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Everything posted by Warped Polygon
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Ahh thanks man. Are you using controller or mouse? Using the mouse in the shooting sections is fine with nothing inverted (up is up etc). However for the light saber battles it is inverted on the y axis, left is right and vice versa. EDIT: I see that you have inverted the controller Y axis which will fix my issue as I want to use the controller for the lightsabre battles anyway Discovered this issue this morning. chased my tail for an hour but figured out its the stick interfering with the input. Brand new controller too, no dead zone with Supermodel me thinks.
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I hate using the cmd remapping tool in Supermodel. Updating the ini directly is my preferred way to remap my controls. So I have logged down and provided a list of all the button inputs for XINPUT controllers and their respective input tags for the Supermodel ini. You can use this as reference to aid in remapping your own controls and also copy and paste. Please make sure if you are mapping to the second controller to change JOY1 to JOY2. I'm also going to provide the input section only of my ini file with everything pre configured which you can insert into your ini file. Please make sure to insert the text accordingly to how the original ini file looked. Make a copy of your original ini file for reference and backup. XINPUT BUTTONS/CONTROLS = SUPERMODEL INPUT ID TAGS A = JOY1_BUTTON1 B = JOY1_BUTTON2 X = JOY1_BUTTON3 Y = JOY1_BUTTON4 LB = JOY1_BUTTON5 RB = JOY1_BUTTON6 Select = JOY1_BUTTON7 Start = JOY1_BUTTON8 L3 = JOY1_BUTTON9 R3 = JOY1_BUTTON10 LT = JOY1_ZAXIS_POS RT = JOY1_RZAXIS_POS D-PAD Up = JOY1_POV1_UP D-PAD Down = JOY1_POV1_DOWN D-PAD Left = JOY1_POV1_LEFT D-PAD Right = JOY1_POV1_RIGHT Left Stick UP = JOY1_YAXIS_NEG Left Stick DOWN = JOY1_YAXIS_POS Left Stick LEFT = JOY1_XAXIS_NEG Left Stick RIGHT = JOY1_XAXIS_POS Right Stick UP = JOY1_RYAXIS_NEG Right Stick DOWN = JOY1_RYAXIS_POS Right Stick LEFT = JOY1_RXAXIS_NEG Right Stick RIGHT = JOY1_RXAXIS_POS Left Stick XAXIS (Used mostly for racers and light gun games) = JOY1_XAXIS Left Stick YAXIS (Used mostly for racers and light gun games) = JOY1_YAXIS Left Stick INVERTED XAXIS (Used mostly for racers and light gun games) = JOY1_XAXIS_INV Left Stick INVERTED YAXIS (Used mostly for racers and light gun games) = JOY1_YAXIS_INV Right Stick XAXIS (Used mostly for racers and light gun games) = JOY1_RXAXIS Right Stick YAXIS (Used mostly for racers and light gun games) = JOY1_RYAXIS Right Stick INVERTED XAXIS (Used mostly for racers and light gun games) = JOY1_RXAXIS_INV Right Stick INVERTED YAXIS (Used mostly for racers and light gun games) = JOY1_RYAXIS_INV MOUSE INPUTS = SUPERMODEL INPUT ID TAGS Left Mouse Button = MOUSE_LEFT_BUTTON Middle Mouse Button = MOUSE_MIDDLE_BUTTON Right Mouse Button = MOUSE_RIGHT_BUTTON XAXIS = MOUSE_XAXIS YAXIS = MOUSE_YAXIS ADDING A DEAD ZONE TO CONTROLLER (STOP CLASHING INPUTS WHEN USING A MOUSE AND CONTROLLER FOR LIGHT GUN GAMES) You will get this issue where your mouse will not move up and down, or left and right unless you set the following in your .ini file. Increase these values if you have a saggy stick. Values are %, so 5 is 5% Place this under the "InputSystem=xinput" entry in your .ini file InputJoy1XDeadZone = 5 InputJoy1YDeadZone = 5 InputJoy2XDeadZone = 5 InputJoy2YDeadZone = 5 Pre-Configured inputs for Supermodel INI. XINPUT. Copy and paste accordingly ; Common InputStart1 = "KEY_1,JOY1_BUTTON8" InputStart2 = "KEY_2,JOY2_BUTTON8" InputCoin1 = "KEY_3,JOY1_BUTTON7" InputCoin2 = "KEY_4,JOY2_BUTTON7" InputServiceA = "KEY_5" InputServiceB = "KEY_7" InputTestA = "KEY_6" InputTestB = "KEY_8" ; 4-way digital joysticks (Fighting Vipers 2, Spikeout, Spikeout Final Edition, Virtua Fighter 3, Virtua Striker 2) InputJoyUp = "JOY1_YAXIS_NEG,JOY1_POV1_UP" InputJoyDown = "JOY1_YAXIS_POS,JOY1_POV1_DOWN" InputJoyLeft = "JOY1_XAXIS_NEG,JOY1_POV1_LEFT" InputJoyRight = "JOY1_XAXIS_POS,JOY1_POV1_RIGHT" InputJoyUp2 = "JOY2_YAXIS_NEG,JOY2_POV1_UP" InputJoyDown2 = "JOY2_YAXIS_POS,JOY2_POV1_DOWN" InputJoyLeft2 = "JOY2_XAXIS_NEG,JOY2_POV1_LEFT" InputJoyRight2 = "JOY2_XAXIS_POS,JOY2_POV1_RIGHT" ; Fighting game buttons (Fighting Vipers 2, Virtua Fighter 3) InputPunch = "JOY1_BUTTON3" InputKick = "JOY1_BUTTON4" InputGuard = "JOY1_BUTTON1" InputEscape = "JOY1_BUTTON2" InputPunch2 = "JOY2_BUTTON3" InputKick2 = "JOY2_BUTTON4" InputGuard2 = "JOY2_BUTTON1" InputEscape2 = "JOY2_BUTTON2" ; Spikeout buttons InputShift = "JOY1_BUTTON2,JOY1_BUTTON6" InputBeat = "JOY1_BUTTON1" InputCharge = "JOY1_BUTTON3" InputJump = "JOY1_BUTTON4" ; Virtua Striker buttons InputShortPass = "JOY1_BUTTON3" InputLongPass = "JOY1_BUTTON1" InputShoot = "JOY1_BUTTON2" InputShortPass2 = "JOY2_BUTTON3" InputLongPass2 = "JOY2_BUTTON1" InputShoot2 = "JOY2_BUTTON2" ; Steering wheel InputSteeringLeft = "NONE" ; digital, turn wheel left InputSteeringRight = "NONE" ; digital, turn wheel right InputSteering = "JOY1_XAXIS" ; analog, full steering range ; Pedals InputAccelerator = "JOY1_RZAXIS_POS" InputBrake = "JOY1_ZAXIS_POS" ; Up/down shifter manual transmission (all racers) InputGearShiftUp = "JOY1_BUTTON6" ; sequential shift up InputGearShiftDown = "JOY1_BUTTON5" ; sequential shift down ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race) InputGearShift1 = "JOY1_RYAXIS_NEG" InputGearShift2 = "JOY1_RYAXIS_POS" InputGearShift3 = "JOY1_RXAXIS_NEG" InputGearShift4 = "JOY1_RXAXIS_POS" InputGearShiftN = "NONE" ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race) InputVR1 = "JOY1_BUTTON4" InputVR2 = "JOY1_BUTTON1" InputVR3 = "JOY1_BUTTON3" InputVR4 = "JOY1_BUTTON2" ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2) InputViewChange = "JOY1_BUTTON4" ; Handbrake (Dirt Devils, Sega Rally 2) InputHandBrake = "JOY1_BUTTON1" ; Harley-Davidson controls InputRearBrake = "JOY1_BUTTON1" InputMusicSelect = "JOY1_BUTTON2" ; Virtual On macros InputTwinJoyTurnLeft = "JOY1_RXAXIS_NEG" InputTwinJoyTurnRight = "JOY1_RXAXIS_POS" InputTwinJoyForward = "JOY1_YAXIS_NEG" InputTwinJoyReverse = "JOY1_YAXIS_POS" InputTwinJoyStrafeLeft = "JOY1_XAXIS_NEG" InputTwinJoyStrafeRight = "JOY1_XAXIS_POS" InputTwinJoyJump = "JOY1_BUTTON4" InputTwinJoyCrouch = "JOY1_BUTTON1" ; Virtual On individual joystick mapping InputTwinJoyLeft1 = "NONE" InputTwinJoyLeft2 = "NONE" InputTwinJoyRight1 = "NONE" InputTwinJoyRight2 = "NONE" InputTwinJoyUp1 = "NONE" InputTwinJoyUp2 = "NONE" InputTwinJoyDown1 = "NONE" InputTwinJoyDown2 = "NONE" ; Virtual On buttons InputTwinJoyShot1 = "JOY1_ZAXIS_POS" InputTwinJoyShot2 = "JOY1_RZAXIS_POS" InputTwinJoyTurbo1 = "JOY1_BUTTON3,JOY1_BUTTON5" InputTwinJoyTurbo2 = "JOY1_BUTTON2,JOY1_BUTTON6" ; Analog joystick (Star Wars Trilogy) InputAnalogJoyLeft = "NONE" ; digital, move left InputAnalogJoyRight = "NONE" ; digital, move right InputAnalogJoyUp = "NONE" ; digital, move up InputAnalogJoyDown = "NONE" ; digital, move down InputAnalogJoyX = "MOUSE_XAXIS_INV,JOY1_XAXIS_INV" ; analog, full X axis InputAnalogJoyY = "MOUSE_YAXIS,JOY1_YAXIS_INV" ; analog, full Y axis InputAnalogJoyTrigger = "MOUSE_LEFT_BUTTON,JOY1_RZAXIS_POS,JOY1_BUTTON3" InputAnalogJoyEvent = "MOUSE_RIGHT_BUTTON,JOY1_BUTTON1" InputAnalogJoyTrigger2 = "NONE" InputAnalogJoyEvent2 = "NONE" ; Light guns (Lost World) InputGunLeft = "NONE" ; digital, move gun left InputGunRight = "NONE" ; digital, move gun right InputGunUp = "NONE" ; digital, move gun up InputGunDown = "NONE" ; digital, move gun down InputGunX = "MOUSE1_XAXIS" ; analog, full X axis InputGunY = "MOUSE1_YAXIS" ; analog, full Y axis InputTrigger = "MOUSE1_LEFT_BUTTON" InputOffscreen = "MOUSE1_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE2_XAXIS" InputGunY2 = "MOUSE2_YAXIS" InputTrigger2 = "MOUSE2_LEFT_BUTTON" InputOffscreen2 = "MOUSE2_RIGHT_BUTTON" InputAutoTrigger2 = 1 ; Analog guns (Ocean Hunter, LA Machineguns) InputAnalogGunLeft = "NONE" ; digital, move gun left InputAnalogGunRight = "NONE" ; digital, move gun right InputAnalogGunUp = "NONE" ; digital, move gun up InputAnalogGunDown = "NONE" ; digital, move gun down InputAnalogGunX = "MOUSE1_XAXIS" ; analog, full X axis InputAnalogGunY = "MOUSE1_YAXIS" ; analog, full Y axis InputAnalogTriggerLeft = "MOUSE1_LEFT_BUTTON" InputAnalogTriggerRight = "MOUSE1_RIGHT_BUTTON" InputAnalogGunLeft2 = "NONE" InputAnalogGunRight2 = "NONE" InputAnalogGunUp2 = "NONE" InputAnalogGunDown2 = "NONE" InputAnalogGunX2 = "MOUSE2_XAXIS" InputAnalogGunY2 = "MOUSE2_YAXIS" InputAnalogTriggerLeft2 = "MOUSE2_LEFT_BUTTON" InputAnalogTriggerRight2 = "MOUSE2_RIGHT_BUTTON" ; Ski Champ controls InputSkiLeft = "NONE" InputSkiRight = "NONE" InputSkiUp = "NONE" InputSkiDown = "NONE" InputSkiX = "JOY1_XAXIS" InputSkiY = "JOY1_RXAXIS" InputSkiPollLeft = "JOY1_ZAXIS_POS" InputSkiPollRight = "JOY1_RZAXIS_POS" InputSkiSelect1 = "JOY1_BUTTON3" InputSkiSelect2 = "JOY1_BUTTON1" InputSkiSelect3 = "JOY1_BUTTON2" ; Magical Truck Adventure controls InputMagicalLeverUp1 = "NONE" InputMagicalLeverDown1 = "NONE" InputMagicalLeverUp2 = "NONE" InputMagicalLeverDown2 = "NONE" InputMagicalLever1 = "JOY1_YAXIS" InputMagicalLever2 = "JOY2_YAXIS" InputMagicalPedal1 = "JOY1_BUTTON1" InputMagicalPedal2 = "JOY2_BUTTON1" ; Sega Bass Fishing / Get Bass controls InputFishingRodLeft = "NONE" InputFishingRodRight = "NONE" InputFishingRodUp = "NONE" InputFishingRodDown = "NONE" InputFishingStickLeft = "NONE" InputFishingStickRight = "NONE" InputFishingStickUp = "NONE" InputFishingStickDown = "NONE" InputFishingRodX = "JOY1_XAXIS" InputFishingRodY = "JOY1_YAXIS" InputFishingStickX = "JOY1_RXAXIS" InputFishingStickY = "JOY1_RYAXIS" InputFishingReel = "JOY1_RZAXIS_POS" InputFishingCast = "JOY1_BUTTON3" InputFishingSelect = "JOY1_BUTTON1" InputFishingTension = "NONE"
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Version 1.0.0
762 downloads
This pack will make all these compatible games as wide as possible and fill the screen as much as they can while correctly scaling everything. There are 100 games that work in widescreen. What you get for the Mupen64Plus-Next Core in RetroArch: -Game Specific Core Option files (.opt) for widescreen games that work with the Wide Adjusted (GLide64 Plugin Only) -Game Specific Custom Resolution Configuration files (.cfg) to 'zoom' into the image making it as large as possible while retaining the proper scale. -Game Specific Core Option files and Custom Resolution Configuration files for native widescreen games. Please note that the resolution has been set to 1280x720 Wide Adjusted. Everything else is default. If you change the internal resolution of the core it will remove the custom resolution which is what zooms the image. I'm not sure why RetroArch does this. If you want to change the resolution do it before adding the .cfg file to RetroArch. For native widescreen games: do not forget to set the proper IN GAME display setting. All of the native games will appear to be zoomed in too much until this is done. Instructions, correct settings and info on how display settings are auto loaded in game for your next play are in the list below. As usual back up your own files if you have them, just in case. Make sure your games and the files are named the same. And remember we are forcing widescreen on games that didn't support it, some UI or menus may appear stretched or within the 4:3 space. Where do I put these files? Easy. RetroArch/config/Mupen64Plus-Next - Place files here I intend to put this pack out at other resolutions to save people some time. If everyone can let me know their preferred resolution. I know N64 is very subjective. So, after realising Mupen64Plus-Next with the GLide64 plugin has a 'Wide Adjusted' setting I tested a few games. I was shocked at how well it worked, going in with low expectations. So, I did what I do best. Tested the entire USA/European (and some Japanese games too) with this setting to see what games would work with no pop in or other issues. Then log all this information and present a pack to download. There are also a number of native widescreen games with a 'Letterbox', 'Hi Rez' or 'Wide' mode. Some of games these were designed with widescreen TV's that have a zoom capability in mind. Scaling everything (including menus etc) into a 16:9ish box. With these games I was able to set a custom resolution via a game override to