Third-party Apps and Plugins
213 files
-
Mame 200 NoFiller Batch Copy
By Lordmonkus
What is this ?
This is a batch file for people who only want to have a clean and streamlined set of games in their Arcade platform. It will copy out a curated set of roms from a full Mame rom set. The list of games selected was based off of input from people here on the forums, discord and my own personal experience playing these games growing up in the arcades back in the 80s and 90s. There are 434 rom files that will be copied out but there are some duplicates of a few games that have 2 or 4 player versions such as TMNT or Gauntlet for example, you can pick which one you want to use in your setup. (see below)
This is not the end all be all set of games of course but it is a good solid base to build your own personal set from rather than trying to pare down a complete set of roms. I tried not to include games that had really funky controls or light gun games though I did include some trackball and spinner games.
Included in the zip file you will find a batch file, spreadsheet document and 2 text files (1 list of roms and 1 list of games). The spreadsheet will allow people an easy way to maintain and add games as required. The rom list will make it easy to download only those files if you use a seedbox to get your roms from a torrent and the games list will let you compare what you have imported into Launchbox to see if anything is missing.
How to use this:
First you will need to download the Non-Merged rom set that the batch file was made with which is version 0.200, using a different set than the bat file was intended for may or may not cause incompatibilities in roms. Then simply copy the batch file into the folder with all of the roms and double click the bat file, it will make a new folder within that folder and copy all of the roms into that newly created folder. From there you can copy that new folder of roms to anywhere you like and import them into Launchbox, be sure to update your rom path in your mame.ini to point this rom set location. You can now do whatever you like with your full set you downloaded, it is no longer needed for the NoFiller set to function, though you may want to keep a backup just in case.
Games that have problems importing into LB, will need to be imported individually.
Akai Katana - akatana.zip
Crossed Swords 2 - crswd2bl.zip
KaGeKi - kagekiu.zip
Sailormoon - sailormnnu.zip
Wrestlefest - wwfwfestu.zip
Games that have more than 1 rom file for 2 player or split screen variant.
darius2 (3 screen)
darius2d (2 screen)
gauntlet (4 player)
gauntlet2p (2 player)
tmnt (4 player)
tmnt2pj (2 player)
xmen (4 player, 1 screen, pick any character)
xmen6pu (6 player, 2 screen, coin slot determines character)
If you think I have missed some extremely important games that I overlooked and desperately need to be added feel free to post in the thread below and I will consider adding them in a future update.
151 downloads
0 comments
Submitted
-
0 comments
Submitted
-
Mame HLSL ver 2
By Lordmonkus
This is a new version of HLSL settings I have been using recently and I find them much more "accurate" than my previous settings found here:
To use this simply enable HLSL in your mame.ini by setting hlsl_enable to 1 instead of 0 and dropping this raster.ini file into your \Mame\ini\presets folder. Backup your old one first just in case you do not like this one.
I do not take any credit for these settings at all. I got these from the youtube channel Big Blue Frontend and his custom 186 version of Mame he uploaded.
As always with shaders there are several factors that have an effect in how they look such as display type (TN vs IPS) size and resolution and of course personal preference.
3,115 downloads
-
emulator FUSE 1.5.1 sdl build
By Mayora13
FUSE build with sdl for fullscreen support.
source:https://tinyurl.com/yar66e4g
32 downloads
0 comments
Submitted
-
BigBox Random Game Selector
By Grila
This plugin will allow you to select a random game from your platforms/playlists/entire library in BigBox. It was written mainly for the platform views, but it does work in game views as well with a small caveat that will hopefully be fixed soon. Since this plugin utilizes a custom menu, you cannot just drop it in the LaunchBox\Plugins folder. There are additional steps that must be taken that involve editing your theme files, all outlined with step-by-step pictures, in the documentation.
Please, READ THE DOC before you post that it doesn't work (because I have thoroughly tested it and it does).
In the download I have included a sample theme which has the plugin implemented in the PlatformWheel1 view as well as some individual xaml files in another directory that have the plugin implemented. Please look at these files if you are having trouble adding this to the theme you use, it will help you see what needs to go where. There's only two things that need added to make this work, so it's not difficult.
