Jump to content
LaunchBox Community Forums

Third-party Apps and Plugins

217 files

  1. Add To Games DB

    *** Updated for Initial Support for LaunchBox v.Next ***
    AddToGamesDb:  A plugin to help automate the process of submitting all of your game information and images from your collection to the LaunchBox Games Database.
    About the Plugin
    This plugin makes use of an application traditionally used in automated testing (Selenium) to automate the process of submitting games to the LaunchBox Games Database.  It will open an instance of your default browser (provided that browser is either Chrome or Firefox.  If some other browser is your default, it will try to open Chrome), and attempt to submit the selected game to the LaunchBox Games Database based on the information provided in your collection. 
    If the game does not exist in the database, it will create a new game entry and submit it to the database. If you have added additional information or images to a game that already exists in the database, it will enter the title and platform, then pause to let you choose the existing game, then add any additional information from your collection to the LaunchBox Games Database. Installation Instructions
    Note:  For this plugin to work, you will need to have either Chrome or Firefox installed.  If you have both installed, it will use whichever you have set as your default browser.  If you are using Firefox as your default browser and have enabled Firefox Profiles, please note that this will run under the default profile.  For any and all other cases, Chrome is the preferred browser.
    Unzip everything to the Plugins folder. Usage Instructions
    Note: If, in editing your collection, you are prompted to download an update for the LaunchBox Games Database, afterward you will need to close and re-open LaunchBox for the plugin to detect the changes.
    Open LaunchBox and browse to a game that is either missing from the Games Database, has additional information not in the database, or has images not in the database -- right click that game, and select the appropriate option, it will show either: Add Game to LaunchBox Games Database Update Game in LaunchBox Games Database Add New Images to LaunchBox Games Database The first time you run the plugin, you may be prompted to login to LaunchBox Games Database.  If so, the plugin will pause here to allow you to login as normal. Check "Remember Me" to skip this step going forward.  Your login information is not read or stored in the code, it is stored in Chrome or Firefox's normal AppData cache on your system.  If you do not login, the plugin will time-out after 5 minutes and close the browser.  Depending on the game, you may be prompted with a screen that identifies similar titles and you will be asked to either select the correct title, or click the button to add a new game.  If so, the plugin will pause here until you make your desired selection, then automation will resume for the remainder of the process. Logging
    By default, the logging is only set to a general "Info" level and up that contains generic start and submission successful messages, along with any errors encountered.  If you continue to encounter an error somewhere along the way, please take the following steps:
    Browse to the plugin's folder -- LaunchBox\Plugins\AddToGamesDb Open NLog.dll.nlog in Notepad or another text editor. Scroll down to the bottom and find the <rules> section of the configuration. Find this line:  <logger name="*" minlevel="Info" writeTo="file" /> And change it to this: 
    <logger name="*" minlevel="Trace" writeTo="file" />  
    Try to submit the problem game, if it is a particular game causing the issue, or another game in general otherwise.
    Browse to the log file in the plugin's folder -- LaunchBox\Plugins\AddToGamesDb\log\AddToGamesDb.log
    Feel free to post the error and preceding trace either on the plugin's support page or PM me either the entire log or the part pertaining to the last issue, whichever is easier for you.  From there, I'll investigate and make any updates necessary.
    Supported Fields
    Auto-population of the following fields is currently supported:
    Name/Title Platform Release Date ESRB Developers Publishers Genres Wikipedia URL Overview Max Players Cooperative Images Known Issues
    Context Menu (right-click menu) does not refresh on Audit window. If you update the information for a game in LaunchBox (clicking Edit from the right-click menu for the game), you will need to click away from the game (click some other game, for example), and then right-click on the updated game again for the context menu to update.  Even without doing so, however, the correct process should run even though the text and icon on the menu haven't yet updated. A lot of work has gone into stabilizing the initial release and this latest release, but if you encounter any issues, please let me know and I will be glad to work with you to update the plugin accordingly.
    Thanks, Jason, for providing your amazing software and thanks again to Jason, the LaunchBox staff and the community for your support in developing this plugin.