effectively zoom into the image, filling the entire screen..ish. For e.g. Jet Force Gemini has a widescreen setting that creates a 16:9 image in the 4:3 space, all I did was scale this image up to fill the 16:9 screen space and boom...full screen true anamorphic 16:9. Not all games scale to 16:9. I didn't want any distortion and wanted every to scale correctly. As a result some games came up just shy of 16:9. Some games like Wave Race 64 end up with a letterbox look. Some other "native" widescreen games aren't really made with widescreen TV's in mind. More like bringing a widescreen experience to a 4:3 TV. This is evident from the lack of scaling in the menu systems when using its widescreen function (unless TV's back then auto scaled according to what's on screen?). Also things like in Hybrid Heaven where its health/energy meter is outside the widescreen image when using that mode, if a TV were to zoom in you couldn't see the health/energy meter. I have made a list of these games and why widescreen doesn't really work with them despite having widescreen options and appearing in "native widescreen lists" online. Standout games that work really well are: Diddy Kong Racing Goldeneye AreoGauge Snowboard Kids 1 & 2 And.... well all of it So after all that I can safely say I have caught the majority, if not all of the working N64 widescreen games and created a configuration file for it. Below is the list of games working in widescreen in categories. Native Widescreen Games That Can Be Scaled Into Full Screen For native widescreen games do not forget to set the proper IN GAME display setting. All of the native games will appear to be zoomed in too much until this is done. 007: The World Is Not Enough -Go to 'Options' from main menu and in the 'Graphics' setting change 'Aspect Ratio' to 'Widescreen'. -This title DOES NOT auto load save data on startup. This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. Armorines: Project S.W.A.R.M. -Go to 'Options' from the main menu and select 'Options' then change 'Resolution' to 'HI-REZ-LB' -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ-LB' every time you start the game. Banjo-Tooie -Go to 'Settings' (the honeycomb TV) from the main menu then change 'Wide-Screen Mode' to 'ON'. -This title WILL auto load the game save data on satrtup and widescreen will be automatically active. Donkey Kong 64 -Go to 'Options' (the question mark) from the main menu, change 'Screen Size' to 'Widescreen'. -This title DOES NOT auto load save data on startup. It also doesn't save the widescreen setting to a save file, meaning you'll have to set it to widescreen each time you startup the game. GoldenEye 007 -Widescreen can only be activated from the pause menu in game. Go to the fourth menu on the watch, set 'Ratio' to '16:9'. 'Screen' should be on 'Full'. -This title WILL load the game save data on startup and widescreen will be automatically active. Only after completing the first level or quitting via the pause menu will a save be made. Jet Force Gemini -Go to ''Options' from the main menu and selesct the bottom left icon (<-->) and change this to 'Widescreen'. -This title WILL auto load the game save data on start-up and widescreen will be automatically active Mickey's Speedway USA -From main menu select 'Options' then select 'Wide-Screen Settings' and change to 'Wide-Screen [16:9]'. -This title WILL load the game save data on startup and widescreen will be automatically active. -This title is an odd one. It has a 16:9 setting while in 4:3 that squashes and distorts the image into a letterbox. However, adjusting this to fit the proper 16:9 space perfectly scales everything. Mission: Impossible -Widescreen can only be activated from the pause menu in game. Go to 'Options' and change 'Aspect Ratio' to '16:9'. -This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. This means each in game save file will need to be set to display 16:9 for it to automatically load that way. Perfect Dark -Widescreen can only be activated from the first terminal in the game. The one you are standing at immediately after creating an agent file. Go right to 'Options' and select 'Video' then change 'Ratio' to '16:9'. 'Screen Size' should be 'Full' and 'Hi-Rez' unchecked. -This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. This means each in game save file will need to be set to display 16:9 for it to automatically load that way. South Park -Go to 'Options' from the main menu and change the bottom option to 'HI-REZ (TM) LETTERBOX' -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ (TM) LETTERBOX' every time you start the game. Starshot: Space Circus Fever -Widescreen can only be activated from the pause menu in game. Go to 'Options' then select 'Video Settings' and change to '16/9 Ratio'. -This title WILL auto load the game save data on startup and widescreen will be automatically active. Superman: The New Superman Adventures -Widescreen can only be activated from the pause menu in game. Go to 'Display' and change to 'Normal'. This is used as well as the adjusted wide screen function in Mupen64plus to achieve full 16:9. -I didn't play this far enough (because it's garbage) for a save to trigger so no idea if it auto loads display settings. Top Gear Overdrive -Go to 'Setup' from the main menu and change 'Hi Rez' to 'Full' -This title WILL auto load the game save data on start-up and widescreen will be automatically active Turok 2 - Seeds of Evil -Go to 'Options' from the main menu or the pause menu and change 'Resolution' to 'HI-REZ-LB' -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ-LB' every time you start the game. Turok 3 - Shadow of Oblivion -Go to 'Options' from the main menu or the pause menu and select 'Display' then change 'Resolution' to 'Letter Box'. -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'Letter Box' every time you start the game. Letterbox Games That Work Better With The 'Adjusted Widescreen' Hack Daikatana -Hi Rez/Wide looks really bad. Vasaleine look to the max. -'Adjusted 16:9' option works just fine as an alternative. However cut scenes are jacked. Hybrid Heaven -'Letterbox' mode only applies when in game. When using the 'letterbox' mode