Third-party Apps and Plugins
244 files
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Mame No-Nag Updated Monthly, Current Version:
By MadK9
**This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.
Contents: mame.exe - Normal Mame with Nags removed. (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)
This version also allows the games Akai Katana and Dodonpachi Saidaioujou to be played.
It's advisable to download the full mame official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.
If you are using your own installed/setup of mame then make sure you also set in the mame.ini 'Skip_gameinfo 1'
If you got Launchbox to setup mame for you when asked, you only need to replace the exe and play.
As some are not sure about False Positives, and report a virus was detected, As goes for all versions i upload, they are all ran through virustotal before i upload, and if by any chance something did end up with an issue it would be noticed very quickly after upload and would be removed/restricted.
0.285 - VirusTotal - File - 4bcfb12b87f63afa1f0241915d7e812ecbf14e83faa6ed62af1b49582d70930d
All NEW versions of the No-Nag will be posted in this download thread only, if you wish to get the new releases every month, either follow myself or the thread, As the download section will not show any new releases.
23,361 downloads
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Community Theme Creator
By y2guru
Manuals / How to
Refer to my YouTube channel or visit Faeran's Theme Creator Workshop videos to better understand the new features.
Dave Paterson - YouTube
Development Live Streams - YouTube
COMMUNITY Theme Creator - Patreon
13,493 downloads
- bigbox
- custom bigbox themes
- (and 1 more)
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M3U Generator – Automatically Generate .m3u Files for Multi-Disc Games
By thewhite
Hi everyone,
I’d like to share a small utility I created called M3U Generator. It’s designed to automatically generate .m3u files for multi-disc games, commonly used with emulators like RetroArch and others that support playlist-style disc switching.
💡 What it does:
Scans a selected folder for game files (.cue, .iso, .img, .bin).
Groups discs belonging to the same game (based on filenames).
Creates .m3u playlist files in a subfolder named m3u.
Optionally includes single-disc games as well.
📦 Features:
✅ Supports subfolder-style or flat playlist paths (..\\ or current folder).
🔍 Filter results based on a keyword (e.g., "Disc" or "CD") to process only relevant files.
📝 Displays a log of the generated .m3u content directly in the software.
🧠 Automatically names playlists based on the first disc.
🕹 Example use case:
Let’s say you have these files:
Game Title (Disc 1).cue Game Title (Disc 2).cue The software will create:
m3u/Game Title (Disc 1).m3u
With content:
..\Game Title (Disc 1).cue
..\Game Title (Disc 2).cue
📥 How to use it:
Launch the application.
Click "Select Folder" and choose the directory where your ROMs are located.
Optionally enter a filter term like Disc to process only multi-disc games.
Choose path mode (relative or current folder).
Check the "Include single-disc games" option if needed.
Click "Start" – the .m3u files will be generated in a m3u subfolder.
The output will be shown in the result textbox and also saved to 1-m3u_results.txt.
423 downloads
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CinemaBox - A Simple Movie Importer Plugin
By faeran
I had a day to spare on the weekend and wanted to try my hand at a LaunchBox plugin. This is the result.
I don't plan to actively develop it too much moving forward, as this was very much a weekend hobby experiment project. Still, it works, and I figured I would share it in case it is useful to someone.
Requirement: LaunchBox 13.26 or higher
What does this do?
It's currently a movie importer plus metadata and artwork scraper. It is designed for people who already have a local movie collection organized for apps like Plex, Jellyfin, or Emby. It imports that folder into LaunchBox with minimal fuss.
It also downloads and configures MPV so movies can launch cleanly as an "emulator", and be used with a controller.
Metadata and artwork provided by TheTVDB.
Installation
Close LaunchBox
Download the 7z archive
Unblock the archive in Windows if needed (Right click > Properties > Unblock)
Extract it into your LaunchBox Plugins folder
Your structure should end up like this:
LaunchBox\Plugins\CinemaBox\CinemaBox.dll
LaunchBox\Plugins\CinemaBox\CinemaBox.deps.json
How to use
Tools > CinemaBox
Runs the import and downloads and configures MPV.
Right click a movie > CinemaBox > Change Match (TVDB)
Rematch the movie and re download metadata and artwork.
Right click a movie > CinemaBox > Media Download (Replace Artwork)
Grab alternate artwork.
A few things to be aware of:
Matching is based on folder and file names. If your naming is messy, results may be messy. If TheTVDB changes their API, this plugin can break. Heavy scraping could potentially hit API rate limits. MPV configuration is basic and meant to “just work”. If something breaks, feel free to post about it. I'll be checking in every now and then, and may be able to fix it.
Uninstall
Close LaunchBox
Delete the folder:
LaunchBox\Plugins\CinemaBox
9 downloads
(0 reviews)0 comments
Submitted
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Batch Strategy Guide Importer
Strategy Guide Importer & Manager
A plugin to automatically batch-match and attach PDF strategy guides to your LaunchBox games, complete with a management tab to safely bulk-remove them.
✨ Key Features
Smart Matching: Ignores special characters and perfectly matches your PDFs to your LaunchBox database (e.g., Spider-Man Web of Fire.pdf matches Spider-Man: Web of Fire).
Auto-Brand Extraction: Automatically tags the publisher in LaunchBox if formatted correctly (e.g., names it Strategy Guide (BradyGames)).
Built-in Deduplication: Skips PDFs that are already attached to prevent menu clutter.
Safe Bulk Removal: A dedicated tab to scan for and unlink attached guides. (Note: This only removes the database entry; it never deletes your actual .pdf files).
📥 Installation
Create a folder named Strategy_Guide_Importer inside your LaunchBox\Plugins\ folder.
Drop the plugin .dll file inside.
(Optional) Right-click the .dll, select Properties, and check Unblock if Windows blocked it.
Restart LaunchBox.
📖 How to Use
Open LaunchBox, go to Tools, and select Strategy Guide Importer.
To Import: Use Tab 1 to select your PDF folder, review the matched platforms/games, and click Save.
To Remove: Use Tab 2 to scan your library for currently attached guides, check the ones you want to unlink, and click Remove.
🛠️ File Naming Best Practice
For the best automatic matching and brand extraction, name your PDFs like this: Game Title - Guide Publisher.pdf (Example: Final Fantasy VII - Prima.pdf)
3 downloads
- additional apps
- importer
- (and 1 more)
(0 reviews)0 comments
Submitted
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Launchbox Second Screen Companion
Second Screen Companion - View Manuals, Guides, & Media on your Phone!
Second Screen Companion is a lightweight LaunchBox plugin that instantly turns your smartphone or tablet into a dedicated companion hub for whatever game you are currently playing.
Whenever you launch a game, the plugin silently starts a local web server. Just scan a QR code, and your phone will instantly load a beautiful, dark-mode hub containing all of the game's manuals, strategy guides, artwork, and media so you can browse them while you play!
🌟 Features
The Companion Hub: A sleek, mobile-optimized webpage that automatically uses your game's Clear Logo and Fanart Background for a premium look.
Comprehensive Media Scanner: Automatically finds and serves:
📖 Documents: Game Manuals and Strategy Guides (pulled dynamically from your Additional Apps).
🖼️ Artwork: Front/Back Box Art, Discs, Carts, Clear Logos, Fanart, Storefront Posters, and dozens of other image folders.
🎵 Media: Automatically plays your game's Theme Music or Gameplay Videos right in your mobile browser via native HTML5 players.
Smart Image Viewer: Transparent PNGs (like Clear Logos or isolated box art) are displayed over a dark-mode checkerboard background so they always look perfect and never vanish into a black screen.
One-Click Network Setup: Built-in tools to automatically open the required Windows Firewall ports so you don't have to mess with command prompts.
🛠️ Installation
Download the latest release zip file and unpack in your LaunchBox\Plugins\ directory.
