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Everything posted by MadK9
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Not sure if a bug, but i set a colour theme in the options and made sure to turn off the random theme option, and all seems well, except Details tab changes colour on each game i click on, Also is changing colour scheme with the Details View on its doesn't get skinned until you close it and open it again. Additional, when selecting a colour scheme from the drops downs, after you apply the theme you want, it seems to revert back to custom (maybe thats just a cosmetic thing, not sure though). Just got this error, closing and opening the Game Details tab after a colour theme change. Object reference not set to an instance of an object. App: LaunchBox Version: 8.6-beta-1 Type: System.NullReferenceException Site: Void (<>c__DisplayClass220_2) Source: LaunchBox at (<>c__DisplayClass220_2 ) at Unbroken.LaunchBox.Desktop.ViewModels.GameDetailsViewModel.<>c__DisplayClass220_2.<LoadStarRatingGrid>b__9() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at (Action , DispatcherPriority ) at Unbroken.LaunchBox.Wpf.Threading.Invoke(Action callback, DispatcherPriority priority) at (<>c__DisplayClass220_0 , Object , MouseEventArgs ) at Unbroken.LaunchBox.Desktop.ViewModels.GameDetailsViewModel.<>c__DisplayClass220_0.<LoadStarRatingGrid>b__1(Object sender, MouseEventArgs args) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.ReverseInheritProperty.FirePropertyChangeInAncestry(DependencyObject element, Boolean oldValue, DeferredElementTreeState treeState, Action`2 originChangedAction) at System.Windows.ReverseInheritProperty.FirePropertyChangeInAncestry(DependencyObject element, Boolean oldValue, DeferredElementTreeState treeState, Action`2 originChangedAction) at System.Windows.ReverseInheritProperty.OnOriginValueChanged(DependencyObject oldOrigin, DependencyObject newOrigin, IList`1 otherOrigins, DeferredElementTreeState& oldTreeState, Action`2 originChangedAction) at System.Windows.Input.MouseDevice.ChangeMouseOver(IInputElement mouseOver, Int32 timestamp) at System.Windows.Input.MouseDevice.PreNotifyInput(Object sender, NotifyInputEventArgs e) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
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NESICAxLive 3D Case/Box View File Set of 48 Boxes for the NESICAxLive Games. Hope you all enjoy. Any i missed just leave me a message with which title, i will make it asap. Submitter MadK9 Submitted 08/20/2018 Category Game Box Art
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I made up a couple of the Boxes using your Style to fill the missing boxes for the AKNF, i still have the full media pack i created back at the start of the project. I was going to do my own take on them for AKNF, as i released 4 packs so far for it, and update the pack once Mr Monkus lets me know the new/changed games, but i think your style @Robin55 fits the games much better.
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- 78 replies
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- snes
- super nintendo
- (and 4 more)
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- 78 replies
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- snes
- super nintendo
- (and 4 more)
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Taito Type X 3D Cover Cases, Single Cover Only. View File Set of Boxes for the Taito Type X Hope you all enjoy. Any i missed just leave me a message with which title, i will make it asap. Submitter MadK9 Submitted 08/15/2018 Category Game Box Art
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- 2 comments
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- 11
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Hide Functionality made to System/Platform instead of just global Ability to quick select games without XXX media, for example you are in Arcade, and you want to select all the games without s 3D Box, so you can send just them to scrape for new media, or to hide.. rather than having to scroll and ctrl click all the ones missing for said media. Animated Gif support, for Clear Logos/Marquees/Banners
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Sega RingEdge/Wide 3D Cases, Single Cover and Dual Cover View File Some Sega RingEdge/Wide 3D Box, Dual Cover or Single cover These are based on the 3D Boxes that was posted here a long time ago, i tried to find the post but couldn't If you are the Author of them please contact me so i can add you as a source for the originals. If anyone has any requests please contact me on here, and i will try an help you. Submitter MadK9 Submitted 08/15/2018 Category Game Box Art
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Version 1.0.0
785 downloads
Some Sega RingEdge/Wide 3D Box, Dual Cover or Single cover These are based on the 3D Boxes that was posted here a long time ago, i tried to find the post but couldn't If you are the Author of them please contact me so i can add you as a source for the originals. If anyone has any requests please contact me on here, and i will try an help you. -
If you are getting the menu, then you must have another issue somewhere, as the module is very basic. This is basically all it does primaryExe := new Process(emuPath . "\" . executable) ; instantiate emulator executable object And loading a rom is: PrimaryExe.Run(" """ . romPath . "\" . romName . romExtension . """") So make sure your paths are fully correct, and you have made sure you have set the rom path in ReDream also. And lastly check the rom extension is correct.
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Ok so far so good no refresh bug in my complete rebuild, so far 56 systems in and all is good. But had 2 issues today, one with the Beta 20 and Beta 21, And one soft lock. Editing a system, say to add a video then closing the edit window, the system menu on the left would auto scroll back to the top every edit, not sure if this is intended. After adding a system, i was at the top of a list of games and when i changed view it would automatically put me at the bottom of the game list, now i'm not sure what caused this, but every time i changed the Image view it would put me straight at the bottom of the games list. I had this happen twice, but im not sure how or why it did that. I've tried to reproduce it but no luck. The soft lock was caused by me, but i know how i did it, as i run multi-screen, i loaded up LB and as soon as the window popped i tried to move it instantly before it had fully loaded, this basically killed LB and wouldn't allow me to do anything, and i had to end task. But loving the speed improvements, really nice a fluid now.
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Some people asked me to make these in the same style as the Capcom boxes i released recently. I will release a full pack in this other style in the not to distant future, I'm not sure if i will stop posting the Blu-Ray version, but at the moment i will keep it to both sets. Cover art from TheCoverProject.
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Very limited artwork for this as you can imagine. Posting this does not mean it will be released any time soon.
- 78 replies
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- snes
- super nintendo
- (and 4 more)
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Capcom Play System III - Dual and Single Cover 3D Boxes. View File I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap. Submitter MadK9 Submitted 08/07/2018 Category Game Box Art
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Version 1.0.0
840 downloads
I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap. -
Capcom Play System II - Dual and Single Cover 3D Boxes. View File I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap. Submitter MadK9 Submitted 08/07/2018 Category Game Box Art
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Version 1.0.0
984 downloads
I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap. -
Capcom Play System - Dual and Single Cover 3D Boxes. View File I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap. Submitter MadK9 Submitted 08/07/2018 Category Game Box Art
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Version 1.0.0
903 downloads
I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap.