Third-party Apps and Plugins
238 files
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Mame No-Nag Updated Monthly, Current Version:
By MadK9
**This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.
Contents: mame.exe - Normal Mame with Nags removed. (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)
This version also allows the games Akai Katana and Dodonpachi Saidaioujou to be played.
It's advisable to download the full mame official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.
If you are using your own installed/setup of mame then make sure you also set in the mame.ini 'Skip_gameinfo 1'
If you got Launchbox to setup mame for you when asked, you only need to replace the exe and play.
As some are not sure about False Positives, and report a virus was detected, As goes for all versions i upload, they are all ran through virustotal before i upload, and if by any chance something did end up with an issue it would be noticed very quickly after upload and would be removed/restricted.
0.283 - VirusTotal - File - e94d2a341f21c2b7cb77e2cfede051114cb4a0ee1f1fe1af484451d8c19689fc
All NEW versions of the No-Nag will be posted in this download thread only, if you wish to get the new releases every month, either follow myself or the thread, As the download section will not show any new releases.
22,136 downloads
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Community Theme Creator
By y2guru
Manuals / How to
Refer to my YouTube channel or visit Faeran's Theme Creator Workshop videos to better understand the new features.
Dave Paterson - YouTube
Development Live Streams - YouTube
COMMUNITY Theme Creator - Patreon
13,323 downloads
- bigbox
- custom bigbox themes
- (and 1 more)
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Launchbox Precache Manager - Speed up your build - BETA VERSION!
By -McFly-
LaunchBox Precache Manager (LPM)
Mass image optimizer + junction-based precache system for LaunchBox libraries.
TL;DR
This tool scans your LaunchBox Images folder, builds a compressed WebP/JPEG precache into Images\_Precache, and then (optionally) swaps your original image folders for the precache using NTFS junctions. You keep your original art safe in Images\_Originals, LaunchBox gets faster scrolling and lower disk usage, and you can restore the originals at any time.
If you’ve got a large LaunchBox setup with hundreds of thousands or millions of images (fanart, box art, logos, screenshots, etc.), this toolset is designed to:
Build a highly compressed WebP/JPEG thumbnail “precache” for almost everything Keep your original artwork safe (in a parked folder) Swap in the precache folders via NTFS junctions Speed up scrolling and reduce SSD usage, while keeping LaunchBox itself happy It’s built for libraries in the millions of files range and tested against real-world installs with very large Images trees.
This package contains two main scripts:
LB-Precache-Manager.ps1 – interactive front-end menu Build-LaunchBox-Thumbnails-Parallel.ps1 – the “engine” that does all the heavy lifting The manager itself is run by launching the separate ‘Launch-LPM.cmd’ file.
Optional:
cwebp.exe – Google’s WebP encoder (recommended for best compression) High-Level Workflow
Audit your Images folder to see what’s there, what’s convertible, and rough space savings. Build the precache (WebP/JPEG thumbnails) into Images\_Precache. Optionally Backfill any missing precache items later. When you’re ready, Activate Precache to park originals and swap junctions. If needed, Restore Originals to go back to a vanilla LaunchBox setup. Optionally Rebuild existing precache with a different compression profile later. Important Notes Up Front
Close LaunchBox and Big Box before running: Especially for [2] Activate Precache and [3] Restore Originals. If LB/BB is open, some folders/files will be locked and skipped. Back up first.
Make a backup or snapshot of your LaunchBox folder for safety sake in case of program hangs or crashes, especially Images and Data. The tool never edits your games metadata except when you explicitly use [4] Clean XML references, which only removes references to images that have already been moved to _BadImages. Why the folder/file counts won’t always match
You may notice differences between:
A simple count script like: # Example .\Count-LBImages.ps1 -Root 'H:\LaunchBox\Images' vs.
What the engine prints as it runs, e.g.: [scan] visited 384,000 dirs, collected 967,295 files... [scan] files matched so far: 1,080,000 This is expected. A few reasons:
The engine sees more than “just real folders”: It scans ImagesRoot plus any junction-based views (_LBTemp\_view) that the Manager may create. It can see _Precache and _Originals paths (depending on mode) which effectively double-count logical folders while you’re mid-migration. The engine’s progress messages show: visited X dirs – directories walked (including junction targets, _Precache, _Originals, etc.) files matched so far: N – candidate image files (png/jpg/webp/bmp/gif/jfif/tif/tiff) matching filters and category rules. Your standalone count script usually: Ignores _Precache, _Originals, and “internal” engine folders. Counts only “real” directories, once. So it’s normal to see:
Count script: ~331k folders, ~2.35M image files Engine progress: 300k+ dirs, 1M+ candidate images (or more) as it walks junctions, parked originals, etc. Don’t panic if the numbers don’t line up perfectly, especially after multiple runs 😊.
Handling Locked Folders / “File in use” Errors
When you run [2] Activate Precache, you may see messages like:
Move-Item : The process cannot access the file because it is being used by another process.
...or
LOCKED folder skipped during Activate: H:\LaunchBox\Images\SomeFolder (The process cannot access the file because it is being used by another process)
What it means:
LaunchBox, Big Box, Explorer, or antivirus has something open in that folder. The script: Logs a message in the log file (if LogPath is configured). Prints a yellow warning to the console. Continues with the rest of the folders (it doesn’t abort the whole run). Action:
Make sure LaunchBox/Big Box are closed. Try again if you want those few locked folders to be fully parked/junctioned. It’s safe to re-run [2] Activate Precache; any already-parked/junctioned folders will be detected and handled. Installation
Extract the zip in a folder of your choice (e.g. Desktop, tools folder, etc.) Run ‘Launch-LPM.cmd’ as Administrator (recommended for junctions & Defender toggles). The script will ask for: Your LaunchBox root (e.g. H:\LaunchBox) Whether to use a junction-based “view” (_LBTemp\_view) for faster category-limited runs Defender exclusion options, etc. (depending on the version; see below)
Important: Make sure LaunchBox and Big Box are closed before running any options, especially [2] Activate Precache and [3] Restore Originals. Open instances can lock folders and cause them to be skipped. Logs:
LPM writes its own log file alongside the scripts (and the engine can also log there when LogPath is enabled). If you run into issues, this log is the first place to look for details about locked folders, skipped files, and any unexpected errors.
Usage Strategies (A, B, C)
Because .webp isn’t accepted by LaunchBox as a source art format (you can’t drag a .webp into the UI), this tool is designed to keep your originals intact while the precache handles display. Windows can natively handle .webp files, Launchbox will see these images and show them as expected.
A) Recommended (Hybrid) – Use precache for speed, keep originals for editing
Original PNG/JPG art stays where LaunchBox expects it. Precache WebP/JPEG lives in Images\_Precache. You use [2] Activate Precache to junction-swap platform/image folders to the precache version. LaunchBox still “thinks” it’s looking at the original paths, but most data comes from the compressed precache. B) Aggressive – Rely mostly on precache
Similar to A, but you may eventually: Move rarely used originals off to cold storage. Rely on precache for daily use. You’ll have less flexibility editing art directly, but more space savings. C) Minimalistic – Precise, platform-by-platform use
Use Include Scopes / views to limit processing (e.g. only logos, only fanart, only a specific platform). Use the per-platform / per-folder workflows (planned/optional) to rebuild or tune precache only for new systems you add. Great if you periodically add one or two platforms and don’t want to re-scan the entire Images tree every time. LaunchBox still needs PNG/JPG in the right places for manual drag-and-drop or future scraping. LPM is about precache and mapping, not changing what formats LB itself supports.
Clear Logos & transparency (PNG strongly recommended)
LaunchBox relies on transparency for Clear Logos, so PNG is the preferred source format for all Clear Logo artwork. JPEGs don’t support alpha transparency and will usually produce ugly borders or halos in themes.
LPM will still precache Clear Logos regardless of their source format, but for the best visual results in LaunchBox / Big Box you should:
Use .png as the source format for all Clear Logos where possible Gradually replace any non-PNG Clear Logos if you notice rough edges or artifacts in your themes. Main Menu (Manager) – Options Explained
When you run ‘Launch-LPM.cmd’, you’ll see something like:
Main Menu
[0] Audit images (recommended first step)
[1] Build Thumbnails
[2] Activate Precache (junction swap)
[3] Restore Originals
[4] Clean XML references
[5] Backfill missing precache from Images
[6] Rebuild existing precache at new profile
[7] Exit
[0] Audit images (recommended first step)
What it does:
Walks your Images tree and: Counts total images and folders (within the current view/scope). Estimates how many files are convertible to precache format. Estimates total GB you could save at each profile (Fast/Balanced/Extreme). Identifies problematic images (e.g. corrupt / unreadable) and can move them into _BadImages. What you see:
A summary: Audit scope: i.e. 4,767,948 images Convertible originals: i.e. 995,899 files (~450.43 GB), potential extra savings up to ~201.65 GB if fully converted. Planning hints that look like: Profile Extreme: rough full-library runtime ~3h 48m; estimated recoverable space ~201.65 GB. Extreme is slower but aims to get close to the full estimated savings. Consider Balanced if you want a shorter run with most of the benefit. Note:
These savings estimates assume you’re starting from mostly-original PNG/JPG sources.