You might have to right-click the dll file, go to Properties, and check the "Unblock" box at the bottom (this is required by Windows for downloaded DLLs).
Extract the Second Screen Companion folder directly into your LaunchBox\Plugins\ directory. (You should have a folder path that looks like: LaunchBox\Plugins\Second Screen Companion\WirelessScreenServer.dll and QRCoder.dll)
📱 How to Set Up & Use
Open LaunchBox.
Go to the top menu and click Tools -> Second Screen Companion Settings.
You can leave the Default Port as 8080, or change it if you have conflicts.
Click Apply Network Rules (Admin). This will trigger a Windows prompt to automatically open the port in Windows Firewall for the server. (You only need to do this once!)
Click Test Connection QR. Scan it with your phone's camera. If your phone and PC are on the same Wi-Fi network, you will see a green "Success!" screen.
Play a game! The next time you launch a game, access the host pc ip on the port assigned. The hub will automatically populate with all the media for the active game.
⚠️ Troubleshooting / Notes
Same Network Required: Your phone/tablet and your LaunchBox PC must be connected to the same local network/Wi-Fi.
Missing Media? The plugin strictly reads the media you have stored in your LaunchBox folders. If LaunchBox doesn't have a manual or video for the game, the hub won't display it.
Browser Caching: Mobile browsers like to cache things. If you swap games and the phone still shows the old game, just pull down to refresh the page!
3 downloads
- media
- documemtation
- (and 4 more)
(0 reviews)0 comments
Updated
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Retro Achievements HUD
By TrailerVert
# AchievementHUD_V6.6.1 Display Plugin
### Core Features
**Live Achievement Tracking**
- Shows all achievements for the current game with unlock status
- Displays achievement icons, descriptions, and point values
- Shows how rare each achievement is (percentage of players who've unlocked it)
- Instant detection when you unlock achievements (<100ms via RetroArch log monitoring)
**Dynamic Achievement Celebrations**
- Full-screen gold celebrations when you unlock achievements
- Text-to-speech announcements (optional, fully configurable)
- LEDBlinky integration for RGB button/joystick animations (optional)
- Audio ducking - game audio drops during announcements so you don't miss anything
**Profile Display**
- Your RetroAchievements profile with avatar, username, and rank
- Total points and "true points" (weighted by difficulty)
- Currently playing status
- Recently played games with completion percentages
**Smart Features**
- Configurable sort modes - sort achievements by popularity, points, or alphabetically
- Auto-scroll - smoothly scrolls through long achievement lists during gameplay
- "Next achievement" suggestion - shows you the most common locked achievement
- Multi-monitor support with DPI awareness
- Home screen when no game is running
---
## Why a Second Monitor?
Checking achievements mid-game means pausing, opening menus, breaking immersion. With a second screen, you always know:
- What you just unlocked
- What achievements are available
- How close you are to completion
- Which achievement to go for next
It's like having the RetroAchievements website open next to you, but live-updated and game-aware.
---
## Technical Highlights
**Instant Detection**
- Monitors RetroArch logs for achievement unlocks in real-time
- No polling delays - detections happen the moment RetroArch records them
- Falls back to API polling for non-RetroArch emulators
**LaunchBox Integration**
- Fully integrated with LaunchBox's game launch/exit lifecycle
- Uses LaunchBox's RetroAchievements configuration (no duplicate setup)
- Pulls game metadata directly from LaunchBox's database
- Supports Clear Logos via LaunchBox's image system (handles MAME ROM name mismatches automatically)
**Customizable Display**
- Choose your target monitor
- Adjust celebration duration
- Configure TTS voice, speed, and volume
- Enable/disable individual features (LEDBlinky, TTS, audio ducking)
- Sort achievements your way
- Auto-scroll for hands-free browsing
---
## Requirements
- LaunchBox (tested with latest versions)
- RetroAchievements account configured in LaunchBox (Tools > Options > RetroAchievements)
- RetroArch for instant achievement detection (optional - API polling works with any emulator)
- .NET 9.0 runtime
- Second monitor recommended (works on single monitor but best experience is dual-screen)
**Optional Integrations:**
- LEDBlinky for RGB lighting effects
- Text-to-Speech (built into Windows)
---
## How It Works
1. **Launch a game** through LaunchBox
2. **Display appears** on your configured second monitor showing:
- Game's Clear Logo or title
- Your achievement progress
- Full achievement list with icons and descriptions
3. **Unlock achievements** - instant celebration on screen
4. **Track your progress** without ever pausing the game
5. **Game exits** - display returns to home screen showing your profile and recent games
---
## Installation
1. Download the plugin
2. Extract to `LaunchBox\Plugins\AchievementHUD\`
3. Restart LaunchBox
4. Configure in Tools > Options > Achievement HUD
5. Set your target monitor and preferences
6. Launch a game and enjoy!
---
## Credits
by: TrailerVert
Built with love for the LaunchBox and RetroAchievements communities.
Special thanks to the LaunchBox plugin API and RetroAchievements for making this possible.
---
**Current Version:** 6.6.1
**Status:** Beta
**License:** Free to use
---
57 downloads
- retroachivements
- retroarch
- (and 1 more)
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How Long To Beat (HLTB)
By JoeViking245
View how long it takes to complete a game and optionally save these times as Custom Fields for viewing in the game details. Also displayed are what other platforms (if any) the particular game is available on.
All data comes direct from How Long To Beat. Be sure to log in there to save, compare and share times. Without them, this plugin wouldn't be here.
The 3 types of timed gameplay this plugin gets are:
Main Story (just run to the end) Main + Extras (Main Story plus Additional Quests/Medals/Unlockables) Completionist (complete 100% of everything)
What makes this plugin different from other HLTB plugins and apps?
It works Result are 'live' With some luck and little-to-no fear of website updates, it will still work next week, next month, through the end of the year and beyond... without any updates required (fingers crossed)
Requirements:
LaunchBox and the plugin file.
Installing:
Download and extract the contents into your /LaunchBox/Plugins/ folder
i.e. D:/LaunchBox/Plugins/HLTB/HLTB.dll
Using:
Select a game Right-click and select How Long To Beat If the game is not found, follow the onscreen instructions to help narrow down results (optional) Click Add to Custom Fields The Custom Fields names will be: HLTB Main Story HLTB Main + Extras HLTB Completionist Reinstated v2.2.2 (informational) Platforms that the game is available for are shown No longer provided. If platform data is unavailable, a Box-Front image is shown instead. Select a radio button for how you want your times to be displayed and saved. (Days-Hours-Minutes, Hours-Minutes or Minutes only)
New in v2.0.0
HLTB Viewer and Playlist creator (Requires HLTB times to have been saved to Custom Fields)
- View and sort HLTB games by title or Time To Beat
- Launch a game directly from Viewer
- Create playlists
Creating Playlists:
From the Tools Menu, select HLTB Viewer. Select a platform Select one or (preferably) more games Click on the HLTB Time column header to sort by Times. Click again to reverse the sort. Click Create Playlist (This will open a new Window) Set the playlists Title, Nested Name and Category (Category is optional) Click Create Playlist
Playlists will be static. If you add more games to your collection, just add the HLTB times to the games Custom Fields (right-click game option) and then in the Playlist Creator, check the box Add to Existing Playlist. Select the playlist.
Notes about the names and platform category
[Unique] Name - No other playlist can have 'this' name.
Nested Name - what shows in the sidebar. (i.e. HLTB 30-60 Minutes)
Category - The [Platform] Category it will be nested under. (i.e. Arcade How Long To Beat)
To get the Nested Names to sort properly, edit the playlist and set the Sort Title. In the image above, '30-60' sort title is set to "2". '1-2 Hours' is set to "3". etc.
Plugin Updates: New version 2.3.0
The plugin will indicate if an update is available for download.
