ALIE Posted November 22, 2017 Share Posted November 22, 2017 1 hour ago, alnyden said: Community rating is a great idea! Couple questions: Can they be added to the list view grid in Launchbox so we can sort by star rating and community rating? Also, can community rating be added to the playlist auto-populate options? Would love to auto-populate a playlist with community five star games. Also, it would be great if star rating could be set in the bulk edit window. That way favorite playlists could be quickly set to a specific star #. I like both of these. 1 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted November 22, 2017 Author Share Posted November 22, 2017 4 hours ago, Zombeaver said: Cheevos? Haha, that's amazing. 3 hours ago, alnyden said: Community rating is a great idea! Couple questions: Can they be added to the list view grid in Launchbox so we can sort by star rating and community rating? Also, can community rating be added to the playlist auto-populate options? Would love to auto-populate a playlist with community five star games. Also, it would be great if star rating could be set in the bulk edit window. That way favorite playlists could be quickly set to a specific star #. Yeah, definitely need all of these. There are a lot of places in LaunchBox that I still need to add community rating. Hopefully I can get these in before the official release. 2 hours ago, Omen said: @Jason Carr could you add a way to scrape the community rating only? Currently it seems to scrape the entire game info, and I've had issues in the past with info being over written by the "Download Metadata and Media" wizard, even when selecting the option to not update existing data. Unfortunately I probably won't add a separate process because it's a lot of work for very little return. If there's an issue with data being overwritten by the wizard, I need to know the specific details so I can get it fixed, rather than ignoring it and adding a separate process. 1 Quote Link to comment Share on other sites More sharing options...
Omen Posted November 22, 2017 Share Posted November 22, 2017 16 minutes ago, Jason Carr said: Unfortunately I probably won't add a separate process because it's a lot of work for very little return. If there's an issue with data being overwritten by the wizard, I need to know the specific details so I can get it fixed, rather than ignoring it and adding a separate process. That makes sense. I've noticed when I scrape games that have titles I have changed, they revert to the title in the LB database. 1 Quote Link to comment Share on other sites More sharing options...
Beatlemaniac19 Posted November 22, 2017 Share Posted November 22, 2017 (edited) I wanted to report a bug. It seems that when you go to the separate view types (i.e. View Genres, View Developers, View Series etc.) the alphanumeric shortcuts get stuck on the first instance of a value beginning with the word "The". I've got two examples of this below. The first is when I scroll through the View Developer option, it gets stuck on "The Edge". The next issue is under the View Series option where I get stuck on the developer "The Addams Family". As you can see, even though I'm currently on the letters M and J and in the examples above, I'm stuck on the first instance of a value beginning with "The". When I scroll down to the letter U, it automatically fixes this problem. Therefore the issue is that it recognizes values that begin with "The" as beginning with the letter T, not E for "The Edge" or A for "The Addams Family" and it won't fix itself until the next letter value U appears. I've tried doing with with "A" and "An" prefixes, but this issues seems to only happen with the "The" prefix. This happens for all of the view types. Can you please fix this? Edit: Just created a BitBucket ticket for this issue if you care to look: https://bitbucket.org/jasondavidcarr/launchbox/issues/3590/alphanumeric-navigation-glitched-on-view Edited November 22, 2017 by Beatlemaniac19 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 22, 2017 Share Posted November 22, 2017 Just got this Quote Link to comment Share on other sites More sharing options...
CTRL-ALT-DEFEAT Posted November 22, 2017 Share Posted November 22, 2017 1 hour ago, Zombeaver said: Just got this I've been getting these same kinds of crashes lately, as well, but not very frequently; they occur while going through different games in my collections and only happens in BB mode. I was also getting them once the startup videos were changed to be played back, natively, in the LB/BB engine. About 1 in 5 times, BB would crash right after the startup video finished. I've disabled Startup videos for now and haven't seen anyone mention it, so figured it was probably something on my end causing it. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 22, 2017 Share Posted November 22, 2017 I haven't been using BB since the latest beta - I've only gotten them in LB. It's just while clicking around on different games. Quote Link to comment Share on other sites More sharing options...