If you’ve already run Balanced/Extreme once, future runs will show the same maximum potential but the actual number of new conversions will be much lower, because many candidates are already in _Precache.
[1] Build Thumbnails
This is where you actually create or update the precache.
When you pick [1] Build Thumbnails, you’ll be prompted:
[0] Fast
[1] Balanced
[2] Extreme
[3] Custom
Select speed/quality preset [default 1]:
Presets
Fast (0) Highest quality, least compression, fastest run. Good if you want a mild size reduction without going all-in. Balanced (1) – Recommended first run Good compromise between quality and size. Suited for general use on large libraries. Extreme (2) Smaller files, slower run. More aggressive quality/compression settings. Paired with extra logic to avoid re-compressing files that are already “good enough” in future runs. Custom (3)
Choosing [3] Custom lets you fine-tune:
Baseline profile: Custom profile: [0] Fast [1] Balanced [2] Extreme Select profile [0..2] (default 1): JPEG / WebP behavior: Force JPEG only? y/N: JPEG quality [1..100] (85): If you answer y to “Force JPEG only?”, it won’t write WebP even if cwebp.exe is present. The JPEG quality value lets you sharpen/soften compression. Audit Planning Hints
After you choose your options, you’ll see the same audit planning hints again so you remember the estimated runtime and GB savings. When you confirm, the engine will:
Walk the configured ImagesRoot (or _LBTemp\_view if you’re using that). Classify images by category (logos, box art, fanart, screenshots, discs, marquees, etc.). Create scaled compressed copies under Images\_Precache following the same folder structure. Respect BatchSize as max new conversions this run (you can run multiple smaller batches if you prefer). [2] Activate Precache (junction swap)
This is the “turn it on” step.
What it does:
For each folder under ImagesRoot that has a corresponding precache folder under _Precache: Moves the original folder into Images\_Originals\<same path>. Creates a junction at the original location pointing to the precache folder. Result: LaunchBox still sees the same folder paths (e.g. Images\Nintendo Entertainment System\Clear Logo), But the data actually comes from Images\_Precache\Nintendo Entertainment System\Clear Logo. Important:
LaunchBox / Big Box should be closed when you run this. Locked folders are: Logged as LOCKED folder skipped during Activate: ... Left untouched; the rest of the swap continues. If anything goes weird, you can always use [3] Restore Originals to go back.
[3] Restore Originals
This undoes [2] Activate Precache.
What it does:
Finds any junctions created under ImagesRoot. Removes the junction. Moves the parked folder back from Images\_Originals to its original location. You’re back to a standard LaunchBox Images tree, no junctions, no precache swap. Again, best to have LB/BB closed while doing this.
[4] Clean XML references
Advanced / optional.
What it does:
Looks in _BadImages for any files the engine has tagged as invalid or problematic. Walks your LaunchBox\Data XML files. Removes XML nodes that reference those bad images. Saves cleaned XML. This is mainly for housekeeping when you’ve got a lot of broken image references.
[5] Backfill missing precache from Images
This is for catching up after partial runs or after you add more content.
Scenarios:
You ran Balanced/Extreme once, but only in a partial scope (a few platforms). You added new platforms or media packs later. You have a precache built from an earlier run and want to fill in missing entries. What it does:
Scans your existing precache and originals. Finds original images that have no corresponding precache file yet. Creates precache copies only for those. It uses the same sizing and category logic as [1] Build Thumbnails, but only for missing entries, so it’s usually much faster than a full rebuild.
[6] Rebuild existing precache at new profile
This is a tuning / refinement pass.
Example use cases:
You originally ran Balanced, then decide you want tighter compression (Extreme) to claw back a few dozen extra GB. You tweak JPEG/WebP quality settings and want your existing precache to reflect that, but you don’t want to start from scratch. What it does:
Walks _Precache and finds existing .webp / .jpg files. For each, tries to find the original in: Images\_Originals\... (preferred), or Images\... if _Originals isn’t present. Re-encodes to a temp file using the current profile settings. Only replaces the existing precache file if: The new file is at least a small percentage smaller (e.g. >2% smaller), or The existing file has non-positive size. It respects BatchSize as maximum replacements this run, so you can nibble away at a very large library in chunks instead of doing everything at once.
You’ll get a summary like:
RebuildPrecache complete. Pairs=150,000, rebuilt=42,000, kept=108,000, skipped=... extra savings ~12.34 GB. Elapsed 1:23:45
[7] Exit
Just exits the Manager.
Per-Question / Prompt Behavior (What It’s Asking You)
Throughout the menus, you’ll see questions like:
LaunchBox root folder?
Path to your LaunchBox install, e.g. H:\LaunchBox.
Used as the base for Images, Data, and _Precache. Use junction-based view? (_LBTemp\_view)
If you say yes, the Manager can create a filtered/junction-based view of your Images tree to: Focus on limited scopes (e.g., only some platforms or categories). Avoid walking the entire tree every time. Disable Defender / re-enable Defender?
Optional optimization: temporarily disable real-time scanning on LaunchBox image paths for the duration of the run and restore it afterward. Helps performance on huge runs. Profile selection (Fast / Balanced / Extreme / Custom)
Controls the trade-off between quality, speed, and size. Force JPEG only? (y/N)
If y, skips WebP entirely and sticks to JPEG (useful if you prefer JPEG everywhere). JPEG quality [1..100]
Higher = larger files, better quality.
Lower = smaller files, more aggressive compression. Feel free to create your own LaunchBox Images / Data folder backups before large first-time runs on production setups if you're unsure.
Long runs on external USB drives can take many hours; that’s normal with multi-million-image libraries.
Once you’re happy and have run Launchbox / Bigbox a few times, you can manually delete (or move them to a thumb drive or somewhere else) your ‘_Originals’ folder (where all your original image files have been moved to) to reclaim the space on your computer. There isn’t a menu item to do that, this should be done only after you’re happy with the results. If you’d like this option to be added to the manager, let me know.
If you like this and want to help me out, buy me a coffee! https://buymeacoffee.com/mcflylpm
LPM Readme (.DOCX).zip
19 downloads
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How Long To Beat (HLTB)
By JoeViking245
View how long it takes to complete a game and optionally save these times as Custom Fields for viewing in the game details. Also displayed are what other platforms (if any) the particular game is available on.
All data comes direct from How Long To Beat. Be sure to log in there to save, compare and share times. Without them, this plugin wouldn't be here.
The 3 types of timed gameplay this plugin gets are:
Main Story (just run to the end) Main + Extras (Main Story plus Additional Quests/Medals/Unlockables) Completionist (complete 100% of everything)
What makes this plugin different from other HLTB plugins and apps?
It works Result are 'live' With some luck and little-to-no fear of website updates, it will still work next week, next month, through the end of the year and beyond... without any updates required (fingers crossed)
Requirements:
LaunchBox and the plugin file.
Installing:
Download and extract the contents into your /LaunchBox/Plugins/ folder
i.e. D:/LaunchBox/Plugins/HLTB/HLTB.dll
Using:
Select a game Right-click and select How Long To Beat If the game is not found, follow the onscreen instructions to help narrow down results (optional) Click Add to Custom Fields The Custom Fields names will be: HLTB Main Story HLTB Main + Extras HLTB Completionist Reinstated v2.2.2 (informational) Platforms that the game is available for are shown No longer provided. If platform data is unavailable, a Box-Front image is shown instead. Select a radio button for how you want your times to be displayed and saved. (Days-Hours-Minutes, Hours-Minutes or Minutes only)
New in v2.0.0
HLTB Viewer and Playlist creator (Requires HLTB times to have been saved to Custom Fields)
- View and sort HLTB games by title or Time To Beat
- Launch a game directly from Viewer
- Create playlists
Creating Playlists:
From the Tools Menu, select HLTB Viewer. Select a platform Select one or (preferably) more games Click on the HLTB Time column header to sort by Times. Click again to reverse the sort. Click Create Playlist (This will open a new Window) Set the playlists Title, Nested Name and Category (Category is optional) Click Create Playlist
Playlists will be static. If you add more games to your collection, just add the HLTB times to the games Custom Fields (right-click game option) and then in the Playlist Creator, check the box Add to Existing Playlist. Select the playlist.
Notes about the names and platform category
[Unique] Name - No other playlist can have 'this' name.
Nested Name - what shows in the sidebar. (i.e. HLTB 30-60 Minutes)
Category - The [Platform] Category it will be nested under. (i.e. Arcade How Long To Beat)
To get the Nested Names to sort properly, edit the playlist and set the Sort Title. In the image above, '30-60' sort title is set to "2". '1-2 Hours' is set to "3". etc.
Plugin Updates: New version 2.3.0
The plugin will indicate if an update is available for download.
