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spycat

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Everything posted by spycat

  1. The only shortcoming I've found with the database is when I try to submit a new game and someone else has already submitted the same game but it's still in moderation. The database cannot inform me that a game with the same name is already in moderation and will allow me to submit. Once the earlier submission is accepted, then the second one will be automatically rejected on the grounds of duplicate game submission. Lately I've noticed a lot of empty game stubs appearing across a number of platforms. I had one new game uploaded and in moderation when these stubs suddenly appeared. As a result my submission was rejected. I then edited the stub with all the text fields and images from my rejected submission and all were approved and accepted. These empty stubs originally covered games beginning with a number or the letter A. More recently stubs have appeared for the letter B.
  2. For Project64 1.6 to autoload games in LaunchBox you will need to enable the Don't Use Quotes check box in the LaunchBox Edit Emulators window for this emulator. I've never used the other emulator so I can't help with it.
  3. I can't speak for Odyssey 2 emulation via RA as I don't use RA. However, the dedicated emulator o2em works fine with LaunchBox. MAME can also emulate the Odyssey 2. To emulate the Odyssey 2 in MAME you will need the machine's romset odyssey2.zip And your Associated Platforms Parameters for the platform will be odyssey2 -cart1 If you also want to emulate voice synthesis for the games that use this feature you will need the voice passthrough cart o2_voice And your Associated Platforms Parameters will now be odyssey2 -cart1 voice -cart2 By the way, since MAME emulates the speech synthesis chips, the wav samples that the o2em emulator uses are not needed here.
  4. Hi @RCKJ I use Zinc with LaunchBox no problem. However, with Zinc requiring the game parameter to be a number rather than the rom name, I use it as an application with the rom number as a parameter. See image below. To use Zinc as a conventional emulator, with LaunchBox pointing to game filenames, you would need to set the emulator in LaunchBox to a bat file instead of the Zinc executable. This bat file would take a game filename parameter, map it to the corresponding rom number and then call Zinc with the number as the parameter. You may find a bat or script on the web that you could use or customise to do this. Zenith is a dedicated Zinc frontend. Does it have a command line, and if it does can this handle opening Zinc with a game's rom name as a parameter while hiding the Zenith GUI? If it can do this then you could experiment with setting it up in LaunchBox with Zenith as the "emulator". In essence what you would be trying here is using LaunchBox (a frontend) to run Zenith (another frontend) in command line mode to run Zinc (an emulator) to play a game. When you quit the game I don't know what will and what won't close itself.
  5. For starters I would disable the two check boxes Don't use quotes... Use file name only without file extension or folder path... I'm not really sure where the advice to have these two options enabled when using MAME actually came from, but things work better with those boxes off.
  6. For disk image formats (ssd, dsd etc.) clicking on a game in LaunchBox will by default auto-boot it in BeebEm.
  7. These are excellent. Any chance of a version of the MS-DOS one without the Now emulated in DOSBox sticker?
  8. MAME can emulate the Bally Professional Arcade and it's two clones Bally Home Library Computer Bally Computer System To emulate the parent machine you will need the bios astrocde.zip Associated Platform Params are astrocde -cart MAME must know where the bios rom is. Games can be anywhere with LaunchBox pointing to them. The games can be either named as per the software list sets or the longname. So the game Galaxian can be any of galaxian.zip galaxian.bin Galaxian (1981)(Astrovision.).bin All will work. You can even change the game's longname and it will still work, example Galaxian by Astrovision.bin
  9. Hi @LBoxer AS far as I can recall, Jason upgraded to Net Framework 4.6.2 from 4.6.1 on Feb 21st. If you search All Activity for Net Framework you'll find more information. See these 2 images of my Net Framework installs. By the way, if you got LaunchBox 7.6 from somewhere on the web, it may not work anyway.
  10. Vista SP2 will not allow you to install .NET Framework 4.6.2. I'm running one of my LaunchBox installs on an old Dell laptop with Vista 32bit SP2 and .Net Framework 4.6.1. On this machine I'm using LaunchBox 7.8 Beta 3, which is the last update of LaunchBox to work with Vista.
