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  1. Autoplay Attract Mode

    This was inspired by "Play N Quit" and I wanted to create an improved version that would work for anyone regardless of settings in Big Box
    Description: This is an AHK script that will automatically launch and close selected games for an in game playable take on Attract Mode. In between each game being selected, it will randomly scroll through your game wheel. Please note at this time it will only work in a single game wheel (it's not smart enough to know how to go into different platforms/playlists) and though can be easily configured for different emulators, it can only be configured for one at a time. Once the script is running you can easily start playing whatever game is currently being ran by hitting the designated hotkey to stop the script and proceed with your gaming session!

    Here are the improvements:
    Takes into consideration whether or not Startup/Shutdown screens are enabled Takes into consideration whether or not Game Details View is skipped Can work with any emulator Uses a random number for the game wheel selection to change Can set a max value for this random number Randomizes direction for the game wheel to move Will work with a vertical or horizontal game wheel Removed all the extra non-functional lines
    How to use:
    In the header section of the script there are detailed comments directing users what a handful of variables are doing and how to set them
    GameDetails - Use a value of 1 if you have Game Details View enabled. Use a value of 0 (or anything but 1) if you have Game Details View disabled GameWheelOrientation - Use "V" (must be in quotes) for vertical game wheels (ie up and down) and use "H" for horizontal game wheels (left and right) GameRunTime - Enter the number of minutes each game should run before closing and choosing the next game MaxGames - the maximum random number to be generated. Tip: make this at or smaller than the total qty of games in the platform/playlist. (if you make it same or greater as total qty it is possible for the random number to select the same game twice in a row) EmulatorEXE - Enter the file name with extension of the emulator (must be in quotes) Exit Hotkey - last line in script is a hotkey to terminate the script. Use this at any time the script is running to stop it  
    Default values:
    GameDetails - 0 (disabled) GameWheelOrientation - "V" (vertical) GameRunTime - 3 (minutes for game to run) MaxGames - 150 (max number for wheel to move to select new game) EmulatorEXE - "retroarch.exe" (emulator's executable file name with extension) Exit Hotkey - Joy8 (commonly the "start" button on joypads)  
    How to use (continued):
    Place the script file in a desired location In LaunchBox, edit a game entry In the game's Additional Apps, add the script file as the Additional App Select for the Additional App to start automatically at game launch Now when this game is launched, this script will start the Autoplay Attract Mode Alternative launching method:
    Alternatively, you could add a hotkey to the script that would start it If so place this hotkey at the spot designed in the script, specifically it is line 28 For ex: +Home:: The above example starting hotkey would be shift+home keys Recommended to add the script to startup programs in LaunchBox if using the start with hotkey method. Do this instead of adding it to a game as an Additional App This is due to the script will instead launch automatically at start of LaunchBox/Big Box. But it will not execute the main part of the script until the hotkey is pressed This may be a better method for some to start/stop the script depending on your use case  
    Leave any feedback in this thread! Cheers!
     

    50 downloads

       (0 reviews)

    3 comments

    Updated

  2. Launchbox Database Restore

    As I'm sure most of us have experienced more than once, launch box can corrupt itself from time to time, but it's becoming less and less of an issue as versions progress. However, it does happen especially.  Considering the amount of data launch box processes it's to be expected. This makes restoring back to previous state one click simple.

    70 downloads

       (0 reviews)

    2 comments

    Updated

  3. Auto Play N' Quit - AHK Script by IzzIsHOr

    I've been fiddling around with trying to make BigBox run a game and then switch it with another if no play is detected...

    I tried looking at Arcade EIP, however... it seemed too complicated to configure for me at 4 a.m. last night, so I got ChatGPT out, and tried to come up with a AHK script that does the following:
     
    Launches a game from a BigBox playlist Waits 3 minutes in-game, to show it's attract mode Brings RetroArch to the foreground Closes RetroArch Beeps Once Brings BigBox to foreground Holds "Down Arrow Key" to scroll trough games LOOPS the script again (game changes every 3 minutes) Script can be closed at any time by pressing the "START" button for me that's Joy8
    -------------------------------------------------------------------------------------------------------------------------------
    How I activate the script personally is,
    Created a New Playlist with games I'd like to scroll trough (named it Attract mode) Edited the metadata of a game (I chose 1941 because it's top of list) Under Additional Apps I've added the AHK script Set it to Automatically Run Before Main Application Everytime I run 1941 it starts the script and scrolls trough random games until you press "START"
     
    I have been testing it for a full day, it never once failed if you have it set up like me.
    IMPORTANT!
    It will not work "out of the box" without modifications if you're running anything else than RetroArch as an emulator, and a BigBox Theme that has vertical scrolling, also BigBox must have its default keyboard binds.

    40 downloads

       (0 reviews)

    1 comment

    Submitted

  4. LaunchBox ROM Patch Manager

    LaunchBox ROM Patch Manager
    LaunchBox ROM Patch Manager is a plug-in for LaunchBox that intends to streamline the process of applying a patch to a ROM file and importing the patched ROM into your LaunchBox library
    Demo
    https://www.youtube.com/watch?v=WFBjIEwC-v4
    Installation
    Download LaunchBoxRomPatchManager.zip Extract LaunchBoxRomPatchManager.zip to a folder.  Inside the LaunchBoxRomPatchManager folder is a folder called LaunchBox. Inside the LaunchBox folder will be two folders: LaunchBoxRomPatchManager and Plugins. Copy these two folders. Go to your LaunchBox installation folder and paste the copied folders Included Patchers - Floating IPS
    The plug-in includes Floating IPS by Alcaro to be used as IPS patcher. This patcher should be automatically included when following the installation instructions and can be found in your LaunchBox folder under LaunchBoxRomPatchManager\Patchers. By default, the plugin will be configured to use Floating IPS to patch games for the following platforms:
    Nintendo Entertainment System Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo 64 Super Nintendo Entertainment System Sega Genesis Sega 32X NEC TurboGrafx-16 Included Patchers - Paradox PPF
    The plug-in includes Paradox PPF 3 by Icarus of Paradox to be used as a PPF patcher. This patcher should be automatically included when following the installation instructions and can be found in your LaunchBox folder under LaunchBoxRomPatchManager\Patchers. By default, the plugin will be configured to use Paradox PPF to patch games for the following platforms:
    Sony Playstation Sony PSP Managing ROM Patchers
    The plug-in includes a menu item called "Manage ROM Patchers" under the LaunchBox Tools menu. The plug-in uses these configurations when applying a patch to a game.
    Name - Specify a name for the patcher File path - Specify the path to the patcher Command line - Specify the format of the command line that should be used when applying a patch to a game file. There are two special values that need to be included in the command line field for the plug-in to know how to apply a patch to a game file. {patch} indicates the patch file and {rom} indicates the game's rom file. Platforms - Select the platforms that the patcher can be used with Importing a ROM Hack
    The plug-in includes a menu item called "Import ROM Hack" when you right click on a game. To import a rom hack, right click on a game and select "Import ROM Hack". A file dialog will open prompting to select a patch file. Select the file that contains the patch file. The "Import rom hack" screen will be displayed with information about the selected game and selected patch file. Enter values for the imported ROM hack as desired and click OK. The plug-in will make a copy of the source game, extract files as needed, apply the selected patch file to the source ROM file, and import the game into your LaunchBox library.
    Source code
    https://github.com/AtomFry/LaunchBoxRomPatchManager

    326 downloads

       (2 reviews)

    15 comments

    Updated

  5. XBLA Shortcut Generator

    Create shortcut from XBLA file. So that would help to import games into Launchbox or launch game directly from shortcut.
    Shortcut is base on the root folder name (any underscore will be remove, helps to grab metadata in launchbox) emulator execute path, rom and arguement will be embed into shortcut file. it only create the shortcut from base game (not included title update and DLC. Those file need to copy to xenia's content folder manually.)  
     

    140 downloads

       (0 reviews)

    1 comment

    Updated

  6. CreateGameList (Create Game List Plugin)

    A PlugIn to quickly dump your entire game list to a text file.
     
    Installation:
    1. Copy CreateGamesList.dll to your LaunchBox/Plugins folder.
     
    Usage:
    1. From LaunchBox choose Tools->Create game list file
    2. Select or clear the checkbox for including playlists in the game list file.
    3. Hit Browse to choose the location of the game list file.
    4. Hit the "Create Game List" button.
     