If an update is available, the plugin title in the Tools Menu and in the Right-Click menu will begin with (U) i.e. (U) How Long To Beat (LaunchBox only) Open the information/support window and click the Update Available button to take you to the Downloads page
Remember to Like and Subscribe and check out my other.....🤣. Just go have some fun and be good humans. 😎
1,111 downloads
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importer Flashpoint Importer for Launchers
By oblivioncth
FIL (Flashpoint Importer for Launchers)
FIL is an importer tool for several launchers/frontends that allows one to add platforms and playlists from BlueMaxima's Flashpoint project to their collection. It is fully automated and only requires the user to provide the paths to their launcher and Flashpoint installs, choose which Platforms/Playlists they wish to import, and select between a few import mode options. Once the import is started the current progress is displayed and any errors that occur are shown to the user, with resolvable errors including a prompt for what the user would like to do. After the process has completed, the specified launcher can be started and the games from Flashpoint can be played like those from any other Platform.
For Platforms, the importer is capable of importing each game/animation along with any additional apps, images, and most of the metadata fields (i.e. Title, Description, etc, see below).
Function
This utility makes use of its sister project CLIFp (Command-line Interface for Flashpoint) to allow launchers to actually start and exit the games correctly. It is automatically deployed into your Flashpoint installation (updated if necessary) at the end of a successful import and the latest version of CLIFp will be included in each release of this utility so it is not generally something the end-user needs to concern themselves with.
Before making any changes to your collection, any datafiles that will be altered are automatically backed up (only one backup is maintained at once so any previous backup will be overwritten) and if any unrecoverable errors occur during the import any partial changes are reverted and the backups are restored; however, it is strongly suggested that you consider making a manual backup of your launcher's configuration to be safe. No responsibility is held for the loss of data due to use of this tool.
FIL can safely be used multiple times on the same collection to update the selected Platforms and Playlists if that have already been imported previously. The method with which to handle existing entries is selected within the program before each import.
The import time will vary, correlated with how many Platforms/Playlists you have selected, but more significantly the image mode you choose, which is expanded on later. Importing the entire collection usually takes 5-10 minutes with the recommended settings but can take longer with a more basic PC. The vast majority of the processing time is due to the plethora of images that have to be copied/symlinked when games processed so the speed of your storage device is the most significant factor. Running the importer for updates should be significantly faster it first checks to see if the source image from the new import source is actually different than your current one before copying/linking it.
You will still be able to use the standard Flashpoint launcher as normal after completing an import.
Compatability
Flashpoint Infinity/Flashpoint Ultimate
This tool works well with either edition of Flashpoint.
General
While testing for 100% compatibility is infeasible given the size of Flashpoint, FIL was designed with full compatibility in mind.
The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.
Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.
Since Flashpoint originally used LaunchBox as its launcher, most fields within Flashpoint have a one-to-one equivalent (or close enough equivalent) LaunchBox field. That being said there are a few fields that are unique to Flashpoint that do not have matching field and so they are simply excluded during the import, resulting in a relatively minor loss of information for each game in your collection.
Version Matching
Supported Launchers
LaunchBox AttractMode ES-DE Flashpoint
While testing for 100% compatibility is infeasible given the size of Flashpoint, FIL was designed with full compatibility in mind.
The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.
Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.
Each metadata field (i.e. Title, Author, etc.) is matched to the closest equivalent of a given launcher, or a custom field if there is no near equivalent and the launcher supports them; otherwise, the field will be omitted.
Both Flashpoint Ultimate and Flashpoint Infinity are supported.
Version Matching
Each release of this application targets a specific version series of BlueMaxima's Flashpoint, which are composed of a major and minor version number, and are designed to work with all Flashpoint updates within that series. For example, a FIL release that targets Flashpoint 10.1 is intended to be used with any version of flashpoint that fits the scheme 10.1.x.x, such as 10.1, 10.1.0.3, 10.1.2, etc, but not 10.2.
Using a version of FIL that does not target the version of Flashpoint you wish to use it with is highly discouraged as some features may not work correctly or at all and in some cases the utility may fail to function entirely or even damage the Flashpoint install it is used with.
Please see the project's releases page on GitHub to check which tool version targets which Flashpoint version.
Metadata Fields
Currently the following fields in LaunchBox will be populated for each game, which is limited by what is available within Flashpoint:
Title Series Developer Publisher Platform Sort Title Date Added Date Modified Broken Flag Play Mode Status Notes Source Release Date Version Library Language (as a Custom Field) Usage
Please check the usage section for the tool on its GitHub page. It's easier to keep the instructions up to date when they are in one location.
If you have a bug or feature request I ask that you submit an issue on the GitHub page for this tool, but if you just want to ask a question, discuss the tool in general, or are having issues getting it working for reasons you don't think are due to a bug then please just make a post here. Since sometimes the line between the two can be blurry don't feel afraid to use the wrong system, it isn't a huge deal.
GitHub
FIL: https://github.com/oblivioncth/FIL
CLIFp: https://github.com/oblivioncth/CLIFp
917 downloads
- flash games
- flashpoint
- (and 3 more)
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RetroAchievement Game Direct-Links
By JoeViking245
Inspired by @AstroBob's Feature Request https://feedback.launchbox.gg/p/retroachievements-icon-and-link-in-game-details-pane
This plugin will add an Additional Application to your games that will appear as a clickable link in the Game Details panel which directly links to that game on retroachievements.org.
If using @C-Beats Omni theme, this plugin [mostly**] fulfills this request. (**just not innately)
It works in the Default theme as well. Just appears differently in the Game Details panel.
This plugin is able to accomplish this without the need to Add RetroAchievements Game Page ID to LaunchBox Games Database.
Installing:
Extract the contents of the zip file into /LaunchBox/Plugins/
e.g. D:\LaunchBox\Plugins\RetroAchievementLinks\RetroAchievementLinks.dll
Using:
Click Tools and select Add RetroAchievement Game Links
In the window that opens, select Add Additional Apps.
The plugin will scan each game in your collection for a game-specific RetroAchievements Id. If found, an Additional Application and will be created for that game, named RetroAchievements. The Application Path will be the hyperlink to that game on retroachievements.org. e.g. https://retroachievements.org/game/1003 When done, a message box will appear indicating as much. Depending on your PC and the size of your collection, this could take 2 - 30 seconds to complete.
If at some point you wish to remove these Additional Apps, click Delete Additional Apps.
The plugin will scan each game in your collection for an Additional App called RetroAchievements. If found, it will attempt to remove it.
Note:
If, for whatever reason a game already has an Additional App named RetroAchievements, it will not add a 2nd one of the same name.
On that same note, if you click Delete Additional Apps, ALL Additional Apps named RetroAchievements will be removed.
17 downloads
(0 reviews)0 comments
Submitted
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Unibox
By stigzler
Intro
Unibox allows you to add roms to any Launchbox installation you have running on your local network on the fly. It also automatically adds metadata and media. This can be done in real-time, making it useful for installations such as arcade machines or rigs dedicated to running BigBox. No manual adding of roms to folders required, or going into Launchbox to add more games.
Project thread here for more up to date features and screenshots etc. The videos below were made on the first version so there's been a number of improvements since then.
Video of it in action:
Getting started guide:
Presently in Beta, so maybe test on a test installation first. Hope helps!
56 downloads
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Steam Scraper
By srxz
Plugin that scrapes Steam Information, banner, screenshots and video to a selected game.
Requirements: Launchbox 8.8+
Install: Extract the content of zip file to : Launchbox/plugins/SteamScraper
Source code: Github (feel free to make a pull request )
Thanks to:
@fawkesyeah for the extensive testing
@CriticalCid for Ideas.
EDIT
If you have trouble running the plugin and crashing due CAS error, please right click on the DLL's , properties and then unblock.
Usage:
Just paste the Steam URL from the game that you need to scrape information.
Video Tutorial:
If you want to add Additional Custom fields and Tags please edit the properties.json :
Note: This will generate a LOT of tags, I advise to hide it if you are going to use it. (Legacy Settings -> Game Details -> Disable Custom Fields)
Also if you have the SteamDB or SteamSpy Link only you can use it to get the Steam metadata as well, the regex works just remind to put the / on the final url just like this:
BUT THIS WONT GET INFO FROM THE RESPECTIVELY WEBSITES, IT WILL GO TO STEAM ANYWAYS.
2,500 downloads
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MAME (Arcade) - What's New
By JoeViking245
See what new Arcade machines (games) were added for a specific MAME release.
Import some or all of those games from your updated MAME ROM set, into your LaunchBox collection.
The intent of this plugin is to be able to see what new Arcade machines were added in the latest release of MAME.
Then, along with your updated ROM set, provide a means of importing just those new machines into your LaunchBox collection without having to reimport the entire set or attempting to Scan for Added ROMs (which doesn't really work with the Arcade platform anyway).
Features:
See what new Arcade (ONLY) games were added specific MAME release Hyperlink to Arcade Games Database site for selected game Filter games by Status (Good, Imperfect, Preliminary) Import the new games (from your updated MAME ROM set) (Optional) Add an Additional Application direct link to the Arcade Database for the game
A huge and special thanks to motoschifo and his Arcade Database (ADB) website!