NJDave71 Posted November 23, 2017 Share Posted November 23, 2017 I am also getting Random crashing in bigbox. 7.15 b4 or b5. Quote Link to comment Share on other sites More sharing options...
Coleman Posted November 23, 2017 Share Posted November 23, 2017 LaunchBox crashed on me. Never had this happen before... is this info helpful Files that help describe the problem: C:\Users\Parental\AppData\Local\Temp\WERAB17.tmp.WERInternalMetadata.xml C:\Users\Parental\AppData\Local\Temp\WERB6AC.tmp.appcompat.txt C:\Users\Parental\AppData\Local\Temp\WER3C02.tmp.mdmp Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt Quote Link to comment Share on other sites More sharing options...
vipermetcalf Posted November 23, 2017 Share Posted November 23, 2017 (edited) On 11/17/2017 at 11:00 AM, Porl Hendy said: How exactly do i get my api key please? I registered to retroachievements.org then clicked on the link in launchbox options that takes u to the api key screen but i cant seem to see the api key. Thanks Edited November 23, 2017 by vipermetcalf couldnt read image Quote Link to comment Share on other sites More sharing options...
alnyden Posted November 25, 2017 Share Posted November 25, 2017 I am finding a bunch of games in NES (using Retroarch) where achievements are listed in RA, achievements can be unlocked, and they show up on the retroacheivements website, but are not displaying in Bigbox. ("No achievements available") Yet some games are working fine. For example, Castlevania loads achievements, but Castlevania II & III do not. Quote Link to comment Share on other sites More sharing options...
teeedubb Posted November 26, 2017 Share Posted November 26, 2017 Hi, BB crashed when exiting the achievements window for Secret of Mana on SNES with the following error: Object reference not set to an instance of an object. App: Big Box Version: 7.15-beta-5 Type: System.NullReferenceException Site: Void (<>c__DisplayClass24_2) Source: BigBox at (<>c__DisplayClass24_2 ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.AchievementViewModel.<>c__DisplayClass24_2.<InitializeImage>b__4() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at (Action , DispatcherPriority ) at Unbroken.LaunchBox.Wpf.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.AchievementViewModel.<InitializeImage>b__24_3(ImageSource source) at (Object ) at Unbroken.LaunchBox.Wpf.BigBox.ImageLoader.LoadImages(Object unused) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Recent Log: 7:37:15 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 7:37:15 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 7:37:15 PM VlcMediaPlayer.Dispose(bool disposing) Free 7:37:15 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 7:37:16 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 7:37:16 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 7:37:16 PM VlcMediaPlayer.Dispose(bool disposing) Free 7:37:16 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 7:37:17 PM Music.StopAndResumeBackground Start 7:37:18 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 7:37:18 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 7:37:18 PM VlcMediaPlayer.Dispose(bool disposing) Free 7:37:18 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 7:37:22 PM Music.StopAndResumeBackground Start 7:37:22 PM Music.StopAndResumeBackground Start 7:37:22 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 7:37:22 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 7:37:22 PM VlcMediaPlayer.Dispose(bool disposing) Free 7:37:22 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 7:37:23 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 7:37:23 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 7:37:23 PM VlcMediaPlayer.Dispose(bool disposing) Free 7:37:23 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 7:37:23 PM Music.StopAndResumeBackground Start 7:37:24 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 7:37:24 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 7:37:24 PM VlcMediaPlayer.Dispose(bool disposing) Free 7:37:24 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 7:37:25 PM Music.StopAndResumeBackground Start 7:37:26 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 7:37:26 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 7:37:26 PM VlcMediaPlayer.Dispose(bool disposing) Free 7:37:26 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 7:37:26 PM Music.StopAndResumeBackground Start 7:37:26 PM Music.StopAndResumeBackground Start 7:37:26 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 7:37:26 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 7:37:26 PM VlcMediaPlayer.Dispose(bool disposing) Free 7:37:26 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 7:37:27 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 7:37:27 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 7:37:27 PM VlcMediaPlayer.Dispose(bool disposing) Free 7:37:27 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 7:37:49 PM Exception Quote Link to comment Share on other sites More sharing options...
