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Retro808

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Everything posted by Retro808

  1. Are you using just two screens? The image of the Back to the Future logo and the "Time Circuit" are on the same monitor? Then the actual Burger Time game and bezel are on the second monitor? If that is the case then no. Editing the marquee xaml has no affect on the main game monitor.
  2. @TFoster That's a pretty cool idea. What you want to do should be easily doable. You can just edit your marquee xaml to make your canvas size cover down to that area. Then define grids/columns for the little viewable strip and bind the image you want to the area pulling off the game name.
  3. Yup. It starts out curved and the more you move through the wheel in slowly turns into a steep angled line instead of a curved wheel.
  4. The folder would be named whatever the theme inside the zip file is named.
  5. It is actually pretty simple. 1. Download theme and unzip it into the \LaunchBox\Themes folder. (You already did this) 2. Go into Manage Themes in BigBox. Select CoinOps theme. Select "Apply As Main Theme" and then answer "Yes" when it asks do you want to apply to all platforms and playlists. 3. Back out of Options page and you should not see CoinOps applied. If it is not then go into your \Launchbox\Themes folder and make sure the CoinOps theme is not double embedded into a folder. Make sure it is not \Launchbox\Themes\CoinOps\CoinOps\
  6. This ⬆️ Well, if you want to use the theme then you click "Yes". The reason it asks if you want to reset all your platforms and playlists to use this theme is because BB allows you to use different themes per platform.
  7. All controls for in game are done directly in each emulator you choose to use. Not in LB. Those settings in LB are only for use in LB front end or when moving around in LB Pause Theme menu items.
  8. Can you post a pic of what you are seeing?
  9. As @faeran mentioned each theme can support multiple views and it is up to the theme creator what views they make for their theme. The easiest way to see the different views when you have applied the theme is to map a button or a key to the option for "Switch View" in BigBox. Go into either the keyboard mapping section or controller mapping section (depends on your setup) and find the option for "Switch View" and then map a key/button. You can even map one for "Switch Theme". This allows you to see changes real time. Then when you apply the theme and as you are viewing your platform list or your game list if you hit that button it will switch the views to the different view layouts the theme creator made and find the one you like.
  10. No. LB does not care about the file type. LB only sends a command line to RA to run the game and the core you set to run it. You have something else wrong and it is likely how you set up the emulator and/or the game in LB. What system are you having issues with. If more than one just name one. Let’s start simple. Then share a pic of your Retroarch setup in LB. in Manage Emulators edit RA and share a pic of the Details tab and the Associated Platforms tab (make sure it is showing the platform’s name). Also right click one of the games you are having issues with end edit it. Share a pic of the Emulation page and the Launcher page.
  11. Forum search is right under where you sign in. Upper right of forum.
  12. Just an FYI, you can edit a copy of the Default theme to make scrolling smoother. Steps in this thread.
  13. @boylag @1970Novacaine Would either of you mind going into your \Data\Platform folder and expanding it to show all the data files that are in there and share a pic?
  14. Not there as in it did not get imported into LB or just not in Mame. It is in Mame here is a screen shot from .230. It is typically "best" to get a full rom set that matches the mame version you choose to use. Pac-Man is technically clone of Puck Man.
  15. Or you can try what I recommended and see if we can get you moving forward.
  16. If RL makes things easier for your use that is great. However, it makes troubleshooting harder as you now have a 3rd layer involved. So you now have a launcher (LB/BB) launching a launcher (RL) launching games. Add to that all the modules RL uses and we end up chasing issues down a rabbit hole. BB uses LB setup for roms and emulators. If BB is not launching and LB is, then there is likely something within RL that is not happy with BB. To test I would say pick an easy platform and setup the stand alone emulator to run those games and then set that up in LB. Test if BB runs the games. If it does we can confirm RL is having an issue with BB.
  17. That looks like the error when you have not assigned your rom path within the PJ64 UI. I would double check that in PJ64. Also tick the PJ64 box in the LB screen. I know you said if you launch PJ64 on its own it is fine, is that with a game or just launching PJ64?
  18. I just upgraded to this version as I do not use Project64 much and had no issues launching the game from LB/BB. Can you share a pic of what you are seeing. I know you said the error has no text, but pics are still helpful. Also share pics of your emulator settings from LB. In manage emulators edit PJ64. Show pic of Details tab and Associated Platforms tab.
  19. It is not something currently available in a BigBox setting. Best option is to submit a ticket in bitbucket.
  20. You will have to create or edit the GameMarqueeView.xaml and depending on how you have your view laid out the simplest thing is to add a text block and bind it to the notes. <TextBlock Text="{Binding Path=ActiveGame.Notes}" Foreground="White" /> You could also bind the notes and use a horizontal or vertical scrolling canvas. There is a line you would need to add to the user control for this as well. But an example of using the code is below for a vertical scroll. <Canvas x:Name="NotesCanvas" ClipToBounds="True" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="6,10,40,40"> <controls:ScrollableTextBlock Name="ScrollingNotes" Text="{Binding Path=SelectedGame.Notes}" FontSize="24" FontFamily="LAUNCHBOX_ROOT_FOLDER/Themes/Unified Redux/Fonts/Prototype.ttf#Prototype" Foreground="White" TextWrapping="WrapWithOverflow" Width="{Binding ElementName=NotesCanvas, Path=ActualWidth}" ScrollBeginDelay="6" ScrollSpeed="2" ScrollAutoReverse="False" ScrollEndDelay="6" ReverseScrollSpeed="0.5" ScrollDirection="Up" > <controls:ScrollableTextBlock.Effect> <DropShadowEffect BlurRadius="2" ShadowDepth="2"/> </controls:ScrollableTextBlock.Effect> </controls:ScrollableTextBlock> </Canvas> If you go into the Launchbox\Themes folder there is a Documentation.pdf file than can help you see what bindings do what and examples of how to use them.
  21. I have no issues with any of those games running correctly. Perhaps something in your setting is slightly off. Can you post a couple pics. It is always better to see your exact set-up. I assume Rambo and Far Cry run fine when launching directly in TeknoP without using LB? Right click Rambo and edit that game. Share 2 pics. 1. Pic of the Launching page. 2. Pic of the Emulation page.
  22. That is not an issue that is how BigBox is designed. So that's the misunderstanding. When you move up or down to the different platform names if you just stop on one it does not automatically go into the games. It just stays on the platform name and plays a platform video. You have to click what ever button you map to actually go into the game list. So you map a "Select/Enter" button and a "Back" button. In your BigBox settings there are specific sections for Controller and Keyboard mapping. You change them there. While you are in the BigBox settings I recommend spending time looking around at all the options. There are a bunch to to get familiar with.
  23. Yes that is platform level. So your NES showing a blank screen means you never downloaded or added an NES platform image. If you use a different theme can you go into a platform and see the list of games?
  24. That's the platform level. The metadata bottom of the image is for the platform not the game. When in the actual game list that bar would show a game's metadata. I can create the same image by removing my NES platform video. So something is not letting the user get into the actual game level. Map a button in BigBox controller or keyboard options to "Change View" and then go back into that screen and hit that button see if the view changes. When you are on the platform level before you click a button to go into that platform to see the games does the platform video show at all?
  25. Looks like your using one of the Unified themes. The image shows you are still in the platform level and that view is designed to show a full screen platform video. Do you have platform videos downloaded?
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