     

    228 downloads

       (1 review)

    3 comments

    Updated

  7. Kodi addon for LaunchBox

    Launches LaunchBox in Big Box mode from within Kodi - It will close or minimize Kodi, launch LaunchBox in Big Box mode and when Big Box is exited Kodi will restart or maximize, with the option to run programs pre/post LaunchBox. It works with Windows only.
    Features:
    BigBox Startup video and splash screen support
    LaunchBox and BigBox Updater support
    LaunchBox (Free or Premium) and BigBox mode selection
    Multiple Monitor detection and handling
    Pre/Post scripts
    Minimize or close Kodi option
    Launcher Helper script version check
    Supports Kodi 19, 20 and Kodi Windows Store versions.
    Requirements:
    Windows PC
    LaunchBox (Premium or Free)
    Kodi 19, 20 or Windows Store for Windows
    Kodi 16, 17, 18, 19 for Windows (Up to version 1.5.9, BigBox only)
    Known Issues:
    Due to Windows Store's UWA security restrictions, user must set a save directory under the plugin's Advanced Settings to a directory of the user choice where the plugin's ahk helper script and icon file can be saved.
    Taskbar will flash on Kodi Windows Store version (UWA) using 1.5.4+. Current workaround is to switch to Kodi non-UWA or to minimize effects, enable hide taskbar in advance options, remove Cortana search bar and change taskbar to black.
    Starting with version 1.5.6, due to windows security restriction on SMB shares over IP  (eg. \\192.168.1.1\shared-folder\), the addon will produce an error saying it is not supported. Current workaround is to enable SMB fix in Advance settings to replace IP with supplied server name or enable SMBv1 on server and computer to allow NetBIOS name resolutions in Kodi.
    Kodi-six package is now required with 1.5.6-1.5.9, addon will fail if after first installation of Kodi-six package dependency, Kodi was not restarted.
    Install instructions:
    Use 'Install from Zip' in Kodi and browse to the directory the plugin's zip was downloaded to and select it.
    Configuration:
    This plugin requires the user to set the location of their LaunchBox directory in the addon settings before first use. eg. C:\Users\<username>\LaunchBox\
    PLEASE NOTE:
         THIS PLUGIN WILL PRODUCE AN ERROR DURING INSTALL IN KODI ON ANY OPERATING SYSTEM THAT CANNOT RUN LAUNCHBOX.
         SINCE LAUNCHBOX IS CURRENTLY WINDOWS ONLY THAT IS THE ONLY OPERATING SYSTEM THE PLUGIN CURRENTLY SUPPORTS.
    ATTENTION: WILL NOT WORK ON ANDROID (BOX, SMART TV, ETC.), IOS or MAC AND LINUX.

    17,134 downloads

       (26 reviews)

    34 comments

    Updated

  8. Stream Deck Emulation Icon Pack.

    This is a small set of Stream Deck icons (23 in all). It covers the most used emulators.
    I cant directly share the PSD but heres a link to the creators.
    The original author was David Lanham over at https://dlanham.com/ui/flurry/
    This remake of the PSD is by Crussong over at https://www.deviantart.com/crussong/art/Flurry-Icon-Template-PSD-343546231

    265 downloads

       (0 reviews)

    4 comments

    Updated

  9. Archive Cache Manager

    A LaunchBox plugin which caches extracted ROM archives, letting you play games faster. Also allows launching individual files from archives, and loading preferred file types from an archive.
    New in v2.16
    New M3U name option - "Disc 1 Filename" Always use the filename of the first disc of a multi-disc game for the m3u file, regardless of which disc was launched Allows better support for The Bezel Project config files, which use config files based on the ROM name New batch caching option to pause on caching errors (default is to skip and continue) Minor config window tweaks Description
    When a compressed ROM (zip, 7z, rar, gz, chd, rvz, etc.) is first extracted, it is stored in the archive cache. The next time it is played, the game is loaded directly from the cache, virtually eliminating wait time.

    As the cache size approaches the maximum size, the oldest played games are deleted from the cache, making room for new games.
    Features
    Skip the extraction wait time for recently played games. Configurable cache size and location. Configurable minimum archive size (don't cache small archives). Option to extract all discs in a multi-disc game, and generate M3U file. Option to copy ROM files to cache without extraction. Option to keep select ROMs cached and ready to play. Select and play individual ROMs from a merged ROM archive. Batch cache feature for extracting or copying multiple games to cache at once. Filename and extension priorities per emulator and platform (cue, bin, iso, etc). Support for additional archive formats (chd, rvz, etc) Support for Xbox iso to xiso conversion Badge to indicate cached games Example Use Cases
    Why use Archive Cache Manager? Here's some example use cases.
    ROMs located on NAS or external storage, where disk read or transfer time is slow. ROM library maintained as accurately ripped/dumped collections, where specialised compression formats not an option. Extract and play archives from location other than LaunchBox\ThirdParty\7-Zip\Temp, such as platform specific folder (for RetroArch Content Directory settings). Playing ripped PS2 games with PCSX2 where the disc image is bin/cue format, avoiding the "CDVD plugin failed to open" error message. Playing zipped MSU versions of games, where need to launch the rom file instead of the cue file from the archive. The library contains GoodMerged sets, and you want a quick way to play individual ROMs. Installation
    Download the latest release from https://forums.launchbox-app.com/files/file/234-archive-cache-manager/ or https://github.com/fraganator/archive-cache-manager/releases Unblock the download if necessary (right-click file -> Properties -> Unblock) Extract this archive to your LaunchBox\Plugins folder, then run LaunchBox / BigBox. Within LaunchBox, ensure the emulator or emulator platform has the "Extract ROM archives before running" option checked. Uninstallation
    Quit LaunchBox / BigBox, then navigate to the LaunchBox\Plugins folder and delete ArchiveCacheManager. Delete the archive cache folder (default is LaunchBox\ArchiveCache). Usage
    Extracting and Caching
    Archive Cache Manager runs transparently to the user. All that is required is the emulator or emulator platform has the "Extract ROM archives before running" option checked. Extraction and cache management is carried out automatically when a game is launched.
    Cache and extraction behaviour can be modified in plugin's configuration window.
    Multi-Disc Games
    To use the multi-disc cache feature, check the "Multi-disc Support" option in the Archive Cache Manager config window. The next time a multi-disc game is launched, all the discs from the game will be extracted to the cache and a corresponding M3U file generated.
    If the emulator \ platform supports M3U files (as configured in LaunchBox), the generated M3U file will be used when launching the game. Otherwise a single disc will be launched, and swapping between cached discs can be done manually in the emulator.
    Batch Caching Games
    Multiple games can be cached at once using the Batch Cache Games window. Select one or more games in LaunchBox, then right-click a game and choose the "Batch Cache Games..." option.
    A window will popup displaying the list of games, and begin checking the extracted ROM sizes. Once the checks are complete, click the Cache Games button to begin caching.

    Games are cached according to the plugin's emulator and platform settings. A game may be extracted, copied, or no action taken if it doesn't match a caching rule, or it's already cached.
    Each game's caching progress will be displayed in the Status column, and a progress bar at the bottom of the game list shows the overall caching progress. If an error occurs during caching, it will be flagged in the Status column and caching will skip to the next game. If the "Pause Caching On Error" is checked, an error message is displayed with the option to continue or stop.
    Tip: For games stored on a NAS or an external drive, use Batch Cache Games to cache a selection of them locally. Enable the plugin's Always Bypass LaunchBox Path Check option to allow the cached game to be launched directly, even if the network or external drive is disconnected!
    Selecting and Playing Individual ROMs From an Archive
    To play an individual ROM from an archive containing multiple ROMs (different regions, hacks, or discs), right-click it and choose "Select ROM In Archive...".
    A window will popup with a full listing of the archive contents. Select the desired ROM file, then click Play. That ROM will now launch with the configured emulator.
    The next time the game is launched via the normal Play option, the previous ROM selection will be automatically applied. To select another ROM, use the same "Select ROM In Archive..." menu.

    The same menu is also available in BigBox, though currently only supports keyboard input.

