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  1. Mame No-Nag Updated Monthly, Current Version:

    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.
    Contents: mame.exe - Normal Mame with Nags removed. (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)
    This version also allows the games Akai Katana and Dodonpachi Saidaioujou  to be played.
    It's advisable to download the full mame official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.  
    If you are using your own installed/setup of mame then make sure you also set in the mame.ini  'Skip_gameinfo  1'
    If you got Launchbox to setup mame for you when asked, you only need to replace the exe and play.
     
    As some are not sure about  False Positives, and report a virus was detected, As goes for all versions i upload, they are all ran through virustotal before i upload, and if by any chance something did end up with an issue it would be noticed very quickly after upload and would be removed/restricted.
    0.282 - VirusTotal - File - 29544b0113bab2bbcc13aa3a1064612addf3cfd399c671c25a29a48f63cefc26
     
    All NEW versions of the No-Nag will be posted in this download thread only, if you wish to get the new releases every month, either follow myself or the thread, As the download section will not show any new releases.

    21,764 downloads

       (16 reviews)

    110 comments

    Updated

  2. Community Theme Creator

    Manuals / How to
    Refer to my YouTube channel or visit Faeran's Theme Creator Workshop videos to better understand the new features.
    Dave Paterson - YouTube
    Development Live Streams - YouTube
    COMMUNITY Theme Creator - Patreon

    13,250 downloads

       (20 reviews)

    830 comments

    Updated

  3. Unibox

    Intro
    Unibox allows you to add roms to any Launchbox installation you have running on your local network on the fly. It also automatically adds metadata and media. This can be done in real-time, making it useful for installations such as arcade machines or rigs dedicated to running BigBox. No manual adding of roms to folders required, or going into Launchbox to add more games. 
    Project thread here for more up to date features and screenshots etc. The videos below were made on the first version so there's been a number of improvements since then. 
    Video of it in action:
    Getting started guide:
    Presently in Beta, so maybe test on a test installation first. Hope helps!

    42 downloads

       (0 reviews)

    3 comments

    Updated

  4. Steam Scraper

    Plugin that scrapes Steam Information, banner, screenshots and video to a selected game.
     
    Requirements: Launchbox 8.8+
    Install: Extract the content of zip file to : Launchbox/plugins/SteamScraper
    Source code: Github (feel free to make a pull request )
    Thanks to:
     @fawkesyeah for the extensive testing
    @CriticalCid for Ideas.
    EDIT
    If you have trouble running the plugin and crashing due CAS error, please right click on the DLL's , properties and then unblock.
     

     
    Usage:
     
    Just paste the Steam URL from the game that you need to scrape information.
     
    Video Tutorial:
     
     
    If you want to add Additional Custom fields and Tags please edit the properties.json :
    Note: This will generate a LOT of tags, I advise to hide it if you are going to use it. (Legacy Settings -> Game Details -> Disable Custom Fields)

     
    Also if you have the SteamDB or SteamSpy Link only you can use it to get the Steam metadata as well, the regex works just remind to put the / on the final url just like this:

     
    BUT THIS WONT GET INFO FROM THE RESPECTIVELY WEBSITES, IT WILL GO TO STEAM ANYWAYS.

    2,392 downloads

       (6 reviews)

    43 comments

    Updated

  5. Flashpoint Importer for Launchers

    FIL (Flashpoint Importer for Launchers)
    FIL is an importer tool for several launchers/frontends that allows one to add platforms and playlists from BlueMaxima's Flashpoint project to their collection. It is fully automated and only requires the user to provide the paths to their launcher and Flashpoint installs, choose which Platforms/Playlists they wish to import, and select between a few import mode options. Once the import is started the current progress is displayed and any errors that occur are shown to the user, with resolvable errors including a prompt for what the user would like to do. After the process has completed, the specified launcher can be started and the games from Flashpoint can be played like those from any other Platform.
    For Platforms, the importer is capable of importing each game/animation along with any additional apps, images, and most of the metadata fields (i.e. Title, Description, etc, see below).
    Function
    This utility makes use of its sister project CLIFp (Command-line Interface for Flashpoint) to allow launchers to actually start and exit the games correctly. It is automatically deployed into your Flashpoint installation (updated if necessary) at the end of a successful import and the latest version of CLIFp will be included in each release of this utility so it is not generally something the end-user needs to concern themselves with.
    Before making any changes to your collection, any datafiles that will be altered are automatically backed up (only one backup is maintained at once so any previous backup will be overwritten) and if any unrecoverable errors occur during the import any partial changes are reverted and the backups are restored; however, it is strongly suggested that you consider making a manual backup of your launcher's configuration to be safe. No responsibility is held for the loss of data due to use of this tool.
    FIL can safely be used multiple times on the same collection to update the selected Platforms and Playlists if that have already been imported previously. The method with which to handle existing entries is selected within the program before each import.
    The import time will vary, correlated with how many Platforms/Playlists you have selected, but more significantly the image mode you choose, which is expanded on later. Importing the entire collection usually takes 5-10 minutes with the recommended settings but can take longer with a more basic PC. The vast majority of the processing time is due to the plethora of images that have to be copied/symlinked when games processed so the speed of your storage device is the most significant factor. Running the importer for updates should be significantly faster it first checks to see if the source image from the new import source is actually different than your current one before copying/linking it.
    You will still be able to use the standard Flashpoint launcher as normal after completing an import.
    Compatability
    Flashpoint Infinity/Flashpoint Ultimate
    This tool works well with either edition of Flashpoint.
    General
    While testing for 100% compatibility is infeasible given the size of Flashpoint, FIL was designed with full compatibility in mind.
    The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.
    Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.
    Since Flashpoint originally used LaunchBox as its launcher, most fields within Flashpoint have a one-to-one equivalent (or close enough equivalent) LaunchBox field. That being said there are a few fields that are unique to Flashpoint that do not have matching field and so they are simply excluded during the import, resulting in a relatively minor loss of information for each game in your collection.
    Version Matching
    Supported Launchers
    LaunchBox AttractMode ES-DE Flashpoint
    While testing for 100% compatibility is infeasible given the size of Flashpoint, FIL was designed with full compatibility in mind.
    The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.
    Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.
    Each metadata field (i.e. Title, Author, etc.) is matched to the closest equivalent of a given launcher, or a custom field if there is no near equivalent and the launcher supports them; otherwise, the field will be omitted.
    Both Flashpoint Ultimate and Flashpoint Infinity are supported.
    Version Matching
    Each release of this application targets a specific version series of BlueMaxima's Flashpoint, which are composed of a major and minor version number, and are designed to work with all Flashpoint updates within that series. For example, a FIL release that targets Flashpoint 10.1 is intended to be used with any version of flashpoint that fits the scheme 10.1.x.x, such as 10.1, 10.1.0.3, 10.1.2, etc, but not 10.2.
    Using a version of FIL that does not target the version of Flashpoint you wish to use it with is highly discouraged as some features may not work correctly or at all and in some cases the utility may fail to function entirely or even damage the Flashpoint install it is used with.
    Please see the project's releases page on GitHub to check which tool version targets which Flashpoint version.
    Metadata Fields
    Currently the following fields in LaunchBox will be populated for each game, which is limited by what is available within Flashpoint:
    Title Series Developer Publisher Platform Sort Title Date Added Date Modified Broken Flag Play Mode Status Notes Source Release Date Version Library Language (as a Custom Field) Usage
    Please check the usage section for the tool on its GitHub page. It's easier to keep the instructions up to date when they are in one location.
    If you have a bug or feature request I ask that you submit an issue on the GitHub page for this tool, but if you just want to ask a question, discuss the tool in general, or are having issues getting it working for reasons you don't think are due to a bug then please just make a post here. Since sometimes the line between the two can be blurry don't feel afraid to use the wrong system, it isn't a huge deal.
    GitHub
    FIL: https://github.com/oblivioncth/FIL
    CLIFp: https://github.com/oblivioncth/CLIFp

    904 downloads

       (5 reviews)

    60 comments

    Updated

  6. MAME (Arcade) - What's New

    See what new Arcade machines (games) were added for a specific MAME release.
    Import some or all of those games from your updated MAME ROM set, into your LaunchBox collection.