Usage
After following the install instructions, start up BigBox. Once you are in the view(s) you configured the plugin for:
hold right to bring up the random game selector for the currently selected platform/playlist hold left to bring up the random game selector for your entire library hold right to call the plugin (the menus have been combined) Updates
From this point moving forward (June 28th, 2018) updates will only be posted on GitHub. It's way easier than zipping the project up, uploading it to this site, editing the description/change-log, etc. You can find the most current release at https://github.com/G-rila/BigBoxRGS/releases.
Thanks to all in the thread (https://forums.launchbox-app.com/topic/43251-bigbox-select-random-game-feature-fixed-by-wheel-spin/) who suggested this. Hopefully the changes implemented in this version will make it a bit more user friendly.
A very special thanks to @MayorQwert for being the guinea pig on this plugin.
308 downloads
-
Shutdown, Sleep, Reboot, Logout while locked.
By jayjay
Shutdown, Sleep, Reboot, Logout while locked in Bigbox system menu.
When unlocked you will have 2 of everything.
49 downloads
0 comments
Submitted
-
JoyToKey Profiles for LaunchBox and Rocket Launcher
By malarrya
What's New for Version 1.1.0:
ADDED 7 New Systems (80 TOTAL) + LB/HS/RL/Default profiles. New systems include Sega Model 1, Sega System 16, Sega System 24, , Sega X Board, Sega Y Board, Pop-Cap, and Microsoft MS-DOS. Changed the ESC key functionality to buttons 7 + 8 (COIN+START). You must now press both to exit the game. Placed the ESC key location on Button 25 (a dummy location good for using combo buttons). Changed Button 5 to TAB. Changed Button 6 to P (PAUSE). Changed Button 9 to C. Changed Button 10 to V. Changed Button 11 to Z. Changed Button 12 to X. I'll see how this configuration works for me for the time being. If it's a pain or something is not quite right, I'll continue tweaking it until I find what's best.
*********** BACK UP YOUR OLD PROFILES IN CASE YOU DON'T LIKE THE CHANGES ***********
If you use Rocket Launcher as the primary emulator for Launch Box then this is for you.
I created about 75 profiles for various systems, added them to a RAR archive, and attached to this post. All you have to do is unrar and place the folders within the archive into your ..\RocketLauncher\Profiles\JoyToKey directory. For example, mine is -- ..\RocketLauncher\Profiles\JoyToKey.
You may need to edit the profiles so they are more to your liking or work correctly with your setup. I use the default MAME setup for everything. If you want to change one or all of them, all you have to do is edit only one CFG file, copy the CFG file to every other folder, and rename the CFG file and FOLDER to the name of the emulator you're using for the system.
For example -- I use Rocket Launcher as the emulator for ALL my systems but, once RL starts, I use Stella for the Atari 2600. My path is then ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg
Maybe you don't use Stella for the Atari 2600 but use RetroArch. Here's how to change it:
You would simply rename ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg to ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\RetroArch\RetroArch.cfg.It's the same path\folder\file but the innermost folder and cfg file have simply been renamed to match the emulator being used.
It's tedious to copy, paste, and rename but it doesn't take too long. I've copied these files to from my Hyperspin machine to another PC that uses Launch Box, set up JoyToKey in Rocket Launcher via the tutorial link below, and found it working beautifully. MAME is a bit of a jerk, however. Sometimes it works straight away and sometimes you still have to map the game within the MAME TAB menu.
I ONLY HAVE CONTROLLER 1 MAPPED IN THESE FILES!
NOTE: There are NO games or programs within this archive. There are, however, 2 other files -- a BAT file for killing the JoyToKey process and a shortcut that gives that BAT file ADMIN privileges. As I use Hyperspin for my main machine, I am not yet sure if there is a way to have Launch Box use the JoyToKey.exe as the startup program and JoyToKeyKill.lnk as a shutdown program. Once I find out a way to get them to function, I will update this post. In the meantime, there shouldn't be too much trouble with it. You can always exit JoyToKey manually if it causes you any issues.
