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Everything posted by Retrofrogg
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NES 3D Box Art Retail Spines
Retrofrogg commented on WallyWonka's file in Nintendo Entertainment System
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Just tried out the 3D box models in Launchbox....very very cool!! Thanks!! A few things: - I can't seem to maximise it from the carousel window, like you can with the other artwork. Could this be made possible? - Would it be possible to have left and right spines? For many games they are different. - When looking at the "3D Model Settings" in the Edit Platform window, there are only 2 model types - Box and DVD case. Could we have CD case and cassette case too please? And ideally Megadrive cases? Or, best of all, allow us to make our own 3D models to import? - Could we have the option to remove the 3D model box for a platform? For example, in "arcade" I would rather not have the 3D model box in the carousel as there weren't 3D boxes for arcade, and the auto-generated ones therefore don't work. - For those of us that like to invert vertical mouse on our FPS games, it would be nice to have that option when rotating the box models.
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updated NEC TurboGrafx-16 - 3D Boxes (Updated)
Retrofrogg commented on Hunter_ARG's file in NEC TurboGrafx-16
- 6 comments
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Sounds great. If we have accurate 3D models for games, perhaps all the other static box views (front, back, 3D) could be generated by Launchbox from the 3D model? That would negate the need to download multiple images, for those that would prefer. I suppose that might require some sort of cache to save resources. The models would have to be support different dimensions so that the original box dimensions for a particular system can be used. I guess that the models should also be allowed to be made in an external rendering program and then exported to Launchbox. I’m thinking in particular or cassette based games, which would have to appear in a jewel cassette case, single or double depending on the original format. I haven’t looked at the boxes in detail, but the user should be able to make/submit to the Launchbox database the 3D box using scans for all sides of the box, as far as possible. If no scan exists for a side then Launchbox could auto-generate that side, as I think BigBox does just now for spines. How to get them into Launchbox….I guess they could appear in the carousel, and also in the image list when you maximise the game artwork. Ideally we could freely rotate and zoom in/out of the 3D box model in Launchbox using the mouse. The sides would need to be of sufficient resolution to be able to read the small text on the big box games. There’s a good example of this online where some guy made a bunch of PC big box 3D models. Just some food for thought!
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Playing around with the 3D box feature in BigBox...looking good! Please let this come to Launchbox, for those of us that don't use BB much!
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Konami Handheld - [16:9] Themes Video
Retrofrogg commented on Paulina's file in Tiger Electronics Handheld
- 6 comments
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- konami handheld
- themes video
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(and 1 more)
Tagged with:
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- 2 comments
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- orionsangel
- arcade
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(and 8 more)
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reflection lights SOQUEROEU TV Backgrounds
Retrofrogg commented on soqueroeu's file in Platform Bezels/Overlays
- 29 comments
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video set COLORFUL platform video set
Retrofrogg commented on viking's file in Platform Theme Videos
Great, thanks! I do think it would be very useful to see what is available. Especially since the files in the download section and in the Launchbox scraper don't necessarily appear in alphabetical order. The collapsible list you used to have was perfect. For example, I seem to remember that you had a "Nintendo consoles" video (which covered NES, SNES, Gamecube etc), but it's hard to look for these things currently. Maybe it was part of the old (non-colorful) set. -
video set COLORFUL platform video set
Retrofrogg commented on viking's file in Platform Theme Videos
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Game & Watch Video Snaps (54 files)
Retrofrogg commented on Reevesad's file in Nintendo Game & Watch
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So how much of that 103.9TB does Launchbox take up? We need more info!
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Found a possible bug - sometimes, when selecting a platform, the platform video suddenly increases in size to outside the confines of the video play area, the result being that you can only see a part of the zoomed in video: If I go to a different platform, then back to the original one, it fixes:
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BigBox With Consoles Split Into Different Regions
Retrofrogg replied to Robin55's topic in Collections and Builds
Personally I would add a (USA, Europe) ROM to both the USA platform and the Europe platform, and then scrape one with USA art and the other with Europe art.