    Keeping Games Cached
    Games can be marked 'Keep' so they stay cached and ready to play. To keep a game cached, open the plugin configuration window from the Tools->Archive Cache Manager menu. From there a list of games in the cache is shown. Check the Keep box next to the game, then click OK.
    Badge
    The plugin includes a badge to indicate if a game is currently in the cache. It is available under the Badges->Plugin Badges->Enable Archive Cached menu. There are additional Simple White and Neon style badges, which can be found in the LaunchBox\Plugins\ArchiveCacheManager\Badges folder. Copy your preferred icon to the LaunchBox\Images\Badges folder and rename it Archive Cached.png.

    Configuration
    Configuration can be accessed from the Tools->Archive Cache Manager menu. An overview of each of the configuration screens and options is below.
    Cache Settings
    This page shows a summary of the cache storage and currently cached items, and provides options for cache configuration.

    Configure Cache
    Clicking the Configure Cache... button opens the cache configuration window.

    Configure Cache - Cache Path
    This is the path of the cache on disk. The path can be absolute or relative, where relative paths are to the LaunchBox root folder.
    Default: ArchiveCache
    If the cache path is set to an invalid location (LaunchBox root for example), an error message will be displayed when clicking OK.

    If the cache path is set to an existing path that already contains files or folders, a warning will be displayed when clicking OK. Click Yes to proceed, or No to go back and change the path.

    Configure Cache - Cache Size
    This is the maximum cache size on disk in megabytes. The oldest played games will be deleted from the cache when it reaches this size.
    Default: 20,000 MB (20 GB)
    Configure Cache - Minimum Archive Size
    This is the minimum size in megabytes of an uncompressed archive before it will be added to the cache. Archives smaller than this won't be added to the cache.
    Default: 100 MB
    Keep
    A Keep flag can be applied to a cached item. When set, the item will be excluded from cache management and not be removed from the cache. This is useful for less frequently played games which need to load without waiting (very large games, party games, favourites, children's games, etc).
    Default: Disabled
    Open In Explorer
    Clicking the Open In Explorer button will open the configured cache path in Windows Explorer. This button is disabled if the cache path does not exist.
    Refresh
    Refreshes the cache summary and list of cached items from disk.
    Delete
    Clicking on the Delete button will remove the selected items from the cache (including items with the Keep setting).
    Delete All
    Clicking on the Delete All button will delete everything from the cache (including items with the Keep setting).
    Extraction Settings
    This page provides settings for archive extraction and launch behviour. Each row in the table applies to the specified emulator \ platform pair. If a game is launched which doesn't match an emulator \ platform, the settings in All \ All will be used.

    Emulator \ Platform
    The specific emulator and platform for the settings to be applied to. Add a new emulator and platform row using the Add... button. Remove an emulator \ platform row using the Delete button.
    When a new row is added its settings will be copied from the All \ All entry, except for Priority which will be blank.
    Priority
    Files from an archive can be prioritized in the case where an emulator requires a certain filename or file type. This setting defines the filename or extension priority for the specified emulator and platform combination.
    The priorities are a comma delimited list, where the highest priority is the first entry, the next highest priority is the second entry, and so on. If a match is not found in the archive when a game is loaded, the priority in All \ All is used.
    A wildcard (*) can be used to perform partial filename matches. Examples include:
    bin, iso - Files ending with bin, then files ending in iso, then all other files. eboot.bin - Files named eboot.bin, then all other files. *(*E*)*[!].*, *(*U*)*[!].*, *[!].* - GoodMerged style, prioritizing European 'good' ROM dumps, then USA 'good' ROM dumps, then other region 'good' ROM dumps, then all other files. Note that the priority is applied to all archives, even if they are not cached.
    The fallback All \ All priority is the basis for the contents of the multi-disc M3U file generation. Be careful removing entries such as cue, unless a specific emulator \ platform is used to handle cue and similar file types.
    Default:
    All \ All | mds, gdi, cue, eboot.bin PCSX2 \ Sony Playstation 2 | bin, iso Action
    The action to take when processing a ROM file.
    Extract - Extract an archive to the cache. Non-archive files will be passed directly to the emulator. Copy - Copy the game file to the cache. Archive files will copied, but not extracted. Extract or Copy - If the game file is an archive, extract it to the cache. Otherwise copy the game file to the cache. Default: Extract
    Launch Path
    The path within the cache to launch the game from. Useful for managing common settings in RetroArch which are based on the game's folder.
    Default - The archive folder in the cache, which is in the form <Filename> - <MD5 Hash> Title - The game's title set in LaunchBox (e.g. Final Fantasy VII) Platform - The game's platform set in LaunchBox (e.g. Sony Playstation) Emulator - The emulator title set in LaunchBox (e.g. RetroArch) Games will always be extracted \ copied to the <Filename> - <MD5 Hash> location. If the Launch Path is set to something other than Default, the corresponding folder will be created within the cache, and NTFS hardlinks will be created which point to the extracted \ copied files.
    Default: Default
    Multi-Disc
    Check this option to enable multi-disc support. When enabled, the following actions occur when playing a multi-disc game:
    All discs from a multi-disc game will be extracted \ copied and added to the archive cache. M3U files will be generated, with the name based on the M3U Name setting. The M3U contents will list the absolute path to one cached file per disc, where the file is chosen based on the emulator \ platform file priority, or the special All \ All priority. If the emulator \ platform supports M3U files, the generated M3U file will be used when launching the game. Default: Enabled
    M3U Name
    The name of the M3U file created when launching a multi-disc game, and Multi-Disc is enabled. The M3U file name is used by some emulators to create a save file and match settings.
    Game ID - The unique ID for a game, generated by LaunchBox. This is the same M3U naming convention used by LaunchBox (e.g. 2828d969-4362-49d5-b080-c2b7cc6f7d59.m3u) Title + Version - The game's title and version combined, with (Disc N) removed from the version (e.g. Final Fantasy VII (Europe).m3u) Disc 1 Filename - Use the filename of the first disc as the name of the M3U, regardless of which disc was launched (e.g. Final Fantasy VII (Europe) (Disc 1).m3u). Allows for The Bezel Project support, while maintaining a consistent name for emulators to manage save files across multiple discs. Default: Game ID
    Smart Extract
    Check this option to enable smart extraction, which will only extract a single file from an archive if a number of rules are met. See the Smart Extract Settings section for details.
    Default: Enabled
    chdman
    Check this option to extract a chd file to cue+bin files using chdman. The executable chdman.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors.
    Default Disabled
    DolphinTool
    Check this option to extract rvz, wia, and gcz files to iso files using DolphinTool. The executable DolphinTool.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors.
    Default Disabled
    extract-xiso
    Check this option to extract and convert full iso files to Xbox iso files using extract-xiso. Supports both zipped and stand-alone iso files. The executable extract-xiso.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors.
    Default Disabled
    Smart Extract Settings
    When enabled, the Smart Extract option will check if it's possible to extract only a single file from an archive. For merged archives containing multiple ROM versions and hacks, this avoids the need to extract a potentially large number of files to play a single game.

    Smart Extract will extract and launch a single file from an archive if the following conditions are met:
    All of the file types in an archive are the same, excluding files with Metadata Extensions.
    OR
    All of the file types in an archive are Stand-alone ROMs, excluding files with Metadata Extensions.
    The file to extract will be (in priority order):
    The individual file selected through the "Select ROM in Archive..." right-click menu. The first file which matches a configured Priority. The first file in the archive. Stand-alone ROM Extensions
    A comma delimited list of file extensions which can run stand-alone (no dependencies on other files).
    Default: gb, gbc, gba, agb, nes, fds, smc, sfc, n64, z64, v64, ndd, md, smd, gen, iso, chd, gg, gcm, 32x, bin
    Metadata Extensions
    A comma delimited list of file extensions which indicate ROM metadata, and aren't required to play a ROM file.
    Default: nfo, txt, dat, xml, json
    Plugin Settings

    Always Bypass LaunchBox Path Check
    When enabled, bypasses LaunchBox's check that a game's application path (ROM file) exists before launch. If a game is cached and the source ROM storage is slow or unavailable, the game will still launch immediately.
    The bypass check happens automatically if the extract action is Copy, or the file is not zip, 7z, or rar.
    Default: Disabled
    Check For Updates On Startup
    Enable this option to check for plugin updates when LaunchBox starts up. This is a simple version check of the latest release on github, and nothing is automatically downloaded or installed. If a new update is found a message box will appear shortly after LaunchBox is started, with the option to open the download page in a browser.
    Default: On first run, a message box will appear asking the user if they'd like to enable the update check.