    The intent of this plugin is to be able to see what new Arcade machines were added in the latest release of MAME.
    Then, along with your updated ROM set, provide a means of importing just those new machines into your LaunchBox collection without having to reimport the entire set or attempting to Scan for Added ROMs (which doesn't really work with the Arcade platform anyway).


    Features:
    See what new Arcade (ONLY) games were added specific MAME release Hyperlink to Arcade Games Database site for selected game Filter games by Status (Good, Imperfect, Preliminary) Import the new games (from your updated MAME ROM set) (Optional) Add an Additional Application direct link to the Arcade Database for the game  
     

    A huge and special thanks to motoschifo and his Arcade Database (ADB) website!
    All data used comes direct from the Arcade Database and is what makes this plugin possible.
    http://adb.arcadeitalia.net
     
     

    Prerequisites:
    Requires LaunchBox version 13.19 or newer. Nothing else if you only wish to see what new games were added. If you wish to import the new games An updated MAME romset [containing those ROMs]  

    Installing:
    Copy the contents of the zip file into your /Plugins/ folder
    e.g.  D:\LaunchBox\Plugins\MAMEarcadeWhatsNew\MAMEarcadeWhatsNew.dll


    Using:
    In LaunchBox, go to Tools and select MAME (Arcade) What's New
    The plugin will attempt to find your MAME emulator
        If found, the MAME Revision field will populate with your MAME's version and populate the games for that revision
    To see new games that were added in a different release
    Change the number in the MAME Revision field Must be formatted 0.xxx   e.g. 0.281 Press Enter Un-check/check the Show Status checkboxes to see only ROMs with those status(es)
    Click a ROM to see brief details about that game
    Click the Arcade Database logo to navigate to that game on ADB
    Existing: as seen below the game details refers to, if the game exists anywhere in your collection.
        Checks across ALL games in ALL platforms (by ROM filename).
        Below it will show the platform it is in (if "existing")
        This is useful if you're checking previous releases for that hidden gem you didn't know you were missing


    Importing:
    If you've updated your MAME set, you can import the new ROMs into your collection.
    All new ROMs shown will be imported. You can multi-select games to add just those games selected. If you wish to import just a single game, close the plugin. Then in LaunchBox, press Ctrl+N to add a new game.  
     
    Click Add Games Select a platform (Arcade is set by default if exists) (optional) Un-Check Use Platforms Default Emulator Select an emulator to assign to the games being imported from the dropdown list  Select the folder containing your ROMs (default is the folder your game files are in for the selected platform) If you keep a curated set separate from your MAME fullset, you can select the folder your fullset is in.  Then after importing, have LaunchBox copy the ROMs and reset the game ROM path. **(see more below) If you've already placed your new ROMs in your curated set folder, select that. (Optional) Check the box Add link to ADB as Additional App Click Import Games  
     
    Importing Notes:
    Games already existing (based on ROM filename) in the platform (step 2) will not be imported Games whose ROM file doesn't exist (step 4) will not be imported After import, a report will show the # of games added and/or skipped Anything in the games Title that is in (parenthesis) will get moved to the games Version field e.g. "Hacha Mecha Fighter (bootleg with Raiden sounds)" Game Title will be saved as "Hacha Mecha Fighter" Game Version will be set to "(bootleg with Raiden sounds)" (Optional) Add an Additional Application direct link to the Arcade Database for the game This will appear as an "Arcade Database" clickable link in the Game Details section (except for LaunchBox version 13.24).          Game data set when importing:
    Title Platform ROMs application path Date Added/Modified Associated Emulator Version (if available)  

    Getting Metadata and Images:
    After importing, in LaunchBox select all the newly added games Hint: Click Arrange By and select Date Added. Select the 1st new game. Hold down Shift then click the last, new game. Go to Tools - Download - Update Metadata and Media for selected games When asked "Would you like to update games with existing metadata and/or media?" Select "Yes, but do not replace and existing fields and media" Selecting otherwise will remove the Version data (if exists)  
    Metadata Notes:
    If importing from the latest MAME revision, when you go to Download/Update metadata, the game(s) may not be found.
     

    ** Copying the new imported games ROM files to a different ("curated") folder:
    To Copy the ROMs and reassign their location (as seen by LaunchBox)...
    After importing, (in LaunchBox) select the newly added games Copying: Go to Tools - File Management and select Export ROM Files from Selected Games to New Folder Have LaunchBox copy the ROMs to the Folder your curated set is in Reassigning: With those games still selected, go to Tools - File Management and select Change Roms Folder Path for Selected Games Change to the Folder your curated set is in  

    Plugin Updates:
    If an Update for this plugin has been released on the forums,
        - The Info/Support icon will flash red.
        - Click the Info/Support icon, then click the Update Available button. 
            This will open the plugins download page in your default browser.
     
    Again, a big thanks to the Arcade Database and all its contributors!

    As always, all thoughts, views, suggestions, comments and accolades are welcome.

    29 downloads

       (1 review)

    8 comments

    Updated

  7. Multi-Disk Launcher

    With all of it's fantastic functionality, Launchbox is missing a few features that make it difficult to use it with emulators for old computer systems.
    First is the ability to launch an emulator while passing two image files as parameters. Particularly on Japanese home computers like the PC88, many games simply require you to insert two discs to play, and Launchbox can't pass more than one at a time. You can hardcode a custom commandline for each and every single game to fix this, of course, but that's pretty tedious.
    Second is the ability to call an emulator two different ways depending on whether you're loading a disk or a tape. Some emulators expect "-tape" or "-disk" on the command line, and the only way to achieve this in Launchbox is by creating two separate emulator entries and splitting your library by format.
    Multi-Disk Launcher solves both of these issues with a minimum of configuration.
    Installation
    Just download the .dll file from Releases and drop it in your Launchbox\Plugins folder. Start Launchbox and look in the Tools menu; if you have a "Multi-Disk Launcher..." menu item, it's installed.
    Configuration
    There are two phases of configuration: Setting up emulators, and setting up games. Emulator setup
    The plugin works by modifying the command sent to an emulator when you launch a game, so to use it, you need to first configure the emulators you'll be using. Simply add the emulators as normal, including any custom commandline parameters (e.g. -fullscreen) in the standard config dialog.
    Once that's done, go to Tools > Multi-Disk Launcher..., locate the emulator you wish to configure and click on it.
    Check the Enable box in the upper right, then:
    If the emulator simply requires two disks to be passed on the commandline: Checking Enable is enough.
    If the emulator needs a flag before each disk, like -disk1 and -disk2: Fill in the "Disk prefix" fields.
    If you are going to be using a mix of disks and tapes: Fill in the tape extension field (with e.g. .t88) and the tape prefix field (with e.g. -tape). If your emulator supports multiple tape formats (e.g. t64/tap) then separate them by commas: .t64,.tap
    Close the window when done. Now you can move on to setting up games.
    Game setup
    For each game that you wish to have multi-disk support, you simply need to define a second disk in the Additional Applications section of the game's metadata. If you imported games from a typical collection, all the disks will most likely already be in the Additional Applications section. All you need to do is edit one and set the "Disk number" value on the Metadata tab to 2.
    If not, all you need to do is click "Add Application" and enter a name, a path to the second disk image, and then set the "Disk number" on the Metadata tab to 2.
    That's all there is to it. You should now be able to launch the game, and your emulator will receive both image files.
    Troubleshooting
    I haven't run into any issues yet, but be aware of these things: This functions by overwriting the "Custom command line" value in a game's metadata right before launching it. It's supposed to set that back to whatever it was after the game launches, but if something goes wrong, that might not happen and you could end up with junk in that field. If a game really DOES require a custom command line, that won't work because the plugin ignores any existing data in that field. This is something I could fix if anyone needs it to work, but I can't imagine a scenario where it would come up. If you suspect the plugin is causing problems, you can go in and uncheck Enable in the config dialog and it will revert to standard LB launching. If you delete an emulator, it will no longer appear in the plugin config, but if you add it back with the exact same name your settings should come back. Source code
    This plugin is open-source and you can use it as the basis for your own work. The code is hosted here: https://github.com/cathoderaydude/LBMultiDiskLauncher

    24 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Pause-Menu Music Player

    Inspired by a feature request on the LaunchBox feedback site by @crusadeRGP
    https://feedback.launchbox.gg/p/pause-screen-music-player
    "Add option to set custom music tracks and/or game music to be auto played when pause screen is activated and muted/stopped when returning to game"
     
    This plugin will allow you to play music while your game is paused.
    This can adapted to any Pause Theme.
     