Omen Posted November 26, 2017 Share Posted November 26, 2017 I just got this error while LB was chillin in the background: Object reference not set to an instance of an object. App: LaunchBox Version: 7.15-beta-5 Type: System.NullReferenceException Site: Void Insert(TKey, TValue, Boolean) Source: mscorlib at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at (String , String , String ) at Unbroken.LaunchBox.RetroAchievements.RetroAchievementsApi.GetGamesForConsole(String username, String apiKey, String consoleId) at (String , String , String , String ) at Unbroken.LaunchBox.RetroAchievements.RetroAchievementsApi.GetGameInfoWithProgress(String username, String apiKey, String gameName, String platformName) at (<>c__DisplayClass80_0 ) at Unbroken.LaunchBox.Desktop.Drawing.GameDetailsGui.<>c__DisplayClass80_0.<RefreshImage>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 8:37:14 AM Music.Kill Start 8:37:14 AM Music.Kill Finished 8:37:14 AM Music.NotifyTrackList Start 8:37:14 AM Music.NotifyTrackList Invoke 8:37:20 AM Music.Pause Start 8:37:20 AM Music.Prepare Start 8:37:20 AM Music.Kill Start 8:37:20 AM Music.Kill Finished 8:37:20 AM Music.NotifyTrackList Start 8:37:20 AM Music.NotifyTrackList Invoke 8:37:22 AM Music.Pause Start 8:37:22 AM Music.Prepare Start 8:37:22 AM Music.Kill Start 8:37:22 AM Music.Kill Finished 8:37:22 AM Music.NotifyTrackList Start 8:37:22 AM Music.NotifyTrackList Invoke 8:37:24 AM Music.Pause Start 8:37:24 AM Music.Prepare Start 8:37:24 AM Music.Kill Start 8:37:24 AM Music.Kill Finished 8:37:24 AM Music.NotifyTrackList Start 8:37:24 AM Music.NotifyTrackList Invoke 8:41:14 AM Music.Pause Start 8:41:14 AM Music.Prepare Start 8:41:14 AM Music.Kill Start 8:41:14 AM Music.Kill Finished 8:41:14 AM Music.NotifyTrackList Start 8:41:14 AM Music.NotifyTrackList Invoke 8:43:16 AM Music.Pause Start 8:43:16 AM Music.Prepare Start 8:43:16 AM Music.Kill Start 8:43:16 AM Music.Kill Finished 8:43:16 AM Music.NotifyTrackList Start 8:43:16 AM Music.NotifyTrackList Invoke 8:43:26 AM Music.Pause Start 8:43:26 AM Music.Prepare Start 8:43:26 AM Music.Kill Start 8:43:26 AM Music.Kill Finished 8:43:26 AM Music.NotifyTrackList Start 8:43:26 AM Music.NotifyTrackList Invoke 8:43:54 AM GameDetailsGui.RedrawDetails Start 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailRating 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailFileName 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailNotes 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailDates 8:43:54 AM GameDetailsGui.RedrawDetails End 8:43:55 AM Music.Prepare Start 8:43:55 AM Music.Kill Start 8:43:55 AM Music.Kill Finished 8:43:55 AM Music.NotifyTrackList Start 8:43:55 AM Music.NotifyTrackList Invoke 8:43:56 AM Music.Stop Start 8:43:59 AM Music.Kill Start 8:43:59 AM Music.Kill Finished 8:44:06 AM GameDetailsGui.RedrawDetails Start 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailRating 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailFileName 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailNotes 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailDates 8:44:06 AM GameDetailsGui.RedrawDetails End 8:44:06 AM Music.Prepare Start 8:44:06 AM Music.Kill Start 8:44:06 AM Music.Kill Finished 8:44:06 AM Music.NotifyTrackList Start 8:44:06 AM Music.NotifyTrackList Invoke 8:44:07 AM Exception Quote Link to comment Share on other sites More sharing options...