    Source Code
    This plugin is open source, and can be found on github: https://github.com/fraganator/archive-cache-manager
     
     

    1,361 downloads

       (4 reviews)

    11 comments

    Updated

  10. LaunchBox Controls

    About
    This will display the controls for the selected game on a secondary monitor (will work on 2+ monitor setups).
    It will either read the controls from the required xml file or display the control image from: LaunchBox > Images > [System] > Arcade - Controls Information
    It includes an xml control file for MAME and a default configuration for LaunchBox and Windows.
    Game controls can be manually added copying the existing format.
     
    Installing
    Extract the zip into your LaunchBox plugins folder and ensure that all files remain in the LaunchBoxControls folder
    ie. Launchbox\Plugins\LaunchBoxControls\
    Edit the settings.xml file as required. The screen number to display the controls on being the most important, currently set to 2. You can get this number from computer Display Settings.
     
     

    85 downloads

       (1 review)

    0 comments

    Submitted

  11. Marquee Intro Video Support

    *** Edit: Note that you can use this plugin to add startup marquee video support if you are using BigBox's native marquee handling. However, I recommend you switch to my new plugIn, ThirdScreen, for startup marquee video support because it also adds support  for platform marquee videos and unlimited screens. ***
    Plugin that adds Marquee Intro video support. After installing the plugin you can simply place your Marquee intro videos into the LaunchBox/Videos/StartupMarquee folder. One will be chosen randomly at startup. Static images (jpg or png) will work as well.
    The marquee video will always automatically end at the same time as the main screen intro video. If the marquee video is shorter than the main screen video, it will loop until the main screen video ends (or until you hit a button to skip the intro).
     
    See demo: 
     
    Installation:
    Unzip the file and drop the contents into your LaunchBox folder. Place your marquee startup video(s) into LaunchBox/Videos/StartupMarquee.  
    You of course have to make sure your marquee screen is set up first in your BigBox settings:
    Set your marquee screen number in Options->General->Marquee Screen If you want the intro video to stretch fill the entire marquee, then set Options->Marquee Screen->Set Marquee Images to Fill the Screen If you have a cut-off type marquee, then make sure your screen compatibility mode is set correctly in Options->Marquee Screen->Screen Hardware Compatibility Mode. Currently this plugin does not support the squeeze 1/2 or squeeze 1/3 modes, but all of the following screen compatibility modes are supported:
    - None
    - Monitor Cuts Off Bottom 1/2
    - Monitor Cuts Off Top 1/2
    - Monitor Cuts Off Bottom 2/3
    - Monitor Cuts Off Top 2/3
    - Monitor Cuts Off 1/3 Top and Bottom  

    296 downloads

       (3 reviews)

    1 comment

    Updated

  12. Big Box Voice Search

    BigBoxVoiceSearch
    BigBoxVoiceSearch is a plug-in for BigBox that enables searching for games using your voice and a microphone via microsoft's speech recognition.  To make use of this plug-in, the plug-in components must be installed to the LaunchBox plugins folder and a few lines of XAML code must be added to the themes where you wish to use it.
     
    Demo
    Installation
    1.  Download the latest version of BigBoxVoiceSearch.zip from the LaunchBox forums or from this github repositories Releases
    2.  Extract BigBoxVoiceSearch.zip to a folder.  Inside the BigBoxVoiceSearch folder is a folder called LaunchBox.  Inside the LaunchBox folder is a folder called Plugins.  Copy the plugins folder
    3.  Go to your LaunchBox installation folder and paste the copied folder
    4.  To verify the installation - confirm the following files exist in your LaunchBox\Plugins folder
      - BigBoxVoiceSearch.dll
      - System.Speech.dll    
    5.  You can delete the downloaded zip file and extracted folder once the files have been copied into your LaunchBox plugins folder
    Adding the voice search element to a theme
    In order to use the voice recognition function, a few lines of XAML must be added to the views of the themes that you would like to use this with.  Since it's easy to make simple mistakes while tinkering with XAML, it's strongly recommended to make a copy of whatever theme you plan to use this with and make your changes to a copy of the theme so that you can revert to the original theme if mistakes are made.  Inside your copied theme there is a views folder.  Inside the views folder are xaml files that correspond to the views that you use in BigBox.  Select the view(s) for which you wish to include voice searching functionality and edit them in a text editor like notepad or visual studio.
    XMLNS
    Each view starts with a UserControl element.  The user control element will include several lines that start with xmlns.  Add the following line to the user control element along with the other xmlns lines.  
    xmlns:BigBoxVoiceSearch="clr-namespace:BigBoxVoiceSearch.View;assembly=BigBoxVoiceSearch" Examples of adding the voice search user control to a theme
    Once the above XMLNS line has been added to a views user control element, you can add the BigBoxVoiceSearch:MainWindowView anywhere inside the theme that you would like it to appear.  There are a few properties that you can set on the voice search control to specify how it should behave.  First, here are some examples of how it would look to add the voice search control inside a theme:
    <!-- Trigger voice recognition with page up, the control is always displayed --> <BigBoxVoiceSearch:MainWindowView ActivationMode="PageUp" ShowInitializing="true" ShowInitializingFailed="true" ShowInactive="true" ShowActive="true" ShowRecognizing="true"/>  
    <!-- Trigger voice recognition with page down, the control is only displayed while recognizing --> <BigBoxVoiceSearch:MainWindowView ActivationMode="PageDown" ShowInitializing="false" ShowInitializingFailed="false" ShowInactive="false" ShowActive="false" ShowRecognizing="true"/>  
    <!-- Activate the user control with Up - you will need to press enter to trigger the voice search, the control is always displayed --> <BigBoxVoiceSearch:MainWindowView ActivationMode="Up" ShowInitializing="true" ShowInitializingFailed="true" ShowInactive="true" ShowActive="true" ShowRecognizing="true"/>  
    <!-- Trigger voice recognition with page up, the control is always displayed, override default images with theme specific images --> <BigBoxVoiceSearch:MainWindowView ActivationMode="PageUp" ShowInitializing="true" InitializingImagePath="Plugins\BigBoxVoiceSearch\Media\MySpecialTheme\Initializing.png" ShowInitializingFailed="true" InitializingFailedImagePath="Plugins\BigBoxVoiceSearch\Media\MySpecialTheme\InitializingFailed.png" ShowInactive="true" InactiveImagePath="Plugins\BigBoxVoiceSearch\Media\MySpecialTheme\Inactive.png" ShowRecognizing="true" RecognizingImagePath="Plugins\BigBoxVoiceSearch\Media\MySpecialTheme\Recognizing.png"/>  
    ActivationMode
    By specifying the ActivationMode property on the voice search user control, you can control how the voice search control is activated and how the voice search is triggered with the following options: 
    Off The plug-in is effectively disabled No button will activate the user control or trigger speech recognition Up The up button will activate the user control The down button will deactivate the user control  Once activated, press enter to start speech recognition Down The down button will activate the user control The up button will deactivate the user control  Once activated, press enter to start speech recognition Left The left button will activate the user control The right button will deactivate the user control  Once activated, press enter to start speech recognition Right The right button will activate the user control The left button will deactivate the user control  Once activated, press enter to start speech recognition PageUp The page up button will trigger voice recognition immediately You do not need to press enter after pressing Page Up You do not need to press any button to deactivate the user control PageDown The page down button will trigger voice recognition immediately You do not need to press enter after pressing Page Down You do not need to press any button to deactivate the user control VisibilityMode 
    The VisibilityMode property from previous versions has been replaced with individual boolean properties ShowInitializing, ShowInitializingFailed, ShowInactive, ShowActive, and ShowRecognizing.
    ShowInitializing
    The ShowInitializing property accepts the values "true" or "false" to indicate whether the user control should be displayed while initializing.  When the view is loaded, there is an intialization period where the titles in the launchbox game library are parsed to create the speech recognition grammar.  Setting this property to true can give a visual indication that the speech recognition functionality is not yet ready to use.  This property defaults to false if not specified on the UserControl.  
      