    Requirements:
    LaunchBox version 13.19 (or newer) Game and/or Platform and/or Background music files Modified Pause Theme
    Installing:
    Extract the contents of the zip file into /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\PauseMenuMusic\PauseMenuMusic.dll
    Setup (Required for this to work)
    Navigate to your \LaunchBox\PauseThemes\ folder If you don't use a custom pause theme,  select the Default folder Press Ctrl+C, then Ctrl+V This will create a copy of the Default pause theme folder (Default - Copy) Go into your theme's folder (e.g. D:\LaunchBox\PauseThemes\Default - Copy\) Using any text editor, open Default.xaml Add/insert these 3 lines as shown below xmlns:playMusic="clr-namespace:PauseMenuMusic;assembly=PauseMenuMusic" <playMusic:PauseMenuMusicPlugin x:Key="playMyMusic"/> <MediaElement Source="{Binding SelectedGame, Converter={StaticResource playMyMusic}}"/> Save and close the file Repeat for other xaml files in that folder Go to Tools < Options < Gameplay < Game Pause Make sure the Pause Theme you modified above is selected
     
    Insert line #1 here:

    Insert line #2 here:

    Insert line #3 here:

     
    Optional:  
    Now that you've read, and have a complete understanding of how to modify your theme... included as an additional download is a pre-modified version of the Default Pause Theme (Default - Music).  You can use this instead of doing the above theme modifications if you so wish.
    After downloading, copy the contents of Default - Music.7z into your \LaunchBox\PauseThemes\ folder e.g. D:\LaunchBox\PauseThemes\Default - Music\Default.xaml Set Default - Music as your Pause Theme
    Settings/Options:
    Start LaunchBox
    Go to Tools < Pause-Menu Music Player

    Default settings (shown):
        Look for the games' music file
        Use fallback music files
        The plugin is enabled
        Volume set to 50% (new v1.1.0)
     
    Music types:
    Select to play:
    Game specific music Platform specific music Background music Fallback order-of-precedence:
    With fallback enabled, the plugin will look for music files in the following order, starting with your selected music type:
    Game > Platform > Background Platform > Background Background: [none] If fallback is disabled and there is no music file for your selected type, no music will play.
    Disable Pause Music:
        When checked, no music will play during Pause.
    After making any changes, be sure to click Save Changes before closing the window.

    Music Files:
    Only .mp3 and .wma audio files are supported. The plugin will search for them in that order. If your platform or background folders have music files that are .mp3 and .wma, only the .mp3 file will ever play. Many audio files formats are supported.  Including, but not limited to: .mp3, .wma, .ogg, .webm, .wav  (v1.1.0) Music folders/files:
    As prescribed by LaunchBox, music files should be located respectively in the following folders:
        Game:               \LaunchBox\Music\[platform]\[game.ext]
        Platform:          \LaunchBox\Music\Background\Platforms\[Platform Name]\[any_file.ext]
        Background:    \LaunchBox\Music\Background\[any_file.ext]

    Caveats:
    Only .mp3 and .wma audio files are supported. (a limitation of the method I chose to play audio files) (v1.1.0 Many audio file formats now supported)
    When you pause the game, the music (if found) plays. When resuming the game, the music stops pauses. 
    When you pause the same game-play again later on, the music resumes from where it left off. plays. From the beginning. Again. (v1.1.0)
    With the tools and motivation at hand, there isn't a reasonable workaround for this.  (motivation found )
    If you have multiple audio files for the game, platform or background, only the 1st one found will ever be played.
    There's no volume normalizer feature. Analyzing the media's audio levels programmatically to normalize them would add excess processing.  (That, and I don't know how with the tools and motivation at hand.)
    Music/song files will not loop.  So don't pause for longer than the song.  (We're here to play games, after all. Right? ) 
    (v1.1.0) Music/song files will restart/loop when the track ends during pause.
     
    As always, all thoughts, views, opinions, comments and suggestions are welcome.

    30 downloads

       (0 reviews)

    1 comment

    Updated

  9. Module Fightcade 2

    What this module does
    This module integrates Fightcade 2 into LaunchBox/BigBox and automates repetitive actions:
    Launches Fightcade 2 automatically.
    Searches for the game selected in LaunchBox/BigBox.
    Quits the last joined room.
    Joins the room of the chosen game.
    Allows full controller navigation (via JoyToKey) across 3 zones:
    Notifications (bell)
    Chat
    Contacts
    Requirements
    AutoHotkey v1.1 (you should already have it) Fightcade 2 Auto-download ROMs with lofi’s JSON pack: FC2 JSON Pack Auto Download Download fc2roms.zip
    Extract the .json files into Fightcade\emulator\
    In Fightcade → Settings → ROMs Path, set the ROMs folder used by the auto-download.
    Module Installation
    Download the Fightcade 2 Module Place fc2_RUN.ahk, fc2_SETUP.ahk, and FC2_JoinRoom.cfg.ini in the same folder.
    Edit fc2_RUN.ahk and adjust the fc_root path if needed.
    If your resolution ≠ 1920x1080:
    Open Fightcade 2 fullscreen,
    Run fc2_SETUP.ahk, hover each UI element as prompted and press SPACE to calibrate.
    Setup saves everything to FC2_JoinRoom.cfg.ini (can be fine-tuned manually).
    In the same config you can set JoyToKey paths and profiles. Example:
    [joytokey] exe=D:\HFSBox\Utilities\JoyToKey\JoyToKey.exe fightcade_cfg=D:\HFSBox\Utilities\JoyToKey\FightCade.cfg launchbox_bigbox_cfg=D:\HFSBox\Utilities\JoyToKey\Layout 8 Boutons.cfg Controller Mapping (example with JoyToKey)
    Map your controller to these logical keys expected by the AHK script:
    D-Pad Up → g (up) D-Pad Down → v (down) D-Pad Left → f (previous zone) D-Pad Right → h (next zone) Button A → a (confirm / click) Button B → b (back / cancel) L/R Button → p (send “gg” in chat) Select + Start → Esc (quit Fightcade or close emulator) Alt: R3 → Esc   LaunchBox Setup
        Add a new “emulator” in LaunchBox (name it Fightcade for example).     Application path = fc2_RUN.ahk (e.g. ..\HFSBox\Emulators\FightCade2\emulator\fc2_RUN.ahk).     Under Associated Platforms, add Fightcade and set it as default emulator.  
     
    Installing Platform + Playlists
        Copy the provided Data folder into your LaunchBox folder (merge).     Edit Data\Platforms\Fightcade.xml to set the correct path to fc2_RUN.ahk.     Playlists work out of the box, no edits needed.     Bezel is included, ready to use.  
     
    Included in the pack
        AHK scripts (fc2_RUN.ahk, fc2_SETUP.ahk, FC2_JoinRoom.cfg.ini).
        Bezel (ready to use).
        Fightcade platform XML (Fightcade.xml).
        Playlists.
     
    ⚠️ Notes
    You can only be in one room at a time.
    Usage once in a room
    Up = g
    Down = v
    Left = f
    Right = h
    Switch zones (Notifications, Chat, Contacts) with f/h.
    To challenge someone: go to Contacts, scroll with g/v, press a on the player.
    To accept/decline an invite: go to Notifications, press a, then accept/decline.
    Chat is only used for quick “gg” via the p key for now.
    If you run into any issues or have questions, feel free to ask — I’ll try to help.



    13 downloads

       (0 reviews)

    0 comments

    Updated

  10. Bulk Playlist Manager

    Features
    - Set auto-populate to False (single or bulk)
        - Existing games in playlist will remain
            But no new games will/can be added unless done manually
        - May help decrease LB loading time
        - Cannot be undone [via the plugin]
    - Delete playlist(s)
        - Permanently delete the selected playlist(s)
    - Delete all playlists that have zero games
        - Whether the playlist is auto-populated or is just there, if there are no games in it, permanently delete the playlist(s)
    - Single or Bulk add/remove parent platforms and/or categories
        - Select a playlist
        - Check and un-check parents to your hearts content, then click Save Parents to save the changes.
        - If selecting multiple playlists, clicking Save Parents will set the parents for all selected playlists to the ones checked.
            e.g. Selected playlist A had "Computers" checked and playlist B had "Consoles" checked, clicking Save Parents will set both playlists to be under "Computers" and "Consoles".
     