If an update is available, the plugin title in the Tools Menu and in the Right-Click menu will begin with (U) i.e. (U) How Long To Beat (LaunchBox only) Open the information/support window and click the Update Available button to take you to the Downloads page
Remember to Like and Subscribe and check out my other.....🤣. Just go have some fun and be good humans. 😎
1,362 downloads
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Copy Metadata (plugin): Apply metadata from someone else's XML file to your own.
By JoeViking245
Scenario:
"I have a build where I'm manually changing every game genre to a single genre/subgenre value and would love to share it, but without a tool to apply my metadata to their own it's kinda pointless."
Solution:
Copy Metadata plugin.
Purpose:
Import selected metadata from someone else's platform_name.xml file into one of your existing Platforms.
This will scan a LaunchBox platform_name.xml file and compare it your existing platform. For all matching games*, it will update the metadata you chose to have imported.
(*See Finding Matching Games for how games are matched up.)
Metadata fields to import (can select one or more):
Genre Series Developer Publisher Notes ReleaseDate DatabaseID VideoUrl WikipediaURL PlayTime (new v1.0.1) Imports PlayTime and PlayCount CustomField (up to 3)
Warning:
This will REPLACE any existing metadata for the fields you've selected. There is no un-do button. The exception is Custom Field(s). This will add new Custom Fields. If an existing Custom Field with the same Name as one be imported is found, you have the option to Overwrite your existing Custom Field Add a new Custom Field (creating 2 with the same Name but different Values)
How to:
Requires LaunchBox 13.3 or newer
Download, unblock the zip file, copy the contents of the zip to ..\LaunchBox\Plugins\ i.e. D:\LaunchBox\Plugins\CopyMetadata\CopyMetadata.dll Start LaunchBox Click Tools Select "Copy Metadata" Click Browse to locate and select the xml file you want to import from (optional) Drag & Drop the file onto the TextBlock (directly above the Browse button) Select your platform you want the metadata imported to (The plugin will attempt to 'select' the appropriate one for you) Check the metadata items you want imported To import a Custom Field Click "Include Custom Field(s)" Click the dropdown box and select the one you want imported Check the box next to it to have it imported (optional: you can select up to 2 others to be imported) Click Import
Finding Matching Games:
Every effort is made to properly match games in your existing platform to an external platform_name.xml.
It will first use the games LBDatabaseID # to ensure an exact match. If there are no matching database ID #'s, it will compare the games file_name.ext. If there are still no matches, it will look for a matching game Title.
Concept for this plugin was inspired by @C-Beats who caught me when I was bored and looking for a plugin idea.
311 downloads
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Launch Platforms
By JoeViking245
This is a Big Box plugin that allows you to launch a game/application directly from the Platform Wheel View level. For use with platforms that only have one game/application.
New in v2.0, now works in Hybrid views (if available). Hybrid Views are available in the Default theme in LaunchBox v13.22-beta-1 and newer.
New in v2.1.0, (option) Set platform to go straight to the Game Details View (instead of directly launching the game).
Example Use Case:
You have a platform called "Music Box Alpha" which contains only one "game", the Music Box Alpha application.
To launch it:
Select the platform Select the [only] "game" Select "Play" (or press A on your controller to go to the games Details view). Using this plugin (once you've setup the Theme and added the platform via Launch Platform Setup in the Tools menu), to launch the application or go straight to the Game Details:
Select the platform (That's it)
Installing:
Open the zip file and copy the contents into your ../LaunchBox/Plugins/ folder
e.g. D:\LaunchBox\Plugins\LaunchPlatform\LaunchPlatform.dll
If updating from a previous version, remove any existing .dll files first from the /LaunchPlatform/ subfolder.
Setup:
Click Tools and select Launch Platform Setup
(You may first want to create a backup of the themes' folder you will be using for Big Box. You shouldn't need it, but never a bad idea.)
Note: The Default theme is excluded. To use it, make a copy of the Default folder. e.g. /LaunchBox/Themes/Default - Copy/
In the Themes Not Setup list will be all your Big Box themes. (Excluding Default) Select the one you will be using use then click Setup Theme. This will now be listed in Themes Setup. At any time you can undo the changes made by selecting the setup Theme and click Restore Theme.
Selecting platform(s) to Launch "the game":
Select a Platform in the Platforms with one game List and click Launch . This will move it to the Platforms - Launch Game list.
Selecting platform(s) to go directly to the Game Details View:
Select a Platform in the Platforms with one game List and click Details . This will move it to the Platforms - Game Details list.
Using:
Start Big Box. If you just finished setting it up in LaunchBox, you can press Ctrl+B to switch to Big Box.
Set the theme to the one you setup earlier (if it's not the current theme already).
Scroll through your Platforms wheel until you find a platform you've added and select it.
What's actually happening when you "Setup" a theme: (a behind the scenes look)
@jayjay is the brains behind getting this to work, and I'm the one that threw it all together. So credit goes to where credit is due. (you decide ) If something's not working right, go ahead and post here and it'll get looked at. And possibly even get resolved.
279 downloads
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LaunchBox Notes Translator (Spanish)
By Daliant
LaunchBox Notes Translator (Spanish) is a plugin that automatically translates and generates Spanish (Spain) notes for your LaunchBox games using OpenAI.
The plugin works at platform level: by right-clicking on any game, it analyzes the entire platform and detects which games need translation or are missing notes.
Main features:
- Detects games with notes in English or without notes
- Translates existing notes into Spanish
- Generates professional Spanish descriptions for games without notes
- Works per platform (no need to select games manually)
- Progress bar with current game indicator
- Cancel button to stop the process safely
- Tracks estimated OpenAI usage cost locally
- Avoids unnecessary API calls by skipping already-correct notes
- Does not appear in Big Box
Requirements:
- LaunchBox 13.25 or newer
- An OpenAI API key
The OpenAI API key must be placed in a file named "config.txt" inside the plugin folder.
------------------------------------------------------------
LaunchBox Notes Translator (Spanish) es un plugin que traduce y genera automáticamente notas en español (España) para tus juegos de LaunchBox utilizando OpenAI.
El plugin funciona a nivel de plataforma: al hacer clic derecho sobre cualquier juego, analiza toda la plataforma y detecta qué juegos necesitan traducción o no tienen notas.
Características principales:
- Detecta juegos con notas en inglés o sin notas
- Traduce notas existentes al español
- Genera descripciones profesionales en español para juegos sin notas
- Funciona por plataforma (no es necesario seleccionar juegos manualmente)
- Barra de progreso con indicador del juego actual
- Botón de cancelación para detener el proceso de forma segura
- Control local del gasto estimado de uso de OpenAI
- Evita llamadas innecesarias a la API si las notas ya están correctas
- No aparece en Big Box
Requisitos:
- LaunchBox 13.25 o superior
- Una clave de API de OpenAI
La clave de la API de OpenAI debe colocarse en un archivo llamado "config.txt" dentro de la carpeta del plugin.
6 downloads
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PC Game Scrapper
🎮 PC Game Scraper for LaunchBox
PC Game Scraper is a robust metadata and media scraping plugin for LaunchBox. It intelligently prioritizes Steam for PC game metadata and IGDB for console titles, while leveraging SteamGridDB for high-quality frontend artwork and YouTube for video trailers.
It also features advanced integration with HowLongToBeat (via FlareSolverr) to populate custom fields with game completion times.
⚠️ Disclaimer
✨ Key Features
🧠 Smart Metadata Scanning
PC Mode: Prioritizes Steam Store data, falling back to IGDB if the game isn't found on Steam.
Console Mode: Scrapes directly from IGDB, perfect for emulated platforms.
Gap Filling: Automatically checks IGDB to fill missing fields that Steam doesn't provide (e.g., Series, Age Rating, ESRB).