    ShowInitializingFailed
    The ShowInitializingFailed property accepts the values "true" or "false" to indicate whether the user control should be displayed if initialization fails.  Failures could occur while the user control is initializing if there is no default audio device for the speech recognition engine to use.  Setting this property to true can give the indication that speech recognition was not setup successfully and is therefore disabled.  If errors are encountered, check the log.txt file in the LaunchBox\Plugins\BigBoxVoiceSearch folder for any error details.  This property defaults to false if not specified on the UserControl.  
    ShowInactive
    The ShowInactive property accepts the values "true" or "false" to indicate whether the user control should be displayed while it is inactive.  The user control will be inactive after initialization completes successfully.  Setting this property to true can give the indication that speech recognition is setup and available to use.  The property defaults to false if not specified on the UserControl.  
    ShowActive
    The ShowActive property accepts the values "true" or "false" to indicate whether the user control should be displayed while it is active.  The user control is put in an active state when you press Up, Down, Left, or Right and the ActivationMode property is set to Up, Down, Left, or Right.  Setting this property to true can give the indication that the speech recognition user control is active and will perform a search of enter is pressed.  The property defaults to false if not specified on the UserControl.  
    ShowRecognizing
    The ShowRecognizing property accepts the values "true" or "false" to indicates whether the usr control should be displayed while recognizing speech.  The user control recognizes speech when you press Page Up or Page Down and the ActivationMode is set to PageUp or PageDown or when you press Enter while the speech recognition user control is active (if ActivationMode set to Up, Down, Left, or Right).  The property defaults to false if not specified on the UserControl.
    Default image paths 
    If no custom image paths are specified on the user control, the plugin will look for images with the following path to display in various states: 
    | State              | Default image path                                                          | |--------------------|-----------------------------------------------------------------------------| | Initializing       | ..\LaunchBox\Plugins\BigBoxVoiceSearch\Media\Default\Initializing.png       | | InitializingFailed | ..\LaunchBox\Plugins\BigBoxVoiceSearch\Media\Default\InitializingFailed.png | | Inactive           | ..\LaunchBox\Plugins\BigBoxVoiceSearch\Media\Default\Inactive.png           | | Active             | ..\LaunchBox\Plugins\BigBoxVoiceSearch\Media\Default\Active.png             | | Recognizing        | ..\LaunchBox\Plugins\BigBoxVoiceSearch\Media\Default\Recognizing.png        |  
     
    Custom image paths 
    Images displayed by the user control can be overridden or customized by specifying a relative path to the image file on the user control with the following properties: 
    - InitializingImagePath
    - InitializingFailedImagePath
    - InactiveImagePath
    - ActiveImagePath
    - RecognizingImagePath
    Settings
    When BigBox loads for the first time, a settings file will be created that will allow you specify how the plugin should behave.  Currently there is only one setting to configure 
    {   "VoiceSearchTimeoutInSeconds": 5 } VoiceSearchTimeoutInSeconds
    Specify the number of seconds that the voice search should stay open before it stops listening
    Link to GitHub repo
    https://github.com/AtomFry/BigBoxVoiceSearch
     

    129 downloads

       (0 reviews)

    9 comments

    Updated

  13. BigBox Daily Reboot

    Plugin that adds automated daily reboot support to BigBox (to prevent any slowdowns or errors when running for days). Daily reboot setup is done directly from LaunchBox. Once enabled, your PC will reboot every day at the chosen time if BigBox is running. The plugin is also smart enough to skip the reboot if you are playing a game at the chosen reboot time.
    Tutorial and Demo:
     
    Installation:
    Copy BigBoxDailyReboot.dll to your LaunchBox/Plugins folder. Open LaunchBox and choose Tools->BigBox Daily Reboot Settings Set daily reboots to Enabled and choose a reboot time. If your PC is not already booting directly into BigBox, create a shortcut to LaunchBox/BigBox.exe and place the shortcut into your Windows startup folder (to get to the startup folder choose Run from the Windows Start menu, type shell:startup in the command box, and hit OK).  
    Release History:
    1.00:
    - Initial release.
    1.01:
    - Improved detection of games being open at reboot  time (Steam games were sometimes not being correctly reported as closed).
    - Added optional debug log file.
    1.02:
    - Added version info to the settings screen.
     
     

    68 downloads

       (2 reviews)

    4 comments

    Updated

  14. Arcade64 No-Nag 0.248

    This is the no nag for Arcade64.
    Please only use this if you know about Arcade64 and how it works, there will be NO support for this no-nag. You also need to have setup Arcade 64 in advance as there are required files in the official release that are not added to this no-nag.
     
    If you are looking for Mame no-nag's then click here.
     

    125 downloads

       (0 reviews)

    0 comments

    Updated

  15. Sega Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco game importer (for Demul)

    Import games for use with Demul (Sega * Emulator).
    Purpose:
    This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool.
    Why:
    LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set.  All you need to do is un-check the skip games unplayable in MAME checkbox.  The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones).  And as in most cases, more is NOT always better.  Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out.
    Included Systems:
    The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018).  The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP.  (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine])
    Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd).
     
    What this plugin will do:
    Let you select some or all of the games in the selected system to import. Select games from just 1 or multiple systems.  (though may only be a good idea for Naomi/Naomi 2 Cartridge System (and GDROM System, respectively) because of the different command lines needed between systems**) Import selected games into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” to “Arcade”. (useful when downloading metadata and media) Attempt to automatically detect/select your Demul emulator. (But you can select any of your existing emulators.) (optional) Copy roms to a new location for the games you’re importing. (optional) Only import games that have a corresponding rom in your selected Source folder. (i.e. If you selected 20 games and you only have the roms for 5 of those, only those 5 games will get imported. What this plugin won’t do:
    Add Demul as a new emulator. Make Demul work for you. Filter parent and clone roms. Add the required command line to the emulator (**see below). ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying roms (optional), only the games main rom file is copied.  It will not look for nor copy any required BIOS, Device or chd files.  
    Installing the plugin:
    After downloading the zip file, ‘Unblock’ the zip file.
    (Right click, Properties, and click Unblock)

     
    - Now copy the "DemulImporter" folder from the zip file into your ..\LaunchBox\Plugins\  folder.
                          i.e.    D:\LaunchBox\Plugins\DemulImporter\
    Using the plugin:
    Click Tools and select Demul game Importer

     
    Select a system This will populate a list (in the middle) of all the games for that system. Select games By default, none of the games will be checked.  As you start ‘checking’ games, they will get added to the list of games to be imported (on the right).  Click again to remove them from the import list. Click Check All to add all games for the selected system to the import list. You guessed it, click Check None to uncheck all the boxes, removing them from the import list. At this point, you can select a different system and continue to add more games to the import list. Not recommended because of the different command line parameters needed for the different systems. (it'll make a mess when you go to ad them) Once you’re satisfies with your import list, click Next.
     
    Select a platform to import the games into You can select an existing platform from the dropdown list or click Add New Platform to create a new one.  Select an emulator The plugin will automatically try to detect your Demul emulator from the ones you have in LaunchBox.  If it isn’t already selected, look for it in the dropdown list.
     
    Select the folder where your roms are located (optional) If you wish to have your roms copied to a new location, type in (or better yet, Browse to) the folder [Source Folder] where they’re located. Select the folder where you want to tell LaunchBox the roms are located This is required to set each games Application Path. It’s also handy if you [optionally] choose to have your roms copied.
     
    Setup is done. It’s time to import.  You have 2 options:
    Select Copy AND Import if you wish to have your roms copied to a new location and then the games imported into LaunchBox. Select Import Only to just import the games into LaunchBox.
     
    If you have a curated set of roms for the system you’re importing for, you can check Import games that only exist in the ROMs Source Folder.  This is useful if, for example, you have a broken out set of roms just for Demul that consists of only the games you like.  When selecting the games to import, select a system (i.e. Naomi Cartridge System) and then click Check All.  You will need to add the Source Folder for where these rom are located (even if you don’t plan to copy them).  During the final Import process, the plugin compares the list of games to be imported to the roms located in the Source Folder.  If a game has a matching rom, it will be imported.  Otherwise it’ll be skipped.
    Of course, if your “broken out set of roms just for Demul” are also already broken down by System, save yourself time and just drag-and-drop them into LaunchBox. 
     
    When everything’s Complete, click Exit.

     
    NOTES:
    **Default Command-Line Parameters
    System      Command Line Parameter Naomi         -run=naomi -rom= System SP     -run=naomi -rom= Gaelco        -run=gaelco -rom= Atomiswave  -run=awave -rom= Hikaru        -run=hikaru -rom= Cave3rd       -run=cave3rd -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media....
    Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/
     
    Disclaimer:
    I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here.  Also, I have no idea if Demul is even “the best” emulator for these systems.  I just knew Demul had a definitive list of games it can emulate, that list was easy to get and probably isn’t going to change (it hasn’t since 2018).  Which means I shouldn’t have to update the plugin (except for maybe fixing a programmer error here or there ).
     