    Installing
    Download and extract the contents of the zip file to /LaunchBox/Plugins/
    e.g.  D:\LaunchBox\Plugins\BulkPlaylistManager\BulkPlaylistManager.dll
     
    Using
    You may 1st want to turn on Backups (under Tools < Options < Data < Backups), exit then restart LaunchBox (to create at least one backup) before proceeding.  
    Click Tools and select Bulk Playlist Manager
    Hopefully the layout is fairly intuitive.  You can mouse over the buttons for a little more detail.
     
    As always, all feedback, comments and suggestion are welcome.

    36 downloads

       (1 review)

    1 comment

    Updated

  11. Clips YouTube Downloader

    This software was created to download missing videos from your games and which are among other things missing from emumovies.
    What it does:
    📥 Clips YouTube Downloader – Creates 40-second gameplay clips directly from YouTube URLs stored in your LaunchBox platform XML files. Perfect for building a consistent library of preview videos. 40-second clips are created from half of the video or the first 40 seconds if it is too short.
    🧹 Remove URL from XML – Cleans up dead or broken YouTube links in your XML so LaunchBox won’t try to download them again.
    🔧 Fix Missing Video – Scans your video folders, compares them with your XML entries, and corrects the missing status if a clip is already present but incorrectly marked as absent.

    How to use it:
    Download the required Youtube downloader and FFmpeg via the button or browse for the path to use. Select the platform XML file you want to work with.
    Choose what you want to do:
    Download videos from YouTube and create clips with the Start button,
    Create only video clips, useful if ffmpeg freezes during a video, even if the software tries to detect problems at this level.
    Move the downloaded clips into the correct LaunchBox Videos folder for that platform.
    Use the button Remove URL from XML, to remove dead links and Fix missing videos to fix the platform file with the newly created clips.
    Use the "update metadata" tool if some errors persist in the platform file; video present, but not seen by launchbox.
    Select all games on a platform, Tools -> Downloads -> Update metadata and media for Selected Games. Choose not to download any media and "Yes, but do not replace any existing fields of media (recommended)". That’s it — you’ll have a cleaner, more accurate library with proper 40-second preview videos for your games.

    65 downloads

       (0 reviews)

    0 comments

    Submitted

  12. LaunchBox Ambient Music Player

    Listen to your favorite Arcade music playlist while admiring your LaunchBox collection.
    Requires LaunchBox 13.3 or newer
    Just add your own playlists and start listening when LaunchBox starts.  The music will pause when launching a game, and then resumes after exiting the game.

    Setup:
    Download and extract the contents of the zipped file into /LaunchBox/Plugins/
    Quick Start:
    With LaunchBox closed
        Copy a music playlist (i.e. MyPlaylist.m3u) into the Playlists subfolder
            i.e. /LaunchBox/Plugins/LBambient/Playlists/MyPlaylist.m3u
        Start LaunchBox
    See Playlists below for playlist requirements.
    About this plugin:
    Place your music playlist(s) into /LBambient/Playlists/
        When you start LaunchBox, a random (if there're more than 1) playlist from that folder will be selected and start playing
    Songs in the playlists will be played in a random order and will not repeat.
    Songs will Pause when launching a game and then Resume when the game has exited.
        Fixed v1.2.0 Exception: It might not stay paused when launching Steam games and others using a launcher.
    Once the player has gone through the entire playlist, that's it. No more music.
        So, if you plan to spend a lot of time looking at LaunchBox and not playing games, be sure to have a long playlist.

    Options:
    Go to Tools - LB Ambient Music
    Adjust the player's volume slider (which is independent of LaunchBox's volume control) to your desired volume.
        Click Save Volume to save it in Settings for next time you start LaunchBox.
    To manually select a specific playlist (or song) to load when LaunchBox starts
        Click Load to select a playlist (or song) and start playing it.
        The selection will be saved in Settings.
        Next time you start LaunchBox (and every time thereafter), the saved selection will be played.
    To remove a playlist (or song) from Settings, click Clear Selection.
        This immediately stops the player and removes it from Settings.
        Next time you start LaunchBox, a random playlist (if any exists) will be selected from /LBambient/Playlists/ and automatically start playing.
    Click Hide to close window.

    Playlists:
    Required: Playlists MUST have absolute paths to the song(s).
        Some players (i.e. VLC) will save the playlists using relative paths if it's saved within the players folder structure.
    (new v1.1.0) Playlists can have absolute or relative paths to the songs.  Relative paths MUST be relative to the Playlists subfolder
    Playlist formats tested are  .m3u, .m3u8 and .xspf
    No other formats have been tested and will not work with this plugin.
    If you have playlists saved in a different format that you'd prefer to use, let me know.
    THIS HAS ONLY BEEN TESTED WITH LOCAL FILES.
    If the files paths in the playlists are URL's (i.e. start with "http://"), things might break.  
        You can try it if you want. Let me know what you find.

    As always, all comments and suggestions are graciously accepted and encouraged. 😎

    199 downloads

       (3 reviews)

    21 comments

    Updated

  13. Launch Platforms

    This is a Big Box plugin that allows you to launch a game/application directly from the Platform Wheel View level.  For use with platforms that only have one game/application.
    New in v2.0, now works in Hybrid views (if available).  Hybrid Views are available in the Default theme in LaunchBox v13.22-beta-1 and newer.
    Example Use Case:
    You have a platform called "Music Box Alpha" which contains only one "game", the Music Box Alpha application.
    To launch it:
    Select the platform Select the [only] "game"  Select "Play". Using this plugin (once you've setup the Theme and added the platform via Launch Platform Setup in the Tools menu), to launch the application:
    Select the platform (That's it)  
    Installing:
    Open the zip file and copy the contents into your ../LaunchBox/Plugins/  folder
        e.g.  D:\LaunchBox\Plugins\LaunchPlatform\LaunchPlatform.dll
    If updating from a previous version, remove any existing .dll files first from the /LaunchPlatform/ subfolder.
     
    Setup:
    Click Tools and select Launch Platform Setup
    (You may first want to create a backup of the themes' folder you will be using for Big Box.  You shouldn't need it, but never a bad idea.)
    Note: The Default theme is excluded. To use it, make a copy of the Default folder.  e.g. /LaunchBox/Themes/Default - Copy/

     
    In the Themes Not Setup list will be all your Big Box themes. (Excluding Default)  Click on the one you will be using use then click Setup Theme.  This will now be listed in Themes  Setup.  At any time you can undo the changes made by selecting the setup Theme and click Restore Theme.
    Select the Platform (Music Box Alpha) in the Platforms with one game List and click Add Platform (or you can just double-click it).  This will move it to the list on the right.  When you are done, close the plugin.
     
    Using:
    Start Big Box.  If you just finished setting it up in LaunchBox, you can press Ctrl+B to switch to Big Box.
    Set the theme to the one you setup earlier (if it's not the current theme already).
    Scroll through your Platforms wheel until you find a platform you've added (Music Box Alpha) and select it.
     
    What's actually happening when you "Setup" a theme: (a behind the scenes look)
     
     
    @jayjay is the brains behind getting this to work, and I'm the one that threw it all together.  So credit goes to where credit is due.  (you decide )  If something's not working right, go ahead and post here and it'll get looked at.  And possibly even get resolved.

    259 downloads

       (2 reviews)

    33 comments

    Updated

  14. ThirdScreen Plugin for Platform Video Marquees, 3+ Screen Support, and more

    This plugin adds enhanced Marquee capabilities plus support for unlimited screens.
    - Enhanced Marquee Capabilities:
    Adds support for Platform Video Marquees, Playlist Video Marquees, and Platform Category Video Marquees. Adds support for Marquee Startup Videos. Adds support for animated gif files. Fixes marquee shift issue for TeknoParrot games. Marquee(s) will work in LaunchBox, not just in BigBox. Adds optional blur-fill background effect when media is not stretched to fit the entire screen (as of v2.0.10). - Support for a 3rd screen or unlimited additional screens each displaying their own priority based list of media.
    - Each screen has access to ALL media that has been imported to LaunchBox (all images, all videos, plus rotating 3D box models!)
    - Graphical user interface for setting up screens. Your theme files do not get modified.
    - Ability to stretch or not stretch based on the media type being shown on each screen.
    - Screens are tracked by GPU port stable IDs, so nothing will ever break due to Windows re-ordering display  numbers.
     