the health/energy meter when playing in game sits between the edge of the letterboxed image and the blank space above it. This is because the letterbox mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -'Adjusted 16:9' option works just fine as an alternative. World Driver Championship -Native 'Wide' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -Native Wide option is very wide. Adjusted widescreen option is a better solution. Games That Work With 'Wide Adjusted' Hack Bassmasters 2000 Batman Beyond: Return of the Joker Bio F.R.E.A.K.S. Blues Brothers 2000 Bomberman 64: The Second Attack! Carmageddon 64 Charlie Blast's Territory Chopper Attack Choro Q 64 2: Hachamecha Grand Prix Race Clay Fighter 63 1/3 Clay Fighter: Sculptor's Cut Cruis'n Exotica Densha de Go! 64 Destruction Derby 64 Diddy Kong Racing ECW Hardcore Revolution F1 Racing Championship Flying Dragon Gauntlet Legends Hercules: The Legendary Journeys Hot Wheels Turbo Racing Indy Racing 2000 International Track & Field 2000 Killer Instinct Gold Knife Edge: Nose Gunner Kobe Bryant in NBA Courtside Mia Hamm Soccer 64 Milo's Astro Lanes Mini Racers Monaco Grand Prix Monopoly Nagano Winter Olympics '98 NBA in the Zone '98 NBA Jam 99 NBA Showtime: NBA on NBC NFL Blitz NFL Blitz 2000 NFL Blitz 2001 NFL Blitz: Special Edition Nuclear Strike 64 Olympic Hockey 98 PGA European Tour Pokémon Stadium Pokémon Stadium 2 Quest 64 Rally Challenge 2000 Ready 2 Rumble Boxing Roadsters Rugrats: Scavenger Hunt Rush 2: Extreme Racing USA San Francisco Rush: Extreme Racing San Francisco Rush 2049 Shadowgate 64: Trials of the Four Towers Sin and Punishment Snowboard Kids Snowboard Kids 2 Star Wars: Shadows of the Empire Twisted Edge Extreme Snowboarding War Gods Wave Race 64 WCW Mayhem WCW Nitro WCW/nWo Revenge Wetrix Wildwaters World Driver Championship WWF Attitude WWF No Mercy WWF War Zone WWF WrestleMania 2000 Xena: Warrior Princess: The Talisman of Fate Letterbox Games Truly Not Intended for Widescreen Army Men: Sarge's Heroes -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there is pop in using the adjusted widescreen option. Army Men: Sarge's Heroes 2 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there is pop in using the adjusted widescreen option. Excitebike 64 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there is pop in using the adjust widescreen option. Road Rash 64 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -'WIDE' and 'WIDE HI REZ' look horrific. I man bad bad, I'd rather not use these modes over 4:3. -No other alternative for widescreen as the background/sky is still 4:3 when using the adjusted widescreen option. Ken Griffey Jr's Slugfest for N64 -'Wide' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -Doesn't work with glide so no other widescreen alternative. Turok: Rage Wars -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there are black lines separating the 16:9 space when using the adjusted widescreen setting in Mupen64-Plus Stunt Racer 64 -HI REZ Letterbox mode shakes kinda like interlacing shaking. Unusable -'Adjusted 16:9' option is still distorted. -
Version 1.0.0
549 downloads
Did you know cheat codes can be applied to Dreamcast games to make them play in true anamorphic 16:9 widescreen? Yes you can. The Flycast core even has these hard coded with an option to automatically apply them when available. What is this project and why am I doing this? I discovered that some games with cheats available had a lot of pop in. So I decided to test every game with a widescreen cheat to see which worked with no pop in and log all this information down. Most of these work, with a negligible amount having pop in or other issues. All of this info will be in the list below. I am providing RetroArch config files for the games that actually work in 16:9. With these you can simply drop them into RetroArch. With widescreen hacks and cheats turned off in the core options, you can rest assured only games with working widescreen will be activated. And the rest playing as per normal/your settings. The resolution has been set to 1440x1080 and VMU1 setting used for memory card management. Everything else, aside from the widescreen cheats and hack option, is default. With the natively widescreen games, some actually have widescreen cheats available and have better results. Other widescreen games that have a 16:9 option will need a per game override config file (provided) to set RetroArch itself to 16:9. This is due to Flycast/RetroArch not auto adjusting to 16:9 when selected in game. A game specific core options file will also be provided for the native widescreen games. This will have widescreen cheats and hacks turned off so it will not clash if you have these turned on. I also tested the core widescreen hack on the entire USA/European library and some Japanese games. This yielded only a small amount of games that actually work with this function. Cheats are almost always far better. Needless to say this has taken quite a while with multiple passes made. I spend hours doing this so you don't have to Creating a 'definitive' pack for play..... not display. Important: Ensure your games are the correct region. A lot of the cheat codes for widescreen are Region specific. With the European or Japanese version taking precedence over the USA version. USA versions are always my default. Sometimes the USA cheat didn't work but the USA or Japan version did. This makes this list the 'Widescreen' list. Ensure your games are the correct region. Please also check the name of your games and the config files are the same otherwise they will not work. Redump naming conventions used. Also, remember we are forcing widescreen on games that did not support it. Some menus and UI elements may still be stretched or within the 4:3 space. Where do I put these files? Easy. RetroArch/config/Flycast - place the config files here Below is the list of games that have been broken down into 4 categories: Native Widescreen Games, Games Working with Widescreen Cheats, Games Working with Widescreen Hack, Games With Cheats that Do Not Work Native Widescreen Games AeroWings (USA) Native Only Donald Duck: Goin' Quackers (USA) Use native