alissongamer Posted November 27, 2017 Share Posted November 27, 2017 I had the option of retroachievements enabled in Retroarch, however now that the Launchbox also has the option I was wondering if I leave it configured in Retroarch and Launchbox at the same time or if I have to leave in only one. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 27, 2017 Share Posted November 27, 2017 54 minutes ago, alissongamer said: I had the option of retroachievements enabled in Retroarch, however now that the Launchbox also has the option I was wondering if I leave it configured in Retroarch and Launchbox at the same time or if I have to leave in only one. You will still need it enabled in retroarch, Launchbox only shows your achievements it does not unlock them that is the emulators job, in your case retroarch. 1 Quote Link to comment Share on other sites More sharing options...
Killerdog Posted November 27, 2017 Share Posted November 27, 2017 hi, mine is charshing when i import a wii rom Le format de la chaîne d'entrée est incorrect. App: LaunchBox Version: 7.15-beta-5 Type: System.FormatException Site: Single ParseSingle(System.String, System.Globalization.NumberStyles, System.Globalization.NumberFormatInfo) Source: mscorlib at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt) at Unbroken.LaunchBox.Search.LocalDbSearchResultGame..ctor(DataRow row, String region) at (Int32 ) at Unbroken.LaunchBox.Search.LocalDb.GetGameById(Int32 id) at (WorkingControl , List`1 , String , Boolean ) at Unbroken.LaunchBox.Desktop.Controls.WorkingControl.MergeInNewGames(List`1 newGames, String platformName, Boolean useMameData) at (WorkingControl , List`1 , Boolean ) at Unbroken.LaunchBox.Desktop.Controls.WorkingControl.MergeInNewGames(List`1 newGames, Boolean useMameData) at (<>c__DisplayClass41_0 ) at Unbroken.LaunchBox.Desktop.Controls.WorkingControl.<>c__DisplayClass41_0.<romImportBackgroundWorker_RunWorkerCompleted>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 16:16:57 Music.NotifyTrackList Invoke 16:16:58 GameDetailsGui.RedrawDetails Start 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailRating 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailFileName 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailNotes 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailDates 16:16:58 GameDetailsGui.RedrawDetails End 16:16:59 Music.Play Start 16:16:59 Music.Kill Start 16:16:59 Music.Kill Finished 16:16:59 Music.Play Empty Music Path 16:16:59 Music.NotifyTrackList Start 16:16:59 Music.NotifyTrackList Invoke 16:17:00 GameDetailsGui.RedrawDetails Start 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailRating 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailFileName 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailNotes 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailDates 16:17:00 GameDetailsGui.RedrawDetails End 16:17:00 Music.Play Start 16:17:00 Music.Kill Start 16:17:00 Music.Kill Finished 16:17:00 Music.Play Empty Music Path 16:17:00 Music.NotifyTrackList Start 16:17:00 Music.NotifyTrackList Invoke 16:21:12 GameDetailsGui.RedrawDetails Start 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailRating 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailFileName 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailNotes 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailDates 16:21:12 GameDetailsGui.RedrawDetails End 16:21:20 GameDetailsGui.RedrawDetails Start 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailRating 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailFileName 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailNotes 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailDates 16:21:20 GameDetailsGui.RedrawDetails End 16:21:21 GameDetailsGui.RedrawDetails Start 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailRating 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailFileName 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailNotes 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailDates 16:21:21 GameDetailsGui.RedrawDetails End 16:21:21 Exception Quote Link to comment Share on other sites More sharing options...