    584 downloads

       (1 review)

    4 comments

    Updated

  16. Mount compressed cd images and play

    This script was born to resolve this issues:
    you want to save disk space you are a rom/iso collector that uses dat file to check your collection with rom manager tool. Actually you cannot find any DAT that support CHD files, so to save disk space you are forced to compress all your isos or cue/bin images in .zip or .7z format you want to play with compressed iso, bin/cue games without extract files you don't want specify cd image extension in command line, but only zip file extension. This script automatically will search for chd, iso, cue, bin (in this order) contained in compressed file. This script can use one of the following tools to mount compressed cd image files:
    WinArchiver => recommended tool with the best performance. It supports .zip, .7z and rar format. It is a commercial software with a trial period. Prismo File Mount => good tool, totally free, it supports only .zip files. Bad performance with large compressed file, so I don't recommended it for PS2, PS3, PS4 and Wii emulation Daemon Tools => really bad performance, it is free with lite version. It supports only .zip files. Futhermore the script supports these emulators:
    1) Retroarch with all cores
    Command line structure:
    ZipMountAndRun nameOfCoreOfRetroarchWithoutExtension zipfileWithExtension
    Real example for Dreamcast emulation:
    ZipMountAndRun flycast_libretro "4 Wheel Thunder (Europe) (En,Fr).zip"
    2) PCSX2 in standalone mode
    Command line structure:
    ZipMountAndRun pcsx2 zipfileWithExtension
    Real example for PS2 emulation:
    ZipMountAndRun pcsx2 "Ace Combat - Squadron Leader (Europe, Australia) (En,Fr,De,Es,It).zip"
    3) Dolphin in standalone mode
    Command line structure:
    ZipMountAndRun dolphin zipfileWithExtension
    Real example for Gamecube emulation:
    ZipMountAndRun dolphin "Casper - Spirit Dimensions (Europe) (En,Fr,De,Es,It).zip"
    4) Mednafen in standalone mode
    Command line structure:
    ZipMountAndRun mednafen zipfileWithExtension
    Real example for Saturn emulation:
    ZipMountAndRun mednafen "2Tax Gold (Japan).zip"
    How install the tool for mounting
    Search setup on google Download and install the tool Create a virtual drive and remember the letter that you should set in my script How to install my script in Launchbox
    1) Copy the downloaded file in Launchbox Emulators folder assuring that my script was saved inside own folder:
    LaunchBox root folder -> Emulators -> ZipMountAndRun -> ZipMountAndRun.cmd
    See the image below

    2) Set variables in my script for setting the tool for mounting files and its directory and the directories of emulators.
    Please open my script with a text editor and fill " Variables to set" section
    Variable name => Descrition
    mountTool => define the tool used for mounting. Value accepted are winarchiver, pfm, daemon
    daemonPath => path of Daemon Tools Lite, if you install it in default folder it is not necessary to change it
    winarchiverPath => path of WinArchiver, if you install it in default folder it is not necessary to change it
    letterForMounting => it is the letter used from virtual drive. This letter must be equals to virtual drive letter that you have created in previous phase.
    retroArchPath => retroarch path. if your retroarch folder is called "RetroArch" in your Emulators folder don't change the setting.
    pcsx2Path => PCSX2 path. if you have saved the PCSX2 emulator in RetroArch system folder then don't change the setting. If you have PCSX2 installed in the folder 
    LaunchBox root\Emulators\PCSX2 then you can change this variable to "..\PCSX2" (without quotes)
    dolphinPath => path for dolphin standalone emulator. if your dolphing folder is called "Dolphin" in your Emulators folder don't change the setting.
    mednafenPath => path for Mednafen standalone emulator. if your Mednafen folder is called "Mednafen" in your Emulators folder don't change the setting.
    All the paths that you can set can be absolute or relative. By default the paths of emulators in my script use relative paths.

    3) Add ZipMountAndRun like emulators in Launchbox
    Click on Tools -> Manage -> Emulators
    Click Add button
    Insert "ZipMountAndRun" in emulator name textfield
    Select ZipMountAndRun in Emulators\ZipMountAndRun folder
    Copy other settings in image below


    4) Edit linked platform for ZipMountAndRun emulator
    Click on Tools -> Manage -> Emulators
    Select ZipMountAndRun and click on Edit button
    Select linked platform on the left bar
    Fill rows like image below including your preferred platforms

     
    I hope you can apprecciate my sharing and enjoy your games!!

    53 downloads

       (0 reviews)

    0 comments

    Updated

  17. Bulk Convert .cue/.bin (or files other than .bin) to .chd

    Bulk Convert .cue/.bin (or files other than .bin) to .chd
    Using MAME’s chdman.exe (“Compressed Hunks of Data (CHD) Manager”, included with MAME), this plugin will convert CD based game files to a single .chd file in your selected Platform.  Example:
    Before    Loom (USA).cue     Loom (USA).ccd     Loom (USA).img     Loom (USA).sub
    After       Loom (USA).chd
    Before    Arctic Thunder.cue     Arctic Thunder.bin
    After       Arctic Thunder.chd
     
    If you are looking to convert gdi or iso files (as well as cue) to CHD, see this plugin instead.
    Bulk Convert cue/gdi/iso files to CHD - Third-party Apps and Plugins - LaunchBox Community Forums (launchbox-app.com)
     
    Why convert?
     
    You end up with just a single file per game A CHD file is, well… compressed. Resulting in less storage space requirements Arctic Thunder.cue + .bin = 601MB    Arctic Thunder.chd = 466MB Spider-Man 2: Enter Electro = 684MB    CHD format = 318MB Because we can and it's easy to do
    Requirements
    This plugin file chdman.exe (included with MAME) Game rom-sets that include a .cue file. (Loom (USA).cue, Arctic Thunder.cue etc.)  
    What happens after converting?
    After successfully creating a CHD Image, the games application path will be changed to the new .chd file.
    Also, after the files have been converted you have the option to 
    Leave the old files in place (default) Move the old files to a separate [backup] folder Delete the old files
       
    Installing the plugin
    Download the plugin Unblock “cue2chd (v1.00).zip” by right clicking the file and checking “Unblock” and clicking “OK”. Open the zip file and copy the contents (1 folder containing 1 file) into /LaunchBox/Plugins/ i.e. G:/LaunchBox/Plugins/cue2chd/cue2chd.dll
     
    Using the plugin
    Start LaunchBox Select Tools, Convert cue to chd Select a Platform Click Convert (Optional) Check Delete old files when complete  This will permanently delete the old files (.cue, .bin, .img etc) after successfully converting them to .chd. Check Move old files when complete This will move the old files (.cue, .bin, .img etc) after successfully converting them to .chd to a folder you specify [for ‘backup’].
      If you do not select Delete or Move, all files will remain in their current location along with the newly created .chd file. 
     
     If you opt to delete the old files and later want/need to convert the CHD files back to .cue etc., you can use chdman.exe to "reverse the process".  The command line is:
    chdman.exe extractcd -i “file_name.chd” -o “file_name.cue”  
     
    Special thanks to @faeran for coming up with the idea for this plugin and his support and testing.
     As always, all comments and suggestions are welcome.

    2,837 downloads

       (6 reviews)

    61 comments

    Updated

  18. Bulk Convert cue/gdi/iso files to CHD

    Bulk Convert cue, gdi or iso ROMs to chd
    This plugin expands the capabilities of the existing Bulk Convert .cue to .chd plugin by adding the options to also convert gdi and iso formats to CHD.  (For cue/bin files, the process is the exact same between the 2 plugins.)
    Using MAME’s chdman.exe (“Compressed Hunks of Data (CHD) Manager”, included with MAME), this plugin will convert CD based game files to a single .chd file in your selected Platform.

    Why convert?
    •    You end up with just a single file per game
    •    A CHD file is, well… compressed. Resulting in less storage space requirements
    •    Most, if not all emulators now support .chd format
    •    chdman applies lossless compression so there should no noticeable difference in load time.

    Requirements
    This plugin file chdman.exe (included with MAME) ROM sets that are in a .cue, .gdi or .iso format
    What happens after converting?
    After successfully creating a CHD Image, the games application path in LaunchBox will be redirected to the new .chd file.
    Also, after the files have been converted you have the option to
    •    Leave the old files in place (default)
    •    Move the old files to a separate [backup] folder
    •    Delete the old files

    Installing the plugin
    1.    Download the plugin
    2.    Unblock “BulkConvert2CHD (v1.00).zip” by right clicking the file and checking “Unblock” and clicking “OK”.
                     
    3.    Open the zip file and copy the contents (1 folder containing 1 file) into /LaunchBox/Plugins/
                   ../LaunchBox/Plugins/BulkConvert2CHD/BulkConvert2CHD.dll

    Using the plugin
    1.    Start LaunchBox
    2.    Select Tools, Bulk Convert To CHD
    3.    Select a Platform
    4.    Select the file format you’re converting from
    5.    Click Convert
    6.    (Optional)
                   Check Delete old files when complete 
                          This will permanently delete the old files after successfully converting them to .chd.
                   Check Move old files when complete
                          This will move the old files after successfully converting them to .chd to the folder you specify.
     
    Troubleshooting:
    If you are getting errors while attempting to convert the files, make sure you are using chdman.exe that comes with the latest release of MAME.
    If you use multiple versions of MAME in LaunchBox, copy chdman,exe from your latest MAME release folder into the ../LaunchBox/Plugins/BulkConvert2CHD/ folder
     
     
    Special thanks to @faeran for the idea of the original Bulk Convert cue to chd.  Without that, I probably never would have made this.
     
    As always, all comments and suggestions are welcome.
     

    1,251 downloads

       (2 reviews)

    26 comments

    Submitted

  19. Arcade64 No-Nag

    This is the no nag for Arcade64.
    Please only use this if you know about Arcade64 and how it works, there will be NO support for this no-nag. You also need to have setup Arcade 64 in advance as there are required files in the official release that are not added to this no-nag.
     

    58 downloads

       (0 reviews)

    0 comments

    Updated

  20. Visual Pinball X – Top Scores (hiscore) Viewer

    View the Top Scores for your Visual Pinball X Tables (LaunchBox only)
    This plugin uses DNA Disturber’s PINemHi app to read a tables top scores that are stored in the nvram files created by VPinMAME.  PINemHi currently it supports 425 roms.
    (Oct. 8, 2021 Updated to v1.1.  See change log for details)
    Instead of scrolling through these (in game)
      
      
    See this (in LaunchBox)

     
    If you’ve signed up on the PINemHi Leaderboard site, this plugin will also let you view your Personal Top 10 Scores (these scores are tracked separately from the Tables’ top scores) as well as the Best Top 10 Scores on the Leaderboard.  Signing up is free and you only need to provide a username.  No email address, proof of citizenship nor vaccinations required.  (See Top 10 Scores below)
    Requirements
    This plugin downloaded and setup (see Setting up the plugin below). PINemHi v3.3.1 (included with the plugin download) The emulator the table uses needs to point to “VPinballX.exe”.  This is needed to get the rom info for the table(s). Optional Requirements
    Sign up for PINemHi Leaderboards. (see Top 10 Scores below) Setting up the plugin
    Download and unblock the zip file. (right click the file, select properties and check the Unblock check box and click OK) Copy the VPXHiScores folder (from inside the zip) into your \LaunchBox\Plugins\ folder Edit the pinemhi.ini file (\LaunchBox\Plugins\VPXhiScores\PINemHi\pinemhi.ini) Under [paths] (10th line down), edit the path to the Visual Pinball (VP) “nvram” folder located inside your Visual Pinball installation.  (example) VP=D:\Emulators\Visual Pinball\VPinMAME\nvram\ The path MUST end with a slash!! (optional) Under [user] (line 25), type in your PINemHi Leaderboard name and code. (see Top 10 Scores below) Save and Close pinemhi.ini Using the plugin
    Start LaunchBox. Right click on one of your VPX tables and select View VPX Table HiScores. (see What to expect below) Click anywhere on the popup window and drag to move it. Click a button at the top of the window to view the different Top Scores. (see Top 10 Scores below) Click the red “X” to close. How it works
    To get the top scores for a table, we 1st need to know which VPinMAME rom it’s using.  To get this, the plugin uses VPinballX.exe to extract the table’s script.  It then searches the script for the name of the rom that table uses.  The rom name is then passed to pinemhi.exe which extracts the top scores from the nvram file associated with the rom.
    What to expect
    The 1st time you run the plugin for a given table, you will see the Visual Pinball editor window appear, then close. This is where it extracts the tables’ script. The script gets saved to the same folder as the VPX table, using the exact same name as the table but with a .vbs file extension.  Depending on the table, the .vbs file will be somewhere between 20 KB and 150 KB in size.
    The next time you go to view that tables’ top scores, the plugin will see the .vbs file and not extract it [again].  So you won’t see the VPX editor window unless you delete/move the tables’ .vbs file.
    Top 10 Scores
    To be able to view your Personal Top 10 and Best Top 10 scores, you need to sign up at http://pinemhi.com/hiscores.php.  This is where you’ll get your name and code to add to “pinemhi.ini “. (See note #4 under Setting up the plugin [above])
    You will also need to have PINemHi’s Rom Monitor (“pinemhi_rom_monitor.exe”) running.  This is a tiny executable that runs in the background and detects when a VPX table is loaded and then keeps track of your Personal top scores as well as downloads the Best Top 10 scores for that table. 
    Please read through “PINemHi LeaderBoard installation and config.txt” located in the plugin folder.
    (\LaunchBox\Plugins\VPXhiScores\PINemHi\ PINemHi LeaderBoard installation and config.txt) Some main points in the documentation (for use with this plugin):
    Setup your Visual Pinball (VP) path and user (name) and code. **Keys** Make note of which shortcut keys do which action. There are 5 different hotkeys.  Change them as necessary. Controller buttons are also supported. Run “pinemhi_rom_monitor.exe”. Other IMPORTANT notes: ****
    “…set the pinemhi_rom_monitor file to always execute with administrator rights.”  “The pinemhi_rom_monitor.exe was made with AHK (AutoHotkey). Microsoft Defender will frequently call AHK executables to be a virus/trojan  This is a false positive. Feel free to test it with other anti-virus programs There is an option in Microsoft Defender to allow the program to still be used (make an exception for that file)” ****For me, setting the Rom Monitor to run as Admin created issues.  As in it would not start.  I get the message “The requested operation requires elevation”.
    The fix (what worked for me):
    Follow step #1 in Setting up the plugin.  Specifically, unblock the zip file before extracting.  Do not set pinemhi_rom_monitor.exe to “Run this program as an Administrator”. With this, I would still get the UAC prompt when trying to run it from Windows Explorer.  However, when starting it from within LaunchBox. (See Starting/Stopping pinemhi_rom_monitor.exe below) it ran just fine.
    Results may vary. This is what happened on both my main PC and on my cab. There’s a good chance both computers are slightly wonky, and that indeed you DO need to run the Rom Manager with admin rights.  So if one way doesn’t work, try the other.
    Starting/Stopping pinemhi_rom_monitor.exe
    You can toggle the Rom Monitor On/Off from the Tools menu.  Depending on its state, you’ll see this:
     
    Or this:
     
    When you launch a Table with PINemHi Rom Monitor running, you’ll get a popup after the table loads showing your Top 10 Scores. Press “L” on your keyboard to have it go away (unless you changed “key=L” in the pinemhi.ini file).  This is a nice indicator that the Rom Monitor is running and that your Personal Top Score will be saved.
    PINemHi Leaderboard
    Along with Personal Top Scores, PINemHi Leaderboard has some other cool features not directly accessible through this plugin like daily, weekly and 5-minute challenges. (These are accessible using the shortcut keys mentioned above.) It tracks Player 1 scores [aka Personal Top 10 Scores] as well as Special Scores (i.e. 20 loops [Back To the Future] or 50 martians killed [Attack From Mars]).  You can add up to 9 friends and view each other’s top scores.  There are also a number of Badges that can be earned on various tables.
    Main Site:                       http://www.pinemhi.com/
    Leaderboard:                 http://pinemhi.com/hiscores.php
    VPForums discussion:  https://www.vpforums.org/index.php?showtopic=44580
     
    Special thanks to DNA Disturber for creating PINemHi for the Visual Pinball community and allowing permission to use it here, making this plugin possible!!