    Demo Videos:
     
     
     
    Installation:
    *** Before installing, please make sure you are using the latest version of LaunchBox. Version 13.0 or higher is required. *** Download ThirdScreen.zip to your PC. Right click on the zip file and extract all files. Close LaunchBox/BigBox and copy the Plugins and ThirdParty folders to your LaunchBox directory.  
    Adding a new screen:
    1. If you are setting up your main Marquee screen, you'll first need to disable the Marquee in BigBox settings in order to transfer control of it over to ThirdScreen.  Open BigBox. Hit escape to go to BigBox settings. Go to Options->General->Marquee Screen and set it to "None".
     
    2. Select ThirdScreen Settings either from the Tools dropdown in LaunchBox or the settings screen in BigBox.

    3. In the ThirdScreen Settings app choose "Add Screen" in the upper left.

    4. Give this screen a name. If this is your main marquee, make sure "Start with typical marquee media" is checked - this will start you off with the typical expected media for a main marque (e.g. marquee videos, marquee images, banner images, clear logos, etc...). Then hit Continue.

    5. Click "Identify Displays" and take note of the name displayed on the desired display. Then choose
    the corresponding display name from the "Choose Display" drop down menu.

     
     
    Choosing which media shows on each screen:
    1. Select a screen from your list of existing screens.

    2. Add desired media to both the game and platform views for this screen. (Tip: You can hover over most drop down boxes and controls to get a more detailed description of what each one does).

    3. Adjust the priority of each media item up or down (items higher on the list have higher priority). ThirdScreen will search the selected game or platform's media starting from the top of the list and working its way down until it finds something to display.

    4. For each media item in your views you can choose whether or not to stretch fill the screen. If set to No, then the item will be uniformly stretched (aspect ratio will be preserved). If set  to Yes, the media will be stretched to fill the entire screen (aspect ratio will not be preserved).  (Your choice will depend on the type of media and the screen dimensions. For example, Marquee videos/images will look best stretch filled on a bar type display but not on a 16:9 aspect ratio display. Video snaps will look best stretch filled on a 16:9 aspect ratio display, but not on a bar type display.)

     
     
    Adding startup videos or images for each screen:
     
    1. Select a screen from your list of existing screens.

    2. Click "Startup Video Folder" to open the startup folder for this screen. Copy any media you want to be displayed at startup for this screen into this folder. Video files and static images are supported. If there is more than one item in the folder, ThirdScreen will choose one of them randomly to display at startup.

     
     
    Adding Platform Marquee Videos, Playlist Marquee Videos, and Platform Category Marquee Videos:
    1. In LaunchBox select Tools->"Manage Platform/Playlist Video Marquees"

    2. From here you can add and manage video marquee files for Platforms, Playlists, and Platform Categories. Once added, they will be available for display using the ThirdScreen Plugin.

     
     
    FAQs:
    Q. How many screens are supported?
      A. As many as you want. The only limit is the number of hdmi or display ports on your PC.
    Q. Can I use this Plugin if I only have a single marquee screen?
      A. Yes, if you don't have a third screen you can still use this for your main marquee. That will get you the added benefits of platform marquee videos, animated gif support, marquee startup videos, etc.
    Q. If I choose to display 3D box models, how can I rotate them?
      A. The 3D box models will be self-rotating. They will continuously spin while being displayed (no need for any user input).
    Q. In Game View, what's the difference between "Add Game's Parent Platform Media" and "Add Current Platform/Playlist Media"? Which one should I choose?
      A. It just depends on your preference when viewing Playlists. When scrolling games in a platform wheel, it will not make any difference which of the two dropdown lists you chose from. When scrolling games in a playlist wheel choose "Add Game's Parent Platform Media" if you want the media to change depending on the type of game (for example, the playlist might be a mix of NES, Wii, and Arcade games). Choose "Add Current Platform/Playlist Media" if you instead want to always display the Playlist's media (for example the marquee or theme video from your Favorites playlist).
    Q. Will my Theme xaml files get modified?
      A. No, the plugin never touches your theme files. You are free to switch and add new themes whenever you want.
    Q. How can I delete/modify media in LaunchBox if it is currently being displayed by ThirdScreen?
      A. You might sometimes run into a situation where you want to delete or modify a game's media files, but LaunchBox gives you an error because the media is in use. No problem, just temporarily disable ThirdScreen when in LaunchBox. Open the ThirdScreen settings app, click the gear icon in the upper right, and choose "Disabled when in LaunchBox".
    Q. Why doesn't Platform view work for my marquee(s) when in LaunchBox?
      A. This has been fixed with version 2.0.6 of this plugin as long as you are on LaunchBox version 13.1-beta-6 or higher..
     
    Troubleshooting Steps:
    1. Make sure you are using the latest version of this plugin.
    2. If this is your main marquee screen, please first double-check that you have disabled your marquee in BigBox settings. The ThirdScreen plugin will not attempt to use your marquee display if BigBox is using it.
    3. If some image or video you've added isn't showing up when you expect it to, double-check that it is categorized correctly in LaunchBox. It's very easy to add media in LaunchBox and then forget to change its image or video type (I do that all the time).
    4. If you are having an issue, please enable logging for both the ThirdScreen plugin and LaunchBox/BigBox, and then send me the log files after you try the thing that isn't working. The log files will be in the LaunchBox/Logs folder. To enable logging do the following:
    For ThirdScreen: Tools->ThirdScreen Settings, click the gear icon in the upper right and choose "Debug Log File Enabled". For LaunchBox/BigBox: Tools->Options->General->Debugging, check "Enable Debug Logs". 5. If LaunhBox/BigBox will not start at all after installing the dll files, make sure you are on version 13.0 or higher of LaunchBox and also try disabling any Pen or TouchScreen devices listed in Device Manager (there is currently a known conflict with the Windows Pen driver which is affecting some users). (Edit: This has been resolved in v2.0.13) 
    6. If animated gif files aren't displaying for you, try running LaunchBox/BigBox with admin privileges. (Edit: This has been resolved in v2.0.11) 
    7. If you are having issues with the ThirdScreen settings app reporting an incorrect resolution and/or your marquees being incorrectly sized, clipped, or off-center then it is most likely caused by dpi scaling. ThirdScreen v2.0.14 and higher should fix most scaling issues in both Win10 and Win11. 
    8. This plugin tries to fix any marquee-shift issues when a game changes the main screen resolution. As of version 4.0.0 you can select between medium mode, aggressive mode, or disabled. Medium is the default mode and is recommended. If a game changes the screen resolution, medium mode will reposition all marquees to their correct locations. Aggressive mode also hides the BigBox window to ensure it does not end up covering one of the marquee screens. While aggressive mode works perfectly on mine and many other setups, some people have reported that it can interfere with game loading or exiting (including BigBox remaining hidden after exiting a game). If you run into those types of issues you should set the option back to medium mode or disabled. In LaunchBox, go to Tools->ThirdScreen Settings. Then click the gear icon in upper right and select "Medium Shift Handling".
    -------------------------------------
    Enjoy, and please follow the file to be notified of updates.
     
     
     

    2,820 downloads

       (9 reviews)

    202 comments

    Updated

  15. LaunchBox Games Database - Game Comparer

    See What You're Missing™
    Compare games in your platforms against what's listed in the LaunchBox Games Database
    See which platforms are in the Games Database that are not in your collection
    Filter out games by Release Type, Genre and Co-op.
    Import placeholders (see Game Placeholders below) into to a new platform, those platforms or games not found.
    (optionally, import missing game placeholders into your existing platform)
    Output the results to a tab-delimited text file.
    Requires LaunchBox 13.19 or newer
     
    Installing;
    Copy the contents of the zip file into your /Plugins/ folder
    e.g.  D:\LaunchBox\Plugins\LBDBcomparer\LBDBcomparer.dll

    Using:
    In the Tools menu, select LaunchBox Games Database - Game Comparer
    Select a platform to compare.
        (the list excludes platforms you've imported using Add Missing Games to NEW platform [see below])
        This will show games listed in the database for this platform that are not found in the selected platform.
        (this searches and compares by database ID)
    Click the games ID # to open the LaunchBox Games Database to that game.