All files were created manually by me so there's no copyright issue. Launch Box doesn't need a JoyToKey profile as, from my testing, it has its own ability to use a joystick/controller.
**** Here is a very good tutorial on how to set up JoyToKey with Rocket Launcher - READ IT CAREFULLY!:
http://bit.ly/2oA2CJ4
Here's a tutorial on how to use Rocket Launcher with LaunchBox:
----------------------------------- ONLY FOR THOSE USING A MOGA PRO CONTROLLER-----------------------------------
In case you have a Moga Controller, download and install the Moga Serial program:
https://github.com/Zel-os/MogaSerial
NOTE: I can only get it to work in Mode A on the PRO Controller but it works great!
Your computer will also need BlueTooth enabled and successfully linked to the MOGA.
Here is where you can get the latest vJoy USB Controller Driver (you'll need this for the MOGA Controller):
http://vjoystick.sourceforge.net/site/
517 downloads
- controller
- rocket launcher
- (and 4 more)
-
ListBox Scroll Center for BigBox
By Grila
This control will make the selected item in the list views stay in the center of the list as the user scrolls if the list is indeed scrollable according to the IScrollInfo.
Please read the included docs and view the example pictures for each step! If you are inserting this into a theme where the author has modified any of the required views, make sure to only replace whats outlined in the docs.
Any troubles implementing it let me know and I will make the modifications when I have time.
Major thanks to @Jason Carr for holding my hand on this one
318 downloads
-
uPlayService_Killer.7z
By xiaumaster
Running uPlay from a non administrator account requires yuo to enter a password everytime you launch a game, also leaving a game brings the uPlay ui forward blocking launchbox access. I created a few scripts to get around this. There is some preperation required for each of the uPlay games, i only have one Assassin's Creed Origins and it works perfectly for me. The only downside i can see using these scripts is that your saved games are not synced to the cloud. Lets me know how the scripts work for other uPlay games. Autoit is required to edit and build the required exe file You can download that here AutoIt Download
1: Right Click "uPlayService_Killer.au3" and edit script. amend "F:\Program Files (x86)\uPlay\Ubisoft Game Launcher\UplayService.exe"to the location of your local copy is installed, save the changes and complie to an exe file.
2: Right click rungame.bat and amend the name of the game/exe you want to run.
3: Locate and open the install folder of were you installed uPlay.
4: Locate the file "UplayService.exe" and rename it to anything i.e "UplayService.ex"
5: Copy both rungame.bat and uPlayService_Killer.exe to the game folder.
6: Double click rungame.bat to run the game or point launchbox to the rungame.bat file.
15 downloads
0 comments
Submitted
-
ultrastik360 UltraMap UGC Files (9200+)
By dbinott
Here is a list of UGC files I created with a script I wrote to parse the MAME 0.195 XML file and scrape out the controls information.
There over 9200 UGC files. You may not have all the games, but since they are tiny files, they don't take up much space. Or just delete what you don't want. For those anal people.
Here is the contents of the ReadMe.txt file that is included.
224 downloads
-
Retroarch Mame 185 Core
By Lordmonkus
I have seen several times over the last couple of months people looking for the old 185 version of the Mame core for Retroarch which is no longer available through their downloader. Many people still use older Mame rom sets and would like to have this version of the core over using the newer one and having to update their rom set to ensure full compatibility. I got permission from Hunterk over on the Retroarch forums to provide this core openly for people to download https://forums.libretro.com/t/where-can-i-redownload-the-mame-185-core/11335/17?u=lordmonkus but if I am asked to remove it at a later date I will do so.
This is the 64 bit version, sorry I don't have the 32 bit version.
157 downloads
0 comments
Updated
-
NeoGeo Rom Copy 190 Non-Merged
By Lordmonkus
This is an updated batch file to copy out a full NeoGeo rom set from a Non-Merged 190 Mame rom set. The zip file contains both a batch and a plain text file so you can see what is being copied out.