🎨 High-Quality Artwork
Seamless Integration: Pulls Box Art, Clear Logos, and Hero Backgrounds directly from SteamGridDB.
Image Preference Options: You choose priority—prefer high-quality SGDB art over official Steam/IGDB images whenever possible.
🎬 Video Downloader
Automated Downloading: Grabs trailers and gameplay automatically using yt-dlp.
Smart Fallback: Tries official Steam store videos first, then searches YouTube if none are found.
Configurable Quality: Support for 4K, 1080p, or 720p, with custom duration limits.
⏱️ HowLongToBeat Integration
Scrapes "Main Story", "Main + Extra", and "Completionist" times and creates dedicated Custom Fields for each.
Smart Categorization: Creates a Length Category custom field to sort your library into five distinct buckets:
Quick: < 5 Hours
Standard: 5 - 15 Hours
Extended: 15 - 30 Hours
Long: 30 - 60 Hours
Massive: 60+ Hours
Note: Requires a running instance of FlareSolverr to bypass Cloudflare protection.
🔍 Manual Search
Includes a "Manual" mode to hand-pick games by ID or search term if automation fails.
📥 Installation
Navigate to your LaunchBox installation folder.
Open the Plugins folder.
Create a new folder named PCGameScraper.
Copy the plugin files (e.g., PCGameScraper.dll) into this new folder.
📹 For Video Support (Optional)
To enable the video downloader features, you must place the following tools inside the PCGameScraper folder you just created:
yt-dlp.exe
ffmpeg.exe
(Optional) cookies.txt: If YouTube blocks your requests, place a valid Netscape-formatted cookies file here.
⚙️ Configuration & Usage
Select one or more games in LaunchBox.
Right-click and select PC Game Scraper.
Configure your settings in the menu:
🔑 API Keys (Recommended)
SteamGridDB API Key: Required for high-quality box art and logos. Get one from your SGDB Profile.
IGDB (Twitch) Keys: Required for Console mode and metadata gap filling. Get your Client ID and Secret from the Twitch Developer Console.
📡 Scan Modes
PC Games: Best for Windows/Steam games. Checks Steam ➜ IGDB ➜ SGDB.
Console / IGDB: Best for ROMs. Checks IGDB ➜ SGDB.
SteamGridDB (Images Only): Skips metadata and only downloads artwork.
Manual Selection: Prompts you to manually search for each game in the batch.
🖼️ Image Preference
Default (Match Scan Mode):
PC Mode: Downloads Steam art first, uses SGDB for anything missing.
Console Mode: Downloads IGDB art first, uses SGDB for anything missing.
Prioritize SteamGridDB:
Always checks SteamGridDB first for Boxes, Backgrounds, and Logos.
Only uses Steam/IGDB for Screenshots (gameplay) or if SGDB has no results.
⏳ HowLongToBeat Setup
Install and run FlareSolverr (via Docker or Binary).
Enter your local FlareSolverr URL in the plugin settings (Default: http://localhost:8191).
Check the box for "Enable HLTB Scraping".
Special thanks:
srxz, for developing the original steam scraper your plugin saved me lots of time and was the major inspiration for this plugin.
maikeru1986, for creating the vidsnap scraper which again saved me lots of time getting videos and was the major inspiration for the video download portion of the plugin (I basically ripped off your menu sorry)
JOEVIKING245: a god among moderators and who seems to have INFINITE PATIENCE. Seriously this person needs more credit!
7nseccmem: for helping test the features on discord
Finally Google's Gemini which wrote the whole thing. It was a team effort I promise! If you don't believe me you go try and get Gemini to do something similar see how easy it is.
279 downloads
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LaunchBox Games Database - Comparer Plus
By JoeViking245
See What You're Missing™
Game/Platform comparer
Compare games in your platforms against what's listed in the LaunchBox Games Database
See which platforms are in the Games Database that are not in your collection
Filter out games by Release Type, Genre and Co-op.
Import placeholders (see Game Placeholders below) into to a new platform, those platforms or games not found.
(optionally, import missing game placeholders into your existing platform)
Output the results to a tab-delimited text file.
Custom Metadata Updater (New v2.0.0)
Update an individual games metadata or do it in bulk.
Select only the fields you want to have updated. All others will be left untouched.
Requires LaunchBox 13.19 or newer
Installing;
Copy the contents of the zip file into your /Plugins/ folder
e.g. D:\LaunchBox\Plugins\LBDBcomparer\LBDBcomparer.dll
Using:
(click or scroll down for using the Custom Metadata Updater)
Game/Platform comparer
In the Tools menu, select LaunchBox Games Database - Game Comparer
Select a platform to compare.
(the list excludes platforms you've imported using Add Missing Games to NEW platform [see below])
This will show games listed in the database for this platform that are not found in the selected platform.
(this searches and compares by database ID)
Click the games ID # to open the LaunchBox Games Database to that game.
Other things:
Toggle Local games NOT in Database
This shows your games that either don't have an associated LaunchBox database ID # or their ID # is not in the database for the selected platform.
Toggle Missing Platforms
This show database platforms not found in your collection.
Search is done by Name Only. Exact match (but Ignore Case).
Does not cross-check the platforms Scrape-As value.
Does not exclude platforms you've imported using Add Missing Games to NEW platform (see below).
Settings: (click the gear icon)
Show only games that match the criteria (boxes that are checked). Filter by Release Type, Genre and/or Co-op.
Click Save and Close to save the selected filters and close the settings window.
Click Reset All, Save and Close to reset all filters to the defaults, save and close the settings window.
Click the Close icon to close the window without saving and changes.
The column headers will be highlighted Orange if any filters are set for that column.
Add/Import options:
Add Missing Games to NEW platform
This will create a new platform named platform_name (M) e.g. Atari 2600 (M)
Add game placeholders of games listed in the datagrid (filtered or otherwise) to the new platform.
Re-running it will essentially recreate the platform based on the items in the datagrid.
Add missing games to selected platform (not recommended)
This will import game placeholders into your existing platform for games listed in the datagrid (filtered or otherwise).
Game Placeholders:
The imported game placeholders will have set their
Title
LBDB-ID
Broken=True
Installed=False
With Installed=False, you can set Arrange By and choose Installed. But you can't Filter by it (nor Broken)
You can also, on the left panel select View Installed [vs. e.g. Platform Categoy] and then select the No option.
This can be helpful if you decide to add them to your existing platform. "Broken" can be used to hide the placeholders.
Output Results to A Text File:
This will output the results to a tab-delimited text file.
The file will be named platform_name (missingGames_count).txt and gets created in /Output/ under this plugins folder.
If it's a platform missing from your collection, the filename will be platform_name (M) (missingGames_count).txt
e.g. D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (137).txt
D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (M) (137).txt
Click the view file icon to view the created file.
Click the open folder icon to open you Windows Explorer to the /Output/ folder
Notes:
This will not check your games that are Additional Versions (Additional Apps). Additional Versions don't contain a LaunchBox database ID # to compare against. It "the numbers don't add up", check your platform for duplicates.
Custom Metadata Updater
From the LaunchBox main window... Select one or more games. Right-click one of them and select Custom Metadata Updater. If the games' field matches what's in the database, the Database column will show "identical". If they are different, double-click the value in the Database column to update that field in your game. Click the fields name in the left column to see both values in a larger window. (useful for the Notes field) If you selected more than one game, click the arrows to move to the next/previous game. Optionally, you can click Bulk Update, and update only the selected fields for all selected games. (click to go back up to using Game/Platform Comparer)
If a plugin update is available, the Info icon will flash red. Click it to find a link to the downloads page.
233 downloads
- launchbox games database
- missing games
- (and 2 more)
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QuickFieldToggle v1.0.0
By idealbrandon
Hey everyone 👋 I built a plugin to solve a problem that's been driving me crazy, and I'm hoping it helps some of you too.