    Other things:
    Toggle Local games NOT in Database
        This shows your games that either don't have an associated LaunchBox database ID # or their ID # is not in the database for the selected platform.
    Toggle Missing Platforms
        This show database platforms not found in your collection.  
        Search is done by Name Only.  Exact match (but Ignore Case). 
            Does not cross-check the platforms Scrape-As value.
            Does not exclude platforms you've imported using Add Missing Games to NEW platform (see below).

    Settings:  (click the gear icon)
        Show only games that match the criteria (boxes that are checked).  Filter by Release Type, Genre and/or Co-op.
        Click Save and Close to save the selected filters and close the settings window.
        Click Reset All, Save and Close to reset all filters to the defaults, save and close the settings window.
        Click the Close icon to close the window without saving and changes.
    The column headers will be highlighted Orange if any filters are set for that column.

    Add/Import options:
    Add Missing Games to NEW platform 
        This will create a new platform named platform_name (M)  e.g. Atari 2600 (M)
        Add game placeholders of games listed in the datagrid (filtered or otherwise) to the new platform.
    Re-running it will essentially recreate the platform based on the items in the datagrid.
    Add missing games to selected platform (not recommended)
        This will import game placeholders into your existing platform for games listed in the datagrid (filtered or otherwise).

    Game Placeholders:
    The imported game placeholders will have set their
        Title
        LBDB-ID
        Broken=True
        Installed=False
    With Installed=False, you can set Arrange By and choose Installed.  But you can't Filter by it (nor Broken)
    You can also, on the left panel select View Installed [vs. e.g. Platform Categoy] and then select the No option.
    This can be helpful if you decide to add them to your existing platform.  "Broken" can be used to hide the placeholders.

    Output Results to A Text File:
    This will output the results to a tab-delimited text file.
    The file will be named platform_name (missingGames_count).txt and gets created in /Output/ under this plugins folder.
    If it's a platform missing from your collection, the filename will be platform_name (M) (missingGames_count).txt
        e.g.  D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (137).txt
                D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (M) (137).txt
    Click the view file icon to view the created file.
    Click the open folder icon to open you Windows Explorer to the /Output/ folder
    Notes:
    This will not check your games that are Additional Versions (Additional Apps).  Additional Versions don't contain a LaunchBox database ID # to compare against.
    It "the numbers don't add up", check your platform for duplicates.
    If an update is available, the Info icon will flash red. Click it to find a link to the downloads page.

    88 downloads

       (0 reviews)

    2 comments

    Updated

  16. M3U Generator – Automatically Generate .m3u Files for Multi-Disc Games

    Hi everyone,
    I’d like to share a small utility I created called M3U Generator. It’s designed to automatically generate .m3u files for multi-disc games, commonly used with emulators like RetroArch and others that support playlist-style disc switching.

     
    💡 What it does:
    Scans a selected folder for game files (.cue, .iso, .img, .bin).
    Groups discs belonging to the same game (based on filenames).
    Creates .m3u playlist files in a subfolder named m3u.
    Optionally includes single-disc games as well.
    📦 Features:
    ✅ Supports subfolder-style or flat playlist paths (..\\ or current folder).
    🔍 Filter results based on a keyword (e.g., "Disc" or "CD") to process only relevant files.
    📝 Displays a log of the generated .m3u content directly in the software.
    🧠 Automatically names playlists based on the first disc.
    🕹 Example use case:
    Let’s say you have these files:
    Game Title (Disc 1).cue Game Title (Disc 2).cue The software will create:
    m3u/Game Title (Disc 1).m3u
    With content:
    ..\Game Title (Disc 1).cue
    ..\Game Title (Disc 2).cue
    📥 How to use it:
    Launch the application.
    Click "Select Folder" and choose the directory where your ROMs are located.
    Optionally enter a filter term like Disc to process only multi-disc games.
    Choose path mode (relative or current folder).
    Check the "Include single-disc games" option if needed.
    Click "Start" – the .m3u files will be generated in a m3u subfolder.
    The output will be shown in the result textbox and also saved to 1-m3u_results.txt.

    141 downloads

       (0 reviews)

    5 comments

    Updated

  17. Emulators and Their Games / Platforms and Their Emulators

    View all games associated with an emulator.
    Can't remember which games in your Nintendo Wii platform use the Dolphin emulator and which ones use the Dolphin-TriForce branch?
    Use this plugin see which games are used by a specific emulator.
    New 2.0.0
    Platforms and Their Emulators (toggle)
    View all emulators associated with a Platform.
     
    Setup:
    With LaunchBox NOT running, download and copy the **contents** of the 7z (zip) file into you /LaunchBox/Plugins/ folder.
    i.e. D:\LaunchBox\Plugins\Emulator-Games\Emulator-Games.dll
    Using:
    Stat LaunchBox Click Tools Click Emulators and Their Games Select an emulator to see a list of all games that use that emulator.
        If a game uses the selected emulator but is NOT in one of its Associated Platforms (go figure how that happens. ), it will appear in Red. 
    A list of Associated Platforms for that emulator will also show.
        Click on one of the Associates Platforms to view only games that use this Emulator AND are in the Platform.
        Click Reset to go back to showing All games using the Emulator.
    To create a Playlist of the games shown, click Create Playlist.
        The Playlist will automatically be given the name of the selected Emulator. (Change it to whatever you want)
        If you had selected an Associated Platform then clicked Create Playlist, the auto-fill name will be "emulator (platform)".
        The playlists will be added to Platform Category "Emulator Games"
    New 2.0.0
    To view all emulators associated with a Platform, flip the toggle switch.


    As always, all comments and suggestions are welcomed and encouraged.

    293 downloads

       (1 review)

    15 comments

    Updated

  18. MAME Software Lists Import Tool - plugin

    Use this plugin to filter and import MAME Software Lists into LaunchBox.
    New - version 6.0 
    Requires LaunchBox 13.3 or newer* Slightly different look. Same old features. A lot of (behind the scenes) code improvement. This update has been rewritten in .NET 6.0 to “keep up with the times”.  *If you’re using LaunchBox version 13.2 or older, download version 4.5 of the plugin.
    (For now, at least) v4.5 will still work with LaunchBox 13.3 and newer.
    Features:
    Import MAME Console/Computer ROMs into a new or existing Platform Import clones as Additional Apps, separately or not at all (Option) Skip Prototypes (Option) Skip Non-Supported ROMs Adds the Platform and Command-line Parameter to the selected MAME emulator (ex. Atari 2600      a2600 -cart) (Option) Copy ROMs to a new folder during importing Imported games tagged as not supported by MAME will be marked as "Broken". (Option) Import only games that exist in your ROMs Source Folder (Option) Ignore games that only have a Title change (when updating) Version information found inside parenthesis in a Games Title will be added to the games "Version" (metadata)  
    Audit Feature:  Compare your existing softlist console/Platform against the MAME hash.xml.
        Will cross check Title and Rom names.
            - Select the respective hash.xml and Platform
            - Click Audit (last page)
            - Any differences along with a brief description will be shown.
            - Option to select files (if any) and have them removed from your LaunchBox Platform.
            - Will check main Titles as well as Additional Apps (if you imported them that way).
        This does NOT check rom integrity. That's between you and Clrmamepro (or related utility).
     
     
    What's needed:
    (1) dll file included in the zip. MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) MAME Software List ROMs* and BIOS files (only if you want to actually play them)     *The rom set needs to be either a Split set or a Non-Merged set for a full import       If you plan to not import clones, any type set will work.  
    What it won't do: 
    Filter/Sort by Region (it's a MAME hash file limitation) Determine if/what BIOS files are needed Import Metadata and Media (just use the built in LaunchBox Tool) To remove extra information from the games titles [Example "(Jpn)"], select     Yes, download and replace all existing metadata and media when running the tool.)  
    How to:
    - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder.
    - Navigate to that folder and unblock the .dll file.  (Right click, Properties, and click Unblock)

    - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists".
    - Navigate through the wizard.
    - After running the plugin, right-click your new platform and select Edit. Set Scrape-as to whatever your platform is and save.