Simply place the bat file into the folder where your Mame roms are located. Run the bat file and it will create a folder in that folder called NeoGeo and then copy the files located in that folder over to the folder that was created. It will copy all the game roms and the bios files.
@ckp deserves the bulk of the credit for compiling this list, all I did was convert it to a batch file and upload it.
183 downloads
0 comments
Updated
-
ps2_rd1.1.zip
By locvez
I've created two batch files the first one, copy.bat simply copies the second file, check.bat into every sub folder in the directory it runs in. (I copy both files then run it from d:/launchbox/games/sony - playstation 2) BEFORE you copy the create file into every folder, EDIT it and make sure the paths are the same that you use, if not, you will NEED to change them.
Ok, second file, check.bat, I use this as the rom file, import it into LB and choose "use folder name" when the option appears. I have all the PS2 games as folders so, for example, Gran Turismo 4 is : D:\LaunchBox\Games\Sony - Playstation 2\Gran Turismo 4 (USA) and it has a check.bat file inside it.
The batch file will check the directory it runs from to see if there is a .ISO or a .BIN file present, if not, it will download it from your remote storage location (I use my google drive to store PS2 roms) You would have to mount your google drive using rclone or something similar, so it has a drive letter, and again, check the settings of the batch file to make sure the location is correct. In my case, for GT4, the location is : Z:\redump\Sony - Playstation 2\Gran Turismo 4 (USA) and therein lies a .ISO file. It will give you an option to download to local storage and once complete, will display a message and exit. You can play the game by running it again from within launchbox.
NOTE - If you import your games this way, you then need to mass edit the emulator field and leave it BLANK otherwise it tries to use an emulator to run the batch file, which won't work.
Any issues whatsoever, please post and i'll check, but it worked perfectly for me so far, 1800+ ps2 games in my library but it only downloads the ones I want to play
34 downloads
- ps2
- playstation 2
- (and 1 more)
0 comments
Submitted
-
LaunchBox Plugin Repository
By slipsystem
Description
this program is a repository of all all my plugins. Simply extract the 2 files to your root LaunchBox directory.
Close LaunchBox before running this program.
simply click download and the program will download the desired plugin and extract it to the correct folder.
you are able to add other repositorys from other developers by add the repo url to the Repositorys.txt
This is the first build more functions will be added later.
BUY ME A BEER
473 downloads
-
Philips CD-i to .CHD Batch Converter
By harryoke
Philips CD-i (cue/bin) format to .CHD converter
I have automated the process.
Usage: simply place the extracted files into your Philips CD-i games folder.
Launch RUN ME.bat
And every bin file in the folder will be converted to .CHD format ready for loading into MESS.
2,949 downloads
-
Retroarch GenesisGX Split Cores
By Lordmonkus
This is for those of you that want to have separate configs and shaders for each of the different consoles the GenesisGX core in Retroarch supports. As some of you who have tried to just make copies of the GenesisGX core and renamed them know this doesn't work because Retroarch uses the internal name of the core .dll file to generate configs. These are 64 bit only so if you are using the 32 bit version of Retroarch they won't work.
You will use the main GenesisGX core for your Genesis / Megadrive emulation and included in the download file is separate cores for the SG-1000, Game Gear, Master System and Sega CD. Simply extract them to your Retroarch\cores folder and change your command lines in Launchbox for the platforms to point to these cores that you choose to use.
I did not create these at all, the user by the name of Typhon over on the Retroarch forums took the time to compile these separated cores. Anyone can do this if you have the know how to compile the code into a working .dll file but Typhon did the work and uploaded it over there. For anyone downloading these just be reminded that these will not be updated by the Retroarch dev team so if you want up to date ones in the future you will either have to compile your own or hope that someone has done it and uploaded it. These are up to date as of October 31, 2017.