    2,450 downloads

       (3 reviews)

    68 comments

    Updated

  2. Quick 1G1R No-Intro ROM Sets Batch Files USA/EU/JPN[EU]

    Intro
    Note; Originally taken from Reddit, posted by Echoj2. I found these while looking into making an English 1G1R set. It includes Japanese games that are not English but have little to no Japanese text which afaik is very difficult to do using clrmamepro. You will to build your own up-to-date No-Intro set or you will be missing some roms.
    This morning I made some No-Intro-based batch files for various console and handhelds for someone in another post. Seeing as they might be useful to some people, I decided to post them here as well.
    1G1R means "One Game One ROM", which further means that there is only one copy of each game.
    The Batch Files
    These were made with the following ROMs in the order listed.
    USA
    Europe - Exclusives and Semi-Exclusives That Require Localization Only
    Japan (En) - Japan Games That Are In English
    Japan - English-Friendly Japan Games That Are Semi-Exclusive To Europe
    Basic Info
    Just grab each ZIP for the systems you want from the folder, unpack them, run the batch files in the system's No-Intro ROM Set's ROM ZIP folder, then you'll have a new folder of ROMs including just the English games.
    You should know that if your No-Intro ROM Set is outdated on the names for the ROM ZIPs, then the batch files will not get every game; the same goes for if they are updated as well, but only Japanese games change names often. That's just how things go and you'll have to update your No-Intro ROM Sets then make your own 1G1R ROM Set to be certain you have everything, which you can read how to do directly below.
    However, keep in mind you can also use my new future-proof DAT files instead of No-Intro's latest 1G1R DAT files, with the advantage of mine being that I have the multi-cart re-releases and special controller games removed (among other things).
    Changelog
    2017-11-07: Cleaned up Atari 2600 bat. Think it is the only way to get a No-Intro 1G1R ROM Set (barring the special controller required games) for Atari 2600 on the internet now. Still need to prune bad prototypes... well... the ones that have the (Proto) tag and don't work or are too unfinished; published prototypes (yeah, they did that back then) are treated the same as published finished games since they were widespread released.
    2018-03-19: Today I finished the Atari 2600 batch file. It's about as good as it gets as far as I'm concerned. The unreleased game prototypes have been pruned down to what appears to only be the games that are complete enough to be called games. Can't be sure I have every Atari 2600 game or the best version of games that were renamed and re-released, but its current state is about as good as it gets.
    2018-03-20: Updated the problem spreadsheet. Mostly a bunch of N/A for lots of systems. Updated some batch files here and there, though nothing major outside of finally getting rid of the emulated NES ports in the GBA batch file.
    2018-04-06: Lots of updating over the past few days. Most Semi-Exclusive Europe games should now be replaced wherever possible with English-Friendly Japan games. Numerous Special Controller Required games also removed, though not completely.
    2018-04-09: Added Magnavox - Odyssey2 batch file in preparation of the new RetroArch update that will add keyboard to gamepad remapping.
    2018-04-10: I've done horrible things today. Fixed N64 batch file so that it gets "Superman - The New Superman Aventures" and learned more about a game I wish I could forget. Added the unlicensed Tengen and Codemasters games to the NES batch file due to their their fame/notoriety, respectfully. Tengen made some fine games, while Codemasters... made a few good ones... I promise. Updated all batch files to No-Intro names as of 2018-04-08 and have made a mental note to not update again until nearly future-proof custom 1G1R DATs are made.
    2018-05-16: The future-proof DATs have been made! They are included with each batch file in case there is a name issue with batch files. Just need to tackle the prototype pruning, then prune the whole Odyssey2/Videopac batch/DAT due to the emulators incompatibilities and make a Videopac+ batch/DAT that has gone through the same process as the Odyssey2/Videopac.
    2018-05-18: Added 1G1R lists for Sega CD and TurboGrafx-CD. Hope someone finds them useful, though I can't say for certain how accurate the TurboGrafx-CD one is due to the fact I only spent a minimal amount of time time removing USA released games from my main Japan collection: please report any duplicates.
    2018-07-04: Full update of batches and DATs, and slightly improved all of them (hopefully). Added Intellivision now that No-Intro supports it. Put all DATs in a single archive since anyone that knows how to use them would just want to get them, and save all other users from downloading something they aren't going to use.
    2018-07-13: Updated batches and DATs again. Narrowed scope of project to just official releases, a few notable unlicensed on the NES, and two prototypes that should just be unpublished in the USA yet complete otherwise.