    Notes:
    ROM Folder Locations (screen): The Destination Folder is required even if you don't plan to copy the files.  It's needed to set up the Application Path for the ROMs when Importing.
    Copy and/or Import (screen):  To add Version info (if it exists in the Games Title) to an existing console (Platform), run the plugin and DO NOT CHECK Ignore games that only have a Title change (when updating)
     
    Selecting an emulator:
    The main intent of this plugin is to import consoles and computers using MAME softlist ROMs and set the games "proper" Title and application path.  It will also attempt to add the appropriate Command-line Parameter for the platform in MAME’s Associated Platforms.
    If you prefer to use an emulator that can load MAME ROMs other than MAME (or a variant there-of), go for it.  It’s recommended to select MAME while using the importer, and then change the Default Emulator when done importing. 
    You can select the 'other' emulator in the plugin, and it will be set as the default for the platform. But it will also have the default command line parameters for the associated platform set using MAME parameters.  So be sure to adjust as necessary.
     
    Importing:
    (optional) "Import games that only exist in the ROMs Source Folder"
    If using a Merged softlist set, clones will not get imported using this option.  But if you have a curated Split set, this can be handy.
    (optional) "Ignore games that only have a Title change (when updating)"
    If you manually renamed your game titles, check this box.

    Updating:
    If you’ve updated your MAME emulator and MAME softlist ROMs, simply run the importer and point to the updated hash file and select your existing platform.
    When updating, this plugin will NOT remove any games from your collection that MAME has removed from the hash file(s).  You can use Audit to compare your collection to the MAME hash file and manually remove games from your collection that don't exist in the hash file (if you so desire).
     
    Downloading Metadata:
    After running the plugin, right-click your new platform and select Edit. Set Scrape-as to whatever your platform is and save.
    When downloading metadata and Media, choose "Yes, download and replace all existing metadata and media".  This will remove the Version info from the games Title.
    After updating the metadata, if some, but not all games got updated, restart LaunchBox and try the bulk metadata downloader again.
     
    Auditing:
    When auditing, if a game originally had the version info in its Title and you have ran the Download Metadata and Media wizard selecting "Yes, download and replace all existing metadata and media", you WILL see games marked as Missing.
     
     
    * MESS xml *   
     
     
    Other Notes: (things I've learned)
    - Software List folder/file locations: 
     
     
    - *Associated Platform Command line parameters
    - MAME and CDROMS
     
     

    3,209 downloads

       (2 reviews)

    48 comments

    Updated

  19. Arcade64 No-Nag

    Latest Release: .278
    ----279 has a compiler error, will try again tonight
    ARCADE64 is a Windows-based frontend for MAME, a multi-arcade emulator.
    Its useful if you want mame but want a nice gui for settings.
    No support will be provided, due to me checking the forum very infrequently.

    https://arcade.mameworld.info/
    ARCADE64 is a continuation of the MAMEUIFX project. It is based on the latest MAME source at the time of release.
    It is in maintenance only (no active development of new features).

    What's in it?
    Arcade games only NO mechanical games (pinball, crane games, etc) NO computers, consoles, terminals, appliances, etc Only playable games are included –--------
    This is the No-Nag version of MAME front end, Arcade64
    You need to have setup Arcade 64 in advance. This is only a replacer for the exe.
    source code and project files available through my Github: https://github.com/xechostormx/arcade64-No-Nag
    I will upload new versions as long as I am still using the software.
    Changes are made to ui.cpp as shown below.
    virus scan results here: https://www.virustotal.com/gui/url/2560d1667ac15800ac23011d93a6ae75b60932ad9596b3a250a2c536501cd835/detection

    Line 629:
    void mame_ui_manager::display_startup_screens(bool first_time)
    {
        const int maxstate = 3;
        int const str = machine().options().seconds_to_run();
        bool show_gameinfo = !machine().options().skip_gameinfo();
        bool show_warnings = false;
        bool video_none = strcmp(downcast<osd_options &>(machine().options()).video(), OSDOPTVAL_NONE) == 0;
    // Removed conditional logic for nonag build
     
     

    115 downloads

       (0 reviews)

    11 comments

    Updated

  20. SteamGridDB Scraper

    Preview and import images from SteamGrid Database directly into your LaunchBox collection.
     
    A personalized SteamGridDB API Key is required.  (See below about getting yours) Downloaded images are saved to the default LaunchBox image folder(s).  
    Installing
    Download and extract the contents of the download to your /LaunchBox/Plugins/ folder.
        i.e.  D:/LaunchBox/Plugins/SteamGrid Scraper/SteamGridScraper.dll
     
    First Time Run
    Select a game, right-click it and select SteamGrid Scraper.
        The "API key Required" window will open.
    Paste (or manually type in) your personal SteamGrid API key.
    Click Save
     
    Using
    Select a game, right-click it and select SteamGrid Scraper.
    In cases where an exact match for the game Tite is not found, a window will popup listing 'close matches'.
    Double-click a game from the list to select it.
    Click on the SteamGrid image group you'd like to view.  Options are:
        Grids
        Heroes
        Logos
        Icons
    Up to 50 images will show in the Gallery.  If the selected group has more than 50 available, click "2" to see then next 50.
    Use the Zoom slider to increase/decrease the image sizes in the Gallery.
    Double-click on an image to see a larger view. (Opens in a separate window).
    The Icons group is pretty much useless in LaunchBox.  But since they're available, they're included.
     
    Saving an image
    To add an image to your game, right-click the image in the gallery switch from Image Preview to Add Image and select Add Image.
    Select the Image Type (folder) you want to save it as from the dropdown box.  (It doesn't change automatically for you.)
        Only a few select image types are shown by default.
        To see all image folders (types), check the box See All available image types.
    (Optional) To view your existing images for the game, click View Existing Images Gallery. (Opens in a separate window)
        This shows only the images for the selected image type. 
    (Optional) Click Open Image Folder to open Windows Explorer to the folder where your existing images are and where the image will be saved to.
    Click Save Add Image to save the image.
     
    Getting your SteamGridDB API Key
    Log into your SteamGridDB account.
    Go to your Profile - Preferences - API
    Click 'Generate API key'
     
     
    As always, all comments and suggestions are welcome. 😎

    1,168 downloads

       (6 reviews)

    44 comments

    Updated

  21. ReloadData Plugin

    A tiny plugin that allows you to refresh all games in Launchbox + Bigbox to show any changes made in the xml files outside of LB/BB. This adds System menu items to LB and/or BB which cause the refresh. 
    You can also edit settings.ini in the plugin directory to customise its operation.
    Github repo: HERE

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Missing Titles, find missing games in your collection.

    Hi,
    This application helps you find missing games for all your main consoles.
    Step-by-step usage:
    Select the folder that contains your platform XML files — usually located at LaunchBox\Data\Platforms.
    Choose the output folder where the result files will be saved.
    Check the consoles you want to scan.
    Click Start to begin the comparison.
    Important notes:
    For each selected console, the app will generate a CSV and an Excel file with the results (own and not found).
    Only games marked as "Released" in your database will be included in the comparison.
    If you click on Auto select all platforms in launchbox, all the platforms displayed or not in the software will be processed.

     
    As the software compares the results with the local launchbox database file, as long as it is up to date or used by launchbox, this software will work and have an up-to-date list.

    86 downloads

       (0 reviews)

    11 comments

    Updated

  23. Image Comparison Tool – Easily Detect and Handle Duplicate Images

    Hi,
    LaunchBox often downloads multiple images for the same category (e.g., multiple front covers for a single game). However, not all images are equal — sometimes you want to keep the higher quality version, or prefer the American cover over the European one.
    My tool helps you quickly compare and clean up duplicate images by relying on filenames to group related images (like multiple covers for the same game). Instead of going through the LaunchBox interface, selecting a game, navigating to the images tab, and manually sorting through them, this tool shows image pairs side by side so you can instantly decide which one to keep or remove.
    ⚡ This will save you countless minutes when cleaning up large collections.