https://forums.libretro.com/t/i-compiled-some-split-cores/4370
118 downloads
-
CD Case & Disc Mock-ups (PSD)
By harryoke
These should help the community Create some amazing boxart etc. havnt got time for a cover project myself so im sharing my PSD files
File resolution: 2400x1600
Format: PSD
Description:
5 PSD files CD disk layouts. Each layer is properly labeled, and all parts are well organized, making editing very easy.
Features:
- Photoshop CS5 and above
- Pixel Dimensions: 2400x1600
- High Resolution: Yes
- Included 5 PSD Files
89 downloads
0 comments
Submitted
-
LaunchBox Games Database Matcher
By slipsystem
DESCRIPTION
One of the biggest problems with my games collection was missing artwork, So I decided to build numerous tools to scrape for missing media.
the problem I found was not the fact that the LaunchBox database didn't have the game I was trying to get the artwork for but, the fact that the Title didn't match the Title on the Games Database.
So I decided to build a plugin that will allow you to link the games that are missing a database Id.
this plugin is not perfect, this will not work for Arcade at the moment.
the Id can be reset by selecting unset but will not allow you to do so after clicking DONE.
WARNINGS
please check that games are matched correctly as the auto matching links the game before displaying the GUI so it is matched even if you don't click done. Auto matching uses regex to strip non letter and number characters from the game title then compares it with the same expression in the games database. it uses string contains which means if you have a game called A or the games Database contains a game called A, it will match it to a game that has the letter A in the title. for example GameTitle is Alien 2, Games Database Name is Aliens these will get matched together or vice versa.
HOW IT WORKS
after selecting your desired platform to match the plugin will scan all the games in that platform to get all the games missing a LaunchBox Database ID.
the plugin will then scan the Metadata.xml and find all the games in that platform that have not been linked to a game in your collection.
HOW TO
1. unzip and extract to plugins folder
2. open LaunchBox
3. Click Tools> Games Database Match
4. Select your platform
5. Match your games
BUY ME A BEER
822 downloads
-
Mame_Vectrex_Overlay_AHK.7z
By dragon57
The main purpose of the included AutoHotKey code was a proof of concept. I wanted to add an additional "overlay" to the standard GCE Vextrex overlays that come furnished with the MAME artwork files (see the attached picture). Sort of a single purpose function similar to what RocketLauncher can do.
The attached file has two main parts, one, a file with the name of vextrex.zip. This is a replacement for the standard MAME overlays and should be placed in your artwork folder under your MAME installation location. The included png files are higher quality that the default overlays. Note: I did not create these files. I just packaged them up after having sourced them around the Internet. Second, a file with a name of Overlays.7z. Extract this archive in your LaunchBox installation directory. You will then have an Overlays directory with two subdirectories, e.g. Code and Vectrex. The code directory has the "proof of concept" source called showbezel.ahk (Note: this source requires the popular gdip.ahk library, which is allowed to be distributed with this archive). This can be run as-is from the Code directory and should wait until MAME runs a Vectrex rom, then display my custom overlay from the Vectrex directory. You can also take the showbezel.ahk source and paste it into the "AutoHotkey Script" tab if you have created a custom Emulator entry to execute Vectrex roms in Launchbox (don't run a stand alone copy of the script if you do this). For example, I created a new emulator called Vectrex, but it points to my MAME64.exe program. I then created an entry under the "Associated Platforms" tab with "GCE Vectrex" as the "Associated Platform" and with the "Default Emulator" box checked. I also have used the ability to "Use Custom Command-Line Parameters:" for each Vectrex rom so MAME uses the vectrex.zip artwork file, example: vectrex -cart %romfile% -view "star castle" (see the attached picture for more info).
140 downloads
0 comments
Submitted
-
themes HexControls
By Hexxxer
A collection of custom user controls to make custom themes easier.
I will be updating the tool periodically with new features.
Install for use
Download HexControls.dll place the file in the plugins folder in your theme Screenshots Control.
Description
A control to randomly display a list of screenshots available for a game. It will stretch itself to the bounds of the container it is placed in.