alfredolvera Posted November 27, 2017 Share Posted November 27, 2017 Same as @Killerdog, every time I select any game, LB crashed. Fortunately, BB is working fine. Log: Quote Input string was not in a correct format. App: LaunchBox Version: 7.15-beta-5 Type: System.FormatException Site: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean) Source: System.Windows.Forms at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at (MainForm , Game ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.SetOneSelectedGameState(Game game) at (MainForm , Object , EventArgs ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.gamesControl_SelectedGameChanged(Object sender, EventArgs e) at Unbroken.LaunchBox.Desktop.Controls.GamesControlBase.OnSelectedGameChanged() at Unbroken.LaunchBox.Desktop.Controls.ImageGamesControl.<selectionTimer_Tick>b__57_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 12:44:31 PM Music.Pause Start 12:44:31 PM Music.Prepare Start 12:44:31 PM Music.Kill Start 12:44:31 PM Music.Kill Finished 12:44:31 PM Music.NotifyTrackList Start 12:44:31 PM Music.NotifyTrackList Invoke 12:44:37 PM Music.Pause Start 12:44:37 PM Music.Prepare Start 12:44:37 PM Music.Kill Start 12:44:37 PM Music.Kill Finished 12:44:37 PM Music.NotifyTrackList Start 12:44:37 PM Music.NotifyTrackList Invoke 12:44:46 PM Music.Pause Start 12:44:46 PM Music.Prepare Start 12:44:46 PM Music.Kill Start 12:44:46 PM Music.Kill Finished 12:44:46 PM Music.NotifyTrackList Start 12:44:46 PM Music.NotifyTrackList Invoke 12:44:49 PM Music.Pause Start 12:44:49 PM Music.Prepare Start 12:44:49 PM Music.Kill Start 12:44:49 PM Music.Kill Finished 12:44:49 PM Music.NotifyTrackList Start 12:44:49 PM Music.NotifyTrackList Invoke 12:45:07 PM GameDetailsGui.RedrawDetails Start 12:45:07 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 12:45:07 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 12:45:07 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 12:45:07 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 12:45:07 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 12:45:07 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 12:45:07 PM GameDetailsGui.RedrawDetails End 12:45:09 PM Exception Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted November 27, 2017 Author Share Posted November 27, 2017 Thanks all, wanted to update everyone; I'm back into the development mix here now that the holidays and Black Friday are over. I'm looking into all these issues and I should likely have a beta out either later today or tomorrow. 6 3 Quote Link to comment Share on other sites More sharing options...
FistyDollars Posted November 28, 2017 Share Posted November 28, 2017 (edited) I'm also having a crash every time I select a game, with the following error: Input string was not in a correct format. App: LaunchBox Version: 7.15-beta-5 Type: System.FormatException Site: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean) Source: System.Windows.Forms at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at (MainForm , Game ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.SetOneSelectedGameState(Game game) at (MainForm , Object , EventArgs ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.gamesControl_SelectedGameChanged(Object sender, EventArgs e) at Unbroken.LaunchBox.Desktop.Controls.GamesControlBase.OnSelectedGameChanged() at Unbroken.LaunchBox.Desktop.Controls.ImageGamesControl.<selectionTimer_Tick>b__57_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 9:15:51 PM GameDetailsGui.RedrawDetails Start 9:15:51 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 9:15:51 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 9:15:51 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 9:15:51 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 9:15:51 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 9:15:51 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 9:15:51 PM GameDetailsGui.RedrawDetails End 9:15:51 PM Music.Pause Start 9:15:54 PM Exception It started after I matched a few DOS games to the database and deleted a couple. When I restarted it afterwards, it crashes constantly. Edit: But BigBox works fine? Weird. Edited November 28, 2017 by FistyDollars Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted November 28, 2017 Author Share Posted November 28, 2017 On 11/22/2017 at 1:08 PM, Omen said: That makes sense. I've noticed when I scrape games that have titles I have changed, they revert to the title in the LB database. I think I figured out the issue in the code there. It was only happening for games that were not previously connected with a LaunchBox Games Database ID. When a new connection is found, it was overwriting the title. I've fixed this so it doesn't happen in the next beta. 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.