    2,423 downloads

       (4 reviews)

    3 comments

    Submitted

  3. BBS4LB

    i made a batch file to launch cgterm to connect to the title of the .exe (commodore4ever bbs.exe)
    when run it will extract cgterm in to temp folder then connect you to the bbs of your choice.
    when you exit it will deletc the temp folder.
    you need to add them one by one into LB the first one you make for platform type in BBS
    then on you second one go to the BBS tab in LB and start adding them this saves you from having to fill out the BBS platform everytime.
    ive made 17 BBS Launchers and can make more if you wish.
    i also will release the batch file (.bat) setup and the program i used to pack it into a .exe. if people want it to make there own.



    23 downloads

       (0 reviews)

    0 comments

    Updated

  4. PauseMenu

    Hi,
    I started working on Pause Menus for some different emulators (RetroArch, Dolphin, Demul, PCSX2 and KAT5200). I'm going to post the RetroArch one here. If people like it or are interested, I'll start posting my other ones as well. Please read the, Read Me.txt, file for info on how to set it up.
    The Dolphin Pause Menu has now been released in v1.03
    Thanks
    Special thanks to @jayjay for creating the config and contributing to making the script easier to setup.
    @jayjay is currently working on support for changing fonts and the ability to change button colors.

    484 downloads

       (0 reviews)

    5 comments

    Updated

  5. Mame 200 NoFiller Batch Copy

    What is this ?
    This is a batch file for people who only want to have a clean and streamlined set of games in their Arcade platform. It will copy out a curated set of roms from a full Mame rom set. The list of games selected was based off of input from people here on the forums, discord and my own personal experience playing these games growing up in the arcades back in the 80s and 90s. There are 434 rom files that will be copied out but there are some duplicates of a few games that have 2 or 4 player versions such as TMNT or Gauntlet for example, you can pick which one you want to use in your setup. (see below)
    This is not the end all be all set of games of course but it is a good solid base to build your own personal set from rather than trying to pare down a complete set of roms. I tried not to include games that had really funky controls or light gun games though I did include some trackball and spinner games.
    Included in the zip file you will find a batch file, spreadsheet document and 2 text files (1 list of roms and 1 list of games). The spreadsheet will allow people an easy way to maintain and add games as required. The rom list will make it easy to download only those files if you use a seedbox to get your roms from a torrent and the games list will let you compare what you have imported into Launchbox to see if anything is missing.
    How to use this:
    First you will need to download the Non-Merged rom set that the batch file was made with which is version 0.200, using a different set than the bat file was intended for may or may not cause incompatibilities in roms. Then simply copy the batch file into the folder with all of the roms and double click the bat file, it will make a new folder within that folder and copy all of the roms into that newly created folder. From there you can copy that new folder of roms to anywhere you like and import them into Launchbox, be sure to update your rom path in your mame.ini to point this rom set location. You can now do whatever you like with your full set you downloaded, it is no longer needed for the NoFiller set to function, though you may want to keep a backup just in case.
    Games that have problems importing into LB, will need to be imported individually.
    Akai Katana - akatana.zip
    Crossed Swords 2 - crswd2bl.zip
    KaGeKi - kagekiu.zip
    Sailormoon - sailormnnu.zip
    Wrestlefest - wwfwfestu.zip
    Games that have more than 1 rom file for 2 player or split screen variant.
    darius2 (3 screen)
    darius2d (2 screen)
    gauntlet (4 player)
    gauntlet2p (2 player)
    tmnt (4 player)
    tmnt2pj (2 player)
    xmen (4 player, 1 screen, pick any character)
    xmen6pu (6 player, 2 screen, coin slot determines character)
     
    If you think I have missed some extremely important games that I overlooked and desperately need to be added feel free to post in the thread below and I will consider adding them in a future update.

    153 downloads

       (0 reviews)

    0 comments

    Submitted

  6. bbweiners PauseMenu

    bbweiners PauseMenu

    27 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Mame HLSL ver 2

    This is a new version of HLSL settings I have been using recently and I find them much more "accurate" than my previous settings found here: 
    To use this simply enable HLSL in your mame.ini by setting hlsl_enable to 1 instead of 0 and dropping this raster.ini file into your \Mame\ini\presets folder. Backup your old one first just in case you do not like this one.
    I do not take any credit for these settings at all. I got these from the youtube channel Big Blue Frontend and his custom 186 version of Mame he uploaded.
    As always with shaders there are several factors that have an effect in how they look such as display type (TN vs IPS) size and resolution and of course personal preference.