widescreen over Cheat Code F355 Challenge: Passione Rossa (USA) Use native widescreen over Cheat Code MSR - Metropolis Street Racer (USA) Use Cheat over Native Widescreen Has a unlockable 16:9 option. However cheat codes work better. Rayman 2: The Great Escape (USA) Use native widescreen over Cheat Code Starlancer (USA) Native Only Test Drive: V-Rally (USA) Native Only Tokyo Highway Racer / Tokyo Xtreme Racer (Europe) Use Cheat over Native Widescreen. Runs at 50fps/PAL Tokyo Highway Racer 2 / Tokyo Xtreme Racer 2 (Europe) Use Cheat over Native Widescreen Toy Commander (USA) Native Only Toy Racer (USA) Native Only TrickStyle (USA) Widescreen option doesn't save. Manually select it in game every play session Wacky Races (USA) Native Only Games Working with Widescreen Cheats 18 Wheeler: American Pro Trucker (USA) 4 Wheel Thunder (USA) AeroWings 2: Airstrike (Europe) Game Runs at 50Hz - 25fps Alien Front Online (USA) Blue Stinger (USA) Bomber Hehhe! (Japan) Bomberman Online (USA) Buggy Heat (Japan) Cannon Spike (USA) When locked on the target is slightly miss aligned. Playable Capcom vs. SNK 2: Millionaire Fighting 2001 (Japan) Carrier (USA) Charge 'n Blast (Europe) ChuChu Rocket! (Europe) Coaster Works (Europe) Cosmic Smash (Japan) Crazy Taxi (USA) Crazy Taxi 2 (USA) Cyber Troopers Virtual-On Oratorio Tangram (USA) D2 (USA) Daytona USA (USA) Dead or Alive 2 (USA) Draconus: Cult of the Wyrm (USA) Dragon Riders: Chronicles of Pern (USA) Dynamite Cop (USA) Ecco the Dolphin: Defender of the Future (Europe) Evolution 2: Far Off Promise (USA) Evolution: The World of Sacred Device (Europe) Fighting Vipers 2 (Europe) Floigan Bros.: Episode 1 (Europe) Fur Fighters (USA) Gauntlet Legends (Europe) Has a black bar at top of screen. Playable. Godzilla Generations (Japan) Godzilla Generations Maximum Impact (Japan) Golem no Maigo / The Lost Golem (Japan) Headhunter (Europe) House of the Dead 2, The (USA) Black bars in 4:3 space during cut scenes. Will need calibrating. Illbleed (USA) Karous (Japan) La Mans 24 Hours (Europe) Legacy of Kain: Soul Reaver (USA) Looney Tunes: Space Race (USA) Maken X (USA) Marvel vs. Capcom 2: New Age of Heroes (USA) Millenium Racer - Y2K Fighters (Unl) Mortal Kombat Gold (USA) Nightmare Creatures II (USA) Outtrigger (Europe) Pen Pen (Europe) Plasma Sword: Nightmare of Bilstein (USA) Power Stone (USA) Power Stone 2 (USA) Project Justice (USA) Propeller Arena (Unl) Rainbow Cotton (Japan) Re-Volt (Europe) Ready 2 Rumble Boxing: Round 2 (Europe) Record of Lodoss War (Europe) Hud and menu elements don't line up. Playable. Red Dog: Superior Firepower (Europe) Resident Evil Code: Veronica (USA) Rez (USA) Rippin' Riders Snowboarding (USA) Samba de Amigo (Europe) Seaman (USA) Sega GT (Europe) Sega Marine Fishing (USA) Seven Mansions: Ghastly Smile / Nanatsu no Hikan - Senritsu no Bishou (Japan) Seventh Cross: Evolution (USA) Shadow Man (Europe) Silent Scope (Europe) Miss aligns target overlay on enemies when zoomed out. Playable. Skies of Arcadia (USA) SoulCalibur (USA) Space Channel 5: Part 2 (Japan) Spawn: In the Demon's Hand (USA) Star Wars: Episode I: Racer (USA) Super Magnetic Neo (USA) Super Runabout: San Francisco Edition (Europe) Surf Rocket Racers (Europe) Game Runs at 50Hz - 25fps PAL Suzuki Alstare Extreme Racing (Europe) Slight pop in on bike models, barely detectable playing at full speed. Sword of the Berserk: Guts' Rage (USA) Slight pop in on models. Playable Time Stalkers (Europe) Tony Hawk's Pro Skater 2 (USA) Vanishing Point (Europe) Virtua Fighter 3tb (Europe) Virtua Tennis 2 (Europe) Wetrix+ (Europe) World Series Baseball 2K2 (USA) Zero Gunner 2 (Japan) Slight pop in. Playable. Zombie Revenge (USA) Zusar Vasar (Japan) Mr. Driller (Europe) Games Working with Widescreen Hack Chaos Field (Japan) F1 World Grand Prix (USA) F1 World Grand Prix II (Europe) Fire Pro Wrestling D (Japan) Mat Hoffman's Pro BMX (USA) Tony Hawk's Pro Skater (USA) WWF Royal Rumble (USA) Games With Cheats that Do Not Work Biohazard: Code: Veronica Complete (Japan) Cheat will pick this version up and apply cheat codes, unfortunately they do not work. Capcom vs SNK: Millennium Fight 2000 Pro (Japan) Cheat Misplaces health bars and menu systems. Capcom vs. SNK 2: Mark of the Millennium 2001 (Japan) You can see the edges of the backgrounds. Confidential Mission (Europe) Cheat deactivated from core with reason 'only works on real hardware' Deadly Skies (Europe) Lots of pop in Death Crimson 2: Meranito no Saidan (Japan) Lots of pop in Death Cromson OX (USA) Lots of pop in Frame Gride (Japan) Lots of pop in Gundam Side Story 0079: Rise From the Ashes (USA) Lots of pop in Half Life (Unl) Cheat deactivated from core with reason 'not working' Jet Grind Radio (USA) Lots of pop in Kao the Kangaroo (USA) Lots of pop in Kiss Psycho Circus - The Nightmare Child (USA) Cheat deactivated from core Max Steel (USA) Lots of pop in Napple Tale: Arsia In Daydream (Japan) Cheat deactivated from core NBA 2K2 (USA) Cheat deactivated from core Sega Rally 2 (USA) Cheat deactivated from core Shenmue (Europe) Lots of pop in Shenmue II (Europe) Lots of pop in Slave Zero (Europe) Euro version goes to console/bios menu and wont play the game Sonic Adventure (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Adventure 2 (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Shuffle (USA) Lots of pop in Super Runabout: San Francisco Edition (Europe) Cheat deactivated from core Tennis 2K2 (USA) Cheat only stretches to 16:9. Use Euro version (Virtua Tennis 2) to get this to work Test Drive La Mans (USA) Cheat doesn't work. Use Euro version (La Mans 24 Hours) to get this to work The Ring: Terror's Realm (USA) Lots of pop in TNN Motorsports Hardcore Heat (USA) Cheat only stretches to 16:9. Use Japan version (Buggy Heat) to get this to work. Tomb Raider: The Last Revelation (Europe) Cheat deactivated from core. Ultimate Fighting Championship (USA) Cheat causes camera to not be aligned. Euro vers has major pop-in Virtua Athlete 2K (Europe) Cheat deactivated from core Virtua Tennis (USA) Lots of pop in Volgarr the Viking (Unl) Cheat deactivated from core -
You absolute masochist. Keep going. Will these be available as a pack in the future?
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Version 1.0.0
2,076 downloads
So my widescreen project is my baby. With a large undertaking I'm going start small with Model 2. I have provided LUA scripts to enable widescreen on the games that it works with. Playing HOTD in full widescreen is awesome. The Nebula emulator for Sega Model 2 has the capability to present most of the library in a true 16:9 aspect ratio with NO POP IN. This is achieved with LUA scripts. I spend hours doing this so you don't have to Creating a 'definitive' pack for play..... not display. I have tested the entire library and found all but 3 games (Pilot Kids, Sky Target, Virtua Soccer) work great with the widescreen hack/script. With no pop in and truly anamorphic. I have also applied the NO FLASH SCRIPTS for House of the Dead and Virtua Cop 1 & 2. NVDATA files for light gun games are also provided so they are accurate. All light gun games are accurate for mouse support. 'Where do I put these files?' Simples. Place the LUA files in the 'scripts' folder of the Model 2 Emulator. NVDATA files go in the 'NVDATA' folder. Below is a list of the games and their associated rom any important info that needed to be documented. Behind Enemy Lines bel -Turn 'Draw Cross' off in emulator.ini as this game has its own crosshairs. -This light gun game doesn't flash natively so no need for a LUA script to remove this. -Works Great Cyber Troopers Virtual-On von -Works Great Daytona USA daytona -Works Great Dead or Alive doa -Works Great Desert Tank desert -Works Great Dynamite Baseball 97 dynabb97 -Works Great Dynamite Cop dynamcop -Works Great Fighting Vipers fvipers -Works Great Gunblade NY gunblade -Turn 'Draw Cross' off in emulator.ini as this game has its own crosshairs. -Works Great House of the Dead, The hotd -Calibrated and accurate -White flash when firing has been removed. -Will even let you shoot outside of the 4:3 area. -Needed re calibrating to adjust for the 16:9 aspect ratio. -NVRAM file provided for accurate Mouse Light Gun. -Very minor pop in in very few places. Manual Gun Adjustment values for test/service menu for accuracy in 16:9: ADXMIN = 259 ADYMIN = 119 ADXMAX = 581 ADYMAX = 437 INDY 500 Twin indy500 -Works Great Last Bronx lastbrnx -Works Great Manx TT Superbike: DX manxtt -Works Great Motor Raid: Twin motoraid -Works Great Over Rev overrev -Works Great Pilot Kids pltkids -Objects will pop into the 4:3 space. -Will NOT be using for 16:9 Rail Chase 2 rchase2 -Works Great -This light gun game doesn't flash natively so no need for a LUA script to remove this. -No need to calibrate. Game has its own crosshair with the Nebula emulator crosshair turned off as standard. Sega Rally Championship srallyc -Works Great Sega Ski Super G skisuprg -Works Great Sega Touring Car Championship stcc -Works Great Sega Water Ski segawski -Works Great Sky Target skytargt -Significant pop in on terrain -Will NOT be using for 16:9 Sonic Championship schamp -Works Great Super GT 24h sgt24h -Works Great Top Skater topskatr -Works Great Virtua Cop vcop -Calibrated and accurate -You can only shoot within the 4:3 space. This is fine as targets don't present themselves outside of this space. -Light gun accuracy not affected by 16:9 aspect ratio. -White flash when firing has been removed via LUA script. -NVRAM file provided for accurate Mouse Light Gun. Virtua Cop 2 vcop2 -Calibrated and accurate -You can only shoot within the 4:3 space. This is fine as targets don't present themselves outside of this space. -Light gun accuracy not affected by 16:9 aspect ratio. -White flash when firing has been removed. -Very minor pop in in very few places -NVRAM file provided for accurate Mouse Light Gun. Virtua Fighter 2 vf2 -Works Great Virtua Striker vstriker -Significant pop in with character models -Will NOT be using for 16:9 Wave Runner waverunr -Some pop in on terrain and character models. Still playable and not that noticable Zero Gunner zerogun -Some pop in on terrain and character models. Still playable and not that noticable -
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Archive.org Collection Sync
Warped Polygon commented on Jason Carr's file in Third-party Apps and Plugins
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Yeah I have decided to tackle this project bit by bit. Naomi on its own is fine as about 100 games, but MAME is just massive. So I'm gonna do Model 2 and 3 after Naomi and then tackle mame board by board for eg Namco System 22 and work my way through it that way, then mop up the rest. I have too many projects at the moment and no time to do them.
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Version 1.0.0
541 downloads
Did you know Atomiswave and Naomi games have English language settings along with other important settings, features and unlocks you are missing out on!? Yes it's true, no more fumbling with Google Translate. With the NVMEM pack I have painstakingly put together you can get access to these features without having to go through those settings yourself. I spend hours doing this so you don't have to Creating a 'definitive' pack for play..... not display -Unlock hidden game modes, characters and cars. Some games require engineer passwords to unlock characters, which has been done for you. -No need to add coins as every title here has been set to free play. -Every games audio has been set to stereo as mono is the default for many of them. -All light gun games have been calibrated in the test menu. This ensures accuracy. -Features like Blood in some games has now been turned on, as off is often the default. 'WHERE DO I PUT THESE FILES?' I hear you ask. If using the Flycast core in RetroArch go to RetroArch/saves/Sammy Atomiswave/reicast, and place them here. EDIT: Some people have been reporting their reicast saves folder is in a different location. It could be located 'RetroArch/saves/reicast' or 'RetroArch/saves/"rom location folder"/reicast' Know that you aren't missing out on anything. Below is a table list of every game and the associated rom that these are for along with any engineer passwords that were required to use. Only the settings I changed are listed. Everything else was left as default as that is the preferred way to play. I do want to do this for Naomi too at some point. Then......MAME....Maybe. EDIT: THIS HAS NOW BEEN DONE. THE LINK IS AT THE BOTTOM OF THE PAGE Animal Basket anmlbskta -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Difficulty set to Normal. Default is Easy -Coin Assignments set to Free Play Block Pong-Pong blokpong -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Location set to Normal -Coin Assignments set to Free Play Demolish Fist demofist -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Coin Assignments set to Free Play Dirty Pigskin Football dirtypig -Audio set to Stereo. Default is Mono -Coin Assignments set to Free Play Dolphin Blue dolphin -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Coin Assignments set to Free Play Extreme Hunting xtrmhunt -Light Gun for mouse calibrated and accurate -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload. -Coin Assignments set to Free Play Extreme Hunting 2 xtrmhnt2 -Unplayable in Flycast at the moment Faster Than Speed ftspeed -All cars unlocked. Type IX, X, XI and XII are selectable without having to unlock them -Game Mode set to Single Race. Default is Pre-Set -Speedometer set to MPH. Default is KPH -Coin Assignments set to Free Play Fist Of The North Star fotns -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Coin Assignments set to Free Play -Unaware of any unlocks. Please let me know if there is Guilty Gear Isuka ggisuka -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Unaware of any unlocks. Please let me know if there is Guilty Gear X ver. 1.5 ggx15 -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Unaware of any unlocks. Please let me know if there is King of Fighters Neowave, The