Jump to content
LaunchBox Community Forums

Suhrvivor

Members
  • Posts

    616
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Suhrvivor

  1. Does cg shaders work with the new DirectX driver? Anyone tried them?
  2. You can contribute to the database by going to gamesdb.launchbox-app.com, create an account there if you don't have one yet, search for a game and edit its data, then wait for the moderators to approve your changes (you need 1 approval from 3 different moderators for your changes to be merged into the database). You can also moderate other people contributions by going to gamesdb.launchbox-app.com/moderation. Just make sure you follow the rules.
  3. Not sure what can we do with that info but I'd like to have as much info as possible for any game so yeah, I won't mind to have that. In the meantime, I guess that you can add that info via custom fields.
  4. Damn, that was fast. I'll take a look. thanks, @faeran!
  5. I was thinking of the Gamecube 2 version. But it could also be done with the N64 and the SNES, you just need to remove the clear logo since video themes already have them. You are the expert, I leave it to you to figure out.
  6. Love those themes! Can you make a variation with only the ESRB icon and the Nintendo Seal of quality? That's for using video themes.
  7. I guess @Jason Carr could relative easily add a "Other games from the Series" option in the play menu that creates a custom filter with all the games within the same series tag.
  8. Voted. My favorite of them would be built in mouse cursor hider and the rotating CD thing. They don't seem to be too hard to implement. As for the Rocketlauncheresque features, I don't care much about them, I have a fully functional RL and I don't use most of its features. I'm in the same boat, One of the thing that makes me love Launchbox it's that it doesn't needs a lot of additional apps, it's (almost) all in one. I don't think RL is updating anymore, I haven't seen the popup window in RLUI for months now.
  9. I use custom command lines for games that I want to use a different core. Just right click the game you want to change and select edit, then in the emulation tab select Retroarch as the emulator and finally, put the appropriate command line to use the core you want, Here's an example of what I use for Turok 2: For Mupen64plus copy and paste the following: -L "cores\mupen64plus_libretro.dll" For Parallel: -L "cores\parallel_n64_libretro.dll" We're stuck to fiddling with settings for N64 games until someone makes an 100% accurate emulator. Don't hold your breath until then.
  10. Use the ParaLLEl core for N64, it has better compatibility for most games (other than Acclaim titles, use Mupen for those).
  11. When submitting or moderating screenshots. are official screenshots allowed? Most of the time they are somewhat deceiving because they're heavily edited and don't show the actual HUD you see when you play. Not really a accurate representation of the game.
  12. Just like deleting ROMs, removing additional stuff should be optional when deleting games, I agree.
  13. I would definitely love that deleting a game would actually delete all related stuff of that title, not just images androms but also videos, music, manuals, etc. For MAME games, artwork, nvram, config files, etc. I'm currenlty cleaning up my collection and removing all files for any game takes me a lot of time.
  14. Damn, those shaders are amazing. Even better than the ones in the Analog Pack. And I was happy with just using some of the crappy NTSC default ones. I'm mostly using Night City and Neuromancer, those are my favorites. Keep up the good work, Zomb!
  15. As far as I know, the only way to convert them is to load them into Hyperspin, record the theme with a screen capture software, then edit it and encode it into mp4.
  16. It's not 100% portable as it now. Shaders config files for instance use full paths for some reason but you can edit them and make them relative and they'll work. I guess that if you don't use shaders you can say that it's fully portable.
  17. If you don't mind putting up with it, Rocketlauncher keeps track of the time you spend on games you launch with that program.
  18. I my test it has been wonderful, managed to make problematic titles to work perfectly by using angrylion and enabling its VI Overlay. Titles like Pokémon Puzzle League and Resident Evil 2 now display full motion videos fine and don't have major problems like other plugins. I'm yet to test Acclaim titles like Turok 2 and 3, those requiere some tricks to make them work properly in other plugins.
  19. I'd be cool if you could launch Bigbox from Launchbox by pressing a button in your controller, maybe the Guide button like you do in Steam to go from desktop version to Big Picture.
  20. Nice. Futurestate is one of my favorites themes, glad you based this theme on that. I'd suggest you do a similar view but replace Genesis with Mega-Drive for all the people that grew up with that instead. Looking forward to see this for the rest of the systems.
  21. The pkg installer extracts the game's files and the eboot.bin in a directory inside of rpcs3 folder. You just point to the eboot.bin like you do with the disc games.
  22. Great videos! I will use some of them for sure. The only bad thing about this it's renaming the videos' name to match Launchbox's names. I know it's the webpage fault that replaces spaces with underscores. Can you do something about that? Maybe upload them zipped.
  23. Are you able to successfully launch a game by loading that core and launching a game using the Retroarch interface?
  24. You can use Launchbox and BigBox built-in controller automation to close everything but the frontend. Just set it up to hold a button, then press another to do something. In you case you set L3 as the hold button and Back to close the application. Here are some screenshots to guide you, in my case, I use Back + Start to close the applications since the arcade stick I use sometimes doesn't have L3.
×
×
  • Create New...