    53 downloads

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  21. Archive.org Collection Sync

    Easily download/sync any collection from archive.org to your local computer. Automatically scans for any existing files and checks MD5 checksums to make sure that all downloads are correct.
    To download, simply paste the archive.org URL into the top field, put the destination folder into the second, and click Start.
    To pause/abort a running download, simply close the window. To resume that download later, re-open the app, choose the same URL and folder, and then click Start. Existing files with the correct checksum will not be re-downloaded.


    Requires the .NET Framework 4.7.2. Licensed under the MIT License.
    Source code is available here: https://github.com/jasonunbrokensoftware/ArchiveOrgCollectionSync

    1,397 downloads

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    22 comments

    Updated

  22. The Definitive Audit "Tool"

    This is not exactly a tool, but can be easily used to extract an almost perfect 1G1R from their Romsets.
    To do that, just create a .txt file like the example one and rename it from .txt to .bat and execute it inside the ROMs folder.
    Note:  Only Official Released games are included in the lists. No Protos, Unlicensed, Demos, etc.
    Note 2: A lot of cells are linked to others, so better not modify them manually. You can navigate by pressing each System Name on the Index Tab, and go back to Index by pressing "Go to INDEX" button on the System Tab
    If any wrong game or any question, feel free to notify/ask me. 
    Hope it helps people to sort their rom collection.
     
     

    354 downloads

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  23. N64 Save Converter Tools

    This is for anyone who backup N64 Save Files from Retail Cartridge, EverDrive Flash Cartridge, or Controller Pak and want to use it on N64 Emulator that only support SRM File. These tools also helps if you want to import N64 Save File from Emulator to Retail Cartridge, EverDrive Flash Cartridge, or Controller Pak.
    Convert EEP to SRM with Batch Script (Not Recommended)
    1) Place all EEP Save Files in the same directory where you extracted.
    2) Run "EEP to SRM.bat"
    This Batch Script will rename all EEP Save Files to SRM Save File Format.
    Convert EEP/MPK to SRM
    Drag EEP Save File or MPK Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe"
    Only drag one file at a time.
    Convert SRA/FLA to SRM
    1) Run "ED64-Saveswap.exe" and select SRA Save File or FLA Save File.
    2) Leave everything as default and click on "- Convert file -"
    This will create another SRA/FLA Save File by swap a Save Data to be compatible with N64 Emulators that only reads SRM Save Files.
    3) Drag SRA Save File or FLA Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe"
    Only drag one file at a time.
    Convert SRM to EEP with Batch Script (1KB/2KB Size only)
    If SRM Save File size is 290KB. Skip to "Convert SRM to EEP/MPK" instead.
    1) Place all SRM Save Files in the same directory where you extracted.
    2) Run "SRM to EEP.bat"
    This Batch Script will rename all SRM Save Files back to EEP Save File Format.
    Convert SRM to EEP/MPK
    Drag SRM Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe"
    Only drag one file at a time.
    Convert SRM to SRA/FLA
    1) Drag SRM Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe"
    Only drag one file at a time.
    2) Run "ED64-Saveswap.exe" and select SRA Save File or FLA Save File.
    3) Leave everything as default and click on "- Convert file -"
    This will create another SRA/FLA Save File by swap a Save Data back to original form to be compatible with N64 Retail Cartridge or EverDrive Flash Cart.
    Credits
    All credits goes to the people who made these Tools Software happened.
    ED64-Saveswap by saturnu
    pj64tosrm by Higor (heuripedes)

    338 downloads

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    Updated

  24. The Game Zone (Multiple BB Instances via AHK script)

    Allows you to Easily use multiple instances of Bigbox on each PC to improve speeds in navigation by splitting up platforms and running them from a single app. Also allows you to customize each instance to use different themes, platform videos, etc.. Includes a ReadMe in the folder
    I wrote this AHK script to make it easy to run multiple instances of Bigbox on the same PC.
    The reason I did this was I noticed my main LB/BB rig was getting so big that navigation was starting to slow down, especially in arcade using the newer themes. It was even worse on the older PC's thoughout he house. I got the idea that maybe if I split the platforms up into different copies of LB/BB I might get a smoother experience, especially on older PC's and it worked.
    The script can be easily changed and customized to your needs. It's simple to change the images, background, layout, number of instances, etc. with much more than Notepad++. It takes a little work to set things up, but works pretty well after your done.
    Just extract it and put the "The Game Zone" folder where you want. 
    Here is what you need do to Prepare: - this is most of the work
    1. Make a copy of your Launchbox folder before doing anything just as a backup in case you have a boo-boo and something gets messed up. That makes it easy to go back. I'd leave it alone until finished.

    2. If your game media, including roms, (images, videos, music, manuals) is within your Launchbox folder, you will need to move or make a copy of it all to a centralized location Outside the default Launchbox folder. This excludes your Platform Categories, Platforms, Playlists folders and startup videos. Mine is actually on a shared NAS folder. This keeps you from creating and having multiple copies of your roms and game media in a later step.

    3. Next, you need to edit the paths to each of them in the "Folders" section of Launchbox by right clicking on a platform, then Edit > Folders (tab) and navigate each of them to where you put the media OR edit the Platform xml (../Launchbox/Data/Platforms) files with Notepad++ so Launchbox uses the new centralized media locations. Notepad++ is faster and easier, but more chance of errors. 

    4. After your media is in a centralized location, you can delete it all from your default Launchbox folders.

    5. Next, make multiple copies of your edited Launchbox folder and rename them the following (only if you wish to use the script "As Is"):
    LB-Arcade
    LB-Retro
    LB-Modern
    by default the script uses your normal Launchbox instance for the Master system.

    6. Lastly, you will need to edit the AHK script to match the different path instances that you have chosen. Mine are as follows and what the script is using by default:
    D:\Gaming\Apps\LB-Arcade
    D:\Gaming\Apps\LB-Retro
    D:\Gaming\Apps\LB-Modern
    D:\Gaming\Apps\LaunchBox (master system with all platforms)
    After everything is all set up and working, you can play with modding to your taste and needs.
    TIPS:
    I do all my maintenance work in my master instance and use Syncthings to copy the appropriate platform xml files to the appropriate LB instances, that way I do the work once and the other instances are updated automatically. Yep, I'm lazy! There is a shortcut in the folder to drop on the desktop. You might have to fix the icon for it (copy of it in the "The Game Zone" folder), since my paths may be different than yours.
    I think that's it. This is my first AHK script and was fun learning about AHK. You can do much more with it than I imagined.
    Feel free to post questions, comments, suggestions and share what you come up with.
    -Enjoy

    47 downloads

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    Updated

  25. BigBox PlatformCategoryPlaylist Selector

    2022-03-23 10-33-23.mp4 A plugin for BigBox that makes it possible to have a playlist/platform carousel inside any game view/theme via simple .xaml edit of any game view. With this plugin you no longer have to leave the game view as you can select every playlist/platform from there!
    Installation:
    Globally: Put the BigBoxPCPSelector.dll file into Launchbox/Plugins folder.
    Per Theme: Put the BigBoxPCPSelector.dll file into Theme's Plugin folder.
    Theme's Game View files: Edit WallView/TextGame/HorizontalGame View's files by adding the plugin to the user control
    <UserControl Name="Canvas" ClipToBounds="True" xmlns:PD="clr-namespace:BigBoxPCPSelector.View;assembly=BigBoxPCPSelector" .... /> and after that add the Platform Selector somwhere between the <Canvas> tags as below. These are currently the values you have to give the plugin to work. (Stuff like Position adjustment will be added soon)
    <PD:PlatformSelector Panel.ZIndex="900" ItemFontSize="20" ItemFontWeight="Normal" ItemForegroundBrush="White" ItemBackgroundBrush="Transparent" SelectedFontSize="30" SelectedFontWeight="ExtraBold" SelectedForegroundBrush="Black" SelectedBackgroundBrush="Transparent"/> Controls:
    Esc: Activate Plugin Wheel
    Left/Right: Move carousel index
    Up: Switch between playlists and platforms
    Down: Deactivate Plugin Wheel
    Esc 2x: Escape Menu like default
    Enter: Confirm Playlist/Platform selection
    Contribute:
    Feel free to improve the plugin at https://github.com/Benuno/BigBoxPCPSelector! Any support is appreciated .
    Thanks to @Fry for the help/initial code structure!

    81 downloads

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    6 comments

    Submitted


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