    3,154 downloads

       (3 reviews)

    23 comments

    Updated

  8. FUSE 1.5.1 sdl build

    FUSE build with sdl for fullscreen support.
    source:https://tinyurl.com/yar66e4g

    32 downloads

       (0 reviews)

    0 comments

    Submitted

  9. BigBox Random Game Selector

    This plugin will allow you to select a random game from your platforms/playlists/entire library in BigBox. It was written mainly for the platform views, but it does work in game views as well with a small caveat that will hopefully be fixed soon. Since this plugin utilizes a custom menu, you cannot just drop it in the LaunchBox\Plugins folder. There are additional steps that must be taken that involve editing your theme files, all outlined with step-by-step pictures, in the documentation.
    Please, READ THE DOC before you post that it doesn't work (because I have thoroughly tested it and it does).
    In the download I have included a sample theme which has the plugin implemented in the PlatformWheel1 view as well as some individual xaml files in another directory that have the plugin implemented. Please look at these files if you are having trouble adding this to the theme you use, it will help you see what needs to go where. There's only two things that need added to make this work, so it's not difficult.
    Usage
    After following the install instructions, start up BigBox. Once you are in the view(s) you configured the plugin for:
    hold right to bring up the random game selector for the currently selected platform/playlist hold left to bring up the random game selector for your entire library hold right to call the plugin (the menus have been combined) Updates
    From this point moving forward (June 28th, 2018) updates will only be posted on GitHub. It's way easier than zipping the project up, uploading it to this site, editing the description/change-log, etc. You can find the most current release at https://github.com/G-rila/BigBoxRGS/releases.
    Thanks to all in the thread (https://forums.launchbox-app.com/topic/43251-bigbox-select-random-game-feature-fixed-by-wheel-spin/) who suggested this. Hopefully the changes implemented in this version will make it a bit more user friendly.
    A very special thanks to @MayorQwert for being the guinea pig on this plugin.

    311 downloads

       (0 reviews)

    3 comments

    Updated

  10. Shutdown, Sleep, Reboot, Logout while locked.

    Shutdown, Sleep, Reboot, Logout while locked in Bigbox system menu.
     
    When unlocked you will have 2 of everything. 

    49 downloads

       (0 reviews)

    0 comments

    Submitted

  11. JoyToKey Profiles for LaunchBox and Rocket Launcher

    What's New for Version 1.1.0:
    ADDED 7 New Systems (80 TOTAL) + LB/HS/RL/Default profiles. New systems include Sega Model 1, Sega System 16, Sega System 24, , Sega X Board, Sega Y Board, Pop-Cap, and Microsoft MS-DOS. Changed the ESC key functionality to buttons 7 + 8 (COIN+START). You must now press both to exit the game. Placed the ESC key location on Button 25 (a dummy location good for using combo buttons). Changed Button 5 to TAB. Changed Button 6 to P (PAUSE). Changed Button 9 to C. Changed Button 10 to V. Changed Button 11 to Z. Changed Button 12 to X. I'll see how this configuration works for me for the time being. If it's a pain or something is not quite right, I'll continue tweaking it until I find what's best.
    *********** BACK UP YOUR OLD PROFILES IN CASE YOU DON'T LIKE THE CHANGES ***********
     
    If you use Rocket Launcher as the primary emulator for Launch Box then this is for you.
    I created about 75 profiles for various systems, added them to a RAR archive, and attached to this post. All you have to do is unrar and place the folders within the archive into your ..\RocketLauncher\Profiles\JoyToKey directory. For example, mine is --  ..\RocketLauncher\Profiles\JoyToKey.
    You may need to edit the profiles so they are more to your liking or work correctly with your setup. I use the default MAME setup for everything. If you want to change one or all of them, all you have to do is edit only one CFG file, copy the CFG file to every other folder, and rename the CFG file and FOLDER to the name of the emulator you're using for the system.

    For example -- I use Rocket Launcher as the emulator for ALL my systems but, once RL starts, I use Stella for the Atari 2600. My path is then ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg
    Maybe you don't use Stella for the Atari 2600 but use RetroArch. Here's how to change it:
    You would simply rename ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg to ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\RetroArch\RetroArch.cfg.It's the same path\folder\file but the innermost folder and cfg file have simply been renamed to match the emulator being used.
    It's tedious to copy, paste, and rename but it doesn't take too long. I've copied these files to from my Hyperspin machine to another PC that uses Launch Box, set up JoyToKey in Rocket Launcher via the tutorial link below, and found it working beautifully. MAME is a bit of a jerk, however. Sometimes it works straight away and sometimes you still have to map the game within the MAME TAB menu. 
    I ONLY HAVE CONTROLLER 1 MAPPED IN THESE FILES!
    NOTE: There are NO games or programs within this archive. There are, however, 2 other files -- a BAT file for killing the JoyToKey process and a shortcut that gives that BAT file ADMIN privileges. As I use Hyperspin for my main machine, I am not yet sure if there is a way to have Launch Box use the JoyToKey.exe as the startup program and JoyToKeyKill.lnk as a shutdown program. Once I find out a way to get them to function, I will update this post. In the meantime, there shouldn't be too much trouble with it. You can always exit JoyToKey manually if it causes you any issues.
    All files were created manually by me so there's no copyright issue. Launch Box doesn't need a JoyToKey profile as, from my testing, it has its own ability to use a joystick/controller.
    **** Here is a very good tutorial on how to set up JoyToKey with Rocket Launcher - READ IT CAREFULLY!:
    http://bit.ly/2oA2CJ4
    Here's a tutorial on how to use Rocket Launcher with LaunchBox:

    ----------------------------------- ONLY FOR THOSE USING A MOGA PRO CONTROLLER-----------------------------------
    In case you have a Moga Controller, download and install the Moga Serial program:
    https://github.com/Zel-os/MogaSerial
    NOTE: I can only get it to work in Mode A on the PRO Controller but it works great!
    Your computer will also need BlueTooth enabled and successfully linked to the MOGA.
    Here is where you can get the latest vJoy USB Controller Driver (you'll need this for the MOGA Controller):
    http://vjoystick.sourceforge.net/site/
     

    529 downloads

       (0 reviews)

    3 comments

    Updated

  12. ListBox Scroll Center for BigBox

    This control will make the selected item in the list views stay in the center of the list as the user scrolls if the list is indeed scrollable according to the IScrollInfo.
    Please read the included docs and view the example pictures for each step! If you are inserting this into a theme where the author has modified any of the required views, make sure to only replace whats outlined in the docs.
    Any troubles implementing it let me know and I will make the modifications when I have time.
    Major thanks to @Jason Carr for holding my hand on this one

    318 downloads

       (1 review)

    17 comments

    Updated

  13. uPlayService_Killer.7z

    Running uPlay from a non administrator account requires yuo to enter a password everytime you launch a game, also leaving a game brings the uPlay ui forward blocking launchbox access.  I created a few scripts to get around this.  There is some preperation required for each of the uPlay games, i only have one Assassin's Creed Origins and it works perfectly for me.  The only downside i can see using these scripts is that your saved games are not synced to the cloud.  Lets me know how the scripts work for other uPlay games.  Autoit is required to edit and build the required exe file You can download that here AutoIt Download
    1:    Right Click "uPlayService_Killer.au3" and edit script. amend "F:\Program Files (x86)\uPlay\Ubisoft Game Launcher\UplayService.exe"to the location of your local copy is installed, save the changes and complie to an exe file.
    2:    Right click rungame.bat and amend the name of the game/exe you want to run.
    3:    Locate and open the install folder of were you installed uPlay.
    4:    Locate the file "UplayService.exe" and rename it to anything i.e "UplayService.ex"
    5:    Copy both rungame.bat and uPlayService_Killer.exe to the game folder.
    6:    Double click rungame.bat to run the game or point launchbox to the rungame.bat file.
     
     
     

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  14. UltraMap UGC Files (9200+)

    Here is a list of UGC files I created with a script I wrote to parse the MAME 0.195 XML file and scrape out the controls information.
    There over 9200 UGC files. You may not have all the games, but since they are tiny files, they don't take up much space. Or just delete what you don't want. For those anal people. 
    Here is the contents of the ReadMe.txt file that is included.
     

    233 downloads

       (1 review)

    9 comments

    Updated

  15. Retroarch Mame 185 Core

    I have seen several times over the last couple of months people looking for the old 185 version of the Mame core for Retroarch which is no longer available through their downloader. Many people still use older Mame rom sets and would like to have this version of the core over using the newer one and having to update their rom set to ensure full compatibility. I got permission from Hunterk over on the Retroarch forums to provide this core openly for people to download https://forums.libretro.com/t/where-can-i-redownload-the-mame-185-core/11335/17?u=lordmonkus but if I am asked to remove it at a later date I will do so.
    This is the 64 bit version, sorry I don't have the 32 bit version.