All data used comes direct from the Arcade Database and is what makes this plugin possible.
http://adb.arcadeitalia.net
Prerequisites:
Requires LaunchBox version 13.19 or newer. Nothing else if you only wish to see what new games were added. If you wish to import the new games An updated MAME romset [containing those ROMs]
Installing:
Copy the contents of the zip file into your /Plugins/ folder
e.g. D:\LaunchBox\Plugins\MAMEarcadeWhatsNew\MAMEarcadeWhatsNew.dll
Using:
In LaunchBox, go to Tools and select MAME (Arcade) What's New
The plugin will attempt to find your MAME emulator
If found, the MAME Revision field will populate with your MAME's version and populate the games for that revision
To see new games that were added in a different release
Change the number in the MAME Revision field Must be formatted 0.xxx e.g. 0.281 Press Enter Un-check/check the Show Status checkboxes to see only ROMs with those status(es)
Click a ROM to see brief details about that game
Click the Arcade Database logo to navigate to that game on ADB
Existing: as seen below the game details refers to, if the game exists anywhere in your collection.
Checks across ALL games in ALL platforms (by ROM filename).
Below it will show the platform it is in (if "existing")
This is useful if you're checking previous releases for that hidden gem you didn't know you were missing
Importing:
If you've updated your MAME set, you can import the new ROMs into your collection.
All new ROMs shown will be imported. You can multi-select games to add just those games selected. If you wish to import just a single game, close the plugin. Then in LaunchBox, press Ctrl+N to add a new game.
Click Add Games Select a platform (Arcade is set by default if exists) (optional) Un-Check Use Platforms Default Emulator Select an emulator to assign to the games being imported from the dropdown list Select the folder containing your ROMs (default is the folder your game files are in for the selected platform) If you keep a curated set separate from your MAME fullset, you can select the folder your fullset is in. Then after importing, have LaunchBox copy the ROMs and reset the game ROM path. **(see more below) If you've already placed your new ROMs in your curated set folder, select that. (Optional) Check the box Add link to ADB as Additional App Click Import Games
Importing Notes:
Games already existing (based on ROM filename) in the platform (step 2) will not be imported Games whose ROM file doesn't exist (step 4) will not be imported After import, a report will show the # of games added and/or skipped Anything in the games Title that is in (parenthesis) will get moved to the games Version field e.g. "Hacha Mecha Fighter (bootleg with Raiden sounds)" Game Title will be saved as "Hacha Mecha Fighter" Game Version will be set to "(bootleg with Raiden sounds)" (Optional) Add an Additional Application direct link to the Arcade Database for the game This will appear as an "Arcade Database" clickable link in the Game Details section (except for LaunchBox version 13.24). Game data set when importing:
Title Platform ROMs application path Date Added/Modified Associated Emulator Version (if available)
Getting Metadata and Images:
After importing, in LaunchBox select all the newly added games Hint: Click Arrange By and select Date Added. Select the 1st new game. Hold down Shift then click the last, new game. Go to Tools - Download - Update Metadata and Media for selected games When asked "Would you like to update games with existing metadata and/or media?" Select "Yes, but do not replace and existing fields and media" Selecting otherwise will remove the Version data (if exists)
Metadata Notes:
If importing from the latest MAME revision, when you go to Download/Update metadata, the game(s) may not be found.
** Copying the new imported games ROM files to a different ("curated") folder:
To Copy the ROMs and reassign their location (as seen by LaunchBox)...
After importing, (in LaunchBox) select the newly added games Copying: Go to Tools - File Management and select Export ROM Files from Selected Games to New Folder Have LaunchBox copy the ROMs to the Folder your curated set is in Reassigning: With those games still selected, go to Tools - File Management and select Change Roms Folder Path for Selected Games Change to the Folder your curated set is in
Plugin Updates:
If an Update for this plugin has been released on the forums,
- The Info/Support icon will flash red.
- Click the Info/Support icon, then click the Update Available button.
This will open the plugins download page in your default browser.
Again, a big thanks to the Arcade Database and all its contributors!
As always, all thoughts, views, suggestions, comments and accolades are welcome.
44 downloads
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Multi-Disk Launcher
With all of it's fantastic functionality, Launchbox is missing a few features that make it difficult to use it with emulators for old computer systems.
First is the ability to launch an emulator while passing two image files as parameters. Particularly on Japanese home computers like the PC88, many games simply require you to insert two discs to play, and Launchbox can't pass more than one at a time. You can hardcode a custom commandline for each and every single game to fix this, of course, but that's pretty tedious.
Second is the ability to call an emulator two different ways depending on whether you're loading a disk or a tape. Some emulators expect "-tape" or "-disk" on the command line, and the only way to achieve this in Launchbox is by creating two separate emulator entries and splitting your library by format.
Multi-Disk Launcher solves both of these issues with a minimum of configuration.
Installation
Just download the .dll file from Releases and drop it in your Launchbox\Plugins folder. Start Launchbox and look in the Tools menu; if you have a "Multi-Disk Launcher..." menu item, it's installed.
Configuration
There are two phases of configuration: Setting up emulators, and setting up games. Emulator setup
The plugin works by modifying the command sent to an emulator when you launch a game, so to use it, you need to first configure the emulators you'll be using. Simply add the emulators as normal, including any custom commandline parameters (e.g. -fullscreen) in the standard config dialog.
Once that's done, go to Tools > Multi-Disk Launcher..., locate the emulator you wish to configure and click on it.
Check the Enable box in the upper right, then:
If the emulator simply requires two disks to be passed on the commandline: Checking Enable is enough.
If the emulator needs a flag before each disk, like -disk1 and -disk2: Fill in the "Disk prefix" fields.
If you are going to be using a mix of disks and tapes: Fill in the tape extension field (with e.g. .t88) and the tape prefix field (with e.g. -tape). If your emulator supports multiple tape formats (e.g. t64/tap) then separate them by commas: .t64,.tap
Close the window when done. Now you can move on to setting up games.
Game setup
For each game that you wish to have multi-disk support, you simply need to define a second disk in the Additional Applications section of the game's metadata. If you imported games from a typical collection, all the disks will most likely already be in the Additional Applications section. All you need to do is edit one and set the "Disk number" value on the Metadata tab to 2.
If not, all you need to do is click "Add Application" and enter a name, a path to the second disk image, and then set the "Disk number" on the Metadata tab to 2.
That's all there is to it. You should now be able to launch the game, and your emulator will receive both image files.
Troubleshooting
I haven't run into any issues yet, but be aware of these things: This functions by overwriting the "Custom command line" value in a game's metadata right before launching it. It's supposed to set that back to whatever it was after the game launches, but if something goes wrong, that might not happen and you could end up with junk in that field. If a game really DOES require a custom command line, that won't work because the plugin ignores any existing data in that field. This is something I could fix if anyone needs it to work, but I can't imagine a scenario where it would come up. If you suspect the plugin is causing problems, you can go in and uncheck Enable in the config dialog and it will revert to standard LB launching. If you delete an emulator, it will no longer appear in the plugin config, but if you add it back with the exact same name your settings should come back. Source code
This plugin is open-source and you can use it as the basis for your own work. The code is hosted here: https://github.com/cathoderaydude/LBMultiDiskLauncher
27 downloads
(0 reviews)0 comments
Submitted
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Pause-Menu Music Player
By JoeViking245
Inspired by a feature request on the LaunchBox feedback site by @crusadeRGP
https://feedback.launchbox.gg/p/pause-screen-music-player
"Add option to set custom music tracks and/or game music to be auto played when pause screen is activated and muted/stopped when returning to game"
This plugin will allow you to play music while your game is paused.
This can adapted to any Pause Theme.
Requirements:
LaunchBox version 13.19 (or newer) Game and/or Platform and/or Background music files Modified Pause Theme
Installing:
Extract the contents of the zip file into /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\PauseMenuMusic\PauseMenuMusic.dll
Setup (Required for this to work)
Navigate to your \LaunchBox\PauseThemes\ folder If you don't use a custom pause theme, select the Default folder Press Ctrl+C, then Ctrl+V This will create a copy of the Default pause theme folder (Default - Copy) Go into your theme's folder (e.g. D:\LaunchBox\PauseThemes\Default - Copy\) Using any text editor, open Default.xaml Add/insert these 3 lines as shown below xmlns:playMusic="clr-namespace:PauseMenuMusic;assembly=PauseMenuMusic" <playMusic:PauseMenuMusicPlugin x:Key="playMyMusic"/> <MediaElement Source="{Binding SelectedGame, Converter={StaticResource playMyMusic}}"/> Save and close the file Repeat for other xaml files in that folder Go to Tools < Options < Gameplay < Game Pause Make sure the Pause Theme you modified above is selected
Insert line #1 here:
Insert line #2 here:
Insert line #3 here:
Optional:
Now that you've read, and have a complete understanding of how to modify your theme... included as an additional download is a pre-modified version of the Default Pause Theme (Default - Music). You can use this instead of doing the above theme modifications if you so wish.
