
madpossum
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I kan't help someone who spells Mortal Kombat as mortal combat. LOL. You kould, ahem, sorry, could make a kid friendly playlist using the playlist feature, but I don't think there is any way to keep him from navigating to the main MAME platform. Unless there is some way to use the unlock feature and a way to "hide" everything but the kid friendly playlist behind it but I can't think of a way off the top of my head. You could have 2 separate instances of Launchbox but that would be unwieldy, especially on a cab.
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Thanks! I really like your playlist videos, you did a great job on them. I was using some I made myself but I really liked they way yours looked so I switched over, thanks for making them.
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No problem, I just finished setting up my lightguns on my arcade cab a few weeks ago so I know how much of a pain it is to get both working in everything. Glad I could help. As for Behind Enemy Lines, I don't have that game but I think I remember reading when I was researching it used a different control scheme so the guy who made demulshooter had to assign the missile button to the middle mouse button click. Try checking the P1 and P2 config pages on demulshooter and make sure one of your buttons on your Aimtrak guns is assigned to the middle click button.
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It looks like you have everything set up correctly and just need to calibrate your guns. Trackballs and Aimtrak guns are both seen as mice by your PC. The PID_1601 device (the one highlighted in your demulshooter screenshot) is your gun labeled device 1 and the PID_1603 is the one you have designated device 3. Make sure that PID_1601 is your P1Device in demulshooter and PID_1603 is P2. Now, for calibration, 1st make sure the guns are calibrated in the Aimtrak configure software. Second, just like some MAME gun games, all of the model 2 games each need to be calibrated in-game. Hit the TEST button(whatever you have it set to in the model 2 emulator, I think default is F2?) to bring up the service menu and find the calibration setting and calibrate the guns for each game. I had some trouble with some of the games and it took me a couple of tries to get the cursors to move where I could calibrate them in-game, try moving closer and/or farther away. After you get them calibrated in game you should be good to go.
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You need to set UseRawinput=1 and save the .ini. You can change Drawcross to =0 if you don't want on screen crosshairs or leave at 1 if you want to have them. You then also need to use a program called Demulshooter, set it in the Additional Apps section to run the demulshooter.exe for each of your lightgun games (it will shut itself off after each game is closed automatically) with this additional command line parameter: -target=model2 -rom=whatever name of the rom for the game. So, for example, for Virtua Cop2, under additional apps set it to run the demulshooter.exe with the command line parameter -target=model2 -rom=vcop2. Just read the Readme file for demulshooter very carefully if you have any trouble. You can then use the same program to run 2 lightguns in Demul the same way (just replace the target=model2 part with target=demul 0.7a. Demulshooter download found here: http://forum.arcadecontrols.com/index.php/topic,149714.0.html
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A look at my new home arcade cabinet. Got the 32" Upright Xtension Arcade kit from RecRoomMasters. You design and send in the artwork and they send you everything you need pre-cut. Good for people like me who don't have any real woodworking tools and are a danger to themselves and everyone around them if I had them anyway, LOL. Using Big Box (of course) with a launch video I made just for this arcade. The guts are an old HP PC I had that we weren't using (it actually wasn't working, I had to replace the motherboard to get it going again). Two Aimtrak guns for the lightgun games complete the package (I bought a couple of black plastic hooks to hang them from at Home Depot for about $4.00). I always liked the art associated with SF2 HF that you would see in strategy guides and old GamePro magazines at the time, so I used that as the basis for the artwork. The characters on the sides were all character art from old promotional material for SF2 HF. The Control panel uses the cover box art for the SNES and Genesis home versions of the game.
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What kind of control panel are you using? For my arcade cab, for Steam, I have a bunch of fighting games (Street Fighter V, Mortal Kombat X, Injustice, UMvC3, etc), Castle Crashers, and Nidhogg. My control panel uses an IPAC, which is basically a keyboard emulator, so getting all those games to work using 2 players took a bit of work (basically launching VJOY and x360ce before each game and then closing them after the game closes). If your controller set-up uses Xinput then they are pretty much plug and play.