Default Use in a Theme
<Hex:Screenshots/> Advanced Use
Using the properties below will allow the user to effect the maximum number of screenshots shown, spacing and border controls
Properties
ScreenshotBorderColor: Border Color ScreenshotPanelOrientation: "Vertical" or "Horizontal" Direction Screenshot span ScreenshotMaxImages: Number of maximum screenshots shown (Default is 4) ScreenshotBorderSize: How thick the border around the screenshot is. Setting the bordersize to zero will remove the border ScreenshotCornerRadius: Curve around all edges of a scrrenshot ScreenshotMarginSize= Space Between each screenshots edge Example
<Hex:Screenshots ScreenshotBorderColor="Blue" ScreenshotPanelOrientation="Vertical" ScreenshotMaxImages="10" ScreenshotBorderSize="15" ScreenshotCornerRadius="13" ScreenshotMarginSize="5" Grid.Column="15" Grid.Row="3" Grid.RowSpan="15" Grid.ColumnSpan="15"> </Hex:Screenshots>
Star Rating
Default Use in a Theme
In a Game view call <Hex:StarRating /> Pretty much it for the default use. The control will size to whatever space it is placed in. This will get you a red star with white border for an on star and a black star with white border for an off star.
Advanced Use
I've set up the control to allow users to do two things:
Modify the color properties for Star On/Star Off and their border Modify two Star vectors layered on top of each other; this has been created to allow for more vibrant star designs using transparency. Properties:
ColorOnStarOneFill - On Fill Color for Star one
ColorOnStarOneBorder - On Border Color for Star One
ColorOnStarTwoFill - On Fill Color for Star Two
ColorOnStarTwoBorder - On Border Color for Star Two
ColorOffStarOneFill - Off Fill Color for Star One
ColorOffStarOneBorder - Off Border Color for Star One
ColorOffStarTwoFill - Off Fill Color for Star Two
ColorOffStarTwoBorder - Off Border Color for Star Two
StarsMarginSize - Margin Between Each star
BorderStarOneSize - Size of the Border for Star One
BorderStarTwoSize - Size of the Border for Size Two
So, using these settings
<Hex:StarRating Panel.ZIndex="1000" Grid.Column="11" Grid.Row="1" Grid.ColumnSpan="10" Grid.RowSpan="3" HorizontalAlignment="Left" VerticalAlignment="Top" ColorOnStarOneFill="#BBC49A6C" ColorOnStarOneBorder="#11111111" ColorOnStarTwoFill="#BBC49A6C" ColorOnStarTwoBorder="#11FFFFFF" ColorOffStarOneFill="Black" ColorOffStarOneBorder="White" ColorOffStarTwoFill="#66000000" ColorOffStarTwoBorder="White" StarsMarginSize="10" BorderStarOneSize="8" BorderStarTwoSize="20" SnapsToDevicePixels="True"/>
Will give you a result like this.
70 downloads
- custom user contols
- star rating
- (and 1 more)
0 comments
Updated
-
Duplicate Image Deleter
By MTyrealhanla
A tool that will assist you in finding duplicate images in a folder and delete/move one based on options you select. The app will recursively drill to every folder and perform the deletion or move them based on your selections.
Step 1 - select an image directory
Step 2 - choose your search options
Files with same name but different extension - This will return any files that have the EXACT same name except for the extension. You choose the extension you would like to keep or choose to keep higher resolution images. Files with same hash - This will return duplicate images no matter what the name. The tool will choose the image with the earliest creation date/alpha name as the original. Require Like File Names - This builds on the hash option. This will ensure that the duplicate images have a "Like File Name" that follows Launchbox's conventions. (i.e. Game-01, Game-02) Step 3 - choose your cleanup options. Preview will simply show you the changes that would be made. Delete will actually delete the duplicate images Move will move the images to the folder you choose. Step 4 - click Go!
Use at your own risk obviously, make a backup or use "Test Mode" first just in case.
Source code here: https://github.com/mtyrealhanla/DupImageDeleter
466 downloads
-
Shutdown/Outro Videos
By UnderwoodNC
Installing this plugin adds "Shutdown Video" functionality when closing Big Box.