After downloading, copy the contents of Default - Music.7z into your \LaunchBox\PauseThemes\ folder e.g. D:\LaunchBox\PauseThemes\Default - Music\Default.xaml Set Default - Music as your Pause Theme
Settings/Options:
Start LaunchBox
Go to Tools < Pause-Menu Music Player
Default settings (shown):
Look for the games' music file
Use fallback music files
The plugin is enabled
Volume set to 50% (new v1.1.0)
Music types:
Select to play:
Game specific music Platform specific music Background music Fallback order-of-precedence:
With fallback enabled, the plugin will look for music files in the following order, starting with your selected music type:
Game > Platform > Background Platform > Background Background: [none] If fallback is disabled and there is no music file for your selected type, no music will play.
Disable Pause Music:
When checked, no music will play during Pause.
After making any changes, be sure to click Save Changes before closing the window.
Music Files:
Only .mp3 and .wma audio files are supported. The plugin will search for them in that order. If your platform or background folders have music files that are .mp3 and .wma, only the .mp3 file will ever play. Many audio files formats are supported. Including, but not limited to: .mp3, .wma, .ogg, .webm, .wav (v1.1.0) Music folders/files:
As prescribed by LaunchBox, music files should be located respectively in the following folders:
Game: \LaunchBox\Music\[platform]\[game.ext]
Platform: \LaunchBox\Music\Background\Platforms\[Platform Name]\[any_file.ext]
Background: \LaunchBox\Music\Background\[any_file.ext]
Caveats:
Only .mp3 and .wma audio files are supported. (a limitation of the method I chose to play audio files) (v1.1.0 Many audio file formats now supported)
When you pause the game, the music (if found) plays. When resuming the game, the music stops pauses.
When you pause the same game-play again later on, the music resumes from where it left off. plays. From the beginning. Again. (v1.1.0)
With the tools and motivation at hand, there isn't a reasonable workaround for this. (motivation found )
If you have multiple audio files for the game, platform or background, only the 1st one found will ever be played.
There's no volume normalizer feature. Analyzing the media's audio levels programmatically to normalize them would add excess processing. (That, and I don't know how with the tools and motivation at hand.)
Music/song files will not loop. So don't pause for longer than the song. (We're here to play games, after all. Right? )
(v1.1.0) Music/song files will restart/loop when the track ends during pause.
As always, all thoughts, views, opinions, comments and suggestions are welcome.
35 downloads
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Module Fightcade 2
By Crabi
What this module does
This module integrates Fightcade 2 into LaunchBox/BigBox and automates repetitive actions:
Launches Fightcade 2 automatically.
Searches for the game selected in LaunchBox/BigBox.
Quits the last joined room.
Joins the room of the chosen game.
Allows full controller navigation (via JoyToKey) across 3 zones:
Notifications (bell)
Chat
Contacts
Requirements
AutoHotkey v1.1 (you should already have it) Fightcade 2 Auto-download ROMs with lofi’s JSON pack: FC2 JSON Pack Auto Download Download fc2roms.zip
Extract the .json files into Fightcade\emulator\
In Fightcade → Settings → ROMs Path, set the ROMs folder used by the auto-download.
Module Installation
Download the Fightcade 2 Module Place fc2_RUN.ahk, fc2_SETUP.ahk, and FC2_JoinRoom.cfg.ini in the same folder.
Edit fc2_RUN.ahk and adjust the fc_root path if needed.
If your resolution ≠ 1920x1080:
Open Fightcade 2 fullscreen,
Run fc2_SETUP.ahk, hover each UI element as prompted and press SPACE to calibrate.
Setup saves everything to FC2_JoinRoom.cfg.ini (can be fine-tuned manually).
In the same config you can set JoyToKey paths and profiles. Example:
[joytokey] exe=D:\HFSBox\Utilities\JoyToKey\JoyToKey.exe fightcade_cfg=D:\HFSBox\Utilities\JoyToKey\FightCade.cfg launchbox_bigbox_cfg=D:\HFSBox\Utilities\JoyToKey\Layout 8 Boutons.cfg Controller Mapping (example with JoyToKey)
Map your controller to these logical keys expected by the AHK script:
D-Pad Up → g (up) D-Pad Down → v (down) D-Pad Left → f (previous zone) D-Pad Right → h (next zone) Button A → a (confirm / click) Button B → b (back / cancel) L/R Button → p (send “gg” in chat) Select + Start → Esc (quit Fightcade or close emulator) Alt: R3 → Esc LaunchBox Setup
Add a new “emulator” in LaunchBox (name it Fightcade for example). Application path = fc2_RUN.ahk (e.g. ..\HFSBox\Emulators\FightCade2\emulator\fc2_RUN.ahk). Under Associated Platforms, add Fightcade and set it as default emulator.
Installing Platform + Playlists
Copy the provided Data folder into your LaunchBox folder (merge). Edit Data\Platforms\Fightcade.xml to set the correct path to fc2_RUN.ahk. Playlists work out of the box, no edits needed. Bezel is included, ready to use.
Included in the pack
AHK scripts (fc2_RUN.ahk, fc2_SETUP.ahk, FC2_JoinRoom.cfg.ini).
Bezel (ready to use).
Fightcade platform XML (Fightcade.xml).
Playlists.
⚠️ Notes
You can only be in one room at a time.
Usage once in a room
Up = g
Down = v
Left = f
Right = h
Switch zones (Notifications, Chat, Contacts) with f/h.
To challenge someone: go to Contacts, scroll with g/v, press a on the player.
To accept/decline an invite: go to Notifications, press a, then accept/decline.
Chat is only used for quick “gg” via the p key for now.
If you run into any issues or have questions, feel free to ask — I’ll try to help.
14 downloads
(0 reviews)0 comments
Updated
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Bulk Playlist Manager
By JoeViking245
Features
- Set auto-populate to False (single or bulk)
- Existing games in playlist will remain
But no new games will/can be added unless done manually
- May help decrease LB loading time
- Cannot be undone [via the plugin]
- Delete playlist(s)
- Permanently delete the selected playlist(s)
- Delete all playlists that have zero games
- Whether the playlist is auto-populated or is just there, if there are no games in it, permanently delete the playlist(s)
- Single or Bulk add/remove parent platforms and/or categories
- Select a playlist
- Check and un-check parents to your hearts content, then click Save Parents to save the changes.
- If selecting multiple playlists, clicking Save Parents will set the parents for all selected playlists to the ones checked.
e.g. Selected playlist A had "Computers" checked and playlist B had "Consoles" checked, clicking Save Parents will set both playlists to be under "Computers" and "Consoles".
Installing
Download and extract the contents of the zip file to /LaunchBox/Plugins/
e.g. D:\LaunchBox\Plugins\BulkPlaylistManager\BulkPlaylistManager.dll
Using
You may 1st want to turn on Backups (under Tools < Options < Data < Backups), exit then restart LaunchBox (to create at least one backup) before proceeding.
Click Tools and select Bulk Playlist Manager
Hopefully the layout is fairly intuitive. You can mouse over the buttons for a little more detail.
As always, all feedback, comments and suggestion are welcome.
42 downloads
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Clips YouTube Downloader
By thewhite
This software was created to download missing videos from your games and which are among other things missing from emumovies.
What it does:
📥 Clips YouTube Downloader – Creates 40-second gameplay clips directly from YouTube URLs stored in your LaunchBox platform XML files. Perfect for building a consistent library of preview videos. 40-second clips are created from half of the video or the first 40 seconds if it is too short.
🧹 Remove URL from XML – Cleans up dead or broken YouTube links in your XML so LaunchBox won’t try to download them again.
🔧 Fix Missing Video – Scans your video folders, compares them with your XML entries, and corrects the missing status if a clip is already present but incorrectly marked as absent.
How to use it:
Download the required Youtube downloader and FFmpeg via the button or browse for the path to use. Select the platform XML file you want to work with.
Choose what you want to do:
Download videos from YouTube and create clips with the Start button,
Create only video clips, useful if ffmpeg freezes during a video, even if the software tries to detect problems at this level.
Move the downloaded clips into the correct LaunchBox Videos folder for that platform.
Use the button Remove URL from XML, to remove dead links and Fix missing videos to fix the platform file with the newly created clips.
Use the "update metadata" tool if some errors persist in the platform file; video present, but not seen by launchbox.
Select all games on a platform, Tools -> Downloads -> Update metadata and media for Selected Games. Choose not to download any media and "Yes, but do not replace any existing fields of media (recommended)". That’s it — you’ll have a cleaner, more accurate library with proper 40-second preview videos for your games.
82 downloads
(0 reviews)0 comments
Submitted
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LaunchBox Ambient Music Player
By JoeViking245
Listen to your favorite Arcade music playlist while admiring your LaunchBox collection.
Requires LaunchBox 13.3 or newer
Just add your own playlists and start listening when LaunchBox starts. The music will pause when launching a game, and then resumes after exiting the game.
Setup:
Download and extract the contents of the zipped file into /LaunchBox/Plugins/
Quick Start:
With LaunchBox closed
Copy a music playlist (i.e. MyPlaylist.m3u) into the Playlists subfolder
i.e. /LaunchBox/Plugins/LBambient/Playlists/MyPlaylist.m3u
Start LaunchBox
See Playlists below for playlist requirements.