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Most (if not all) of the themes have their own images and video folders so you don't have to worry about any of your default being overwritten. I use that to use different platform videos with different themes, like Viking's vids for the Big Couch theme and NyNy's for the default theme, etc.
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Anyone know how Skylake/Kaby Lake Pentiums fare for emulation?
madpossum replied to airbikecop's topic in Emulation
I'm running Launchbox with systems from the Atari 2600 up to the PS2 and Wii on both my main PC with an overclocked i7-6700k and my HTPC with an i3-4170. Mednafen Saturn also runs fine on both. There's more of a difference between them because of the graphics cards when emulating more modern systems in hardware mode and cranking up the resolution than any differences caused by the CPUs (980ti vs RX7950). I'd say you'd be fine with a Kaby Lake Pentium like the G4650 since it has hyperthreading or any more recent i3. I wouldn't go for a Skylake or older Pentium because they don't have hyperthreading. While they would be mostly fine for strictly emulation, once you start adding background processes running and trying to do more with your system than just emulating it will really hold it back. You also mentioned light gaming, you will have trouble running many current games on a strictly dual core without hyperthreading. My HTPC with the Devil's Caynon (Haswell refresh) i3-4170 and 7950 graphics card runs all my emulators as well as modern Steam games (usually at least at medium settings). That's also with Kodi and other things running in the background. I'd recommend the Kaby Pentium or any Ivy Bridge or above i3 if need to save some money. Don't be afraid to look around the used market, I've actually saved money on builds before by buying used Dell or HP desktops cheap and stripping them for parts. -
I've been looking for a way to control the volume level of the Big Box startup vids. The problem is the startup vids all seem to play much louder then the rest of Big Box (and almost everything else on my HTPC). Sure you could just turn down the volume when starting Big Box and then turn it back up again after the startup video plays but I'm looking for a more eloquent and permanent solution.
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Startup Video Manager
madpossum replied to UnderwoodNC's topic in Third-Party Applications and Plugins (Released)
Is there a way to get it to randomize the start up videos when launching directly into Big Box? Not just when going into Big Box from Launchbox? On my HTPC I launch directly into Big Box from Kodi and it always stays as the same start up video. Other than that, great plug in!- 22 replies
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So there is an add on disk for the game Return Fire for the 3DO (great game by the way), Maps of Death. To play it, you had to run the original disk for Return Fire first and then put in the add on disk. I used to have it working in 4DO awhile ago (don't remember how). I've tried a ton of different ways (most using the additional apps options in Launchbox) but can't get it to work with Retroarch. Anyone have any suggestions?
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Virtua Fighter 4 Final Tuned, the final and many consider best version of VF4, was never released outside of arcades so the Naomi version is the only version. Not sure if any good ports of Street Fighter Alpha 3 Upper is available outside of the PSP version (which you can't play 2 player games on, being a handheld version), so that one may be worth it. Other than that, most of the games have near perfect ports to the Dreamcast or PS2. I have VF4FT, SFA3 Upper, Zombie Revenge (for the reason you mentioned, LOL), Senko no Ronde, one of the Melty Blood games, Beach Spikers (which does have a Gamecube port), MvC2 (just cool to have the arcade version), a couple of the SCHMUPs, and Club Kart: European Session (don't think any port of this exists) for Naomi and Naomi 2.
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Panzer Dragoon Orta Jet Set Radio Future Ninja Gaiden Crimson Skies Steel Battalion Otogi Phantom Dust Links 2004 Top Spin That's just off the top of my head and doesn't include console exclusives that also eventually appeared on the PC like Halo, Halo 2, KOTOR, KOTOR 2, and Jade Empire.