  11. The switch to the newer version of .NET Framework (4.6.2) kicked in with LaunchBox version 7.8 beta 4. To run LaunchBox/BigBox on a PC with Vista you will need LaunchBox 7.7. If you have been using LaunchBox all along then you will have copies of previous installs in your LaunchBox Updates folder. If not, then you could ask Jason for a copy explaining your predicament.
  12. Are you referring to the List View in LaunchBox desktop? This is very basic and hasn't had any development since it was introduced in rudimentary form. I understand that field customising is planned but may be some time off. There may be a ticket for it on Bitbucket that you could vote on.
  13. Hi Have you tried refreshing the Platforms Wheel images in BigBox Options Images Cache?
  14. Hi @jetbootjack This is a known issue with Demon Attack and Nostalgia 5. The game's format has nothing to do with it. Also, LaunchBox is not at fault. From the Nostalgia GUI itself you can only run Demon Attack by either clicking it in the list or by selecting Run Selected Game from the File tab. Using Load File from the File tab won't work for this game like it does for others. Apparently Demon Attack works fine with the older version of Nostalgia.
  15. Hi @Beastachu All of your settings look ok. Project64 game launching works in LaunchBox for me, but I'm using the older 1.6 version. You may have to wait for someone who has your version of Project64 actually working (launching games) in LaunchBox to come along. Sorry I couldn't be of help.
  16. For Project64 it shouldn't matter if the games are zipped or not. By the way, have you got the correct platform set in the Edit Emulator window, Associated Platforms tab?
  17. Hi @Beastachu For Project64, in your LaunchBox Edit Emulator window, try enabling the Don't Use Quotes tickbox. I use Project64 1.6 and I need this box enabled for games to launch automatically, so maybe it may work for your version of Project64 too.
  18. Yes you can submit away no problem. Everything is working fine, apart from changes prior to that date not being visible.
  19. Nothing is wrong and all submitters are seeing the same. It's all to do with ongoing work on the database. Apparently, it helped for the database devs to temporarily remove these old changes and they will be restored eventually. Anything that was still in moderation was not affected, only stuff that had been either approved or rejected. Nothing has been removed from the actual database itself. See here for more information. https://forums.launchbox-app.com/topic/34289-db-continuous-development-thread-v1-beta-thread/#comment-211685
  20. If you're still wary, in spite of reassurances from both Brad and Derek, then open your LaunchBox Changelog and scroll to Version 6.10 and you will see that this version of LaunchBox dropped the single xml in favour of the new split xml housed in a new folder called Data. I deleted my single xml file months ago. It's obsolete for versions of LaunchBox 6.10 and later.
  21. Hi @cincypete If you can't get any of the Dig Dug games to work, it's possible that you may be missing the two Device roms needed by these games namco51.zip namco53.zip
  22. Hi @Gangor To also delete the game from your computer when you delete it from LaunchBox, go to Tools, Options and enable the Allow Deleting ROMs when deleting games tickbox. This has limitations. For example if you have an arcade game that uses a game rom and a CHD, this will only delete the working rom, the CHD will be left. You can also use LaunchBox to delete certain media associated with the deleted game. Go to Tools and click on Clean Up Images. This will delete associated game images such as box front, back, and so on. It will not delete a video or manual. There's no need to use the Clean Up Images every time you delete a game. When you do use it it will remove all images for all games that have been deleted (are not present anymore) over a period of time.
  23. Hi @SpaceMidget75 The default Platform Banner and Clear Logo images are in the LaunchBox Dropbox Repository https://www.dropbox.com/sh/48hc6kwirjnksxm/AAC5gZbPUH1ztEK9shWiEqRja?dl=0 and the Notes for your platform are here https://forums.launchbox-app.com/topic/34280-console-metadata-mega-thread/?page=7#comment-211516 Also, you can download the default Platform Banners set or another set such as Zombeaver's from the LaunchBox Downloads section. The Downloads also has Platform clear logos.
  24. Your file looks like it's part of a split archive. If you've got the others .002 and so on you can join them back together to remake the original complete archive. Lots of information on the web on how to do this.
  25. Hi @MichaelBolton If you run MAME itself outside of LaunchBox and then select BIOS in the left panel, the main panel will list all bios by name, and the right panel (Infos tab) will show more information including the romset name. You can also export the bios list to an xml or txt file. Unfortunately, there seems to be no option to identify the MAME Devices files which will also be mixed in with your games.
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