The Problem
I have 31,000 games in LaunchBox across 70+ platforms. I use custom fields heavily—tracking what I'm playing, managing a backlog, tagging award winners, marking first-party releases, organizing by era. It's a metadata system that works really well for discovery and organization.
Except for one thing: actually maintaining it is miserable.
You know the drill:
Right-click → Edit → Custom Fields tab → scroll → find field → change value → OK
That's 6+ clicks per field. Per game. If you're tagging a batch of games, it takes even more steps. When managing a play queue across thousands of titles, the friction compounds fast. I'd put off updating my metadata because it just wasn't worth the hassle.
The Solution: QuickFieldToggle
QuickFieldToggle puts your custom field actions directly in the right-click context menu.
One click. Done.
What It Does
✅ Single-click toggling — Toggle any custom field on/off instantly for a single game or multiple titles at once
✅ Create fields on-the-fly — No pre-setup needed, just define them in your config
✅ Multi-field actions — "Move to Now Playing" sets one field AND clears others
✅ Multi-value picker — For semicolon-separated fields, check/uncheck values from a submenu
✅ Conditional menus — Show "Nintendo Tools" only for Nintendo games
✅ Visual indicators — Checkmarks show current state
✅ Custom icons — Use platform icons or your own
✅ Hot reload — Edit config without restarting LaunchBox
✅ 100% JSON config — No coding required
Example Use Case
• Play Queue — "Move to Now Playing" / "Move to Backlog" / "On Deck" with mutual exclusivity
• Award Tracking — Quick-add awards from your existing values, auto-set "Any Award Won" flag
• Platform-Specific Tools — "First Party" toggle that only shows for Nintendo games
• Era Management — Set console generation, platform era, lifecycle phase
• Discovery Tags — "The Best" and "Discovery Bin" for standout titles
Download
Right here on the Launchbox Forums, or on GitHub: https://github.com/brandontravis/launchbox-quick-field-toggle
The download includes two sample configs:
• sample-simple.json — Basic play queue to get started
• sample-complex.json — My actual working config for 31k games
Installation
1. Download the latest release
2. Copy the QuickFieldToggle folder to your Plugins directory
3. Rename quickfieldtoggle.sample-simple.json to quickfieldtoggle.json
4. Restart LaunchBox
5. Right-click any game
Documentation
The GitHub repo has full documentation:
• Configuration Reference — All options, operators, and settings
• My Library Walkthrough — How I use QFT with 31k games, including my metadata philosophy and real examples
What's Next?
I'd love to hear your feedback. What custom field workflows would you like to automate? Any features you'd like to see?
If you try it out, let me know how it works for you. And if you run into issues, open a GitHub issue or reply here.
Enjoy!
27 downloads
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Unofficial RetroAchievements 1G1R-Compatible DATs and CUEs/GDIs.
By AzgoRAth
These are 1G1R-compatible (1 Game 1 Rom) DAT files that are used with rom managers such as ClrMamePro and RomVault to scan for RetroAchievements-compatible roms in your collection. There are also CUE and GDI files that are compatible with the DATs. Please feel free to notify me of any errors/problems you encounter and/or suggestions you may have.
I've added the DATs as a repo on GitHub. This will be the main home for the DATs going forward as I can easily update and maintain them from there and other users can do pull requests for any changes/corrections. Also, DATVault is getting the DAT updates from the repo as well. https://github.com/UltraGodAzgorath/Unofficial-RA-DATs.git
I'll still upload the CUEs and DATs here from time to time.
The invite link to my discord is here: https://discord.gg/9DzD2umrKe
1,422 downloads
- datfile
- retroachievements
- (and 2 more)
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DEmul Games Importer
By JoeViking245
Import games for use with Demul (Sega * Emulator).
Purpose:
This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool.
Why:
LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set. All you need to do is un-check the skip games unplayable in MAME checkbox. The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones). And as in most cases, more is NOT always better. Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out.
Included Systems:
The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018). The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP. (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine])
Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd).
Requirements:
LaunchBox v13.19 or newer DEmul already set up as an emulator in LaunchBox
What this plugin will do:
Import games for a selected system. Import into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” per the associated system. Attempt to automatically detect/select your Demul emulator. (Required to exist as an emulator) (optional) Copy ROMs to a new location for the games you’re importing. What this plugin won’t do:
Add DEmul as a new emulator. Add the required command line to the emulator (**see below). Feature added v3.0 ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying ROMs (optional), only the games main rom file is copied. It will not look for nor copy any required BIOS, Device or chd files.
Installing the plugin:
After downloading the zip file, extract the contents of the zip into your \LaunchBox\Plugins\ folder.
e.g. D:\LaunchBox\Plugins\DemulImporter\
If updating from a version prior to 3.0, "DemulGames.xml" is no longer needed and can be deleted from the plugins folder.
Using the plugin:
Click Tools and select Demul game Importer
Select a system This will populate a list of all the games for that system. (optional) Check View Parent ROMs Only When checked, only the parents ROMs will be imported When you select a game, a "globe" and the ROMs filename will appear Click the globe to navigate to the Arcade Database for the selected game Click Import Games Select a platform to import the games into You can select an existing platform from the dropdown list or click on Add New Platform to create a new one. Select an emulator The plugin will attempt to automatically select your DEmul emulator. If it isn’t already selected, look for it in the dropdown list. Select the folder where your ROMs are located (or will be if you select Copy) This is required to set each games Application Path (optional) Check Copy ROMs to another location Browse to the folder [Source Folder] where they’re located. (optional) Check Add Additional App with link to Arcade Database (New v3.0) The Additional App will be a hyperlink to the Arcade Database for that game Select Import (or Copy and Import) to complete the process
NOTES:
**Default Command-Line Parameters
System Command Line Parameter Naomi -run=naomi -rom= System SP -run=naomi -rom= Gaelco -run=gaelco -rom= Atomiswave -run=awave -rom= Hikaru -run=hikaru -rom= Cave -run=cave3rd -rom= Medalusion -run=alien -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media....
Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/
After importing into a newly created platform, be sure to Edit the platform and check "Disable ROM Auto-Import".
Disclaimer:
I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here. Also, I have no idea if DEmul is even “the best” emulator for these systems.
726 downloads
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importer Flashpoint Importer for Launchers
By oblivioncth
FIL (Flashpoint Importer for Launchers)
FIL is an importer tool for several launchers/frontends that allows one to add platforms and playlists from BlueMaxima's Flashpoint project to their collection. It is fully automated and only requires the user to provide the paths to their launcher and Flashpoint installs, choose which Platforms/Playlists they wish to import, and select between a few import mode options. Once the import is started the current progress is displayed and any errors that occur are shown to the user, with resolvable errors including a prompt for what the user would like to do. After the process has completed, the specified launcher can be started and the games from Flashpoint can be played like those from any other Platform.
For Platforms, the importer is capable of importing each game/animation along with any additional apps, images, and most of the metadata fields (i.e. Title, Description, etc, see below).
Function
This utility makes use of its sister project CLIFp (Command-line Interface for Flashpoint) to allow launchers to actually start and exit the games correctly. It is automatically deployed into your Flashpoint installation (updated if necessary) at the end of a successful import and the latest version of CLIFp will be included in each release of this utility so it is not generally something the end-user needs to concern themselves with.
Before making any changes to your collection, any datafiles that will be altered are automatically backed up (only one backup is maintained at once so any previous backup will be overwritten) and if any unrecoverable errors occur during the import any partial changes are reverted and the backups are restored; however, it is strongly suggested that you consider making a manual backup of your launcher's configuration to be safe. No responsibility is held for the loss of data due to use of this tool.
FIL can safely be used multiple times on the same collection to update the selected Platforms and Playlists if that have already been imported previously. The method with which to handle existing entries is selected within the program before each import.
