 have a CHD and ZIP. However, LB doesn't launch directly from a CHD file. So LB with fullset importer just puts a dummy pointer (non-existent) zip file in the launch command for the game. It only exists in the launch command path. Games like Ray Crisis will launch fine as LB sets it up with pointer launch command. Basically, scan for added and scan for deleted are not really something to use with the MAME fullset importer tool. By design, the fullset importer takes care of both adds and removes needed. The fullset importer uses the XML MAME file to compare to whereas the scan tool is simply matching ROMs in directory to games installed. MAME has more complex structure and CHDs are good example of that.
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@EgoBizarroAll rest but the Sega Amusement Linkage Live System. The logo will have to be traced (which I am lame at) since don't see anything other than screenshot of logo on cabinets. Only the Amusement Linkage Live Network has decent logo: Replaced this one done prior with better Konomi font:
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@EgoBizarro A few more off your list: EDIT: Replaced the Bubble System Logo with better quality font/image
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@BluSonik Yeah, that makes more sense than what I had (was being lazy and didn't look first what LB had).
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Sega ST-V was in Viking's original Arcade pack at on the first page Here are a few of the others since had the template already: Back in the thread at Page 20 done by another user (I assume that is what you meant by SSV): For others, don't have main logos in stash so will depend on what find in net.
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There is one here:
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What emulator are you using? What error are you getting? Is it working with other formats (i.e., STX)? Steem, Hatari and Retroarch (with older Hatari Core) all work fine with IPF. So first would check you have a TOS image placed in the location the emulator requires since all emulators require it.
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@Elhora Assuming you are talking about standalone Hatari and not Retroarch. The default command to quit is ALT Q (you can change in Hatari). So if go to Edit Emulator and the Exit AHK Script tab: Send {RAlt down} Sleep 50 Send {Q} Sleep 50 Send {RAlt up} As to remapping within Hatari on the D-Pad, not aware of way to do that other than going with Joy2Key or some sort of keyboard mapper.
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Appreciate any help on these for a clear logo on Transylvania III for PC and IIGS. I couldn't find much better images than below so hopefully high enough resolution. Thank you for your time. EDIT: Did find this logo buried in my stash.
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Also replaced the "Region Exclusives" done previously with fixed versions. The blue shading wasn't aligned right.
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Synology DS1819+ NAS performance with Launchbox / BigBox
sundogak replied to cleverest's topic in Collections and Builds
@cleverestWhen I initially setup on a Synology 1815+, LB performance wasn't very good and I ditched it as primary and went back to a local HD with the Synology as backup (had a few spare WD Reds from NAS upgrade anyway). I could just be impatient, but the wheel scrolling in BB was just too laggy with a full install on the NAS. Now I hadn't at that time come across the LB cache trick on an SSD option, so it might have improved if I tried that since it is the image response that you tend to notice versus a game time loading. I also haven't tried it on the 1819+ that replaced the 1815+ (dreaded Intel Atom CPU bug killed it) and has a 10Gb network card. If keep the LB install local including images/videos, and just feed game media from the NAS then the NAS option should work fine, particularly for the non-CD era games. I have seen some other folks post with a NAS install and they are happy with it, so I think it just depends a lot on expectations of speed. -
Don't recall where got this pack but attached to end of this post is a ZIP file that has quite a few clear logos. There is a 3D Box pack here: ST is definitely somewhat of an odd system out, some of which is due to the tribulations Atari was going through at the time as well as strong competition (Amiga, Macintosh, etc). Had an Atari 400 (with its horrible keyboard), but skipped Atari's after that (Apple IIc, Macintosh SE). Definitely interesting read on the ST in Wikipedia on how Commodore and Atari paths intersected with the ST. Atari_ST_Wheels_[080215].zip
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Understood, but would double check entry for errant spaces and quotes. Have seen odd characters get put in. So maybe as a quadruple check, use similar format as above in text editor and paste into command line. In this run below my command line is getting passed from LB to ScummVM and shows my scummvm.ini getting passed as needed/expected with a non-quote game name at the end.
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I am using a Scummvm version that isn't the one that comes with LB and it picks up the command string and launches correctly with the following setup: -c "G:\Emulators\ScummVM\ScummVM\scummvm.ini" --no-console -f You should also have both boxes above checked for don't use quotes and do not use file extension or path.