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I'm at work but I think I can give you some tips. This link will explain the commands you can use on the game.ini's: https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game The Game ini's are in your main Dolphin folder > SYS folder > Gamesettings. The ini's are listed by game IDs, you can get a game's ID number either by right clicking on the game in the Dolphin UI (if you have it pointed at your Wii games and the games loaded) and going to properties, I believe the last page under properties has the game ID. I also found this link that lists the game IDs: http://crysweb.altervista.org/wiigameids/ So in the Castlevania Ini, for example, I believe I added this: [Core] CPUThread = False [Controls] WiimoteProfile1 = classic controller The CPUThread=False turns off "dual core" so the game won't freeze, and the WiimoteProfile1=classic controller loads up the profile that I have saved (which I called "classic controller") which uses the classic controller and I have mapped to my Xbox 360 pad. It's kinda an involved process and takes awhile if you have a lot of Wii and Wiiware games but it after doing it you never have to do it again. When I load up Wii Mario Kart it loads up with 4 controllers configured to classic controllers. When I load up Mario Galaxy it loads up with my controller set up to emulated Wiimote and nunchuk.
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I believe you have to turn off "Enable Dual Core" in Dolphin to get Castlevania working, otherwise it freezes in that same spot everytime. There are a couple of games like that, if you know how to set that up in the game.ini's in dolphin you can do that and it will override your Dolphin settings so you don't have to keep switching it. I did that for all my Wii and Wiiware games for things like that and so it loads the correct controller profile (emulated Wiimote, classic controller, etc) for each game automatically.
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Defintive list of Wii games able to played on normal controller?
madpossum replied to LogicalEgo's topic in Games
Here's a list https://en.wikipedia.org/wiki/List_of_Wii_games_that_use_the_Classic_Controller Two overlooked ones I recommend is Sengoku Basara: Samurai Heroes and No More Heroes 2: Desperate Struggle . -
Don't agree with much of their list, but then I also think that Overwatch is greatly overrated and Titanfall 2 is criminally underrated in all of these lists. I just got Doom finally and looking forward to playing it. Maybe it's just me but this year seemed kinda disappointing overall for new releases. Not a lot of good or unique smaller titles lack past years and it seemed all the big AAA titles were FPS games. BF1 is fun, though. Also, CadetStimpy, don't push the History Eraser Button!
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I had the same problem (also with using joytokey with Taito Type X games). The only way I could get it to work was to not check the "run after application" box on the additional app to close joytokey. I had to click on that additional app manually after closing the game to kill joytokey. Unfortunately, I haven't had time to find a more elegant solution yet.
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I couldn't get Gauntlet to work with any N64 emulator, I think I just went with the Dreamcast version. There is a few games that right now aren't really playable with any current N64 emulator, the Indiana Jones game is another one off the top of my head and I don't think Rogue Squadron really works well in any of them either. I have high hopes for the Vulkan N64 emulator in Retroarch (called Parallel(?) or something like that) but it is still in the early stages and has a way to go yet. Other than that N64 emulation isn't very strong at all right now,
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i7-6700k 980ti Windows 8.1 Whatever the latest beta is (just updated again last week I think). Also has the same problem on my HTPC which has i3-4730, 7950, Windows 8.1 also, also latest beta. So it's happening on both NVIDIA and AMD graphics cards, at least in my house, LOL. Very strange bug, but appreciate all the work you've put into the theme, it's much appreciated.
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Still not working, with either VLC or WMP.
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LOL, I know it takes awhile, but it's worth it to just be able to boot the game and not worry about controller configs. Make sure you make a copy of that folder when you're done, just in case, trust me it sucks if you have to do that all over again!
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For me it's the music, FF7 has some of the greatest video game music of all time, especially Aeris(th) theme and One Winged Angel.
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Battlefield 1, Titanfall 2, The Mass Effect Trilogy (I've never made it past the 1st one yet), various SNES RPGs, planning on playing SSF2T on Fightcade again after a very long absence, Dragon's Age Inquisition, Metal Gear Solid 3 (only one I haven't played yet besides 5 which I don't have yet). It's no wonder it takes me forever (sometimes years) to finish a game (and why I have a huge number of games on Steam I've never even installed yet).