The import time will vary, correlated with how many Platforms/Playlists you have selected, but more significantly the image mode you choose, which is expanded on later. Importing the entire collection usually takes 5-10 minutes with the recommended settings but can take longer with a more basic PC. The vast majority of the processing time is due to the plethora of images that have to be copied/symlinked when games processed so the speed of your storage device is the most significant factor. Running the importer for updates should be significantly faster it first checks to see if the source image from the new import source is actually different than your current one before copying/linking it.
You will still be able to use the standard Flashpoint launcher as normal after completing an import.
Compatability
Flashpoint Infinity/Flashpoint Ultimate
This tool works well with either edition of Flashpoint.
General
While testing for 100% compatibility is infeasible given the size of Flashpoint, FIL was designed with full compatibility in mind.
The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.
Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.
Since Flashpoint originally used LaunchBox as its launcher, most fields within Flashpoint have a one-to-one equivalent (or close enough equivalent) LaunchBox field. That being said there are a few fields that are unique to Flashpoint that do not have matching field and so they are simply excluded during the import, resulting in a relatively minor loss of information for each game in your collection.
Version Matching
Supported Launchers
LaunchBox AttractMode ES-DE Flashpoint
While testing for 100% compatibility is infeasible given the size of Flashpoint, FIL was designed with full compatibility in mind.
The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.
Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.
Each metadata field (i.e. Title, Author, etc.) is matched to the closest equivalent of a given launcher, or a custom field if there is no near equivalent and the launcher supports them; otherwise, the field will be omitted.
Both Flashpoint Ultimate and Flashpoint Infinity are supported.
Version Matching
Each release of this application targets a specific version series of BlueMaxima's Flashpoint, which are composed of a major and minor version number, and are designed to work with all Flashpoint updates within that series. For example, a FIL release that targets Flashpoint 10.1 is intended to be used with any version of flashpoint that fits the scheme 10.1.x.x, such as 10.1, 10.1.0.3, 10.1.2, etc, but not 10.2.
Using a version of FIL that does not target the version of Flashpoint you wish to use it with is highly discouraged as some features may not work correctly or at all and in some cases the utility may fail to function entirely or even damage the Flashpoint install it is used with.
Please see the project's releases page on GitHub to check which tool version targets which Flashpoint version.
Metadata Fields
Currently the following fields in LaunchBox will be populated for each game, which is limited by what is available within Flashpoint:
Title Series Developer Publisher Platform Sort Title Date Added Date Modified Broken Flag Play Mode Status Notes Source Release Date Version Library Language (as a Custom Field) Usage
Please check the usage section for the tool on its GitHub page. It's easier to keep the instructions up to date when they are in one location.
If you have a bug or feature request I ask that you submit an issue on the GitHub page for this tool, but if you just want to ask a question, discuss the tool in general, or are having issues getting it working for reasons you don't think are due to a bug then please just make a post here. Since sometimes the line between the two can be blurry don't feel afraid to use the wrong system, it isn't a huge deal.
GitHub
FIL: https://github.com/oblivioncth/FIL
CLIFp: https://github.com/oblivioncth/CLIFp
944 downloads
- flash games
- flashpoint
- (and 3 more)
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RetroAchievement Game Direct-Links
By JoeViking245
Inspired by @AstroBob's Feature Request https://feedback.launchbox.gg/p/retroachievements-icon-and-link-in-game-details-pane
This plugin will add an Additional Application to your games that will appear as a clickable link in the Game Details panel which directly links to that game on retroachievements.org.
If using @C-Beats Omni theme, this plugin [mostly**] fulfills this request. (**just not innately)
It works in the Default theme as well. Just appears differently in the Game Details panel.
This plugin is able to accomplish this without the need to Add RetroAchievements Game Page ID to LaunchBox Games Database.
Installing:
Extract the contents of the zip file into /LaunchBox/Plugins/
e.g. D:\LaunchBox\Plugins\RetroAchievementLinks\RetroAchievementLinks.dll
Using:
Click Tools and select Add RetroAchievement Game Links
In the window that opens, select Add Additional Apps.
The plugin will scan each game in your collection for a game-specific RetroAchievements Id. If found, an Additional Application and will be created for that game, named RetroAchievements. The Application Path will be the hyperlink to that game on retroachievements.org. e.g. https://retroachievements.org/game/1003 When done, a message box will appear indicating as much. Depending on your PC and the size of your collection, this could take 2 - 30 seconds to complete.
If at some point you wish to remove these Additional Apps, click Delete Additional Apps.
The plugin will scan each game in your collection for an Additional App called RetroAchievements. If found, it will attempt to remove it.
Note:
If, for whatever reason a game already has an Additional App named RetroAchievements, it will not add a 2nd one of the same name.
On that same note, if you click Delete Additional Apps, ALL Additional Apps named RetroAchievements will be removed.
65 downloads
(0 reviews)0 comments
Submitted
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Unibox
By stigzler
Intro
Unibox allows you to add roms to any Launchbox installation you have running on your local network on the fly. It also automatically adds metadata and media. This can be done in real-time, making it useful for installations such as arcade machines or rigs dedicated to running BigBox. No manual adding of roms to folders required, or going into Launchbox to add more games.
Project thread here for more up to date features and screenshots etc. The videos below were made on the first version so there's been a number of improvements since then.
Video of it in action:
Getting started guide:
Presently in Beta, so maybe test on a test installation first. Hope helps!
70 downloads
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Steam Scraper
By srxz
Plugin that scrapes Steam Information, banner, screenshots and video to a selected game.
Requirements: Launchbox 8.8+
Install: Extract the content of zip file to : Launchbox/plugins/SteamScraper
Source code: Github (feel free to make a pull request )
Thanks to:
@fawkesyeah for the extensive testing
@CriticalCid for Ideas.
EDIT
If you have trouble running the plugin and crashing due CAS error, please right click on the DLL's , properties and then unblock.
Usage:
Just paste the Steam URL from the game that you need to scrape information.
Video Tutorial:
If you want to add Additional Custom fields and Tags please edit the properties.json :
Note: This will generate a LOT of tags, I advise to hide it if you are going to use it. (Legacy Settings -> Game Details -> Disable Custom Fields)
Also if you have the SteamDB or SteamSpy Link only you can use it to get the Steam metadata as well, the regex works just remind to put the / on the final url just like this:
BUT THIS WONT GET INFO FROM THE RESPECTIVELY WEBSITES, IT WILL GO TO STEAM ANYWAYS.
2,660 downloads
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MAME (Arcade) - What's New
By JoeViking245
See what new Arcade machines (games) were added for a specific MAME release.
Import some or all of those games from your updated MAME ROM set, into your LaunchBox collection.
The intent of this plugin is to be able to see what new Arcade machines were added in the latest release of MAME.
Then, along with your updated ROM set, provide a means of importing just those new machines into your LaunchBox collection without having to reimport the entire set or attempting to Scan for Added ROMs (which doesn't really work with the Arcade platform anyway).
Features:
See what new Arcade (ONLY) games were added specific MAME release Hyperlink to Arcade Games Database site for selected game Filter games by Status (Good, Imperfect, Preliminary) Import the new games (from your updated MAME ROM set) (Optional) Add an Additional Application direct link to the Arcade Database for the game
A huge and special thanks to motoschifo and his Arcade Database (ADB) website!
All data used comes direct from the Arcade Database and is what makes this plugin possible.
http://adb.arcadeitalia.net
Prerequisites:
Requires LaunchBox version 13.19 or newer. Nothing else if you only wish to see what new games were added. If you wish to import the new games An updated MAME romset [containing those ROMs]
Installing:
Copy the contents of the zip file into your /Plugins/ folder
e.g. D:\LaunchBox\Plugins\MAMEarcadeWhatsNew\MAMEarcadeWhatsNew.dll
Using:
In LaunchBox, go to Tools and select MAME (Arcade) What's New
The plugin will attempt to find your MAME emulator
If found, the MAME Revision field will populate with your MAME's version and populate the games for that revision
To see new games that were added in a different release
Change the number in the MAME Revision field Must be formatted 0.xxx e.g. 0.281 Press Enter Un-check/check the Show Status checkboxes to see only ROMs with those status(es)
Click a ROM to see brief details about that game
Click the Arcade Database logo to navigate to that game on ADB
Existing: as seen below the game details refers to, if the game exists anywhere in your collection.