kofnw -All extra characters unlocked via Password. You need to hold start then select the character on the following characters - Juhn = Kim, Chris = Orochi Chris, Shermie = Orochi Shermie, Yashiro = Orochi Yashiro, Maxima = Ramon, Whip = Vanessa -Area set to Other, Language set to English. Default is Japan/Japaneese -Coin Assignments set to Free Play Passwords: ASF4 A4DQ F35S L568 - Unlocks all characters and Geese CM09 VIWM 1AHC 56ZL - Unlocks all characters except for Young Geese King of Fighters XI, The kofxi -All extra characters unlocked (Adelheid, Gyazu, Silver, Gai and Hayate). Normally takes multiple days of power on to unlock as its on a time release -Area set to North America, Language set to English. Default is Japan/Japaneese -Coin Assignments set to Free Play -Unable to turn Blood on despite the option being right there. If you know how let me know. Knights of Valour: The Seven Spirits kov7sprt -Area set to North America, Language set to English. Default is Japan/Japaneese -Coin Assignments set to Free Play Maximum Speed maxspeed -Coin Assignments set to Free Play Metal Slug 6 mslug6 -Red Blood enabled -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play NeoGeo Battle Coliseum ngbc -All characters unlocked, which required the machine to be active for at least 74 days since power-on -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play Ranger Mission rangrmsn -Light Gun for mouse calibrated and accurate -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload. -Coin Assignments set to Free Play Rumble Fish 2, The rumblef2 -All extra characters unlocked Greed, Hazama and Beatrice. To play as Beatrice, move the cursor to Hazama, then press Upx4, Rightx2, Downx4, Leftx2, and finally Down. To play Time Attack mode, hold both punch buttons and then press Start at the Title Screen. To play Survival mode, do the same but holding both kick buttons instead. -Time Attack and Survival Mode unlocked -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play Rumble Fish, The rumblef -Greed character unlocked via password SINKORSWIM. You need to do the following on the character select screen: Highlight Orville, then press Rightx2 Highlight Typhon then press Left Highlight Boyd then press Leftx3 Highlight Zen and press Rightx2 Press Up Greed should appear -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play Samurai Spirits Tenkaichi Kenkakuden / Samurai Showdown VI samsptk -Area set to North America, Language set to English. Default is Japan/Japanese -Voice changed to English -Coin Assignments set to Free Play -Unaware of any unlocks. Please let me know if there is Sega Bass Fishing Challenge Version A basschal -Unplayable in Flycast at the moment due to bad controls and glitchy graphics Sega Clay Challenge claychal -Light Gun for mouse calibrated and accurate. Did not register trigger properly until calibrated. You can only shoot when moving the mouse due to mercury switches in the real light guns for the cabinet. They detect if you have the rifle pointed up-ish. So as a result you can only shoot when the mouse is moving. Like real trap shooting you have to track the target and shoot. There is an Infrared Gun Type option in the game bios however this doesn't work -Aspect Ratio set to Wide. Please adjust your RetroArch scaling settings to 16:9 and save a game override. One will be provided -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload -Coin Assignments are unavailable. Requires coins to be input Sports Shooting USA sprtshot -Light Gun for mouse calibrated and accurate for both players. -Auto Reload is On -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload. -Coin Assignments set to Free Play Sushi Bar sushibar -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play WaiWai Drive waidrive -Unplayable in Flycast due to no controls. Test menu shows controls to be working but no movement in game.- 15 comments
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I love this set. By far the best euro set out there IMO. However I noticed the holographic sticker on games that did not get one. Only games with the black 'Playstation' banner at the bottom have a holographic sticker as this came in a bit later into the PSX life. For e.g. Alien Trilogy, Assault Rigs, Bedlam, Destruction Derby 1 and 2 do not have the banner and therefore do not have the holographic sticker. On some of these titles the sticker covers a publishers/developers logo. Would it be possible to remove this from those games to make this more authentic to the retail releases? I am totally willing to go through the set and make a list of all the games that need the sticker removing. Cheers
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Did this request get taken on? I would also like this feature
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So I have caught the widescreen bug for games that were made before the widescreen revolution. This is mostly 3D games of the 5th and 6th Console Generation. Whilst there are quite a few games that have native widescreen support there are hacks and cheats to unlock the aspect ratio to display a true Anamorphic 16:9 Widescreen image. NO IN GAME STRETCHING HERE. What is True Anamorphic 16:9? - When you set a 4:3 game to run 16:9 and that title doesn't support it, the image will be stretched. True Anamorphic is adjusted for the 16:9 space so everything is rendered and displayed with no stretching. There are 3 ways to achieve this below. Native Widescreen? - Some games actually have widescreen support from the older generations. I was surprised to discover Goldeneye has native widescreen support, which would have made 4 player deathmatching wayyyyy better. Cheat Codes? - For games that have no Widescreen support there are some coding geniuses out there that have made easily implementable cheat codes to achieve Anamorphic 16:9. A small number of games need directly patching however most use cheat codes. These are made on a per game basis and yield far better results than Emulator Hacks. Emulator Hacks? Most emulators and cores now have a "Widescreen Hack" option. This option only works on a handful of games and is generally not the way to go as pop-in is really obvious outside the 4:3 space. PLEASE UNDERSTAND EMULATOR HACKS ARE NOT CHEAT CODES. THERE IS A HUGE DIFFERENCE. POP-IN Pop-in is the enemy of getting games to run in 16:9. Because games were made to display in 4:3, anything that is displayed outside of that space will pop-in and out unless something is done to manipulate the code to render everything in the 16:9 space. This is due to devs simply not needing to use recourses on displaying anything outside 4:3 in those days. As I mentioned above, emulator hacks have terrible pop-in outside the 4:3 space. This is why cheat codes are the way to go if a game doesn't have native widescreen support. Cheat codes generally just work....... but not always. UI, HUD, FMV & Menu Stretching When using any widescreen solution there is more often than not, some 2D elements that will be stretched or not adjusted to display in the 16:9 space e.g speed dials in racers. Even native widescreen games have 2D asset stretching as the devs didn't adjust any or some of these elements. There are some examples where this doesn't happen, mostly with cheat codes as the coding genius behind it figured out how to resize or move UI elements. Sometimes selection cursors wont line up with what you are selecting as a result of the clashing 4:3 2D assets and adjusted 16:9 assets. FMV is generally stretched also, but not always. These are really small issues and not deal breakers. Just a small price to pay for glorious in game 16:9. Regional Differences / 60Hz Some titles for PAL/JP regions are easier/better to make codes/patches for over their USA counterparts. I had to change up my set to accommodate widescreen. I will be listing what region version is needed. Most games run at 60Hz thanks