How To Use This Plugin
Download the plugin. Unzip to the plugins folder. Add a video to the LaunchBox\Videos folder named shutdown.mp4 (if you need a shutdown video, some of the startup videos work great for this as well) That's it. The next time you close Big Box, your shutdown video will play.
Thanks for your time, thanks to the community, and I hope you enjoy.
275 downloads
-
Startup Video Manager
By UnderwoodNC
***** Now Supporting Random Startup Videos *****
Startup Video Manager: A plugin to manage Startup videos for the user through a clean, simple interface.
About the Plugin
This plugin provides a menu item that will open a window to allow users to manage their startup videos, and optionally, to activate random startup videos. Random startup videos will be switched out as LaunchBox closes and Big Box opens.
New and Returning Features:
Reads from a "Startups" folder in LaunchBox\Videos to let the user select their desired startup video. Clicking "Preview" will let the user preview the selected Startup video through a custom VLC player with options for play/pause/stop, forward and backward, volume control and full-screen viewing. Double-clicking the video will also take you to and from fullscreen viewing. Pressing Esc while in fullscreen will also take you back to the normal view. Another way to get back while in fullscreen is to move the mouse to the bottom of the screen where a menu with the video name and a back button will appear. Copies the selected video in LaunchBox\VIdeos\Startups to LaunchBox\Videos and renames it to startup.mp4 so that BigBox will recognize it. Before replacing your existing startup.mp4 file, it checks to see whether or not your current startup.mp4 exists in the Startups folder. If not, it will copy your current startup.mp4 to the Startups folder, adding the Unix timestamp to the filename, to make sure you do not lose any startup video you may not have backed up. New in 2.0.0: Optionally lets the user select Randomize Startup Videos to have the plugin randomly select a startup video and adjust the minimum startup duration each time Big Box is started from LaunchBox. New in 2.0.0: With my system, I found that I needed to slightly tweak the minimum startup time from the actual length of the video. If you find you need to do this as well, in PluginConfig.xml for this that will be covered below. New in 2.1.0: Optionally lets the user update a configuration setting to match their actual load time of Big Box so that random videos will be limited to videos that are at least that long (no looping video on startup). Installation Instructions
If you have the old version, BigBoxStartupSelector, delete that folder and unzip the new folder into the LaunchBox\Plugins folder. Create a folder named Startups in the LaunchBox\Videos folder and move all of your startup videos there. You may rename the startup videos in this folder to whatever name you prefer to help you remember each video. Optional Configuration
These optional configuration settings can be applied by opening the included PluginConfig.xml in your favorite text editor and changing the appropriate number.
StartupTimeOffsetInSeconds: In my case, I found that when setting the Minimum Startup Video Duration to the actual length of the video, even for longer videos, caused the video to start to loop for about a couple seconds. To accommodate this, you can tweak the number of seconds being set as the minimum startup duration for videos through this configuration setting. I had to adjust mine by -2 seconds, but this is 0 by default, which will set the minimum startup duration to the actual length of the video. If you notice that after setting a video through this tool, the video either stops early or starts to loop, you can set this time to adjust all videos accordingly.
ActualStartupTimeInSeconds: This setting only applies to randomly-selected videos. If you set this to something other than the default of 0, only videos with at least this startup time will be considered for random selection. How to find out your actual startup time? Get the stopwatch app on your phone ready, go into the Big Box options and set Minimum Startup Video Duration to "No Delay". Now go back to LaunchBox, and as soon as you click to switch back to Big Box mode, start the stopwatch. Stop the stopwatch as soon as Big Box has finished loading. That time, rounded to the nearest second, is the value you should put as your actual startup time. But again, this only applies to randomly-selected videos. If you leave it as the default of 0, all videos will be considered for randomization, but you may have looping if the randomly-selected video is shorter than your actual load time.