Checks across ALL games in ALL platforms (by ROM filename).
Below it will show the platform it is in (if "existing")
This is useful if you're checking previous releases for that hidden gem you didn't know you were missing
Importing:
If you've updated your MAME set, you can import the new ROMs into your collection.
All new ROMs shown will be imported. You can multi-select games to add just those games selected. If you wish to import just a single game, close the plugin. Then in LaunchBox, press Ctrl+N to add a new game.
Click Add Games Select a platform (Arcade is set by default if exists) (optional) Un-Check Use Platforms Default Emulator Select an emulator to assign to the games being imported from the dropdown list Select the folder containing your ROMs (default is the folder your game files are in for the selected platform) If you keep a curated set separate from your MAME fullset, you can select the folder your fullset is in. Then after importing, have LaunchBox copy the ROMs and reset the game ROM path. **(see more below) If you've already placed your new ROMs in your curated set folder, select that. (Optional) Check the box Add link to ADB as Additional App Click Import Games
Importing Notes:
Games already existing (based on ROM filename) in the platform (step 2) will not be imported Games whose ROM file doesn't exist (step 4) will not be imported After import, a report will show the # of games added and/or skipped Anything in the games Title that is in (parenthesis) will get moved to the games Version field e.g. "Hacha Mecha Fighter (bootleg with Raiden sounds)" Game Title will be saved as "Hacha Mecha Fighter" Game Version will be set to "(bootleg with Raiden sounds)" (Optional) Add an Additional Application direct link to the Arcade Database for the game This will appear as an "Arcade Database" clickable link in the Game Details section (except for LaunchBox version 13.24). Game data set when importing:
Title Platform ROMs application path Date Added/Modified Associated Emulator Version (if available)
Getting Metadata and Images:
After importing, in LaunchBox select all the newly added games Hint: Click Arrange By and select Date Added. Select the 1st new game. Hold down Shift then click the last, new game. Go to Tools - Download - Update Metadata and Media for selected games When asked "Would you like to update games with existing metadata and/or media?" Select "Yes, but do not replace and existing fields and media" Selecting otherwise will remove the Version data (if exists)
Metadata Notes:
If importing from the latest MAME revision, when you go to Download/Update metadata, the game(s) may not be found.
** Copying the new imported games ROM files to a different ("curated") folder:
To Copy the ROMs and reassign their location (as seen by LaunchBox)...
After importing, (in LaunchBox) select the newly added games Copying: Go to Tools - File Management and select Export ROM Files from Selected Games to New Folder Have LaunchBox copy the ROMs to the Folder your curated set is in Reassigning: With those games still selected, go to Tools - File Management and select Change Roms Folder Path for Selected Games Change to the Folder your curated set is in
Plugin Updates:
If an Update for this plugin has been released on the forums,
- The Info/Support icon will flash red.
- Click the Info/Support icon, then click the Update Available button.
This will open the plugins download page in your default browser.
Again, a big thanks to the Arcade Database and all its contributors!
As always, all thoughts, views, suggestions, comments and accolades are welcome.
78 downloads
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Multi-Disk Launcher
With all of it's fantastic functionality, Launchbox is missing a few features that make it difficult to use it with emulators for old computer systems.
First is the ability to launch an emulator while passing two image files as parameters. Particularly on Japanese home computers like the PC88, many games simply require you to insert two discs to play, and Launchbox can't pass more than one at a time. You can hardcode a custom commandline for each and every single game to fix this, of course, but that's pretty tedious.
Second is the ability to call an emulator two different ways depending on whether you're loading a disk or a tape. Some emulators expect "-tape" or "-disk" on the command line, and the only way to achieve this in Launchbox is by creating two separate emulator entries and splitting your library by format.
Multi-Disk Launcher solves both of these issues with a minimum of configuration.
Installation
Just download the .dll file from Releases and drop it in your Launchbox\Plugins folder. Start Launchbox and look in the Tools menu; if you have a "Multi-Disk Launcher..." menu item, it's installed.
Configuration
There are two phases of configuration: Setting up emulators, and setting up games. Emulator setup
The plugin works by modifying the command sent to an emulator when you launch a game, so to use it, you need to first configure the emulators you'll be using. Simply add the emulators as normal, including any custom commandline parameters (e.g. -fullscreen) in the standard config dialog.
Once that's done, go to Tools > Multi-Disk Launcher..., locate the emulator you wish to configure and click on it.
Check the Enable box in the upper right, then:
If the emulator simply requires two disks to be passed on the commandline: Checking Enable is enough.
If the emulator needs a flag before each disk, like -disk1 and -disk2: Fill in the "Disk prefix" fields.
If you are going to be using a mix of disks and tapes: Fill in the tape extension field (with e.g. .t88) and the tape prefix field (with e.g. -tape). If your emulator supports multiple tape formats (e.g. t64/tap) then separate them by commas: .t64,.tap
Close the window when done. Now you can move on to setting up games.
Game setup
For each game that you wish to have multi-disk support, you simply need to define a second disk in the Additional Applications section of the game's metadata. If you imported games from a typical collection, all the disks will most likely already be in the Additional Applications section. All you need to do is edit one and set the "Disk number" value on the Metadata tab to 2.
If not, all you need to do is click "Add Application" and enter a name, a path to the second disk image, and then set the "Disk number" on the Metadata tab to 2.
That's all there is to it. You should now be able to launch the game, and your emulator will receive both image files.
Troubleshooting
I haven't run into any issues yet, but be aware of these things: This functions by overwriting the "Custom command line" value in a game's metadata right before launching it. It's supposed to set that back to whatever it was after the game launches, but if something goes wrong, that might not happen and you could end up with junk in that field. If a game really DOES require a custom command line, that won't work because the plugin ignores any existing data in that field. This is something I could fix if anyone needs it to work, but I can't imagine a scenario where it would come up. If you suspect the plugin is causing problems, you can go in and uncheck Enable in the config dialog and it will revert to standard LB launching. If you delete an emulator, it will no longer appear in the plugin config, but if you add it back with the exact same name your settings should come back. Source code
This plugin is open-source and you can use it as the basis for your own work. The code is hosted here: https://github.com/cathoderaydude/LBMultiDiskLauncher
41 downloads
(0 reviews)0 comments
Submitted
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Pause-Menu Music Player
By JoeViking245
Inspired by a feature request on the LaunchBox feedback site by @crusadeRGP
https://feedback.launchbox.gg/p/pause-screen-music-player
"Add option to set custom music tracks and/or game music to be auto played when pause screen is activated and muted/stopped when returning to game"
This plugin will allow you to play music while your game is paused.
This can adapted to any Pause Theme.
