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11.9 Beta Testing


Jason Carr

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Hey all, the first 11.9 beta is out now with the following:

  • New Feature: LaunchBox can now easily import your Xbox and Microsoft Store games library; both installed and uninstalled games are supported and can be filtered in the wizard, though only games that have been started at least once can be imported (limitation of the Microsoft API)

  • New Feature: LaunchBox can now easily import your Amazon/Twitch games library; both installed and uninstalled games are supported and can be filtered in the wizard

  • Improvement: Instead of only being able to type the first letter of a game to jump to that game in LaunchBox, you can now type the beginning of a game's title (multiple characters) and LaunchBox will jump to that game, assuming that the games list is selected

  • Improvement: All import processes have been overhauled with improved user interfaces

  • Improvement: The Steam import process will now detect and import "Profile Features Limited" games from Steam

  • Improvement: When changing a platform's name, any emulators associated with that platform will now follow along with the new platform name in the associated platforms list

  • Fixed: Custom themes that use platform-specific XAML files will now work properly with platforms that have invalid path characters in the platform names (such as Dragon 32/64). For theme developers, use an underscore to replace any invalid characters in the file names.

  • Fixed: The Cleanup Media tool was not always working correctly with file names that have special characters in them

  • Fixed: Bulk editing the emulator field on games was not allowing you to clear the field

  • Fixed: Resting your mouse on a badge image in LaunchBox was getting in the way of scrolling with the mouse wheel in some cases

  • Fixed: Custom fields with semi-colons in them (that represent multiple values) are now treated as separate values for Arrange By

Let us know how testing goes. :)

  • Like 16
  • Unusual Gem 1
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Good catch .. yeah confirmed that as well. The other thing I noticed is the Icons for GOG/EPIC/WINDOWS Ect ect are very very small need a magnifying glass to see them in the window title bar.

Populating Games is what takes the longest when LaunchBox starting up.

Edited by Krakerman
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3 hours ago, Krakerman said:

One thing noticed is when Launching LaunchBox is very slow to start.

Yeah, I've been using LaunchBox quite frequently recently, and this one definitely has noticeably slower launching time. Otherwise, other improvements are fantastic.

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11 hours ago, Jason Carr said:

Hey all, the first 11.9 beta is out now with the following:

 

  • Improvement: Instead of only being able to type the first letter of a game to jump to that game in LaunchBox, you can now type the beginning of a game's title (multiple characters) and LaunchBox will jump to that game, assuming that the games list is selected

best new feature so far ?

  • Like 3
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13 hours ago, Jason Carr said:

Hey all, the first 11.9 beta is out now with the following:

  • Improvement: Instead of only being able to type the first letter of a game to jump to that game in LaunchBox, you can now type the beginning of a game's title (multiple characters) and LaunchBox will jump to that game, assuming that the games list is selected

    • Awesome stuff for sure!

  • Fixed: Resting your mouse on a badge image in LaunchBox was getting in the way of scrolling with the mouse wheel in some cases

    • Yay, It's been fixed, nice!

  •  

 

 

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24 minutes ago, EgoBizarro said:

@drphobus if I don't understand you in a wrong way, you can just import those using 'None of the above' on the first window of the import wizard for bat or exe files.

yeh can kinda get there but it like selecting roms then saying only joking not realy not a rom. Launchbox is about making things easy to add in a very stratforword way. Same argument could have been made for Origin, Epic etc.

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4 hours ago, drphobus said:

also need a option to import bat files for the other pc games that slip through the net

 

You have always been able to import .exe or .lnk files, bats have always been supported also. Launchbox is completely file agnostic, it will import whatever file types you tell it to.

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25 minutes ago, drphobus said:

yeh can kinda get there but it like selecting roms then saying only joking not realy not a rom.

You can just drag and drop a .exe, a .lnk, or a .bat file onto Launchbox to import it, it couldnt currently be any easier than it already is to import files, then when the wizard opens just choose the "none of the above" which will import it without associating any emulator.

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BigBox is now crashing on startup with the latest beta:

 

(Inner Exception)

(Inner Exception)

Operation is not supported on this platform.

App:     Big Box
Version: 11.9-beta-1
Type:    System.PlatformNotSupportedException
Site:    
Source:  


(Outer Exception)

Could not find Windows Runtime type 'Windows.ApplicationModel.Package'.

App:     Big Box
Version: 11.9-beta-1
Type:    System.TypeLoadException
Site:    System.Collections.Generic.List`1[Unbroken.LaunchBox.Windows.Integrations.Xbox.Xbox+ExporterIssuer] ComputeInvalidProperty()
Source:  Unbroken.LaunchBox.Windows

   at Unbroken.LaunchBox.Windows.Integrations.Xbox.Xbox.ComputeInvalidProperty()
   at Unbroken.LaunchBox.Windows.Integrations.Xbox.Xbox.GetInstalledGameIds()
   at TaskDefinition.FillFocusPredicate(TaskDefinition )
   at Unbroken.LaunchBox.Windows.Data.DataManager.CollectInvalidMock(String instance)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.<ForEachWorker>b__0(Int32 i)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
   at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion)
   at System.Threading.Tasks.TaskReplicator.Replica.Execute()


(Outer Exception)

One or more errors occurred. (Could not find Windows Runtime type 'Windows.ApplicationModel.Package'.) (Could not find Windows Runtime type 'Windows.ApplicationModel.Package'.) (Could not find Windows Runtime type 'Windows.ApplicationModel.Package'.) (Could not find Windows Runtime type 'Windows.ApplicationModel.Package'.)

App:     Big Box
Version: 11.9-beta-1
Type:    System.AggregateException
Site:    Void Run[TState](ReplicatableUserAction`1, System.Threading.Tasks.ParallelOptions, Boolean)
Source:  System.Threading.Tasks.Parallel

   at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
   at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
   at Unbroken.LaunchBox.Windows.Data.DataManager.Load(Boolean settingsOnly, Boolean forceReloadAll)
   at QueueDefinition.FillFocusPredicate(Object , Boolean settingsOnly, Boolean forceReloadAll, QueueDefinition )
   at Unbroken.LaunchBox.Windows.Data.DataManager..ctor(Boolean bare, Boolean settingsOnly)
   at Unbroken.LaunchBox.Windows.BigBox.App..ctor()
   at Unbroken.LaunchBox.Windows.BigBox.BigBoxProgram.Main()

Recent Log:

   8:34:39 AM Exception

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22 hours ago, Jason Carr said:

Improvement: Instead of only being able to type the first letter of a game to jump to that game in LaunchBox, you can now type the beginning of a game's title (multiple characters) and LaunchBox will jump to that game, assuming that the games list is selected

Thanks! I was going to suggest this but you beat me to it.

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Thanks for all the testing and feedback guys. Beta 2 is out now with the following:

  • Fix for Origin import crash and incorrect text
  • Fix for HTTP headers error
  • Startup performance improvements
  • Fix for duplicated games in the Amazon import
  • Fix for the error @Xpendable posted
  • New playlist filter options for Amazon and Xbox/Microsoft Store games
  • Like 3
  • Thanks 1
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On 1/19/2021 at 10:24 AM, Jason Carr said:

Hey all, the first 11.9 beta is out now with the following:

  • New Feature: LaunchBox can now easily import your Xbox and Microsoft Store games library; both installed and uninstalled games are supported and can be filtered in the wizard, though only games that have been started at least once can be imported (limitation of the Microsoft API)

Do we get a neat little badge icon with that? :)

Not able to test myself until later.

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