Usage Instructions
Open LaunchBox or BigBox and browse to the Startup Video Manager plugin. Choose the Startup Video you would like to set, then if desired, click Preview to watch the video and make sure that's the one you want. If you'd like random startup videos going forward, make sure to check Randomize Startup Videos in the bottom-left corner. Note: the random selection setting saves as soon as you check or uncheck it. You can click Cancel or close the window from there. The Save button is only if you want to manually select a video to set as your startup video. Once you've decided on a video, click Save and the magic will happen. Otherwise, click Cancel. Enjoy! Please let me know if you run into any issues. Special thanks to angelobodetti for the random startup video idea!
Thanks, Jason, for providing your amazing software and thanks again to Jason, the LaunchBox staff and the community for your support in developing this plugin.
892 downloads
- plugin
- startup video
- (and 1 more)
-
Import Tv Shows
By slipsystem
Imports TV Shows and Grabs the Information and Artwork
this Plugin uses the Fanart.TV Api and themoviedb Api to scrape images and details.
Go to tools
click import Tv Shows
select the folder that contains all your tvshows.
you may need to hit f5 to refresh the images.
Folder Structure is Vital your collection needs to be sorted as follows.
FolderContainingTvShows/TVShow/Episodes or Season Folders.
example
C:\Users\andre\Desktop\TV Shows\Arrow\Arrow.S05E23.HDTV.x264-SVA\Arrow.S05E23.HDTV.x264-SVA.mkv C:\Users\andre\Desktop\TV Shows\Arrow\Arrow.S05E22.HDTV.x264-SVA.mkv C:\Users\andre\Desktop\TV Shows\Arrow\Season 5\Arrow.S05E21.HDTV.x264-SVA.mkv C:\Users\andre\Desktop\TV Shows\The Flash\S01E01 - Pilot.mp4 C:\Users\andre\Desktop\TV Shows\The Flash\Season 1\S01E02 - Next Episode.mp4
This creates a Game with the Same name as the folder.
all videos inside that folder are added as additional applications. so right clicking on a TV Show will give you a list of all episodes.
this only scans for mp4, mkv and avi I can always add formats this is just so we dont pick up image files and nfo files.
There will most likely be some bugs but they will never get ironed out unless I know about them so please dont feel shy posting your bugs.
@neil9000 @donarumo @lordmonkus thanks for your suggestions and support in my previous plugin this one was created just for you guys.
BUY ME A BEER
527 downloads
-
Legit MobyGames Scraper
By slipsystem
IMPORTANT
all restrictions on the MobyGames Api are in place:
an API key is required to use this plugin.
DO NOT REQUEST AN API KEY FROM MOBYGAMES TO USE THIS PLUGIN. THEY ARE NO LONGER
GIVING OUT KEYS TO USE THIS, THEY HAVE NOT REQUESTED TO REMOVE MY CODE FROM GITHUB OR REMOVE THIS
POST SO PLEASE DO NOT STIR THE POT.
Sharing of your API key will only be doing yourself a disservice, as well as the community.
There are limited requests per day enforce by MobyGames.
I was given permission by @Jason Carr to post this, if I abide by MobyGames Rules.
If you feel that me or any other user is not following the guidelines enforced by MobyGames or Lanchbox please feel free to send me a Private Message.
Me and Most Definitely Launchbox is not responsible for the misuse of this Plugin or the changing of code.
Lastly any request to remove this thread will met with open arms, I do not want to create any upset if I am in breach of the rules.
DESCRIPTION
this plugin was developed to provide a responsible way of using the MobyGames Api to scrape game media.
Thanks to @Expello for requesting me to build this and for testing. if he/she did not agree to my terms I would not have built this plugin
BUGS
Alternative names(aka) is not working(i think the api does not support it)
all game media is listed under Cart Front(there is no way of identifying the use of CD yet)
WHATS WORKING
Box Front
Cart Front
Box Back
ScreenShot Title
ScreenShot GamePlay
Description(Notes)
HOW TO USE
Download the Plugin
Extract into Plugins Folder
open the MobyGamesScraper.dll.config with notepad
replace YourKeyGoesHere with your ApiKey
open LaunchBox
right click on a game
select scrape with MobyGames.
or go to tools scrape with moby games
BUY ME A BEER
294 downloads