    158 downloads

       (0 reviews)

    0 comments

    Updated

  16. NeoGeo Rom Copy 190 Non-Merged

    This is an updated batch file to copy out a full NeoGeo rom set from a Non-Merged 190 Mame rom set. The zip file contains both a batch and a plain text file so you can see what is being copied out.
    Simply place the bat file into the folder where your Mame roms are located. Run the bat file and it will create a folder in that folder called NeoGeo and then copy the files located in that folder over to the folder that was created. It will copy all the game roms and the bios files.
    @ckp deserves the bulk of the credit for compiling this list, all I did was convert it to a batch file and upload it.

    184 downloads

       (0 reviews)

    0 comments

    Updated

  17. ps2_rd1.1.zip

    I've created two batch files the first one, copy.bat simply copies the second file, check.bat into every sub folder in the directory it runs in. (I copy both files then run it from d:/launchbox/games/sony - playstation 2) BEFORE you copy the create file into every folder, EDIT it and make sure the paths are the same that you use, if not, you will NEED to change them.
     
    Ok, second file, check.bat, I use this as the rom file, import it into LB and choose "use folder name" when the option appears. I have all the PS2 games as folders so, for example, Gran Turismo 4 is : D:\LaunchBox\Games\Sony - Playstation 2\Gran Turismo 4 (USA) and it has a check.bat file inside it.
     
    The batch file will check the directory it runs from to see if there is a .ISO or a .BIN file present, if not, it will download it from your remote storage location (I use my google drive to store PS2 roms) You would have to mount your google drive using rclone or something similar, so it has a drive letter, and again, check the settings of the batch file to make sure the location is correct. In my case, for GT4, the location is : Z:\redump\Sony - Playstation 2\Gran Turismo 4 (USA) and therein lies a .ISO file. It will give you an option to download to local storage and once complete, will display a message and exit. You can play the game by running it again from within launchbox.
     
    NOTE - If you import your games this way, you then need to mass edit the emulator field and leave it BLANK otherwise it tries to use an emulator to run the batch file, which won't work.
     
    Any issues whatsoever, please post and i'll check, but it worked perfectly for me so far, 1800+ ps2 games in my library but it only downloads the ones I want to play

    34 downloads

       (0 reviews)

    0 comments

    Submitted

  18. LaunchBox Plugin Repository

    Description
    this program is a repository of all all my plugins. Simply extract the 2 files to your root LaunchBox directory.
    Close LaunchBox before running this program.
    simply click download and the program will download the desired plugin and extract it to the correct folder.
    you are able to add other repositorys from other developers by add the repo url to the Repositorys.txt
     
    This is the first build more functions will be added later.
    BUY ME A BEER

    475 downloads

       (0 reviews)

    1 comment

    Submitted

  19. Philips CD-i to .CHD Batch Converter

    Philips CD-i (cue/bin) format to .CHD converter
    I have automated the process.
    Usage: simply place the extracted files into your Philips CD-i games folder.
    Launch RUN ME.bat
    And every bin file in the folder will be converted to .CHD format ready for loading into MESS.

    2,985 downloads

       (13 reviews)

    6 comments

    Submitted

  20. Retroarch GenesisGX Split Cores

    This is for those of you that want to have separate configs and shaders for each of the different consoles the GenesisGX core in Retroarch supports. As some of you who have tried to just make copies of the GenesisGX core and renamed them know this doesn't work because Retroarch uses the internal name of the core .dll file to generate configs. These are 64 bit only so if you are using the 32 bit version of Retroarch they won't work.
    You will use the main GenesisGX core for your Genesis / Megadrive emulation and included in the download file is separate cores for the SG-1000, Game Gear, Master System and Sega CD. Simply extract them to your Retroarch\cores folder and change your command lines in Launchbox for the platforms to point to these cores that you choose to use.
    I did not create these at all, the user by the name of Typhon over on the Retroarch forums took the time to compile these separated cores. Anyone can do this if you have the know how to compile the code into a working .dll file but Typhon did the work and uploaded it over there. For anyone downloading these just be reminded that these will not be updated by the Retroarch dev team so if you want up to date ones in the future you will either have to compile your own or hope that someone has done it and uploaded it. These are up to date as of October 31, 2017.
    https://forums.libretro.com/t/i-compiled-some-split-cores/4370

    118 downloads

       (0 reviews)

    6 comments

    Updated

  21. CD Case & Disc Mock-ups (PSD)

    These should help the community Create some amazing boxart etc. havnt got time for a cover project myself so im sharing my PSD files
    File resolution: 2400x1600 
    Format: PSD 

    Description:
    5 PSD files CD disk layouts. Each layer is properly labeled, and all parts are well organized, making editing very easy. 