     
    🔧 Features:
    Compare images from two folders based on filename similarity (e.g., Zoop-01.jpg vs Zoop-02.jpg)
    Detect and display duplicates within the same folder
    Preview matching images side-by-side
    Move or delete images with one click
    Optional: Move unselected images to a target folder while recreating the original folder structure
    Automatically sends deleted files to the Recycle Bin if no target folder is set
    🚀 How to Use:
    Select Primary Folder and Secondary Folder — These are your two image collections (e.g., cart and fan art cart).
    (Optional) Choose a Target Folder — This is where non-selected (duplicate) images will be moved. If left empty, files will be sent to the Recycle Bin.
    Click Start to begin the comparison.
    If matches are found:
    Images are shown side-by-side.
    Use Move/Delete buttons to act on one of the files.
    Use Skip to move to the next pair.
    After inter-folder comparison, the tool will automatically check for duplicates within Primary Folder, then within Secondary Folder.
    🗂️ If a file is moved to the target folder, the tool preserves its original structure.
    Example:
    If the file is located at V:\Launchbox\images\snes\Cart\Zoop-01.png, and the target folder is V:\Duplicates, the moved file will be placed at:
    V:\Duplicates\Cart\Zoop-01.png

    74 downloads

       (0 reviews)

    2 comments

    Updated

  24. LaunchBox Games Database Image Viewer-Plus

    View and add images from the LaunchBox Games Database directly to your game. 
    Compare images you already have against the database. 
    Remove images from your collection.

    Scenario #1:
    You're looking through your collection and you notice a game is missing an image. (An Arcade Cabinet in this case)

    Solution #1:
    Edit the game Go to Media < Images Click Download Media Click Uncheck All Check Arcade Cabinet Switch to the EmuMovies tab Click Uncheck All Click Download Arrow through the images until you get to the newly added images Find the one you want and click Remove Image on each of the others Click OK to save Solution #2:
    Open this plugin Click Arcade - Cabinet Double-click which image you want to add Close the plugin
    Scenario #2:
    You have multiple Arcade Cabinet images in your collection, and you've discovered you can only ever see one-at-a-time.
    Solution #1:
    Edit the game Go to Media < Images Arrow through the images until you get to the Arcade - Cabinet Images Arrow through each one until you decide on which one you want to keep Click Remove Image on each of the others Click OK to save Solution #2:
    Open this plugin Switch to Local Images Right-click the image(s) you don't want and select Remove Image Close the plugin
    Requirements:
    An internet connection An associated LaunchBox Games Database ID# for the selected game LaunchBox version 13.19 or newer
    Installing:
    Download and extract the contents of the download into your /LaunchBox/Plugins/ folder.
        i.e.  D:/LaunchBox/Plugins/LBDBimages/LBDBimages.dll

    Using:
    Start LaunchBox Right-Click a game Select LB Games DB Images * *If a game does not have an associated LaunchBox Games Database ID#, the menu option will be disabled.
    (v1.2.0) Bulk: Select multiple games, then right-click and select the plugin.  Navigate to the next/previously selected game by clicking the left/right navigation buttons  
    Mouse-over an image to see its image type and region (if available)  
    Switch between the LBDB Images and your games' [Local] Images (lower left corner)  
    Image Gallery Zoom:
    Adjust the Zoom slider to make the gallery images larger/smaller.
    (new v1.2.0)
    Use Ctrl+Mouse Wheel over the Image Gallery to adjust the zoom level Use the mouse wheel over the Zoom slider to adjust the zoom level Right-Click NOT over an image inside the Gallery to reset zoom level  
    LBDB Images view:
    Select a filter on the left to view only those image types
    Double-click an image to add it to your game
    Check Hide images you already have to not show...yup...images you already have **
    New v1.3.0  The Hide Images you already have check status will be saved for next time you open the plugin.
    **This only checks for an exact CRC32 match between the database images and your local images.  "Pretty close" is not an "exact match".
     
    Local Images view:
    Select a filter on the left to view only those image types
    Right-click an image and select Remove Image to remove it from your collection
     
    Preview images fullscreen:  (new v1.2.0)
    Right-click image and select View Image Fullscreen
    Left-Click:        Drag/Move image
    Mousewheel:  Zoom in/out
    Right-Click:     Reset image
    Left/Right arrow keys:   Show previous/next image (new v1.3.3)
    Escape:             Close the preview window
     
    Navigate to the LaunchBox Games Database website:
    Click the DB ID # to navigate to the LaunchBox Games Database webpage for that game (opens into your default browser)
     
    Features: (new v1.3.0)
    Keyboard Shortcuts: Press F to show selected image fullscreen Press Delete to remove selected local image Press I to switch between database and local Images When switching between LaunchBox DB images and Local images, the selected image type is carried over. Window size/location and Image Zoom level are saved on close and used next time you open the plugin.  
    Known Issue:    When adding an image to your collection and having Hide Images you already have checked, the image may not get removed from the Gallery
                                 Updating your local DB file may resolve this.  Tools < Download < Force Update Games Database Metadata...
     
    Image Regions: (new v1.3.1)
    Click the Image Regions drop-up box (a dropdown box that goes up) to view only image for the selected region.  A 'blank' option (if shown) is for images that don't have a region associated with it.


     

    Plugin Updates: 
    If an (U)pdate for this plugin has been released on the forums,
        a) the plugin title in the right-click game menu will show as: (U) LB Games DB Images
        b) At the top of the plugin window, the Info icon will flash red.
           
    Click the Info/Support icon, then click the Update Available button. This will open the plugins download page in your default browser.
     

    As always, all thoughts, views, suggestions, opinions and accolades are welcome.
    "Be excellent to each other."  (Bill S. Preston, Esq)

    587 downloads

       (2 reviews)

    48 comments

    Updated

  25. Arcade Games Won't Launch (stand-alone MAME) - Troubleshooting

    Question: "When I try to launch an Arcade game using stand-alone MAME, all I see is a flicker of a black screen then it goes right back to LaunchBox.  Why?"
    Answer: "Because something is wrong with your ROMs and/or something is wrong in your settings."
    This plugin gathers data and provides checks to help you determine what that something may be.
     
    Features:
    Shows the required dependency files needed (if any) Launches the game in MAME and captures the command window output that you never see. (Potentially useful 'Why the game isn't launching' data) View the emulators Running Script.  (Typically never contains "the issue". But doesn't hurt to look.) Verifies ROM and dependency (BIOS & Device) file(s) exists and are accessible to the emulator when launching**. If found, checks and verifies the zip file contents (all inner files exist and CRC32's match). If a CHD is required, this only verifies the file exists and is accessible to the emulator when launching**. **  "accessible to the emulator when launching"  The plugin looks for the "rompath" setting per MAME's order of prescience.  This dictates which folders MAME will scan for ROMs and dependency files.

    This will NOT "fix it" for you. But should tell you everything you need to deduce "why" you can't launch a MAME game via LaunchBox.  Once you know why, all you need to do is fix that part of the equation.
     
    Requirements:
    Requires LaunchBox 13.19 or newer Requires the games emulator to be mame.exe Only works with MAME Arcade machines. No software lists Only works with ROMs that are .zip (Not .7z)
    Since MAME is generally an all-or-nothing type of thing, this is essentially a one-off plugin.  But if needed, it should provide sufficient information in a one-stop-shop to resolve your MAME launching issues.

    Installing:
    Extract the contents of the downloaded zip file into your /LaunchBox/Plugins/ folder. e.g.  D:\LaunchBox\Plugins\MAMEtroubleshooting\MAMEtroubleshooting.dll  
    Using:
    Start LaunchBox Right-click an Arcade game and select MAME Troubleshooting.  
    Read through the Quick Analysis tab Click Test Game to capture and see MAME's command window Output If it indicates the game launches fine and you know it doesn't, click it again to see if it tells you a different story. Note: clicking a 3rd time won't change the answer it showed the 2nd time. Click Running Script to view the emulators Running Script.  This usually is never the issue. But doesn't hurt to look. Click Check ROM(s) to scan the contents of the games ROM and Dependency (if any are required) zip files.  This verifies the contents of the zip files and cross-checks those contents' CRC32 value against what MAME says they should be. (Works with both Merged and Non-Merged sets) For games requiring CHD files, it will only check that they are accessible to MAME and provide the files size. It won't do a hash check. Click Save Report to create a text file of all the produced data that you can share with your friends and family. Files are saved to /Plugins/MAMEtroubleshooting/Reports/[rom_name].txt  (or /Reports/[rom_name] (Clone of [parent_rom]).txt) Once created, 2 icons will appear to open the txt file or open the /Reports/ folder. Once you've studied all the data and see "the issue", fix it and play games. 😎

    55 downloads

       (0 reviews)

    2 comments

    Updated


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