to codes but if not it will be in the notes section on the list. What am I doing? What is the project all about? Testing. Lot's of time consuming testing. Not all cheat codes work and have noticeable pop-in, ruining the experience. Emulator hacks work on very few games. I am testing most if not all games for certain platforms to see what works correctly with no pop-in using cheat codes or emulator hacks. Also finding out what region version works better as I have come across differences in pop-in. I am collating lists of working games with notes and presenting them to everyone to enjoy. These will be definitive up to date lists. For platforms like GC I will be providing ini's with the cheat codes to save everyone some time. If it has bad pop-in it gets cut. I'm also trying to consolidate information. Sega Dreamcast 16:9 Widescreen Games via Flycast List The Flycast core has all of the up to date Widescreen Cheat Codes hard coded to the core itself. No copy and pasting. All you need to do is go to Quick Menu -> Options -> Emulation Hacks -> and enable "Widescreen Cheats". Please make sure "Widescreen Hacks" is NOT ENABLED. You will need to set RetroArch itself to 16:9. "Auto" won't work. YOU ONLY NEED DO THIS FOR NATIVE WIDESCREEN GAMES You can set the Flycast core resolution to how you want it. You may want to save an Game Options Override on a per game basis for RetroArch. Here is the GitHub link to the widescreen cheats for the Flycast Core that I referenced. All available codes are present at this time - https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp Native 16:9 Support - Requires RetroArch itself to be set to 16:9 & requires in game display options to be set to 16:9/Wide AeroWings (USA) Donald Duck: Goin' Quackers (USA) F355 Challenge: Passione Rossa (USA) MSR - Metropolis Street Racer (USA) Rayman 2: The Great Escape (USA) Starlancer (USA) Test Drive: V-Rally (USA) Tokyo Xtreme Racer 2 (USA) Toy Commander (USA) Toy Racer (USA) TrickStyle (USA) Wacky Races (USA) Games With Working Widescreen 16:9 Cheats via Flycast Core - Requires "Widescreen Cheats" to be Enabled 18 Wheeler: American Pro Trucker (USA) 4 Wheel Thunder (USA) AeroWings 2: Airstrike (Europe) Game Runs at 50Hz - 25fps Alien Front Online (USA) Blue Stinger (USA) Bomber Hehhe! (Japan) Bomberman Online (USA) Buggy Heat (Japan) Cannon Spike (USA) Slightly miss aligns target overlay when locking on. Carrier (USA) ChuChu Rocket! (Europe) Charge 'n Blast (Europe) Coaster Works (Europe) Cosmic Smash (Japan) Crazy Taxi (USA) Crazy Taxi 2 (USA) Cyber Troopers Virtual-On Oratorio Tangram (USA) D2 (USA) Daytona USA (USA) Dead or Alive 2 (USA) Death Crimson OX (USA) Draconus: Cult of the Wyrm (USA) Dragon Riders: Chronicles of Pern (USA) Widescreen Cheat causes game to run slower. Dynamite Cop (USA) Ecco the Dolphin: Defender of the Future (Europe) Evolution 2: Far Off Promise (USA) Evolution: The World of Sacred Device (Europe) Fighting Vipers 2 (Europe) Floigan Bros.: Episode 1 (Europe) Fur Fighters (Europe) Gauntlet Legends (Europe) Has a black bar at top of screen. Playable. Godzilla Generations (Japan) Godzilla Generations Maximum Impact (Japan) Golem no Maigo (Japan) Headhunter (Europe) Illbleed (USA) Karous (Japan) La Mans 24 Hours (Europe) Legacy of Kain: Soul Reaver (USA) Looney Tunes: Space Race (USA) Maken X (USA) Marvel vs. Capcom 2: New Age of Heroes (USA) Millenium Racer - Y2K Fighters (Unl) Mortal Kombat Gold (USA) Nightmare Creatures II (USA) Widescreen Cheat causes game to run slower. Outtrigger (Europe) Pen Pen (Europe) Plasma Sword: Nightmare of Bilstein (USA) Power Stone (USA) Power Stone 2 (USA) Project Justice (USA) Propeller Arena (Unl) Rainbow Cotton (Japan) Re-Volt (Europe) Ready 2 Rumble Boxing: Round 2 (Europe) Record of Lodoss War (Europe) Hud and menu elements don't line up. Playable. Red Dog: Superior Firepower (Europe) Resident Evil Code: Veronica (USA) Rez (USA) Rippin' Riders Snowboarding (USA) Samba de Amigo (Europe) Seaman (USA) Sega GT (Europe) Sega Marine Fishing (USA) Seven Mansions: Ghastly Smile (Japan) Seventh Cross: Evolution (USA) Shadow Man (Europe) Silent Scope (Europe) Miss aligns target overlay on enemies when zoomed out. Playable. Skies of Arcadia (USA) SoulCalibur (USA) Space Channel 5: Part 2 (Japan) Spawn: In the Demon's Hand (USA) Star Wars: Episode I: Racer (USA) Super Magnetic Neo (USA) Super Runabout: San Francisco Edition (Europe) Surf Rocket Racers (Europe) Game Runs at 50Hz - 25fps Suzuki Alstare Extreme Racing (Europe) Slight pop-in on bike models. Playable Sword of the Berserk: Guts' Rage (USA) Slight pop-in. Playable Time Stalkers (Europe) Tony Hawk's Pro Skater 2 (USA) Vanishing Point (Europe) Virtua Fighter 3tb (Euope) Virtua Tennis 2 (Europe) Wetrix+ (Europe) Zero Gunner 2 (Japan) Code causes some pop-in. Playable. Zombie Revenge (USA) Zusar Vasar (Japan) Games That Work With 'Widescreen Hack' In Flycast Retroarch Core Chaos Field (Japan) F1 World Grand Prix (USA) F1 World Grand Prix II (Europe Fire Pro Wrestling D (Japan) Heavy Metal: Geomatrix (USA) Mat Hoffman's Pro BMX (USA) Mr. Driller (USA) Tony Hawk's Pro Skater (USA) WWF Royal Rumble (USA) Games with Widescreen Cheat Codes but DO NOT WORK / Causes Pop-in Biohazard: Code: Veronica Complete (Japan) Cheat will pick this version up and apply cheat codes. They do not work. Capcom vs. SNK 2: Mark of the Millennium 2001 (Japan) You can see the edges of the backgrounds. Capcom vs SNK: Millennium Fight 2000 Pro (Japan) Cheat Misplaces health bars and menu systems. Confidential Mission (Europe) Cheat causes too much pop-in. Deadly Skies (Europe) PAL Version of Airforce Delta. Cheat causes too much pop-in. Death Crimson 2: Meranito no Saidan (Japan) Cheat causes too much pop-in. Frame Gride (Japan) Cheat causes too much character pop-in. Gundam Side Story 0079: Rise From the Ashes (USA) Cheat causes too much pop-in. Jet Grind Radio (USA) Cheat causes too much pop-in. Kao the Kangaroo (USA) Cheat causes too much pop-in. Max Steel (USA) Cheat causes too much pop-in. Napple Tale: Arsia In Daydream (Japan) Cheat causes too much pop-in. Shenmue (Europe) Cheat causes too much pop-in. Shenmue II (Europe) Cheat causes too much pop-in. Silent Scope (Europe) Miss alignes target overlay on enemies. on when zoomed out. still playable Slave Zero (Europe) Cheat causes emu to go to console/bios menu Sonic Adventure (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Adventure 2 (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Shuffle (USA) Cheat causes pop-in and graphical glitches. Tennis 2K2 (USA) Cheat only stretches to 16:9. The House of the Dead 2 (USA) Cheat causes aiming to be off. Black bars during cut scenes. The Ring: Terror's Realm (USA) Cheat causes too much pop-in. TNN Motorsports Hardcore Heat (USA) Cheat only stretches to 16:9. Tokyo Xtreme Racer (Europe) Cheat causes distracting graphical issues. Ultimate Fighting Championship (USA) Cheat causes camera to not be aligned. Euro vers has major pop-in Virtua Tennis (USA) Cheat causes too much pop-in. World Series Baseball 2K2 (USA) Cheat causes shadow issues on models.
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Cheers mate.
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Is this thread dead? I would like to suggest the ability to rename media files to match the file name over LB's file naming system.
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I have simply tried launching LB on win 10 and got the same. I think this may need reporting or picking up by one of the devs.
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Retro Console - BB Theme and more. Custom Logo Version
Warped Polygon commented on cemfundog's file in Custom Themes
- 123 comments
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- startup theme
- bigbox theme
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(and 3 more)
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