    Features: 
    - Photoshop CS5 and above 
    - Pixel Dimensions: 2400x1600 
    - High Resolution: Yes 
    - Included 5 PSD Files





    89 downloads

       (0 reviews)

    0 comments

    Submitted

  22. LaunchBox Games Database Matcher

    DESCRIPTION
     
    One of the biggest problems with my games collection was missing artwork, So I decided to build numerous tools to scrape for missing media.
    the problem I found was not the fact that the LaunchBox database didn't have the game I was trying to get the artwork for but, the fact that the Title didn't match the Title on the Games Database.
    So I decided to build a plugin that will allow you to link the games that are missing a database Id.
    this plugin is not perfect, this will not work for Arcade at the moment.
    the Id can be reset by selecting unset but will not allow you to do so after clicking DONE.
     
    WARNINGS
     
    please check that games are matched correctly as the auto matching links the game before displaying the GUI so it is matched even if you don't click done. Auto matching uses regex to strip non letter and number characters from the game title then compares it with the same expression in the games database. it uses string contains which means if you have a game called A or the games Database contains a game called A, it will match it to a game that has the letter A in the title. for example GameTitle is Alien 2, Games Database Name is Aliens these will get matched together or vice versa.
     
    HOW IT WORKS
     
    after selecting your desired platform to match the plugin will scan all the games in that platform to get all the games missing a LaunchBox Database ID.
    the plugin will then scan the Metadata.xml and find all the games in that platform that have not been linked to a game in your collection.
     
    HOW TO
     
    1. unzip and extract to plugins folder
    2. open LaunchBox
    3. Click Tools> Games Database Match
    4. Select your platform
    5. Match your games
     
    BUY ME A BEER

    826 downloads

       (0 reviews)

    3 comments

    Updated

  23. Mame_Vectrex_Overlay_AHK.7z

    The main purpose of the included AutoHotKey code was a proof of concept. I wanted to add an additional "overlay" to the standard GCE Vextrex overlays that come furnished with the MAME artwork files (see the attached picture). Sort of a single purpose function similar to what RocketLauncher can do.
    The attached file has two main parts, one, a file with the name of vextrex.zip. This is a replacement for the standard MAME overlays and should be placed in your artwork folder under your MAME installation location. The included png files are higher quality that the default overlays. Note: I did not create these files. I just packaged them up after having sourced them around the Internet. Second, a file with a name of Overlays.7z. Extract this archive in your LaunchBox installation directory. You will then have an Overlays directory with two subdirectories, e.g. Code and Vectrex. The code directory has the "proof of concept" source called showbezel.ahk (Note: this source requires the popular gdip.ahk library, which is allowed to be distributed with this archive). This can be run as-is from the Code directory and should wait until MAME runs a Vectrex rom, then display my custom overlay from the Vectrex directory. You can also take the showbezel.ahk source and paste it into the "AutoHotkey Script" tab if you have created a custom Emulator entry to execute Vectrex roms in Launchbox (don't run a stand alone copy of the script if you do this). For example, I created a new emulator called Vectrex, but it points to my MAME64.exe program. I then created an entry under the "Associated Platforms" tab with "GCE Vectrex" as the "Associated Platform" and with the "Default Emulator" box checked. I also have used the ability to "Use Custom Command-Line Parameters:" for each Vectrex rom so MAME uses the vectrex.zip artwork file, example: vectrex -cart %romfile% -view "star castle" (see the attached picture for more info).

