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Everything posted by CriticalCid
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Amiga Emulation / FS-UAE: A Comprehensive Tutorial + Launchbox Integration
CriticalCid replied to Zombeaver's topic in Videos
Just watched the video from start to finish and all I can say is hats off! It turned out to be really detailed, elaborated and very helpful for someone like me who hasn’t touched Amiga emulation since years. Wouldn’t mind to see more of these detailed tutorials -
I just saw that EmuMovies has a little write-up about LaunchBox in their news section. Apparently it’s part of an FE overview series written by jackhammersalm. It’s a relatively short article so give it a read when you are interested what the EmuMovies FE Guide has to say about LaunchBox https://emumovies.com/news/rough-guide-to-front-ends-r252/
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We really need better quality cover sources...
CriticalCid replied to Khenemet Heru's topic in Contributions
+1 to that idea. It would be very appreciated if you could upload all the stuff from your website in LaunchBox friendly packages here in the forum download section, GoogleDrive, MEGA, Zippyshare, or whatever you want. This would be much more user friendly and could save you a lot of a bandwidth- 59 replies
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Apple II Apple IIGS Btw. I’m really happy that you are working on your tool again. It’s really appreciated!
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Awesome! The Mobygames API is finally here. It’s been months since I’ve last heard anything new about it. I’m hoping @Jason Carr will take a look at it.
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Site is getting spammed with fake post
CriticalCid replied to DOS76's topic in Website/Forum Support
Done- 1 reply
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It appears that your ROM version doesn’t match to the version that DEmul expects. The easiest way would probably be if you search for a Naomi ROMset which fits to the version of DEmul that you are using.
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How to update your MAME ROMset to a newer version with CLRmamepro
CriticalCid replied to SentaiBrad's topic in Emulation
No it isn’t wrong, it’s entirely safe to update your set with multiple update packs at once. But just like lordmonkus said you have to make sure that every update pack is in its own seperate folder and you don’t overwrite anything. Clrmamepro will exactly know (based on the CRC values) which files it needs from each update pack. -
How to update your MAME ROMset to a newer version with CLRmamepro
CriticalCid replied to SentaiBrad's topic in Emulation
It’s definitely possible and works exactly the same way. You just have to use the Rollback ROM packs instead of the update packs. Of course you will need all Rollback packs from your current version to 0.168. With that said. Finding all required Rollback sets would probably be harder than finding a complete 0.168 set. As alternative you could also try to find an older set and older update packs and update that set to 0.168. A second alternative would be to use an older complete set (pre 0.168, but as close as possible) and a more current set (again, as close as possible) and try to build a 0.168 set with them, but you will most likely end up with a handful of missing files if you are gonna use that method. -
How to update your MAME ROMset to a newer version with CLRmamepro
CriticalCid replied to SentaiBrad's topic in Emulation
1. The scanner of CLRmamepro moves everything to the backup folder which doesn’t fit to 100%. But sometimes it only needs to add, rename or move some files around in the archive. So the files in your backup folder are still useful to rebuild your set. But I honestly can’t tell you if they are really required to update your ROMset but adding it is surely the fail-safe attempt. 2.The complete on-the-fly set conversion from .zip to .7z is kinda hit and miss. Sometimes it works perfectly and sometimes you get strange results like yours. The best attempt to convert it would be to rebuild your set to a completely new and empty folder. I guess I’ll need to add this to the tutorial sometimes soon as you are not the only one which came up with that issue. Hey @lordmonkus. I saw you did a noob-friendly tutorial for MAME itself. I hope you don’t mind if link to it in my start post -
Best way to ad single Steam game as you buy new ones
CriticalCid replied to ckp's topic in Troubleshooting
Just go through to the whole Steam import process again. LB will automatically skip all the games you already have imported and only add your new game. -
Looking great so far. Nice job
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So I’ve tested ReleaseDate as well and it shows it as date (in simple MM/DD/YEAR format) + time. I think it would be really nice if there would be some properties for the date format because the time is in this case really unnecessary and the option to use the same format as in the standard details view would be handy as well. This could also solve the ReleaseYear problem if it would be also possible to just set the ReleaseDate format to year only.
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Thanks Styph, it’s really appreciated!
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Hey Jason. I’m just testing the new Selected.Game options and noticed two things: 1. RealeaseYear doesn’t seem to work 2. Is there a way to show the right banner of the rating and not only just the value?
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Maybe you should take a look at this thread : You can disable the forced scaling for a default TextBlock by simply renaming it. Wouldn’t it be enough to just create a row or column with 1 pixel in size and put the CoverFlow into that? Workaround sounds so negative but I don’t see any real disadvantages or problems with this method.
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Sorry, my bad. I somehow thought you want to get rid of the whole thing Nonetheless great to hear that it worked for you.
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I just want to say thank you Jason! The new documentation is incredible helpful!
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If you set the VisibleCount property of the CoverFlow element to -4 you will make the wheel invisible. I hope that's kinda helpful for you.
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Are you using an older version of LaunchBox? It seems that your LB searches for games on thegamesdb.net but LB doesn’t support this database anymore because it had constantly downtimes and hiccups.
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Importing eXoDOS and eXoWin31 collections and artwork comes wacky
CriticalCid replied to Evil_Orko's topic in Troubleshooting
Hi Evil_Orko, fortunately that can be easy fixed Close LaunchBox, open your LaunchBox.xml and search for the line which starts with: <ImagesReorganizedFor5 Change the value in the middle from “true” to “false” and save the xml file. Now when you open LaunchBox you just have to wait until all files are moved into the right place. -
Yeah it’s a bug which occurs when you are using alignment properties for the videos in your theme. I have the same issue with VLC in my own theme as well. I’ve posted this already in the Beta thread so I’m hoping that @Jason Carr has this still on his plate. So unfortunately you have to use WMP for this theme until the VLC bug is fixed.
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Hi Zsolan, it’s possible but you’ll need to create a new custom theme in order to change this: 1. Go into the “Themes” folder inside your LaunchBox installation. 2. Create a copy of the “Default” folder and name it as you want. Make sure that the new folder is inside the “Themes” folder as well 3. Navigate into that copied folder, then into the “Views” folder and open the “TwoColumnGameDetailsView.xaml” with any text editor. 4. Search for the line TextBlock Name="Details" Text="{Binding Path=Details}" FontFamily="Calibri" Foreground="White" TextWrapping="Wrap" TextTrimming="CharacterEllipsis" 5. Change “Binding Path=Details” into “Binding Path=Notes” and save the file 6. Now open BigBox, go to the options and change the view into your new one. Done If you have any further questions feel free to ask.