About this plugin:
Place your music playlist(s) into /LBambient/Playlists/
When you start LaunchBox, a random (if there're more than 1) playlist from that folder will be selected and start playing
Songs in the playlists will be played in a random order and will not repeat.
Songs will Pause when launching a game and then Resume when the game has exited.
Fixed v1.2.0 Exception: It might not stay paused when launching Steam games and others using a launcher.
Once the player has gone through the entire playlist, that's it. No more music.
So, if you plan to spend a lot of time looking at LaunchBox and not playing games, be sure to have a long playlist.
Options:
Go to Tools - LB Ambient Music
Adjust the player's volume slider (which is independent of LaunchBox's volume control) to your desired volume.
Click Save Volume to save it in Settings for next time you start LaunchBox.
To manually select a specific playlist (or song) to load when LaunchBox starts
Click Load to select a playlist (or song) and start playing it.
The selection will be saved in Settings.
Next time you start LaunchBox (and every time thereafter), the saved selection will be played.
To remove a playlist (or song) from Settings, click Clear Selection.
This immediately stops the player and removes it from Settings.
Next time you start LaunchBox, a random playlist (if any exists) will be selected from /LBambient/Playlists/ and automatically start playing.
Click Hide to close window.
Playlists:
Required: Playlists MUST have absolute paths to the song(s).
Some players (i.e. VLC) will save the playlists using relative paths if it's saved within the players folder structure.
(new v1.1.0) Playlists can have absolute or relative paths to the songs. Relative paths MUST be relative to the Playlists subfolder
Playlist formats tested are .m3u, .m3u8 and .xspf
No other formats have been tested and will not work with this plugin.
If you have playlists saved in a different format that you'd prefer to use, let me know.
THIS HAS ONLY BEEN TESTED WITH LOCAL FILES.
If the files paths in the playlists are URL's (i.e. start with "http://"), things might break.
You can try it if you want. Let me know what you find.
As always, all comments and suggestions are graciously accepted and encouraged. 😎
209 downloads
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Launch Platforms
By JoeViking245
This is a Big Box plugin that allows you to launch a game/application directly from the Platform Wheel View level. For use with platforms that only have one game/application.
New in v2.0, now works in Hybrid views (if available). Hybrid Views are available in the Default theme in LaunchBox v13.22-beta-1 and newer.
Example Use Case:
You have a platform called "Music Box Alpha" which contains only one "game", the Music Box Alpha application.
To launch it:
Select the platform Select the [only] "game" Select "Play". Using this plugin (once you've setup the Theme and added the platform via Launch Platform Setup in the Tools menu), to launch the application:
Select the platform (That's it)
Installing:
Open the zip file and copy the contents into your ../LaunchBox/Plugins/ folder
e.g. D:\LaunchBox\Plugins\LaunchPlatform\LaunchPlatform.dll
If updating from a previous version, remove any existing .dll files first from the /LaunchPlatform/ subfolder.
Setup:
Click Tools and select Launch Platform Setup
(You may first want to create a backup of the themes' folder you will be using for Big Box. You shouldn't need it, but never a bad idea.)
Note: The Default theme is excluded. To use it, make a copy of the Default folder. e.g. /LaunchBox/Themes/Default - Copy/
In the Themes Not Setup list will be all your Big Box themes. (Excluding Default) Click on the one you will be using use then click Setup Theme. This will now be listed in Themes Setup. At any time you can undo the changes made by selecting the setup Theme and click Restore Theme.
Select the Platform (Music Box Alpha) in the Platforms with one game List and click Add Platform (or you can just double-click it). This will move it to the list on the right. When you are done, close the plugin.
Using:
Start Big Box. If you just finished setting it up in LaunchBox, you can press Ctrl+B to switch to Big Box.
Set the theme to the one you setup earlier (if it's not the current theme already).
Scroll through your Platforms wheel until you find a platform you've added (Music Box Alpha) and select it.
What's actually happening when you "Setup" a theme: (a behind the scenes look)
@jayjay is the brains behind getting this to work, and I'm the one that threw it all together. So credit goes to where credit is due. (you decide ) If something's not working right, go ahead and post here and it'll get looked at. And possibly even get resolved.
262 downloads
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ThirdScreen Plugin for Platform Video Marquees, 3+ Screen Support, and more
By superrob3000
This plugin adds enhanced Marquee capabilities plus support for unlimited screens.
- Enhanced Marquee Capabilities:
Adds support for Platform Video Marquees, Playlist Video Marquees, and Platform Category Video Marquees. Adds support for Marquee Startup Videos. Adds support for animated gif files. Fixes marquee shift issue for TeknoParrot games. Marquee(s) will work in LaunchBox, not just in BigBox. Adds optional blur-fill background effect when media is not stretched to fit the entire screen (as of v2.0.10). - Support for a 3rd screen or unlimited additional screens each displaying their own priority based list of media.
- Each screen has access to ALL media that has been imported to LaunchBox (all images, all videos, plus rotating 3D box models!)
- Graphical user interface for setting up screens. Your theme files do not get modified.
- Ability to stretch or not stretch based on the media type being shown on each screen.
- Screens are tracked by GPU port stable IDs, so nothing will ever break due to Windows re-ordering display numbers.
Demo Videos:
Installation:
*** Before installing, please make sure you are using the latest version of LaunchBox. Version 13.0 or higher is required. *** Download ThirdScreen.zip to your PC. Right click on the zip file and extract all files. Close LaunchBox/BigBox and copy the Plugins and ThirdParty folders to your LaunchBox directory.
Adding a new screen:
1. If you are setting up your main Marquee screen, you'll first need to disable the Marquee in BigBox settings in order to transfer control of it over to ThirdScreen. Open BigBox. Hit escape to go to BigBox settings. Go to Options->General->Marquee Screen and set it to "None".
2. Select ThirdScreen Settings either from the Tools dropdown in LaunchBox or the settings screen in BigBox.
3. In the ThirdScreen Settings app choose "Add Screen" in the upper left.
4. Give this screen a name. If this is your main marquee, make sure "Start with typical marquee media" is checked - this will start you off with the typical expected media for a main marque (e.g. marquee videos, marquee images, banner images, clear logos, etc...). Then hit Continue.
5. Click "Identify Displays" and take note of the name displayed on the desired display. Then choose
the corresponding display name from the "Choose Display" drop down menu.
Choosing which media shows on each screen:
1. Select a screen from your list of existing screens.
2. Add desired media to both the game and platform views for this screen. (Tip: You can hover over most drop down boxes and controls to get a more detailed description of what each one does).
3. Adjust the priority of each media item up or down (items higher on the list have higher priority). ThirdScreen will search the selected game or platform's media starting from the top of the list and working its way down until it finds something to display.
4. For each media item in your views you can choose whether or not to stretch fill the screen. If set to No, then the item will be uniformly stretched (aspect ratio will be preserved). If set to Yes, the media will be stretched to fill the entire screen (aspect ratio will not be preserved). (Your choice will depend on the type of media and the screen dimensions. For example, Marquee videos/images will look best stretch filled on a bar type display but not on a 16:9 aspect ratio display. Video snaps will look best stretch filled on a 16:9 aspect ratio display, but not on a bar type display.)
Adding startup videos or images for each screen:
1. Select a screen from your list of existing screens.
2. Click "Startup Video Folder" to open the startup folder for this screen. Copy any media you want to be displayed at startup for this screen into this folder. Video files and static images are supported. If there is more than one item in the folder, ThirdScreen will choose one of them randomly to display at startup.
Adding Platform Marquee Videos, Playlist Marquee Videos, and Platform Category Marquee Videos:
1. In LaunchBox select Tools->"Manage Platform/Playlist Video Marquees"
2. From here you can add and manage video marquee files for Platforms, Playlists, and Platform Categories. Once added, they will be available for display using the ThirdScreen Plugin.
FAQs:
Q. How many screens are supported?
A. As many as you want. The only limit is the number of hdmi or display ports on your PC.
Q. Can I use this Plugin if I only have a single marquee screen?
A. Yes, if you don't have a third screen you can still use this for your main marquee. That will get you the added benefits of platform marquee videos, animated gif support, marquee startup videos, etc.
Q. If I choose to display 3D box models, how can I rotate them?
A. The 3D box models will be self-rotating. They will continuously spin while being displayed (no need for any user input).
Q. In Game View, what's the difference between "Add Game's Parent Platform Media" and "Add Current Platform/Playlist Media"? Which one should I choose?
A. It just depends on your preference when viewing Playlists. When scrolling games in a platform wheel, it will not make any difference which of the two dropdown lists you chose from. When scrolling games in a playlist wheel choose "Add Game's Parent Platform Media" if you want the media to change depending on the type of game (for example, the playlist might be a mix of NES, Wii, and Arcade games). Choose "Add Current Platform/Playlist Media" if you instead want to always display the Playlist's media (for example the marquee or theme video from your Favorites playlist).
