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damageinc86

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Everything posted by damageinc86

  1. Most of these are actually crylen's bordered logos. Im pretty sure the arcade classics with the blue gradient background is my edit, but I've added and edited so much of the original photoshop file I'm not entirely sure if I did it lol. I uploaded that photoshop file that crylen shared years ago, along with my edits already. It will have most of these, the gray bordered ones are in there. Speaking of, I've been working on some playlist logos in this style and adding them to the PSD, will be uploading that version sometime soon as well.
  2. I tried this out on the latest beta and it threw like 4 errors in a row and I couldn't even use one of the views so it defaulted to another one that I never use. It was really weird. Like lines and lines of crazy code crap in the error window popups. I went back to the first cityhunter. Has anyone ran into that yet?
  3. I keep forgetting to get that hori, it would be great for the genesis and Saturn. I hate having to try to remember how I mapped those systems out on the xbox360 controller. But for snes and nes I use the original snes controllers with USB and extension cords so it reaches the couch. Those come out the middle rack of My ent. System. Then GameCube controllers in the may flash adapter I have hanging on a holder left side of ent system. Original PlayStation controllers are in the right side of ent. System in one of those official plastic stands. Then the two Xbox controllers in a holder on the right side of the ent. System. There are a lot of wires but since most go to their own side, it doesn't really get messed up ever. It is hard to beat genuine controllers. I'd like to try the 8bitdo but I'm scared of what will happen when it gets turned off and on so much, with mappings being reset for any wired controllers
  4. I have never tried visual pinball before so this topic got me curious. I think the difficulty is because it's not really set up like most of our emulators are. I never knew you had to load the table and then click play. Is there an option to just auto play? That's probably hard to get around. I saw a script button but no idea how to use it. It was a confusing experience. Also both tables I tried had weird error messages, so I couldn't even test play. I had more success setting up a system in rocketlauncher the first 5 minutes than I had with VP. Is there any other pinball programs that are more straight forward and just load a table And play straight away?
  5. I would think you could just add the platform and then pointing rocketlauncher to the .exe, then setting RL to use joy2key to map the keyboard to what you need on your joystick as an emulator profile under the keymapping tab. Then even if it does only open up the game table selection screen, you could at least move and select with your joystick .
  6. I picked up a lot from my hyperspin days, there was always stuff on the ftp, might still be there. Emumovies might also have some on their ftp.
  7. A month or two of quietness is nothing compared I waiting 5+ years for word from the hyperspin developer. I'm not worried one bit about launchbox. Jason is doing great.
  8. I suggest rocketlauncher, but only because I myself am used to it(since hyperspin days) and enjoy some don the key features. It's great once you get into it, especially for keymapping specific games with joy2key. But I'm not sure it would help with you wanting to auto launch a save state with retro arch.
  9. Exactly. Seems like knew of the first things you'd do, I don't know how it could go so long without a master list of syntax and formatting. I have never had to use it since I am going through rocketlauncher. But for the community it should definitely Be out there.
  10. As a side note, I've always wondered what commands do what , and how to properly format them. There really should be a master list of the most popular command lines/examples of how to do things with command line parameters. Sort of like how DOS used to have the cheat sheet that came with it.
  11. Yeah the HS databases have been worked on for a lot of different platforms already, and some custom platforms. In the off-chance someone already has a nice set for that, it would be nice to not have to manually rename everything. Seems reasonable to devise a method that read the few tags in an HS database and translate those into the appropriate launchbox fields on import. Maybe have a checkbox next to a file path box that you can point LB to the xml and then it will compare the two after it does the initial import And you can double check the names before clicking finish
  12. I personally don't care what "service" a pc game is a part of, but having a sort of watermark like that is a cool idea. Maybe have a checkbox in that game's edit menu that's says "show watermark" or whatever it would be called.
  13. Well I only really use joy2key for my ms-dos games so there is no controller mapped to that before rocketlauncher starts joy2key. And yes, they can be emulator-wide joy2key profile, to effect every game under the RL platform, or it can be game-specific within the platform. I have stuff like commander keen, cosmo's adventure, biomenace, crystal caves, duke nukem (original 2d), and they all have slightly different keymapping. It's the only program I've seen so far that will launch joy2key with the specific profile you set up for it. Rocketlauncher keeps track of which profile is associated to which game by using the game name in the database, and not simply looking for the emulator .exe to startup. so it can be game-specific that way.
  14. That's exactly why I do use RL. It has the ability to associate a joy2key profile to the game entry in the database itself. Most useful for ms-dos games.
  15. Yeah that's a great idea. Take it from the cart/disc images folder and slide it in or slide it into the cd-rom drive. But then this would basically be Launchbox doing Rocketlauncher FADE feature with an added bonus. I don't think they are even looking anywhere near that area yet.
  16. Oh so you already had them working. That is odd. Did you set rocketlauncher to use launchbox as the active front end? And then rocketlauncher should be an emulator option is launchbox ? Is that all set?
  17. Launchbox forums are very slow moving, but worth a shot asking there. If you have all the media for fades and bezels in their proper folders within rocketlauncher folder structure, it's just a matter of clicking on enable in the fade an bezel tabs, and maybe tweaking some timer and placement stuff.
  18. Much like the satellaview, I've always wondered if any of the dd games are really worth it?
  19. Oh I think my MAME has always worked because it was the one compiled with dinput from back in the hyperspin days...I forget who used to release them, but they always would compile that for the then new release.
  20. I leave all my controllers plugged in the same USB port, and I've only had to re-map them a few times when one of the xbox360 controllers got unplugged accidentally. That shifted everything around on restart. But I've shut down a million times and the wired controllers have stayed mapped.
  21. Me too! I can't stand having even a "blip" of artwork missing when it's something I'm looking st all the time . Especially when you know there's some artwork out there lol. I'd rather have first version of even regular quality of something so at least it's full. Then no problem waiting for version 2.
  22. I've always found it odd how possessive people get with this artwork stuff. Not in the spirit of proper preservation in my opinion. The hobby as a whole, benefits tremendously from high quality clean complete artwork. Its a little shortsighted to be so clingy just because you are the one who took the initiative to make the set. I along with another person, spent almost a year and a half doing the hypermamu v.1 MAME wheel set, and it's completely available, along with psd's for every single one.
  23. I wish they could finally figure out how to auto-detect when the disc needed to be swapped and just swap it on it's own. I saw one emulator that did that, just came out recently but I forget the name or what it emulated .
  24. That pc games black bar has a lot of noise and spots where it is darker black. That's why I didn't go with that one when I saw it. For a while I used a clear dvd box template that sort of looked cool. Here is a link: https://mega.nz/#!eI5RnLxJ!E8aUDaulegcHLjBGYNav_36Edla2DaooblyKCNta7Cg The one I uploaded to mega is for FEZ, but you can use the dimensions of the cover to bring any new box front into it and replace it to make a new one. After a while I sort of got tired of the clear box and went back and turned that layer off and exported just the box cover that remained. Looks a bit cleaner that way to my eye. In any event, the file ended up being good as a way to get the same uniform dimensions for box art, just turning off or on the clear cover.
  25. It seems like it should be a basic option. I wouldn't really want fanart for each game as that is just too much (busy). But what I would like is to just be able to select a general background image for the game list view. "Games list background" and when that box is checked BB looks in that platforms "game list background" folder for any images there and uses that. Maybe if you have only a few there could be a timer option as well to cross fade into the next image. Personally I would be putting one or a few darkened/slightly desaturated images of the console for the background.
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