    144 downloads

       (0 reviews)

    0 comments

    Submitted

  24. HexControls

    A collection of custom user controls to make custom themes easier.
    I will be updating the tool periodically with new features.
    Install for use
    Download HexControls.dll place the file in the plugins folder in your theme Screenshots Control.
    Description
    A control to randomly display a list of screenshots available for a game. It will stretch itself to the bounds of the container it is placed in.
    Default Use in a Theme
    <Hex:Screenshots/> Advanced Use
    Using the properties below will allow the user to effect the maximum number of screenshots shown, spacing  and border controls
    Properties
    ScreenshotBorderColor: Border Color ScreenshotPanelOrientation: "Vertical" or "Horizontal" Direction Screenshot span ScreenshotMaxImages: Number of maximum screenshots shown (Default is 4) ScreenshotBorderSize: How thick the border around the screenshot is. Setting the bordersize to zero will remove the border ScreenshotCornerRadius: Curve around all edges of a scrrenshot ScreenshotMarginSize= Space Between each screenshots edge Example
     
          <Hex:Screenshots ScreenshotBorderColor="Blue"                        ScreenshotPanelOrientation="Vertical"                        ScreenshotMaxImages="10"                        ScreenshotBorderSize="15"                        ScreenshotCornerRadius="13"                        ScreenshotMarginSize="5"                        Grid.Column="15"                        Grid.Row="3"                        Grid.RowSpan="15"                        Grid.ColumnSpan="15">       </Hex:Screenshots>
    Star Rating
    Default Use in a Theme
    In a Game view call <Hex:StarRating />  Pretty much it for the default use. The control will size to whatever space it is placed in. This will get you a red star with white border for an on star and a black star with white border for an off star.
    Advanced Use
    I've set up the control to allow users to do two things:
    Modify the color properties for Star On/Star Off and their border Modify two Star vectors layered on top of each other; this has been created to allow for more vibrant star designs using transparency. Properties:
    ColorOnStarOneFill - On Fill Color  for Star one
    ColorOnStarOneBorder -  On Border Color for Star One
    ColorOnStarTwoFill - On Fill Color for Star Two
    ColorOnStarTwoBorder -  On Border Color for Star Two
    ColorOffStarOneFill - Off Fill Color for Star One
    ColorOffStarOneBorder -  Off Border Color for Star One
    ColorOffStarTwoFill - Off Fill Color for Star Two
    ColorOffStarTwoBorder - Off Border Color for Star Two
                                          
    StarsMarginSize -  Margin Between Each star
    BorderStarOneSize - Size of the Border for Star One
    BorderStarTwoSize -  Size of the Border for Size Two
    So, using these settings
      <Hex:StarRating Panel.ZIndex="1000"                              Grid.Column="11"                              Grid.Row="1"                              Grid.ColumnSpan="10"                                                           Grid.RowSpan="3"                              HorizontalAlignment="Left"                              VerticalAlignment="Top"                                                                           ColorOnStarOneFill="#BBC49A6C"                              ColorOnStarOneBorder="#11111111"                              ColorOnStarTwoFill="#BBC49A6C"                              ColorOnStarTwoBorder="#11FFFFFF"                                                                           ColorOffStarOneFill="Black"                              ColorOffStarOneBorder="White"                              ColorOffStarTwoFill="#66000000"                              ColorOffStarTwoBorder="White"                              StarsMarginSize="10"                              BorderStarOneSize="8"                              BorderStarTwoSize="20"                              SnapsToDevicePixels="True"/>  
    Will give you a result like this.

     

    71 downloads

       (0 reviews)

    0 comments

    Updated

  25. Duplicate Image Deleter

    A tool that will assist you in finding duplicate images in a folder and delete/move one based on options you select.  The app will recursively drill to every folder and perform the deletion or move them based on your selections.
    Step 1 - select an image directory
    Step 2 - choose your search options
    Files with same name but different extension - This will return any files that have the EXACT same name except for the extension.   You choose the extension you would like to keep or choose to keep higher resolution images. Files with same hash - This will return duplicate images no matter what the name.  The tool will choose the image with the earliest creation date/alpha name as the original. Require Like File Names - This builds on the hash option.  This will ensure that the duplicate images have a "Like File Name" that follows Launchbox's conventions. (i.e. Game-01, Game-02) Step 3 - choose your cleanup options.   Preview will simply show you the changes that would be made.   Delete will actually delete the duplicate images Move will move the images to the folder you choose. Step 4 - click Go!
    Use at your own risk obviously, make a backup or use "Test Mode" first just in case.
    Source code here:  https://github.com/mtyrealhanla/DupImageDeleter
     

    472 downloads

       (0 reviews)

    6 comments

    Updated


×
×
  • Create New...