Q. Will my Theme xaml files get modified?
A. No, the plugin never touches your theme files. You are free to switch and add new themes whenever you want.
Q. How can I delete/modify media in LaunchBox if it is currently being displayed by ThirdScreen?
A. You might sometimes run into a situation where you want to delete or modify a game's media files, but LaunchBox gives you an error because the media is in use. No problem, just temporarily disable ThirdScreen when in LaunchBox. Open the ThirdScreen settings app, click the gear icon in the upper right, and choose "Disabled when in LaunchBox".
Q. Why doesn't Platform view work for my marquee(s) when in LaunchBox?
A. This has been fixed with version 2.0.6 of this plugin as long as you are on LaunchBox version 13.1-beta-6 or higher..
Troubleshooting Steps:
1. Make sure you are using the latest version of this plugin.
2. If this is your main marquee screen, please first double-check that you have disabled your marquee in BigBox settings. The ThirdScreen plugin will not attempt to use your marquee display if BigBox is using it.
3. If some image or video you've added isn't showing up when you expect it to, double-check that it is categorized correctly in LaunchBox. It's very easy to add media in LaunchBox and then forget to change its image or video type (I do that all the time).
4. If you are having an issue, please enable logging for both the ThirdScreen plugin and LaunchBox/BigBox, and then send me the log files after you try the thing that isn't working. The log files will be in the LaunchBox/Logs folder. To enable logging do the following:
For ThirdScreen: Tools->ThirdScreen Settings, click the gear icon in the upper right and choose "Debug Log File Enabled". For LaunchBox/BigBox: Tools->Options->General->Debugging, check "Enable Debug Logs". 5. If LaunhBox/BigBox will not start at all after installing the dll files, make sure you are on version 13.0 or higher of LaunchBox and also try disabling any Pen or TouchScreen devices listed in Device Manager (there is currently a known conflict with the Windows Pen driver which is affecting some users). (Edit: This has been resolved in v2.0.13)
6. If animated gif files aren't displaying for you, try running LaunchBox/BigBox with admin privileges. (Edit: This has been resolved in v2.0.11)
7. If you are having issues with the ThirdScreen settings app reporting an incorrect resolution and/or your marquees being incorrectly sized, clipped, or off-center then it is most likely caused by dpi scaling. ThirdScreen v2.0.14 and higher should fix most scaling issues in both Win10 and Win11.
8. This plugin tries to fix any marquee-shift issues when a game changes the main screen resolution. As of version 4.0.0 you can select between medium mode, aggressive mode, or disabled. Medium is the default mode and is recommended. If a game changes the screen resolution, medium mode will reposition all marquees to their correct locations. Aggressive mode also hides the BigBox window to ensure it does not end up covering one of the marquee screens. While aggressive mode works perfectly on mine and many other setups, some people have reported that it can interfere with game loading or exiting (including BigBox remaining hidden after exiting a game). If you run into those types of issues you should set the option back to medium mode or disabled. In LaunchBox, go to Tools->ThirdScreen Settings. Then click the gear icon in upper right and select "Medium Shift Handling".
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Enjoy, and please follow the file to be notified of updates.
2,874 downloads
- third screen
- platform marquee videos
- (and 3 more)
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LaunchBox Games Database - Game Comparer
By JoeViking245
See What You're Missing™
Compare games in your platforms against what's listed in the LaunchBox Games Database
See which platforms are in the Games Database that are not in your collection
Filter out games by Release Type, Genre and Co-op.
Import placeholders (see Game Placeholders below) into to a new platform, those platforms or games not found.
(optionally, import missing game placeholders into your existing platform)
Output the results to a tab-delimited text file.
Requires LaunchBox 13.19 or newer
Installing;
Copy the contents of the zip file into your /Plugins/ folder
e.g. D:\LaunchBox\Plugins\LBDBcomparer\LBDBcomparer.dll
Using:
In the Tools menu, select LaunchBox Games Database - Game Comparer
Select a platform to compare.
(the list excludes platforms you've imported using Add Missing Games to NEW platform [see below])
This will show games listed in the database for this platform that are not found in the selected platform.
(this searches and compares by database ID)
Click the games ID # to open the LaunchBox Games Database to that game.
Other things:
Toggle Local games NOT in Database
This shows your games that either don't have an associated LaunchBox database ID # or their ID # is not in the database for the selected platform.
Toggle Missing Platforms
This show database platforms not found in your collection.
Search is done by Name Only. Exact match (but Ignore Case).
Does not cross-check the platforms Scrape-As value.
Does not exclude platforms you've imported using Add Missing Games to NEW platform (see below).
Settings: (click the gear icon)
Show only games that match the criteria (boxes that are checked). Filter by Release Type, Genre and/or Co-op.
Click Save and Close to save the selected filters and close the settings window.
Click Reset All, Save and Close to reset all filters to the defaults, save and close the settings window.
Click the Close icon to close the window without saving and changes.
The column headers will be highlighted Orange if any filters are set for that column.
Add/Import options:
Add Missing Games to NEW platform
This will create a new platform named platform_name (M) e.g. Atari 2600 (M)
Add game placeholders of games listed in the datagrid (filtered or otherwise) to the new platform.
Re-running it will essentially recreate the platform based on the items in the datagrid.
Add missing games to selected platform (not recommended)
This will import game placeholders into your existing platform for games listed in the datagrid (filtered or otherwise).
Game Placeholders:
The imported game placeholders will have set their
Title
LBDB-ID
Broken=True
Installed=False
With Installed=False, you can set Arrange By and choose Installed. But you can't Filter by it (nor Broken)
You can also, on the left panel select View Installed [vs. e.g. Platform Categoy] and then select the No option.
This can be helpful if you decide to add them to your existing platform. "Broken" can be used to hide the placeholders.
Output Results to A Text File:
This will output the results to a tab-delimited text file.
The file will be named platform_name (missingGames_count).txt and gets created in /Output/ under this plugins folder.
If it's a platform missing from your collection, the filename will be platform_name (M) (missingGames_count).txt
e.g. D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (137).txt
D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (M) (137).txt
Click the view file icon to view the created file.
Click the open folder icon to open you Windows Explorer to the /Output/ folder
Notes:
This will not check your games that are Additional Versions (Additional Apps). Additional Versions don't contain a LaunchBox database ID # to compare against.
It "the numbers don't add up", check your platform for duplicates.
If an update is available, the Info icon will flash red. Click it to find a link to the downloads page.
111 downloads
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M3U Generator – Automatically Generate .m3u Files for Multi-Disc Games
By thewhite
Hi everyone,
I’d like to share a small utility I created called M3U Generator. It’s designed to automatically generate .m3u files for multi-disc games, commonly used with emulators like RetroArch and others that support playlist-style disc switching.
💡 What it does:
Scans a selected folder for game files (.cue, .iso, .img, .bin).
Groups discs belonging to the same game (based on filenames).
Creates .m3u playlist files in a subfolder named m3u.
Optionally includes single-disc games as well.
📦 Features:
✅ Supports subfolder-style or flat playlist paths (..\\ or current folder).
🔍 Filter results based on a keyword (e.g., "Disc" or "CD") to process only relevant files.
📝 Displays a log of the generated .m3u content directly in the software.
🧠 Automatically names playlists based on the first disc.
🕹 Example use case:
Let’s say you have these files:
Game Title (Disc 1).cue Game Title (Disc 2).cue The software will create:
m3u/Game Title (Disc 1).m3u
With content:
..\Game Title (Disc 1).cue
..\Game Title (Disc 2).cue
📥 How to use it:
Launch the application.
Click "Select Folder" and choose the directory where your ROMs are located.
Optionally enter a filter term like Disc to process only multi-disc games.
Choose path mode (relative or current folder).
Check the "Include single-disc games" option if needed.
Click "Start" – the .m3u files will be generated in a m3u subfolder.
The output will be shown in the result textbox and also saved to 1-m3u_results.txt.
187 downloads
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Emulators and Their Games / Platforms and Their Emulators
By JoeViking245
View all games associated with an emulator.
Can't remember which games in your Nintendo Wii platform use the Dolphin emulator and which ones use the Dolphin-TriForce branch?
Use this plugin see which games are used by a specific emulator.
New 2.0.0
Platforms and Their Emulators (toggle)
View all emulators associated with a Platform.
Setup:
With LaunchBox NOT running, download and copy the **contents** of the 7z (zip) file into you /LaunchBox/Plugins/ folder.
i.e. D:\LaunchBox\Plugins\Emulator-Games\Emulator-Games.dll
Using:
Stat LaunchBox Click Tools Click Emulators and Their Games Select an emulator to see a list of all games that use that emulator.
If a game uses the selected emulator but is NOT in one of its Associated Platforms (go figure how that happens. ), it will appear in Red.
A list of Associated Platforms for that emulator will also show.
Click on one of the Associates Platforms to view only games that use this Emulator AND are in the Platform.
Click Reset to go back to showing All games using the Emulator.
To create a Playlist of the games shown, click Create Playlist.
The Playlist will automatically be given the name of the selected Emulator. (Change it to whatever you want)
If you had selected an Associated Platform then clicked Create Playlist, the auto-fill name will be "emulator (platform)".
The playlists will be added to Platform Category "Emulator Games"
New 2.0.0
To view all emulators associated with a Platform, flip the toggle switch.