Requirements:
LaunchBox version 13.19 (or newer) Game and/or Platform and/or Background music files Modified Pause Theme
Installing:
Extract the contents of the zip file into /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\PauseMenuMusic\PauseMenuMusic.dll
Setup (Required for this to work)
Navigate to your \LaunchBox\PauseThemes\ folder If you don't use a custom pause theme, select the Default folder Press Ctrl+C, then Ctrl+V This will create a copy of the Default pause theme folder (Default - Copy) Go into your theme's folder (e.g. D:\LaunchBox\PauseThemes\Default - Copy\) Using any text editor, open Default.xaml Add/insert these 3 lines as shown below xmlns:playMusic="clr-namespace:PauseMenuMusic;assembly=PauseMenuMusic" <playMusic:PauseMenuMusicPlugin x:Key="playMyMusic"/> <MediaElement Source="{Binding SelectedGame, Converter={StaticResource playMyMusic}}"/> Save and close the file Repeat for other xaml files in that folder Go to Tools < Options < Gameplay < Game Pause Make sure the Pause Theme you modified above is selected
Insert line #1 here:
Insert line #2 here:
Insert line #3 here:
Optional:
Now that you've read, and have a complete understanding of how to modify your theme... included as an additional download is a pre-modified version of the Default Pause Theme (Default - Music). You can use this instead of doing the above theme modifications if you so wish.
After downloading, copy the contents of Default - Music.7z into your \LaunchBox\PauseThemes\ folder e.g. D:\LaunchBox\PauseThemes\Default - Music\Default.xaml Set Default - Music as your Pause Theme
Settings/Options:
Start LaunchBox
Go to Tools < Pause-Menu Music Player
Default settings (shown):
Look for the games' music file
Use fallback music files
The plugin is enabled
Volume set to 50% (new v1.1.0)
Music types:
Select to play:
Game specific music Platform specific music Background music Fallback order-of-precedence:
With fallback enabled, the plugin will look for music files in the following order, starting with your selected music type:
Game > Platform > Background Platform > Background Background: [none] If fallback is disabled and there is no music file for your selected type, no music will play.
Disable Pause Music:
When checked, no music will play during Pause.
After making any changes, be sure to click Save Changes before closing the window.
Music Files:
Only .mp3 and .wma audio files are supported. The plugin will search for them in that order. If your platform or background folders have music files that are .mp3 and .wma, only the .mp3 file will ever play. Many audio files formats are supported. Including, but not limited to: .mp3, .wma, .ogg, .webm, .wav (v1.1.0) Music folders/files:
As prescribed by LaunchBox, music files should be located respectively in the following folders:
Game: \LaunchBox\Music\[platform]\[game.ext]
Platform: \LaunchBox\Music\Background\Platforms\[Platform Name]\[any_file.ext]
Background: \LaunchBox\Music\Background\[any_file.ext]
Caveats:
Only .mp3 and .wma audio files are supported. (a limitation of the method I chose to play audio files) (v1.1.0 Many audio file formats now supported)
When you pause the game, the music (if found) plays. When resuming the game, the music stops pauses.
When you pause the same game-play again later on, the music resumes from where it left off. plays. From the beginning. Again. (v1.1.0)
With the tools and motivation at hand, there isn't a reasonable workaround for this. (motivation found )
If you have multiple audio files for the game, platform or background, only the 1st one found will ever be played.
There's no volume normalizer feature. Analyzing the media's audio levels programmatically to normalize them would add excess processing. (That, and I don't know how with the tools and motivation at hand.)
Music/song files will not loop. So don't pause for longer than the song. (We're here to play games, after all. Right? )
(v1.1.0) Music/song files will restart/loop when the track ends during pause.
As always, all thoughts, views, opinions, comments and suggestions are welcome.
42 downloads
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Module Fightcade 2
By Crabi
What this module does
This module integrates Fightcade 2 into LaunchBox/BigBox and automates repetitive actions:
Launches Fightcade 2 automatically.
Searches for the game selected in LaunchBox/BigBox.
Quits the last joined room.
Joins the room of the chosen game.
Allows full controller navigation (via JoyToKey) across 3 zones:
Notifications (bell)
Chat
Contacts
Requirements
AutoHotkey v1.1 (you should already have it) Fightcade 2 Auto-download ROMs with lofi’s JSON pack: FC2 JSON Pack Auto Download Download fc2roms.zip
Extract the .json files into Fightcade\emulator\
In Fightcade → Settings → ROMs Path, set the ROMs folder used by the auto-download.
Module Installation
Download the Fightcade 2 Module Place fc2_RUN.ahk, fc2_SETUP.ahk, and FC2_JoinRoom.cfg.ini in the same folder.
Edit fc2_RUN.ahk and adjust the fc_root path if needed.
If your resolution ≠ 1920x1080:
Open Fightcade 2 fullscreen,
Run fc2_SETUP.ahk, hover each UI element as prompted and press SPACE to calibrate.
Setup saves everything to FC2_JoinRoom.cfg.ini (can be fine-tuned manually).
In the same config you can set JoyToKey paths and profiles. Example:
[joytokey] exe=D:\HFSBox\Utilities\JoyToKey\JoyToKey.exe fightcade_cfg=D:\HFSBox\Utilities\JoyToKey\FightCade.cfg launchbox_bigbox_cfg=D:\HFSBox\Utilities\JoyToKey\Layout 8 Boutons.cfg Controller Mapping (example with JoyToKey)
Map your controller to these logical keys expected by the AHK script:
D-Pad Up → g (up) D-Pad Down → v (down) D-Pad Left → f (previous zone) D-Pad Right → h (next zone) Button A → a (confirm / click) Button B → b (back / cancel) L/R Button → p (send “gg” in chat) Select + Start → Esc (quit Fightcade or close emulator) Alt: R3 → Esc LaunchBox Setup
Add a new “emulator” in LaunchBox (name it Fightcade for example). Application path = fc2_RUN.ahk (e.g. ..\HFSBox\Emulators\FightCade2\emulator\fc2_RUN.ahk). Under Associated Platforms, add Fightcade and set it as default emulator.
Installing Platform + Playlists
Copy the provided Data folder into your LaunchBox folder (merge). Edit Data\Platforms\Fightcade.xml to set the correct path to fc2_RUN.ahk. Playlists work out of the box, no edits needed. Bezel is included, ready to use.
Included in the pack
AHK scripts (fc2_RUN.ahk, fc2_SETUP.ahk, FC2_JoinRoom.cfg.ini).
Bezel (ready to use).
Fightcade platform XML (Fightcade.xml).
Playlists.
⚠️ Notes
You can only be in one room at a time.
Usage once in a room
Up = g
Down = v
Left = f
Right = h
Switch zones (Notifications, Chat, Contacts) with f/h.
To challenge someone: go to Contacts, scroll with g/v, press a on the player.
To accept/decline an invite: go to Notifications, press a, then accept/decline.
Chat is only used for quick “gg” via the p key for now.
If you run into any issues or have questions, feel free to ask — I’ll try to help.
30 downloads
(0 reviews)0 comments
Updated
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Bulk Playlist Manager
By JoeViking245
Features
- Set auto-populate to False (single or bulk)
- Existing games in playlist will remain
But no new games will/can be added unless done manually
- May help decrease LB loading time
- Cannot be undone [via the plugin]
- Delete playlist(s)
- Permanently delete the selected playlist(s)
- Delete all playlists that have zero games
- Whether the playlist is auto-populated or is just there, if there are no games in it, permanently delete the playlist(s)
- Single or Bulk add/remove parent platforms and/or categories
- Select a playlist
- Check and un-check parents to your hearts content, then click Save Parents to save the changes.
- If selecting multiple playlists, clicking Save Parents will set the parents for all selected playlists to the ones checked.
e.g. Selected playlist A had "Computers" checked and playlist B had "Consoles" checked, clicking Save Parents will set both playlists to be under "Computers" and "Consoles".
Installing
Download and extract the contents of the zip file to /LaunchBox/Plugins/
e.g. D:\LaunchBox\Plugins\BulkPlaylistManager\BulkPlaylistManager.dll
Using
You may 1st want to turn on Backups (under Tools < Options < Data < Backups), exit then restart LaunchBox (to create at least one backup) before proceeding.
Click Tools and select Bulk Playlist Manager
Hopefully the layout is fairly intuitive. You can mouse over the buttons for a little more detail.
As always, all feedback, comments and suggestion are welcome.
70 downloads