As always, all comments and suggestions are welcomed and encouraged.
315 downloads
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MAME Software Lists Import Tool - plugin
By JoeViking245
Use this plugin to filter and import MAME Software Lists into LaunchBox.
New - version 6.0
Requires LaunchBox 13.3 or newer* Slightly different look. Same old features. A lot of (behind the scenes) code improvement. This update has been rewritten in .NET 6.0 to “keep up with the times”. *If you’re using LaunchBox version 13.2 or older, download version 4.5 of the plugin.
(For now, at least) v4.5 will still work with LaunchBox 13.3 and newer.
Features:
Import MAME Console/Computer ROMs into a new or existing Platform Import clones as Additional Apps, separately or not at all (Option) Skip Prototypes (Option) Skip Non-Supported ROMs Adds the Platform and Command-line Parameter to the selected MAME emulator (ex. Atari 2600 a2600 -cart) (Option) Copy ROMs to a new folder during importing Imported games tagged as not supported by MAME will be marked as "Broken". (Option) Import only games that exist in your ROMs Source Folder (Option) Ignore games that only have a Title change (when updating) Version information found inside parenthesis in a Games Title will be added to the games "Version" (metadata)
Audit Feature: Compare your existing softlist console/Platform against the MAME hash.xml.
Will cross check Title and Rom names.
- Select the respective hash.xml and Platform
- Click Audit (last page)
- Any differences along with a brief description will be shown.
- Option to select files (if any) and have them removed from your LaunchBox Platform.
- Will check main Titles as well as Additional Apps (if you imported them that way).
This does NOT check rom integrity. That's between you and Clrmamepro (or related utility).
What's needed:
(1) dll file included in the zip. MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) MAME Software List ROMs* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import If you plan to not import clones, any type set will work.
What it won't do:
Filter/Sort by Region (it's a MAME hash file limitation) Determine if/what BIOS files are needed Import Metadata and Media (just use the built in LaunchBox Tool) To remove extra information from the games titles [Example "(Jpn)"], select Yes, download and replace all existing metadata and media when running the tool.)
How to:
- Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder.
- Navigate to that folder and unblock the .dll file. (Right click, Properties, and click Unblock)
- Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists".
- Navigate through the wizard.
- After running the plugin, right-click your new platform and select Edit. Set Scrape-as to whatever your platform is and save.
Notes:
ROM Folder Locations (screen): The Destination Folder is required even if you don't plan to copy the files. It's needed to set up the Application Path for the ROMs when Importing.
Copy and/or Import (screen): To add Version info (if it exists in the Games Title) to an existing console (Platform), run the plugin and DO NOT CHECK Ignore games that only have a Title change (when updating)
Selecting an emulator:
The main intent of this plugin is to import consoles and computers using MAME softlist ROMs and set the games "proper" Title and application path. It will also attempt to add the appropriate Command-line Parameter for the platform in MAME’s Associated Platforms.
If you prefer to use an emulator that can load MAME ROMs other than MAME (or a variant there-of), go for it. It’s recommended to select MAME while using the importer, and then change the Default Emulator when done importing.
You can select the 'other' emulator in the plugin, and it will be set as the default for the platform. But it will also have the default command line parameters for the associated platform set using MAME parameters. So be sure to adjust as necessary.
Importing:
(optional) "Import games that only exist in the ROMs Source Folder"
If using a Merged softlist set, clones will not get imported using this option. But if you have a curated Split set, this can be handy.
(optional) "Ignore games that only have a Title change (when updating)"
If you manually renamed your game titles, check this box.
Updating:
If you’ve updated your MAME emulator and MAME softlist ROMs, simply run the importer and point to the updated hash file and select your existing platform.
When updating, this plugin will NOT remove any games from your collection that MAME has removed from the hash file(s). You can use Audit to compare your collection to the MAME hash file and manually remove games from your collection that don't exist in the hash file (if you so desire).
Downloading Metadata:
After running the plugin, right-click your new platform and select Edit. Set Scrape-as to whatever your platform is and save.
When downloading metadata and Media, choose "Yes, download and replace all existing metadata and media". This will remove the Version info from the games Title.
After updating the metadata, if some, but not all games got updated, restart LaunchBox and try the bulk metadata downloader again.
Auditing:
When auditing, if a game originally had the version info in its Title and you have ran the Download Metadata and Media wizard selecting "Yes, download and replace all existing metadata and media", you WILL see games marked as Missing.
* MESS xml *
Other Notes: (things I've learned)
- Software List folder/file locations:
- *Associated Platform Command line parameters
- MAME and CDROMS
3,268 downloads
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Arcade64 No-Nag
By Echostorm
Latest Release: .278
----279 has a compiler error, will try again tonight
ARCADE64 is a Windows-based frontend for MAME, a multi-arcade emulator.
Its useful if you want mame but want a nice gui for settings.
No support will be provided, due to me checking the forum very infrequently.
https://arcade.mameworld.info/
ARCADE64 is a continuation of the MAMEUIFX project. It is based on the latest MAME source at the time of release.
It is in maintenance only (no active development of new features).
What's in it?
Arcade games only NO mechanical games (pinball, crane games, etc) NO computers, consoles, terminals, appliances, etc Only playable games are included –--------
This is the No-Nag version of MAME front end, Arcade64
You need to have setup Arcade 64 in advance. This is only a replacer for the exe.
source code and project files available through my Github: https://github.com/xechostormx/arcade64-No-Nag
I will upload new versions as long as I am still using the software.
Changes are made to ui.cpp as shown below.
virus scan results here: https://www.virustotal.com/gui/url/2560d1667ac15800ac23011d93a6ae75b60932ad9596b3a250a2c536501cd835/detection
Line 629:
void mame_ui_manager::display_startup_screens(bool first_time)
{
const int maxstate = 3;
int const str = machine().options().seconds_to_run();
bool show_gameinfo = !machine().options().skip_gameinfo();
bool show_warnings = false;
bool video_none = strcmp(downcast<osd_options &>(machine().options()).video(), OSDOPTVAL_NONE) == 0;
// Removed conditional logic for nonag build
122 downloads
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SteamGridDB Scraper
By JoeViking245
Preview and import images from SteamGrid Database directly into your LaunchBox collection.
A personalized SteamGridDB API Key is required. (See below about getting yours) Downloaded images are saved to the default LaunchBox image folder(s).
Installing
Download and extract the contents of the download to your /LaunchBox/Plugins/ folder.
i.e. D:/LaunchBox/Plugins/SteamGrid Scraper/SteamGridScraper.dll
First Time Run
Select a game, right-click it and select SteamGrid Scraper.
The "API key Required" window will open.
Paste (or manually type in) your personal SteamGrid API key.
Click Save
Using
Select a game, right-click it and select SteamGrid Scraper.
In cases where an exact match for the game Tite is not found, a window will popup listing 'close matches'.
Double-click a game from the list to select it.
Click on the SteamGrid image group you'd like to view. Options are:
Grids
Heroes
Logos
Icons
Up to 50 images will show in the Gallery. If the selected group has more than 50 available, click "2" to see then next 50.
Use the Zoom slider to increase/decrease the image sizes in the Gallery.
Double-click on an image to see a larger view. (Opens in a separate window).
The Icons group is pretty much useless in LaunchBox. But since they're available, they're included.
Saving an image
To add an image to your game, right-click the image in the gallery switch from Image Preview to Add Image and select Add Image.
Select the Image Type (folder) you want to save it as from the dropdown box. (It doesn't change automatically for you.)
Only a few select image types are shown by default.
To see all image folders (types), check the box See All available image types.
(Optional) To view your existing images for the game, click View Existing Images Gallery. (Opens in a separate window)
This shows only the images for the selected image type.
(Optional) Click Open Image Folder to open Windows Explorer to the folder where your existing images are and where the image will be saved to.
Click Save Add Image to save the image.
Getting your SteamGridDB API Key
Log into your SteamGridDB account.
Go to your Profile - Preferences - API
Click 'Generate API key'
As always, all comments and suggestions are welcome. 😎
1,243 downloads
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ReloadData Plugin
By stigzler
A tiny plugin that allows you to refresh all games in Launchbox + Bigbox to show any changes made in the xml files outside of LB/BB. This adds System menu items to LB and/or BB which cause the refresh.
You can also edit settings.ini in the plugin directory to customise its operation.
Github repo: HERE
7 downloads
(0 reviews)0 comments
Submitted
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Missing Titles, find missing games in your collection.
By thewhite
Hi,
This application helps you find missing games for all your main consoles.
Step-by-step usage:
Select the folder that contains your platform XML files — usually located at LaunchBox\Data\Platforms.
Choose the output folder where the result files will be saved.
Check the consoles you want to scan.
Click Start to begin the comparison.
Important notes:
For each selected console, the app will generate a CSV and an Excel file with the results (own and not found).
Only games marked as "Released" in your database will be included in the comparison.
If you click on Auto select all platforms in launchbox, all the platforms displayed or not in the software will be processed.
As the software compares the results with the local launchbox database file, as long as it is up to date or used by launchbox, this software will work and have an up-to-date list.
107 downloads